Commit ffc6aee1 authored by Chen Bill's avatar Chen Bill Committed by GitHub

replace position2d with vector2d (#2709)

* update MenuHandler

* update DeckBuilder

* replace position2di with irr::core::vector2di

* replace position2di with vector2di

* replace core::position2d with irr::core::vector2d

* replace position2d with vector2d
parent 4f47a83d
......@@ -15,7 +15,7 @@ namespace irr {
namespace gui {
void Draw2DImageRotation(video::IVideoDriver* driver, video::ITexture* image, core::rect<s32> sourceRect,
core::position2d<s32> position, core::position2d<s32> rotationPoint, f32 rotation, core::vector2df scale, bool useAlphaChannel, video::SColor color) {
core::vector2d<s32> position, core::vector2d<s32> rotationPoint, f32 rotation, core::vector2df scale, bool useAlphaChannel, video::SColor color) {
irr::video::SMaterial material;
irr::core::matrix4 oldProjMat = driver->getTransform(irr::video::ETS_PROJECTION);
driver->setTransform(irr::video::ETS_PROJECTION, irr::core::matrix4());
......@@ -63,7 +63,7 @@ void Draw2DImageRotation(video::IVideoDriver* driver, video::ITexture* image, co
driver->setTransform(irr::video::ETS_VIEW, oldViewMat);
}
void Draw2DImageQuad(video::IVideoDriver* driver, video::ITexture* image, core::rect<s32> sourceRect,
core::position2d<s32> corner[4], bool useAlphaChannel, video::SColor color) {
core::vector2d<s32> corner[4], bool useAlphaChannel, video::SColor color) {
irr::video::SMaterial material;
irr::core::matrix4 oldProjMat = driver->getTransform(irr::video::ETS_PROJECTION);
driver->setTransform(irr::video::ETS_PROJECTION, irr::core::matrix4());
......@@ -255,7 +255,7 @@ bool CGUIImageButton::OnEvent(const SEvent& event)
if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
{
if (Environment->hasFocus(this) &&
!AbsoluteClippingRect.isPointInside(core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y)))
!AbsoluteClippingRect.isPointInside(core::vector2d<s32>(event.MouseInput.X, event.MouseInput.Y)))
{
Environment->removeFocus(this);
return false;
......@@ -272,7 +272,7 @@ bool CGUIImageButton::OnEvent(const SEvent& event)
{
bool wasPressed = Pressed;
if (!AbsoluteClippingRect.isPointInside(core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y)))
if (!AbsoluteClippingRect.isPointInside(core::vector2d<s32>(event.MouseInput.X, event.MouseInput.Y)))
{
if (!IsPushButton)
setPressed(false);
......@@ -313,8 +313,8 @@ void CGUIImageButton::draw() {
return;
IGUISkin* skin = Environment->getSkin();
video::IVideoDriver* driver = Environment->getVideoDriver();
core::position2di center = AbsoluteRect.getCenter();
core::position2di pos = center;
core::vector2di center = AbsoluteRect.getCenter();
core::vector2di pos = center;
pos.X -= (s32)(ImageRect.getWidth() * imageScale.X * 0.5f);
pos.Y -= (s32)(ImageRect.getHeight() * imageScale.Y * 0.5f);
if(Pressed) {
......@@ -341,7 +341,7 @@ void CGUIImageButton::setImage(video::ITexture* image)
Image = image;
if(image) {
ImageRect = core::rect<s32>(core::position2d<s32>(0, 0), image->getOriginalSize());
ImageRect = core::rect<s32>(core::vector2d<s32>(0, 0), image->getOriginalSize());
if(isFixedSize)
imageScale = core::vector2df((irr::f32)imageSize.Width / image->getSize().Width, (irr::f32)imageSize.Height / image->getSize().Height);
}
......@@ -413,7 +413,7 @@ void CGUIImageButton::setPressedImage(video::ITexture* image)
PressedImage = image;
if (image)
PressedImageRect = core::rect<s32>(core::position2d<s32>(0, 0), image->getOriginalSize());
PressedImageRect = core::rect<s32>(core::vector2d<s32>(0, 0), image->getOriginalSize());
}
......
