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ygopro
Commits
f49949d1
Commit
f49949d1
authored
May 17, 2025
by
mercury233
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro
into server
parents
6000028b
741c229c
Pipeline
#36437
passed with stages
in 5 minutes and 37 seconds
Changes
8
Pipelines
1
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Showing
8 changed files
with
200 additions
and
144 deletions
+200
-144
gframe/deck_manager.cpp
gframe/deck_manager.cpp
+7
-20
gframe/deck_manager.h
gframe/deck_manager.h
+7
-1
gframe/game.cpp
gframe/game.cpp
+7
-0
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+19
-38
gframe/replay.cpp
gframe/replay.cpp
+79
-14
gframe/replay.h
gframe/replay.h
+32
-2
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+44
-68
strings.conf
strings.conf
+5
-1
No files found.
gframe/deck_manager.cpp
View file @
f49949d1
...
...
@@ -369,34 +369,21 @@ bool DeckManager::DeleteCategory(const wchar_t* name) {
return
false
;
return
FileSystem
::
DeleteDir
(
localname
);
}
bool
DeckManager
::
SaveDeck
Buffer
(
const
int
deckbuf
[]
,
const
wchar_t
*
name
)
{
bool
DeckManager
::
SaveDeck
Array
(
const
DeckArray
&
deck
,
const
wchar_t
*
name
)
{
if
(
!
FileSystem
::
IsDirExists
(
L"./deck"
)
&&
!
FileSystem
::
MakeDir
(
L"./deck"
))
return
false
;
FILE
*
fp
=
OpenDeckFile
(
name
,
"w"
);
if
(
!
fp
)
return
false
;
int
it
=
0
;
const
int
mainc
=
deckbuf
[
it
];
++
it
;
std
::
fprintf
(
fp
,
"#created by ...
\n
#main
\n
"
);
for
(
int
i
=
0
;
i
<
mainc
;
++
i
)
{
std
::
fprintf
(
fp
,
"%d
\n
"
,
deckbuf
[
it
]);
++
it
;
}
const
int
extrac
=
deckbuf
[
it
];
++
it
;
for
(
const
auto
&
code
:
deck
.
main
)
std
::
fprintf
(
fp
,
"%u
\n
"
,
code
);
std
::
fprintf
(
fp
,
"#extra
\n
"
);
for
(
int
i
=
0
;
i
<
extrac
;
++
i
)
{
std
::
fprintf
(
fp
,
"%d
\n
"
,
deckbuf
[
it
]);
++
it
;
}
const
int
sidec
=
deckbuf
[
it
];
++
it
;
for
(
const
auto
&
code
:
deck
.
extra
)
std
::
fprintf
(
fp
,
"%u
\n
"
,
code
);
std
::
fprintf
(
fp
,
"!side
\n
"
);
for
(
int
i
=
0
;
i
<
sidec
;
++
i
)
{
std
::
fprintf
(
fp
,
"%d
\n
"
,
deckbuf
[
it
]);
++
it
;
}
for
(
const
auto
&
code
:
deck
.
side
)
std
::
fprintf
(
fp
,
"%u
\n
"
,
code
);
std
::
fclose
(
fp
);
return
true
;
}
...
...
gframe/deck_manager.h
View file @
f49949d1
...
...
@@ -51,6 +51,12 @@ struct Deck {
}
};
struct
DeckArray
{
std
::
vector
<
uint32_t
>
main
;
std
::
vector
<
uint32_t
>
extra
;
std
::
vector
<
uint32_t
>
side
;
};
class
DeckManager
{
public:
Deck
current_deck
;
...
...
