Commit e125e5b7 authored by wind2009's avatar wind2009

Merge remote-tracking branch 'mercury/patch-grave-act' into develop

parents b0163300 2e9dd718
......@@ -313,8 +313,8 @@ void CGUIImageButton::draw() {
return;
IGUISkin* skin = Environment->getSkin();
video::IVideoDriver* driver = Environment->getVideoDriver();
core::vector2di center = AbsoluteRect.getCenter();
core::vector2di pos = center;
irr::core::vector2di center = AbsoluteRect.getCenter();
irr::core::vector2di pos = center;
pos.X -= (s32)(ImageRect.getWidth() * imageScale.X * 0.5f);
pos.Y -= (s32)(ImageRect.getHeight() * imageScale.Y * 0.5f);
if(Pressed) {
......
......@@ -561,7 +561,7 @@ void CGUITTFont::drawUstring(const core::ustring& utext, const core::rect<s32>&p
// Determine rendering information.
SGUITTGlyph& glyph = Glyphs[n - 1];
CGUITTGlyphPage* const page = Glyph_Pages[glyph.glyph_page];
page->render_positions.push_back(core::vector2di(offset.X + offx, offset.Y + offy));
page->render_positions.push_back(irr::core::vector2di(offset.X + offx, offset.Y + offy));
page->render_source_rects.push_back(glyph.source_rect);
Render_Map.set(glyph.glyph_page, page);
}
......@@ -832,7 +832,7 @@ video::IImage* CGUITTFont::createTextureFromChar(const uchar32_t& ch) {
// Copy the image data out of the page texture.
core::dimension2du glyph_size(glyph.source_rect.getSize());
video::IImage* image = Driver->createImage(format, glyph_size);
pageholder->copyTo(image, core::vector2di(0, 0), glyph.source_rect);
pageholder->copyTo(image, irr::core::vector2di(0, 0), glyph.source_rect);
tex->unlock();
return image;
......@@ -854,17 +854,14 @@ void CGUITTFont::createSharedPlane() {
0---1
*/
using namespace core;
using namespace video;
using namespace scene;
S3DVertex vertices[4];
video::S3DVertex vertices[4];
u16 indices[6] = {0, 2, 3, 3, 1, 0};
vertices[0] = S3DVertex(vector3df(0, -1, 0), vector3df(0, 0, -1), SColor(255, 255, 255, 255), vector2df(0, 1));
vertices[1] = S3DVertex(vector3df(1, -1, 0), vector3df(0, 0, -1), SColor(255, 255, 255, 255), vector2df(1, 1));
vertices[2] = S3DVertex(vector3df(0, 0, 0), vector3df(0, 0, -1), SColor(255, 255, 255, 255), vector2df(0, 0));
vertices[3] = S3DVertex(vector3df(1, 0, 0), vector3df(0, 0, -1), SColor(255, 255, 255, 255), vector2df(1, 0));
vertices[0] = video::S3DVertex(core::vector3df(0, -1, 0), core::vector3df(0, 0, -1), video::SColor(255, 255, 255, 255), core::vector2df(0, 1));
vertices[1] = video::S3DVertex(core::vector3df(1, -1, 0), core::vector3df(0, 0, -1), video::SColor(255, 255, 255, 255), core::vector2df(1, 1));
vertices[2] = video::S3DVertex(core::vector3df(0, 0, 0), core::vector3df(0, 0, -1), video::SColor(255, 255, 255, 255), core::vector2df(0, 0));
vertices[3] = video::S3DVertex(core::vector3df(1, 0, 0), core::vector3df(0, 0, -1), video::SColor(255, 255, 255, 255), core::vector2df(1, 0));
SMeshBuffer* buf = new SMeshBuffer();
scene::SMeshBuffer* buf = new scene::SMeshBuffer();
buf->append(vertices, 4, indices, 6);
shared_plane_.addMeshBuffer( buf );
......@@ -882,11 +879,7 @@ core::dimension2d<u32> CGUITTFont::getDimensionUntilEndOfLine(const wchar_t* p)
}
core::array<scene::ISceneNode*> CGUITTFont::addTextSceneNode(const wchar_t* text, scene::ISceneManager* smgr, scene::ISceneNode* parent, const video::SColor& color, bool center) {
using namespace core;
using namespace video;
using namespace scene;
array<scene::ISceneNode*> container;
core::array<scene::ISceneNode*> container;
if (!Driver || !smgr) return container;
if (!parent)
......@@ -897,8 +890,8 @@ core::array<scene::ISceneNode*> CGUITTFont::addTextSceneNode(const wchar_t* text
if (!shared_plane_ptr_) //this points to a static mesh that contains the plane
createSharedPlane(); //if it's not initialized, we create one.
dimension2d<s32> text_size(getDimension(text)); //convert from unsigned to signed.
vector3df start_point(0, 0, 0), offset;
core::dimension2d<s32> text_size(getDimension(text)); //convert from unsigned to signed.
core::vector3df start_point(0, 0, 0), offset;
/** NOTICE:
Because we are considering adding texts into 3D world, all Y axis vectors are inverted.