......@@ -20,10 +20,10 @@ namespace gui {
class IGUISpriteBank;
void Draw2DImageRotation(video::IVideoDriver* driver, video::ITexture* image, core::rect<s32> sourceRect,
core::position2d<s32> position, core::position2d<s32> rotationPoint, f32 rotation = 0.0f,
core::vector2d<s32> position, core::vector2d<s32> rotationPoint, f32 rotation = 0.0f,
core::vector2df scale = core::vector2df(1.0, 1.0), bool useAlphaChannel = true, video::SColor color = 0xffffffff);
void Draw2DImageQuad(video::IVideoDriver* driver, video::ITexture* image, core::rect<s32> sourceRect,
core::position2d<s32> corner[4], bool useAlphaChannel = true, video::SColor color = 0xffffffff);
core::vector2d<s32> corner[4], bool useAlphaChannel = true, video::SColor color = 0xffffffff);
class CGUIImageButton : public IGUIButton {
public:
......
......@@ -505,7 +505,7 @@ void CGUITTFont::drawUstring(const core::ustring& utext, const core::rect<s32>&p
// Set up some variables.
core::dimension2d<s32> textDimension;
core::position2d<s32> offset = position.UpperLeftCorner;
core::vector2d<s32> offset = position.UpperLeftCorner;
// Determine offset positions.
if (hcenter || vcenter) {
......@@ -561,7 +561,7 @@ void CGUITTFont::drawUstring(const core::ustring& utext, const core::rect<s32>&p
// Determine rendering information.
SGUITTGlyph& glyph = Glyphs[n - 1];
CGUITTGlyphPage* const page = Glyph_Pages[glyph.glyph_page];
page->render_positions.push_back(core::position2di(offset.X + offx, offset.Y + offy));
page->render_positions.push_back(core::vector2di(offset.X + offx, offset.Y + offy));
page->render_source_rects.push_back(glyph.source_rect);
Render_Map.set(glyph.glyph_page, page);
}
......@@ -832,7 +832,7 @@ video::IImage* CGUITTFont::createTextureFromChar(const uchar32_t& ch) {
// Copy the image data out of the page texture.
core::dimension2du glyph_size(glyph.source_rect.getSize());
video::IImage* image = Driver->createImage(format, glyph_size);
pageholder->copyTo(image, core::position2di(0, 0), glyph.source_rect);
pageholder->copyTo(image, core::vector2di(0, 0), glyph.source_rect);
tex->unlock();
return image;
......
......@@ -1224,7 +1224,7 @@ void DeckBuilder::GetHoveredCard() {
irr::gui::IGUIElement* root = mainGame->env->getRootGUIElement();
if(root->getElementFromPoint(mouse_pos) != root)
return;
position2di pos = mainGame->ResizeReverse(mouse_pos.X, mouse_pos.Y);
irr::core::vector2di pos = mainGame->ResizeReverse(mouse_pos.X, mouse_pos.Y);
int x = pos.X;
int y = pos.Y;
is_lastcard = 0;
......
#ifndef DECK_CON_H
#define DECK_CON_H
#include "config.h"
#include <unordered_map>
#include <vector>
#include <irrlicht.h>
#include "data_manager.h"
#include "../ocgcore/mtrandom.h"
......@@ -28,7 +28,7 @@ public:
void ChangeCategory(int catesel);
void ShowDeckManage();
void ShowBigCard(int code, float zoom);
void ZoomBigCard(s32 centerx = -1, s32 centery = -1);
void ZoomBigCard(irr::s32 centerx = -1, irr::s32 centery = -1);
void CloseBigCard();
bool CardNameContains(const wchar_t *haystack, const wchar_t *needle);
......@@ -56,7 +56,7 @@ public:
unsigned int filter_scl{};
unsigned int filter_marks{};
int filter_lm{};
position2di mouse_pos;
irr::core::vector2di mouse_pos;
int hovered_code{};
int hovered_pos{};
int hovered_seq{ -1 };
......@@ -74,7 +74,7 @@ public:
code_pointer draging_pointer;
int prev_category{};
int prev_deck{};
s32 prev_operation{};
irr::s32 prev_operation{};
int prev_sel{ -1 };
bool is_modified{};
bool readonly{};
......