@@ -68,7 +74,6 @@ public:
#ifndef YGOPRO_SERVER_MODE
bool
LoadCurrentDeck
(
const
wchar_t
*
file
,
bool
is_packlist
=
false
);
bool
LoadCurrentDeck
(
int
category_index
,
const
wchar_t
*
category_name
,
const
wchar_t
*
deckname
);
bool
SaveDeckBuffer
(
const
int
deckbuf
[],
const
wchar_t
*
name
);
#endif //YGOPRO_SERVER_MODE
static
uint32_t
LoadDeck
(
Deck
&
deck
,
uint32_t
dbuf
[],
int
mainc
,
int
sidec
,
bool
is_packlist
=
false
);
...
...
@@ -84,6 +89,7 @@ public:
static
bool
CreateCategory
(
const
wchar_t
*
name
);
static
bool
RenameCategory
(
const
wchar_t
*
oldname
,
const
wchar_t
*
newname
);
static
bool
DeleteCategory
(
const
wchar_t
*
name
);
static
bool
SaveDeckArray
(
const
DeckArray
&
deck
,
const
wchar_t
*
name
);
#endif //YGOPRO_SERVER_MODE
};
...
...
gframe/game.cpp
View file @
f49949d1
...
...
@@ -1621,6 +1621,10 @@ void Game::ShowCardInfo(int code, bool resize) {
myswprintf
(
formatBuffer
,
L"%ls[%08d]"
,
dataManager
.
GetName
(
code
),
code
);
}
stName
->
setText
(
formatBuffer
);
if
(
guiFont
->
getDimension
(
formatBuffer
).
Width
>
stName
->
getRelativePosition
().
getWidth
()
-
gameConf
.
textfontsize
)
stName
->
setToolTipText
(
formatBuffer
);
else
stName
->
setToolTipText
(
nullptr
);
int
offset
=
0
;
if
(
is_valid
&&
!
gameConf
.
hide_setname
)
{
auto
&
cd
=
cit
->
second
;
...
...
@@ -2103,6 +2107,9 @@ void Game::OnResize() {
btnBigCardZoomIn
->
setRelativePosition
(
Resize
(
205
,
140
,
295
,
175
));
btnBigCardZoomOut
->
setRelativePosition
(
Resize
(
205
,
180
,
295
,
215
));
btnBigCardClose
->
setRelativePosition
(
Resize
(
205
,
230
,
295
,
265
));
irr
::
s32
barWidth
=
(
xScale
>
1
)
?
gameConf
.
textfontsize
*
xScale
:
gameConf
.
textfontsize
;
env
->
getSkin
()
->
setSize
(
irr
::
gui
::
EGDS_SCROLLBAR_SIZE
,
barWidth
);
}
void
Game
::
ResizeChatInputWindow
()
{
irr
::
s32
x
=
wInfos
->
getRelativePosition
().
LowerRightCorner
.
X
+
6
;
...
...
gframe/menu_handler.cpp
View file @
f49949d1
...
...
@@ -300,42 +300,23 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
if
(
selected
==
-
1
)
break
;
Replay
replay
;
wchar_t
ex
_filename
[
256
]{};
wchar_t
replay
_filename
[
256
]{};
wchar_t
namebuf
[
4
][
20
]{};
wchar_t
filename
[
256
]{};
wchar_t
replay_path
[
256
]{};
BufferIO
::
CopyWideString
(
mainGame
->
lstReplayList
->
getListItem
(
selected
),
ex
_filename
);
myswprintf
(
replay_path
,
L"./replay/%ls"
,
ex
_filename
);
BufferIO
::
CopyWideString
(
mainGame
->
lstReplayList
->
getListItem
(
selected
),
replay
_filename
);
myswprintf
(
replay_path
,
L"./replay/%ls"
,
replay
_filename
);
if
(
!
replay
.
OpenReplay
(
replay_path
))
break
;
const
ReplayHeader
&
rh
=
replay
.
pheader
;
if
(
rh
.
flag
&
REPLAY_SINGLE_MODE
)
if
(
replay
.
pheader
.
flag
&
REPLAY_SINGLE_MODE
)
break
;
int
player_count
=
(
rh
.
flag
&
REPLAY_TAG
)
?
