1. 26 Sep, 2024 3 commits
  2. 24 Sep, 2024 1 commit
  3. 23 Sep, 2024 1 commit
  4. 08 Sep, 2024 1 commit
  5. 07 Sep, 2024 2 commits
  6. 06 Sep, 2024 1 commit
  7. 02 Sep, 2024 2 commits
  8. 01 Sep, 2024 1 commit
  9. 31 Aug, 2024 3 commits
  10. 29 Aug, 2024 1 commit
  11. 18 Aug, 2024 3 commits
  12. 14 Aug, 2024 1 commit
  13. 11 Aug, 2024 2 commits
    • Chen Bill's avatar
      deckManager: add LoadCurrentDeck, SaveDeckBuffer (#2571) · 848348ca
      Chen Bill authored
      * update LoadDeck from int array
      
      * update LoadDeck from std::istringstream
      
      * reorder
      
      * rename to LoadCurrentDeck
      
      * akways clear current_deck in LoadCurrentDeck
      
      * reorder
      
      * change LoadDeck from std::istringstream
      
      * set errorcode for TYPE_TOKEN
      
      * use LoadDeck in export deck
      
      * update LoadSide
      
      * fix CheckDeck
      
      * fix LoadLFListSingle
      
      * minor fix
      
      * add SaveDeckBuffer
      
      * fix LoadSide
      
      * update LoadDeck(Deck&, std::istringstream&
      848348ca
    • Chen Bill's avatar
      clean config.h (#2568) · 080d7781
      Chen Bill authored
      * move header files to game.h
      
      * include mutex when necessary
      
      * include myfilesystem.h when necessary
      
      * include thread when necessary
      
      * include string
      
      * include GL when necessary
      
      * remove #pragma once
      
      * rename guard macro to YGOPRO_CONFIG_H
      
      * fix warning C4456, C4458
      
      * move GL to game.h
      
      * use <cstring> functions
      
      * include <wchar.h>
      080d7781
  14. 09 Aug, 2024 1 commit
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  16. 07 Aug, 2024 1 commit
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  22. 26 Jun, 2024 2 commits
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  24. 09 Jun, 2024 1 commit