......@@ -874,15 +874,15 @@ void Game::DrawSpec() {
float mul = xScale;
if(xScale > yScale)
mul = yScale;
core::position2d<s32> corner[4];
irr::core::vector2d<s32> corner[4];
float y = sin(showcarddif * 3.1415926f / 180.0f) * CARD_IMG_HEIGHT * mul;
s32 winx = midx * xScale + (574 - midx) * mul;
s32 winx2 = midx * xScale + (751 - midx) * mul;
s32 winy = midy * yScale + (404 - midy) * mul;
corner[0] = core::position2d<s32>(winx - (CARD_IMG_HEIGHT * mul - y) * 0.3f, winy - y);
corner[1] = core::position2d<s32>(winx2 + (CARD_IMG_HEIGHT * mul - y) * 0.3f, winy - y);
corner[2] = core::position2d<s32>(winx, winy);
corner[3] = core::position2d<s32>(winx2, winy);
corner[0] = irr::core::vector2d<s32>(winx - (CARD_IMG_HEIGHT * mul - y) * 0.3f, winy - y);
corner[1] = irr::core::vector2d<s32>(winx2 + (CARD_IMG_HEIGHT * mul - y) * 0.3f, winy - y);
corner[2] = irr::core::vector2d<s32>(winx, winy);
corner[3] = irr::core::vector2d<s32>(winx2, winy);
irr::gui::Draw2DImageQuad(driver, imageManager.GetTexture(showcardcode, true), ResizeFit(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT), corner);
showcardp++;
showcarddif += 9;
......@@ -896,8 +896,8 @@ void Game::DrawSpec() {
}
case 100: {
if(showcardp < 60) {
driver->draw2DImage(imageManager.tHand[(showcardcode >> 16) & 0x3], position2di((615 + 44.5) * xScale - 44.5, (showcarddif + 64) * yScale - 64));
driver->draw2DImage(imageManager.tHand[showcardcode & 0x3], position2di((615 + 44.5) * xScale - 44.5, (540 - showcarddif + 64) * yScale - 64));
driver->draw2DImage(imageManager.tHand[(showcardcode >> 16) & 0x3], irr::core::vector2di((615 + 44.5) * xScale - 44.5, (showcarddif + 64) * yScale - 64));
driver->draw2DImage(imageManager.tHand[showcardcode & 0x3], irr::core::vector2di((615 + 44.5) * xScale - 44.5, (540 - showcarddif + 64) * yScale - 64));
float dy = -0.333333f * showcardp + 10;
showcardp++;
if(showcardp < 30)
......@@ -1020,7 +1020,7 @@ void Game::DrawSpec() {
recti rectloc(x, y - chatRectY - h, x + 2 + w, y - chatRectY);
recti msgloc(x, y - chatRectY - h, x - 4, y - chatRectY);
recti shadowloc = msgloc + position2di(1, 1);
recti shadowloc = msgloc + irr::core::vector2di(1, 1);
driver->draw2DRectangle(rectloc, 0xa0000000, 0xa0000000, 0xa0000000, 0xa0000000);
guiFont->drawUstring(msg, msgloc, 0xff000000, false, false);
......@@ -1041,7 +1041,7 @@ void Game::ShowElement(irr::gui::IGUIElement * win, int autoframe) {
for(auto fit = fadingList.begin(); fit != fadingList.end(); ++fit)
if(win == fit->guiFading && win != wOptions && win != wANNumber) // the size of wOptions is always setted by ClientField::ShowSelectOption before showing it
fu.fadingSize = fit->fadingSize;
irr::core::position2di center = fu.fadingSize.getCenter();
irr::core::vector2di center = fu.fadingSize.getCenter();
fu.fadingDiff.X = fu.fadingSize.getWidth() / 10;
fu.fadingDiff.Y = (fu.fadingSize.getHeight() - 4) / 10;
fu.fadingUL = center;
......@@ -1126,7 +1126,7 @@ void Game::WaitFrameSignal(int frame) {
signalFrame = (gameConf.quick_animation && frame >= 12) ? 12 : frame;