4
:
2
;
//player name
for
(
int
i
=
0
;
i
<
player_count
;
++
i
)
replay
.
ReadName
(
namebuf
[
i
]);
//skip pre infos
for
(
int
i
=
0
;
i
<
4
;
++
i
)
replay
.
ReadInt32
();
//deck
std
::
vector
<
int
>
deckbuf
;
for
(
int
i
=
0
;
i
<
player_count
;
++
i
)
{
deckbuf
.
clear
();
int
main
=
replay
.
ReadInt32
();
deckbuf
.
push_back
(
main
);
for
(
int
j
=
0
;
j
<
main
;
++
j
)
{
deckbuf
.
push_back
(
replay
.
ReadInt32
());
}
int
extra
=
replay
.
ReadInt32
();
deckbuf
.
push_back
(
extra
);
for
(
int
j
=
0
;
j
<
extra
;
++
j
)
{
deckbuf
.
push_back
(
replay
.
ReadInt32
());
}
deckbuf
.
push_back
(
0
);
for
(
size_t
i
=
0
;
i
<
replay
.
decks
.
size
();
++
i
)
{
BufferIO
::
CopyWideString
(
replay
.
players
[
Replay
::
GetDeckPlayer
(
i
)].
c_str
(),
namebuf
[
i
]);
FileSystem
::
SafeFileName
(
namebuf
[
i
]);
myswprintf
(
filename
,
L"deck/%ls-%d %ls.ydk"
,
ex_filename
,
i
+
1
,
namebuf
[
i
]);
deckManager
.
SaveDeckBuffer
(
deckbuf
.
data
(),
filename
);
}
for
(
size_t
i
=
0
;
i
<
replay
.
decks
.
size
();
++
i
)
{
myswprintf
(
filename
,
L"./deck/%ls-%d %ls.ydk"
,
replay_filename
,
i
+
1
,
namebuf
[
i
]);
DeckManager
::
SaveDeckArray
(
replay
.
decks
[
i
],
filename
);
}
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1335
));
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
...
...
@@ -546,7 +527,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
wchar_t
replay_path
[
256
]{};
myswprintf
(
replay_path
,
L"./replay/%ls"
,
mainGame
->
lstReplayList
->
getListItem
(
sel
));
if
(
!
ReplayMode
::
cur_replay
.
OpenReplay
(
replay_path
))
{
mainGame
->
stReplayInfo
->
setText
(
L""
);
mainGame
->
stReplayInfo
->
setText
(
L"
Error
"
);
break
;
}
wchar_t
infobuf
[
256
]{};
...
...
@@ -558,17 +539,17 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
curtime
=
ReplayMode
::
cur_replay
.
pheader
.
seed
;
std
::
wcsftime
(
infobuf
,
sizeof
infobuf
/
sizeof
infobuf
[
0
],
L"%Y/%m/%d %H:%M:%S
\n
"
,
std
::
localtime
(
&
curtime
));
repinfo
.
append
(
infobuf
);
wchar_t
namebuf
[
4
][
20
]{};
ReplayMode
::
cur_replay
.
ReadName
(
namebuf
[
0
]);
ReplayMode
::
cur_replay
.
ReadName
(
namebuf
[
1
]);
if
(
ReplayMode
::
cur_replay
.
pheader
.
flag
&
REPLAY_TAG
)
{
ReplayMode
::
cur_replay
.
ReadName
(
namebuf
[
2
]);
ReplayMode
::
cur_replay
.