frameSignal.Wait();
}
void Game::DrawThumb(code_pointer cp, position2di pos, const std::unordered_map<int,int>* lflist, bool drag) {
void Game::DrawThumb(code_pointer cp, irr::core::vector2di pos, const std::unordered_map<int,int>* lflist, bool drag) {
int code = cp->first;
int lcode = cp->second.alias;
if(lcode == 0)
......@@ -1217,7 +1217,7 @@ void Game::DrawDeckBd() {
int padding = scrPackCards->getPos() * lx;
for(int i = 0; i < mainsize - padding && i < 7 * lx; ++i) {
int j = i + padding;
DrawThumb(deckManager.current_deck.main[j], position2di(314 + (i % lx) * dx, 164 + (i / lx) * dy), deckBuilder.filterList);
DrawThumb(deckManager.current_deck.main[j], irr::core::vector2di(314 + (i % lx) * dx, 164 + (i / lx) * dy), deckBuilder.filterList);
if(deckBuilder.hovered_pos == 1 && deckBuilder.hovered_seq == j)
driver->draw2DRectangleOutline(Resize(313 + (i % lx) * dx, 163 + (i / lx) * dy, 359 + (i % lx) * dx, 228 + (i / lx) * dy));
}
......@@ -1233,7 +1233,7 @@ void Game::DrawDeckBd() {
dx = 436.0f / 9;
else dx = 436.0f / (deckManager.current_deck.extra.size() - 1);
for(size_t i = 0; i < deckManager.current_deck.extra.size(); ++i) {
DrawThumb(deckManager.current_deck.extra[i], position2di(314 + i * dx, 466), deckBuilder.filterList);
DrawThumb(deckManager.current_deck.extra[i], irr::core::vector2di(314 + i * dx, 466), deckBuilder.filterList);
if(deckBuilder.hovered_pos == 2 && deckBuilder.hovered_seq == (int)i)
driver->draw2DRectangleOutline(Resize(313 + i * dx, 465, 359 + i * dx, 531));
}
......@@ -1248,7 +1248,7 @@ void Game::DrawDeckBd() {
dx = 436.0f / 9;
else dx = 436.0f / (deckManager.current_deck.side.size() - 1);
for(size_t i = 0; i < deckManager.current_deck.side.size(); ++i) {
DrawThumb(deckManager.current_deck.side[i], position2di(314 + i * dx, 564), deckBuilder.filterList);
DrawThumb(deckManager.current_deck.side[i], irr::core::vector2di(314 + i * dx, 564), deckBuilder.filterList);
if(deckBuilder.hovered_pos == 3 && deckBuilder.hovered_seq == (int)i)
driver->draw2DRectangleOutline(Resize(313 + i * dx, 563, 359 + i * dx, 629));
}
......@@ -1275,7 +1275,7 @@ void Game::DrawDeckBd() {
}
if(deckBuilder.hovered_pos == 4 && deckBuilder.hovered_seq == (int)i)
driver->draw2DRectangle(0x80000000, Resize(806, 164 + i * 66, 1019, 230 + i * 66));
DrawThumb(ptr, position2di(810, 165 + i * 66), deckBuilder.filterList);
DrawThumb(ptr, irr::core::vector2di(810, 165 + i * 66), deckBuilder.filterList);
const wchar_t* availBuffer = L"";
if ((ptr->second.ot & AVAIL_OCGTCG) == AVAIL_OCG)
availBuffer = L" [OCG]";
......@@ -1325,7 +1325,7 @@ void Game::DrawDeckBd() {
}
}
if(deckBuilder.is_draging) {
DrawThumb(deckBuilder.draging_pointer, position2di(deckBuilder.dragx - CARD_THUMB_WIDTH / 2 * mainGame->xScale, deckBuilder.dragy - CARD_THUMB_HEIGHT / 2 * mainGame->yScale), deckBuilder.filterList, true);
DrawThumb(deckBuilder.draging_pointer, irr::core::vector2di(deckBuilder.dragx - CARD_THUMB_WIDTH / 2 * mainGame->xScale, deckBuilder.dragy - CARD_THUMB_HEIGHT / 2 * mainGame->yScale), deckBuilder.filterList, true);
}
}
}
......@@ -1073,8 +1073,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if(!mainGame->dInfo.isStarted)
break;
hovered_location = 0;
position2di pos = mainGame->ResizeReverse(event.MouseInput.X, event.MouseInput.Y);
position2di mousepos(event.MouseInput.X, event.MouseInput.Y);
irr::core::vector2di pos = mainGame->ResizeReverse(event.MouseInput.X, event.MouseInput.Y);
irr::core::vector2di mousepos(event.MouseInput.X, event.MouseInput.Y);
s32 x = pos.X;
s32 y = pos.Y;
if(x < 300)
......@@ -1496,8 +1496,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if(!mainGame->dInfo.isStarted)
break;
bool should_show_tip = false;
position2di pos = mainGame->ResizeReverse(event.MouseInput.X, event.MouseInput.Y);
position2di mousepos = position2di(event.MouseInput.X, event.MouseInput.Y);
irr::core::vector2di pos = mainGame->ResizeReverse(event.MouseInput.X, event.MouseInput.Y);
irr::core::vector2di mousepos = irr::core::vector2di(event.MouseInput.X, event.MouseInput.Y);
s32 x = pos.X;
s32 y = pos.Y;
wchar_t formatBuffer[2048];
......@@ -1554,7 +1554,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if(mainGame->stTip->isVisible()) {
should_show_tip = true;
irr::core::recti tpos = mainGame->stTip->getRelativePosition();
mainGame->stTip->setRelativePosition(irr::core::position2di(mousepos.X - tpos.getWidth() - 10, mcard ? mousepos.Y - tpos.getHeight() - 10 : y + 10));
mainGame->stTip->setRelativePosition(irr::core::vector2di(mousepos.X - tpos.getWidth() - 10, mcard ? mousepos.Y - tpos.getHeight() - 10 : y + 10));
}
}
if(mcard != hovered_card) {
......@@ -2078,7 +2078,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
void ClientField::GetHoverField(int x, int y) {
irr::core::recti sfRect(430, 504, 875, 600);
irr::core::recti ofRect(531, 135, 800, 191);
irr::core::position2di pos(x, y);
irr::core::vector2di pos(x, y);
int rule = (mainGame->dInfo.duel_rule >= 4) ? 1 : 0;
if(sfRect.isPointInside(pos)) {
int hc = hand[0].size();
......@@ -2315,22 +2315,22 @@ void ClientField::ShowMenu(int flag, int x, int y) {
int offset = mainGame->gameConf.resize_popup_menu ? ((mainGame->yScale >= 0.666) ? 21 * mainGame->yScale : 14) : 21;
if(flag & COMMAND_ACTIVATE) {
mainGame->btnActivate->setVisible(true);
mainGame->btnActivate->setRelativePosition(position2di(1, height));
mainGame->btnActivate->setRelativePosition(irr::core::vector2di(1, height));
height += offset;
} else mainGame->btnActivate->setVisible(false);
if(flag & COMMAND_SUMMON) {
mainGame->btnSummon->setVisible(true);
mainGame->btnSummon->setRelativePosition(position2di(1, height));
mainGame->btnSummon->setRelativePosition(irr::core::vector2di(1, height));
height += offset;
} else mainGame->btnSummon->setVisible(false);
if(flag & COMMAND_SPSUMMON) {
mainGame->btnSPSummon->setVisible(true);
mainGame->btnSPSummon->setRelativePosition(position2di(1, height));
mainGame->btnSPSummon->setRelativePosition(irr::core::vector2di(1, height));
height += offset;
} else mainGame->btnSPSummon->setVisible(false);
if(flag & COMMAND_MSET) {
mainGame->btnMSet->setVisible(true);