ReadName
(
namebuf
[
3
]);
if
(
ReplayMode
::
cur_replay
.
pheader
.
flag
&
REPLAY_SINGLE_MODE
)
{
wchar_t
path
[
256
]{};
BufferIO
::
DecodeUTF8
(
ReplayMode
::
cur_replay
.
script_name
.
c_str
(),
path
);
repinfo
.
append
(
path
);
repinfo
.
append
(
L"
\n
"
);
}
const
auto
&
player_names
=
ReplayMode
::
cur_replay
.
players
;
if
(
ReplayMode
::
cur_replay
.
pheader
.
flag
&
REPLAY_TAG
)
myswprintf
(
infobuf
,
L"%ls
\n
%ls
\n
===VS===
\n
%ls
\n
%ls
\n
"
,
namebuf
[
0
],
namebuf
[
1
],
namebuf
[
2
],
namebuf
[
3
]
);
myswprintf
(
infobuf
,
L"%ls
\n
%ls
\n
===VS===
\n
%ls
\n
%ls
\n
"
,
player_names
[
0
].
c_str
(),
player_names
[
1
].
c_str
(),
player_names
[
2
].
c_str
(),
player_names
[
3
].
c_str
()
);
else
myswprintf
(
infobuf
,
L"%ls
\n
===VS===
\n
%ls
\n
"
,
namebuf
[
0
],
namebuf
[
1
]
);
myswprintf
(
infobuf
,
L"%ls
\n
===VS===
\n
%ls
\n
"
,
player_names
[
0
].
c_str
(),
player_names
[
1
].
c_str
()
);
repinfo
.
append
(
infobuf
);
mainGame
->
ebRepStartTurn
->
setText
(
L"1"
);
mainGame
->
SetStaticText
(
mainGame
->
stReplayInfo
,
180
,
mainGame
->
guiFont
,
repinfo
.
c_str
());
...
...
gframe/replay.cpp
View file @
f49949d1
#include "replay.h"
#include "myfilesystem.h"
#include "network.h"
#include "lzma/LzmaLib.h"
namespace
ygo
{
...
...
@@ -58,9 +59,7 @@ void Replay::BeginRecord() {
#ifdef YGOPRO_SERVER_MODE
}
#endif //YGOPRO_SERVER_MODE
replay_size
=
0
;
comp_size
=
0
;
is_replaying
=
false
;
Reset
();
is_recording
=
true
;
}
void
Replay
::
WriteHeader
(
ReplayHeader
&
header
)
{
...
...
@@ -156,11 +155,7 @@ bool Replay::OpenReplay(const wchar_t* name) {
if
(
!
rfp
)
return
false
;
data_position
=
0
;
is_recording
=
false
;
is_replaying
=
false
;
replay_size
=
0
;
comp_size
=
0
;
Reset
();
if
(
std
::
fread
(
&
pheader
,
sizeof
pheader
,
1
,
rfp
)
<
1
)
{
std
::
fclose
(
rfp
);
return
false
;
...
...
@@ -183,6 +178,13 @@ bool Replay::OpenReplay(const wchar_t* name) {
comp_size
=
0
;
}
is_replaying
=
true
;
can_read
=
true
;
if
(
!
ReadInfo
())
{
Reset
();
return
false
;
}
info_offset
=
data_position
;
data_position
=
0
;
return
true
;
}
bool
Replay
::
CheckReplay
(
const
wchar_t
*
name
)
{
...
...
@@ -222,10 +224,6 @@ bool Replay::ReadNextResponse(unsigned char resp[]) {
unsigned
char
len
{};
if
(
!
ReadData
(
&
len
,
sizeof
len
))
return
false
;
if
(
len
>
SIZE_RETURN_VALUE
)
{
is_replaying
=
false
;
return
false
;
}
if
(
!
ReadData
(
resp
,
len
))
return
false
;
return
true
;
...
...
@@ -242,10 +240,10 @@ void Replay::ReadHeader(ReplayHeader& header) {
header
=
pheader
;
}
bool
Replay
::
ReadData
(
void
*
data
,
size_t
length
)
{
if
(
!
is_replaying
)
if
(
!
is_replaying
||
!
can_read
)
return
false
;
if
(
data_position
+
length
>
replay_size
)
{
is_replaying
=
false
;
can_read
=
false
;
return
false
;
}
if
(
length
)
...
...
@@ -258,6 +256,73 @@ int32_t Replay::ReadInt32() {
}
void
Replay
::
Rewind
()
{
data_position
=
0
;
can_read
=
true
;
}
void
Replay
::
Reset
()
{
is_recording
=
false
;
is_replaying
=
false
;
can_read
=
false
;
replay_size
=
0
;
comp_size
=
0
;
data_position
=
0
;
info_offset
=
0
;
players
.
clear
();
params
=
{
0
};
decks
.
clear
();
script_name
.
clear
();
}
void
Replay
::
SkipInfo
(){
data_position
+=
info_offset
;
}
bool
Replay
::
ReadInfo
()
{
int
player_count
=
(
pheader
.
flag
&
REPLAY_TAG
)
?
4
:
2
;
for
(
int
i
=
0
;
i
<
player_count
;
++
i
)
{
wchar_t
name
[
20
]{};
if
(
!
ReadName
(
name
))
return
false
;
players
.
push_back
(
name
);
}
if
(
!
ReadData
(
&
params
,
sizeof
params
))
return
false
;
bool
is_tag1
=
pheader
.
flag
&
REPLAY_TAG
;
bool
is_tag2
=
params
.
duel_flag
&
DUEL_TAG_MODE
;
if
(
is_tag1
!=
is_tag2
)
return
false
;
if
(
pheader
.
flag
&
REPLAY_SINGLE_MODE
)
{
uint16_t
slen
=
Read
<
uint16_t
>
();
char
filename
[
256
]{};
if
(
slen
==
0
||
slen
>
sizeof
(
filename
)
-
1
)
return
false
;
if
(
!
ReadData
(
filename
,
slen
))
return
false
;
filename
[
slen
]
=
0
;
if
(
std
::
strncmp
(
filename
,
"./single/"
,
9
))
return
false
;
script_name
=
filename
+
9
;
if
(
script_name
.
find_first_of
(
R"(/\)"
)
!=
std
::
string
::
npos
)
return
false
;
}
else
{
for
(
int
p
=
0
;
p
<
player_count
;
++
p
)
{
DeckArray
deck
;
uint32_t
main
=
Read
<
uint32_t
>
();
if
(
main
>
MAINC_MAX
)
return
false
;
if
(
main
)
deck
.
main
.
resize
(
main
);
if
(
!
ReadData
(
deck
.
main
.
data
(),
main
*
sizeof
(
uint32_t
)))
return
false
;
uint32_t
extra
=
Read
<
uint32_t
>
();
if
(
extra
>
MAINC_MAX
)
return
false
;
if
(
extra
)
deck
.
extra
.
resize
(
extra
);
if
(
!
ReadData
(
deck
.
extra
.
data
(),
extra
*
sizeof
(
uint32_t
)))
return
false
;
decks
.
push_back
(
deck
);
}
}
return
true
;
}
}
gframe/replay.h
View file @
f49949d1
...
...
@@ -2,6 +2,7 @@
#define REPLAY_H
#include "config.h"
#include "deck_manager.h"
namespace
ygo
{
...
...
@@ -13,7 +14,7 @@ namespace ygo {
#define REPLAY_UNIFORM 0x10
// max size
constexpr
int
MAX_REPLAY_SIZE
=
0x
2
0000
;
constexpr
int
MAX_REPLAY_SIZE
=
0x
8
0000
;
constexpr
int
MAX_COMP_SIZE
=
UINT16_MAX
+
1
;
#ifdef YGOPRO_SERVER_MODE
...
...
@@ -32,6 +33,13 @@ struct ReplayHeader {
uint8_t
props
[
8
]{};
};
struct
DuelParameters
{
int32_t
start_lp
{};
int32_t
start_hand
{};
int32_t
draw_count
{};
uint32_t
duel_flag
{};
};
class
Replay
{
public:
Replay
();
...
...