mainGame->btnMSet->setRelativePosition(position2di(1, height));
mainGame->btnMSet->setRelativePosition(irr::core::vector2di(1, height));
height += offset;
} else mainGame->btnMSet->setVisible(false);
if(flag & COMMAND_SSET) {
......@@ -2339,7 +2339,7 @@ void ClientField::ShowMenu(int flag, int x, int y) {
else
mainGame->btnSSet->setText(dataManager.GetSysString(1159));
mainGame->btnSSet->setVisible(true);
mainGame->btnSSet->setRelativePosition(position2di(1, height));
mainGame->btnSSet->setRelativePosition(irr::core::vector2di(1, height));
height += offset;
} else mainGame->btnSSet->setVisible(false);
if(flag & COMMAND_REPOS) {
......@@ -2350,27 +2350,27 @@ void ClientField::ShowMenu(int flag, int x, int y) {
else
mainGame->btnRepos->setText(dataManager.GetSysString(1156));
mainGame->btnRepos->setVisible(true);
mainGame->btnRepos->setRelativePosition(position2di(1, height));
mainGame->btnRepos->setRelativePosition(irr::core::vector2di(1, height));
height += offset;
} else mainGame->btnRepos->setVisible(false);
if(flag & COMMAND_ATTACK) {
mainGame->btnAttack->setVisible(true);
mainGame->btnAttack->setRelativePosition(position2di(1, height));
mainGame->btnAttack->setRelativePosition(irr::core::vector2di(1, height));
height += offset;
} else mainGame->btnAttack->setVisible(false);
if(flag & COMMAND_LIST) {
mainGame->btnShowList->setVisible(true);
mainGame->btnShowList->setRelativePosition(position2di(1, height));
mainGame->btnShowList->setRelativePosition(irr::core::vector2di(1, height));
height += offset;
} else mainGame->btnShowList->setVisible(false);
if(flag & COMMAND_OPERATION) {
mainGame->btnOperation->setVisible(true);
mainGame->btnOperation->setRelativePosition(position2di(1, height));
mainGame->btnOperation->setRelativePosition(irr::core::vector2di(1, height));
height += offset;
} else mainGame->btnOperation->setVisible(false);
if(flag & COMMAND_RESET) {
mainGame->btnReset->setVisible(true);
mainGame->btnReset->setRelativePosition(position2di(1, height));
mainGame->btnReset->setRelativePosition(irr::core::vector2di(1, height));
height += offset;
} else mainGame->btnReset->setVisible(false);
panel = mainGame->wCmdMenu;
......
......@@ -88,8 +88,6 @@ bool Game::Initialize() {
ignore_chain = false;
chain_when_avail = false;
is_building = false;
menuHandler.prev_operation = 0;
menuHandler.prev_sel = -1;
deckManager.LoadLFList();
driver = device->getVideoDriver();
driver->setTextureCreationFlag(irr::video::ETCF_CREATE_MIP_MAPS, false);
......@@ -2050,15 +2048,15 @@ recti Game::Resize(s32 x, s32 y, s32 x2, s32 y2, s32 dx, s32 dy, s32 dx2, s32 dy
y2 = y2 * yScale + dy2;
return recti(x, y, x2, y2);
}
position2di Game::Resize(s32 x, s32 y) {
irr::core::vector2di Game::Resize(s32 x, s32 y) {
x = x * xScale;
y = y * yScale;
return position2di(x, y);
return irr::core::vector2di(x, y);
}
position2di Game::ResizeReverse(s32 x, s32 y) {
irr::core::vector2di Game::ResizeReverse(s32 x, s32 y) {
x = x / xScale;
y = y / yScale;
return position2di(x, y);
return irr::core::vector2di(x, y);