@@ -51,10 +59,20 @@ public:
void
SaveReplay
(
const
wchar_t
*
name
);
// play
bool
OpenReplay
(
const
wchar_t
*
name
);
static
bool
CheckReplay
(
const
wchar_t
*
name
);
static
bool
DeleteReplay
(
const
wchar_t
*
name
);
static
bool
RenameReplay
(
const
wchar_t
*
oldname
,
const
wchar_t
*
newname
);
static
size_t
GetDeckPlayer
(
size_t
deck_index
)
{
switch
(
deck_index
)
{
case
2
:
return
3
;
case
3
:
return
2
;
default:
return
deck_index
;
}
}
bool
OpenReplay
(
const
wchar_t
*
name
);
bool
ReadNextResponse
(
unsigned
char
resp
[]);
bool
ReadName
(
wchar_t
*
data
);
void
ReadHeader
(
ReplayHeader
&
header
);
...
...
@@ -67,6 +85,8 @@ public:
}
int32_t
ReadInt32
();
void
Rewind
();
void
Reset
();
void
SkipInfo
();
FILE
*
fp
{
nullptr
};
#ifdef _WIN32
...
...
@@ -77,12 +97,22 @@ public:
unsigned
char
*
comp_data
;
size_t
comp_size
{};
std
::
vector
<
std
::
wstring
>
players
;
// 80 or 160 bytes
DuelParameters
params
;
// 16 bytes
std
::
vector
<
DeckArray
>
decks
;
// 4 bytes, main deck, 4 bytes, extra deck
std
::
string
script_name
;
// 2 bytes, script name (max: 256 bytes)
private:
bool
ReadInfo
();
unsigned
char
*
replay_data
;
size_t
replay_size
{};
size_t
data_position
{};
size_t
info_offset
{};
bool
is_recording
{};
bool
is_replaying
{};
bool
can_read
{};
};
}
...
...
gframe/replay_mode.cpp
View file @
f49949d1
...
...
@@ -158,89 +158,65 @@ bool ReplayMode::StartDuel() {
const
ReplayHeader
&
rh
=
cur_replay
.
pheader
;
unsigned
int
seed
=
rh
.
seed
;
std
::
mt19937
rnd
(
seed
);
cur_replay
.
SkipInfo
();
if
(
mainGame
->
dInfo
.
isTag
)
{
cur_replay
.
ReadName
(
mainGame
->
dInfo
.
hostname
);
cur_replay
.
ReadName
(
mainGame
->
dInfo
.
hostname_tag
);
cur_replay
.
ReadName
(
mainGame
->
dInfo
.
clientname_tag
);
cur_replay
.
ReadName
(
mainGame
->
dInfo
.
clientname
);
BufferIO
::
CopyWideString
(
cur_replay
.
players
[
0
].
c_str
(),
mainGame
->
dInfo
.
hostname
);
BufferIO
::
CopyWideString
(
cur_replay
.
players
[
1
].
c_str
(),
mainGame
->
dInfo
.
hostname_tag
);
BufferIO
::
CopyWideString
(
cur_replay
.
players
[
2
].
c_str
(),
mainGame
->
dInfo
.
clientname_tag
);
BufferIO
::
CopyWideString
(
cur_replay
.
players
[
3
].
c_str
(),
mainGame
->
dInfo
.
clientname
);
}
else
{
cur_replay
.
ReadName
(
mainGame
->
dInfo
.
hostname
);
cur_replay
.
ReadName
(
mainGame
->
dInfo
.
clientname
);
BufferIO
::
CopyWideString
(
cur_replay
.
players
[
0
].
c_str
(),
mainGame
->
dInfo
.
hostname
);
BufferIO
::
CopyWideString
(
cur_replay
.
players
[
1
].
c_str
(),
mainGame
->
dInfo
.
clientname
);
}
pduel
=
create_duel
(
rnd
());
int
start_lp
=
cur_replay
.
ReadInt32
();
int
start_hand
=
cur_replay
.
ReadInt32
();
int
draw_count
=
cur_replay
.
ReadInt32
();
int
opt
=
cur_replay
.
ReadInt32
();
int
duel_rule
=
opt
>>
16
;
mainGame
->
dInfo
.
duel_rule
=
duel_rule
;
set_player_info
(
pduel
,
0
,
start_lp
,
start_hand
,
draw_count
);
set_player_info
(
pduel
,
1
,
start_lp
,
start_hand
,
draw_count
);
mainGame
->
dInfo
.
lp
[
0
]
=
start_lp
;
mainGame
->
dInfo
.
lp
[
1
]
=
start_lp
;
mainGame
->
dInfo
.
start_lp
=
start_lp
;
mainGame
->
dInfo
.
duel_rule
=
cur_replay
.
params
.
duel_flag
>>
16
;
set_player_info
(
pduel
,
0
,
cur_replay
.
params
.
start_lp
,
cur_replay
.
params
.
start_hand
,
cur_replay
.
params
.
draw_count
);
set_player_info
(
pduel
,
1
,
cur_replay
.
params
.
start_lp
,
cur_replay
.
params
.
start_hand
,
cur_replay
.
params
.
draw_count
);
mainGame
->
dInfo
.
lp
[
0
]
=
cur_replay
.
params
.
start_lp
;
mainGame
->
dInfo
.
lp
[
1
]
=
cur_replay
.
params
.
start_lp
;
mainGame
->
dInfo
.
start_lp
=
cur_replay
.
params
.
start_lp
;
myswprintf
(
mainGame
->
dInfo
.
strLP
[
0
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
0
]);
myswprintf
(
mainGame
->
dInfo
.
strLP
[
1
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
1
]);
mainGame
->
dInfo
.
turn
=
0
;
if
(
!
mainGame
->
dInfo
.
isSingleMode
)
{
if
(
!
(
opt
&
DUEL_TAG_MODE
))
{
int
main
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
main
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
0
,
0
,
LOCATION_DECK
,
0
,
POS_FACEDOWN_DEFENSE
);
int
extra
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
0
,
0
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
0
),
main
,
extra
);
main
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
main
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN_DEFENSE
);
extra
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
1
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
1
),
main
,
extra
);
if
(
!
(
rh
.
flag
&
REPLAY_SINGLE_MODE
))
{
if
(
!
(
rh
.
flag
&
REPLAY_TAG
))
{
for
(
int
i
=
0
;
i
<
2
;
++
i
)
{
for
(
const
auto
&
code
:
cur_replay
.
decks
[
i
].
main
)
new_card
(
pduel
,
code
,
i
,
i
,
LOCATION_DECK
,
0
,
POS_FACEDOWN_DEFENSE
);
for
(
const
auto
&
code
:
cur_replay
.
decks
[
i
].
extra
)
new_card
(
pduel
,
code
,
i
,
i
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
i
),
cur_replay
.
decks
[
i
].
main
.
size
(),
cur_replay
.
decks
[
i
].
extra
.
size
());
}
}
else
{
int
main
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
main
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
0
,
0
,
LOCATION_DECK
,
0
,
POS_FACEDOWN_DEFENSE
);
int
extra
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
0
,
0
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
0
),
main
,
extra
);
main
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
main
;
++
i
)
new_tag_card
(
pduel
,
cur_replay
.
ReadInt32
(),
0
,
LOCATION_DECK
);
extra
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
new_tag_card
(
pduel
,
cur_replay
.