}
recti Game::ResizeWin(s32 x, s32 y, s32 x2, s32 y2) {
s32 w = x2 - x;
......@@ -2089,7 +2087,7 @@ recti Game::ResizeCardImgWin(s32 x, s32 y, s32 mx, s32 my) {
recti Game::ResizeCardHint(s32 x, s32 y, s32 x2, s32 y2) {
return ResizeCardMid(x, y, x2, y2, (x + x2) * 0.5, (y + y2) * 0.5);
}
position2di Game::ResizeCardHint(s32 x, s32 y) {
irr::core::vector2di Game::ResizeCardHint(s32 x, s32 y) {
return ResizeCardMid(x, y, x + CARD_IMG_WIDTH * 0.5, y + CARD_IMG_HEIGHT * 0.5);
}
recti Game::ResizeCardMid(s32 x, s32 y, s32 x2, s32 y2, s32 midx, s32 midy) {
......@@ -2104,7 +2102,7 @@ recti Game::ResizeCardMid(s32 x, s32 y, s32 x2, s32 y2, s32 midx, s32 midy) {
y2 = cy + (y2 - midy) * mul;
return recti(x, y, x2, y2);
}
position2di Game::ResizeCardMid(s32 x, s32 y, s32 midx, s32 midy) {
irr::core::vector2di Game::ResizeCardMid(s32 x, s32 y, s32 midx, s32 midy) {
float mul = xScale;
if(xScale > yScale)
mul = yScale;
......@@ -2112,7 +2110,7 @@ position2di Game::ResizeCardMid(s32 x, s32 y, s32 midx, s32 midy) {
s32 cy = midy * yScale;
x = cx + (x - midx) * mul;
y = cy + (y - midy) * mul;
return position2di(x, y);
return irr::core::vector2di(x, y);
}
recti Game::ResizeFit(s32 x, s32 y, s32 x2, s32 y2) {
float mul = xScale;
......
......@@ -169,7 +169,7 @@ public:
void HideElement(irr::gui::IGUIElement* element, bool set_action = false);
void PopupElement(irr::gui::IGUIElement* element, int hideframe = 0);
void WaitFrameSignal(int frame);
void DrawThumb(code_pointer cp, position2di pos, const std::unordered_map<int,int>* lflist, bool drag = false);
void DrawThumb(code_pointer cp, irr::core::vector2di pos, const std::unordered_map<int,int>* lflist, bool drag = false);
void DrawDeckBd();
void LoadConfig();
void SaveConfig();
......@@ -205,15 +205,15 @@ public:
void ResizeChatInputWindow();
recti Resize(s32 x, s32 y, s32 x2, s32 y2);
recti Resize(s32 x, s32 y, s32 x2, s32 y2, s32 dx, s32 dy, s32 dx2, s32 dy2);
position2di Resize(s32 x, s32 y);
position2di ResizeReverse(s32 x, s32 y);
irr::core::vector2di Resize(s32 x, s32 y);
irr::core::vector2di ResizeReverse(s32 x, s32 y);
recti ResizePhaseHint(s32 x, s32 y, s32 x2, s32 y2, s32 width);
recti ResizeWin(s32 x, s32 y, s32 x2, s32 y2);
recti ResizeCardImgWin(s32 x, s32 y, s32 mx, s32 my);
recti ResizeCardHint(s32 x, s32 y, s32 x2, s32 y2);
position2di ResizeCardHint(s32 x, s32 y);
irr::core::vector2di ResizeCardHint(s32 x, s32 y);
recti ResizeCardMid(s32 x, s32 y, s32 x2, s32 y2, s32 midx, s32 midy);
position2di ResizeCardMid(s32 x, s32 y, s32 midx, s32 midy);
irr::core::vector2di ResizeCardMid(s32 x, s32 y, s32 midx, s32 midy);
recti ResizeFit(s32 x, s32 y, s32 x2, s32 y2);
void SetWindowsIcon();
......
#ifndef MENU_HANDLER_H
#define MENU_HANDLER_H
#include "config.h"
#include <irrlicht.h>
namespace ygo {
class MenuHandler: public irr::IEventReceiver {
public:
bool OnEvent(const irr::SEvent& event) override;
s32 prev_operation;
int prev_sel;
irr::s32 prev_operation{ 0 };
int prev_sel{ -1 };
};
......
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