ReadInt32
(),
0
,
LOCATION_EXTRA
);
main
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
main
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN_DEFENSE
);
extra
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
1
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
1
),
main
,
extra
);
main
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
main
;
++
i
)
new_tag_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
LOCATION_DECK
);
extra
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
new_tag_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
LOCATION_EXTRA
);
for
(
const
auto
&
code
:
cur_replay
.
decks
[
0
].
main
)
new_card
(
pduel
,
code
,
0
,
0
,
LOCATION_DECK
,
0
,
POS_FACEDOWN_DEFENSE
);
for
(
const
auto
&
code
:
cur_replay
.
decks
[
0
].
extra
)
new_card
(
pduel
,
code
,
0
,
0
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
0
),
cur_replay
.
decks
[
0
].
main
.
size
(),
cur_replay
.
decks
[
0
].
extra
.
size
());
for
(
const
auto
&
code
:
cur_replay
.
decks
[
1
].
main
)
new_tag_card
(
pduel
,
code
,
0
,
LOCATION_DECK
);
for
(
const
auto
&
code
:
cur_replay
.
decks
[
1
].
extra
)
new_tag_card
(
pduel
,
code
,
0
,
LOCATION_EXTRA
);
for
(
const
auto
&
code
:
cur_replay
.
decks
[
2
].
main
)
new_card
(
pduel
,
code
,
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN_DEFENSE
);
for
(
const
auto
&
code
:
cur_replay
.
decks
[
2
].
extra
)
new_card
(
pduel
,
code
,
1
,
1
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
1
),
cur_replay
.
decks
[
2
].
main
.
size
(),
cur_replay
.
decks
[
2
].
extra
.
size
());
for
(
const
auto
&
code
:
cur_replay
.
decks
[
3
].
main
)
new_tag_card
(
pduel
,
code
,
1
,
LOCATION_DECK
);
for
(
const
auto
&
code
:
cur_replay
.
decks
[
3
].
extra
)
new_tag_card
(
pduel
,
code
,
1
,
LOCATION_EXTRA
);
}
}
else
{
char
filename
[
256
];
auto
slen
=
cur_replay
.
Read
<
uint16_t
>
();
if
(
slen
>
sizeof
(
filename
)
-
1
)
{
return
false
;
}
cur_replay
.
ReadData
(
filename
,
slen
);
filename
[
slen
]
=
0
;
char
filename
[
256
]{};
std
::
snprintf
(
filename
,
sizeof
filename
,
"./single/%s"
,
cur_replay
.
script_name
.
c_str
());
if
(
!
preload_script
(
pduel
,
filename
))
{
return
false
;
}
}
if
(
!
(
rh
.
flag
&
REPLAY_UNIFORM
))
opt
|=
DUEL_OLD_REPLAY
;
start_duel
(
pduel
,
opt
);
cur_replay
.
params
.
duel_flag
|=
DUEL_OLD_REPLAY
;
start_duel
(
pduel
,
cur_replay
.
params
.
duel_flag
);
return
true
;
}
void
ReplayMode
::
EndDuel
()
{
...
...
strings.conf
View file @
f49949d1
...
...
@@ -663,6 +663,7 @@
!
counter
0
x106b
狂爱指示物
!
counter
0
x6c
访问指示物
!
counter
0
x6d
祝台指示物
!
counter
0
x6e
四季指示物
#setnames, using tab for comment
!
setname
0
x1
正义盟军
A
・
O
・
J
!
setname
0
x2
次世代 ジェネクス
...
...
@@ -1245,7 +1246,7 @@
!
setname
0
x1c0
龙华 竜華
!
setname
0
x1c1
阿尔戈☆群星
ARG
☆
S
!
setname
0
x1c2
喷水引擎 アクア・ジェット
!
setname
0
x1c3
御
剑
Mitsurugi
!
setname
0
x1c3
巳
剑
Mitsurugi
!
setname
0
x1c4
征龙 征竜
!
setname
0
x1c5
再世 再世
!
setname
0
x1c6
统王 ドミナス
...
...
@@ -1254,3 +1255,6 @@
!
setname
0
x1c9
星辰 ドラゴンテイル
!
setname
0
x1ca
味美喵 ヤミー
!
setname
0
x1cb
K9
!
setname
0
x1cc
瞬间移动 テレポート
!
setname
0
x1cd
神艺 アルトメギア
!
setname
0
x1ce
狱神 獄神
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