......@@ -912,7 +905,7 @@ core::array<scene::ISceneNode*> CGUITTFont::addTextSceneNode(const wchar_t* text
}
// the default font material
SMaterial mat;
video::SMaterial mat;
mat.setFlag(video::EMF_LIGHTING, true);
mat.setFlag(video::EMF_ZWRITE_ENABLE, false);
mat.setFlag(video::EMF_NORMALIZE_NORMALS, true);
......@@ -924,7 +917,7 @@ core::array<scene::ISceneNode*> CGUITTFont::addTextSceneNode(const wchar_t* text
wchar_t current_char = 0, previous_char = 0;
u32 n = 0;
array<u32> glyph_indices;
core::array<u32> glyph_indices;
while (*text) {
current_char = *text;
......@@ -957,23 +950,23 @@ core::array<scene::ISceneNode*> CGUITTFont::addTextSceneNode(const wchar_t* text
s32 offy = (font_metrics.ascender / 64) - glyph.offset.Y;
// Apply kerning.
vector2di k = getKerning(current_char, previous_char);
core::vector2di k = getKerning(current_char, previous_char);
offset.X += k.X;
offset.Y += k.Y;
vector3df current_pos(offset.X + offx, offset.Y - offy, 0);
dimension2d<u32> letter_size = dimension2d<u32>(texw, texh);
core::vector3df current_pos(offset.X + offx, offset.Y - offy, 0);
core::dimension2d<u32> letter_size = core::dimension2d<u32>(texw, texh);
// Now we copy planes corresponding to the letter size.
IMeshManipulator* mani = smgr->getMeshManipulator();
IMesh* meshcopy = mani->createMeshCopy(shared_plane_ptr_);
mani->scale(meshcopy, vector3df((f32)letter_size.Width, (f32)letter_size.Height, 1));
scene::IMeshManipulator* mani = smgr->getMeshManipulator();
scene::IMesh* meshcopy = mani->createMeshCopy(shared_plane_ptr_);
mani->scale(meshcopy, core::vector3df((f32)letter_size.Width, (f32)letter_size.Height, 1));
ISceneNode* current_node = smgr->addMeshSceneNode(meshcopy, parent, -1, current_pos);
scene::ISceneNode* current_node = smgr->addMeshSceneNode(meshcopy, parent, -1, current_pos);
meshcopy->drop();
current_node->getMaterial(0) = mat;
current_node->setAutomaticCulling(EAC_OFF);
current_node->setAutomaticCulling(scene::EAC_OFF);
current_node->setIsDebugObject(true); //so the picking won't have any effect on individual letter
//current_node->setDebugDataVisible(EDS_BBOX); //de-comment this when debugging
......@@ -991,7 +984,7 @@ core::array<scene::ISceneNode*> CGUITTFont::addTextSceneNode(const wchar_t* text
for (u32 i = 0; i < glyph_indices.size(); ++i) {
u32 n = glyph_indices[i];
SGUITTGlyph const& glyph = Glyphs[n - 1];
ITexture* current_tex = Glyph_Pages[glyph.glyph_page]->texture;
video::ITexture* current_tex = Glyph_Pages[glyph.glyph_page]->texture;
f32 page_texture_size = (f32)current_tex->getSize().Width;
//Now we calculate the UV position according to the texture size and the source rect.
//
......@@ -1007,15 +1000,15 @@ core::array<scene::ISceneNode*> CGUITTFont::addTextSceneNode(const wchar_t* text
f32 v2 = v1 + (glyph.source_rect.getHeight() / page_texture_size);
//we can be quite sure that this is IMeshSceneNode, because we just added them in the above loop.
IMeshSceneNode* node = static_cast<IMeshSceneNode*>(container[i]);
scene::IMeshSceneNode* node = static_cast<scene::IMeshSceneNode*>(container[i]);
S3DVertex* pv = static_cast<S3DVertex*>(node->getMesh()->getMeshBuffer(0)->getVertices());
video::S3DVertex* pv = static_cast<video::S3DVertex*>(node->getMesh()->getMeshBuffer(0)->getVertices());
//pv[0].TCoords.Y = pv[1].TCoords.Y = (letter_size.Height - 1) / static_cast<f32>(letter_size.Height);
//pv[1].TCoords.X = pv[3].TCoords.X = (letter_size.Width - 1) / static_cast<f32>(letter_size.Width);
pv[0].TCoords = vector2df(u1, v2);
pv[1].TCoords = vector2df(u2, v2);
pv[2].TCoords = vector2df(u1, v1);
pv[3].TCoords = vector2df(u2, v1);
pv[0].TCoords = core::vector2df(u1, v2);
pv[1].TCoords = core::vector2df(u2, v2);
pv[2].TCoords = core::vector2df(u1, v1);
pv[3].TCoords = core::vector2df(u2, v1);
container[i]->getMaterial(0).setTexture(0, current_tex);
}
......
......@@ -56,7 +56,7 @@ void ClientCard::UpdateInfo(unsigned char* buf) {
}
if(flag & QUERY_POSITION) {
int pdata = (BufferIO::ReadInt32(buf) >> 24) & 0xff;
if((location & (LOCATION_EXTRA | LOCATION_REMOVED)) && (u8)pdata != position) {
if((location & (LOCATION_EXTRA | LOCATION_REMOVED)) && pdata != position) {
position = pdata;
mainGame->dField.MoveCard(this, 1);
} else
......
......@@ -15,9 +15,9 @@ public:
irr::core::vector3df curRot;
irr::core::vector3df dPos;
irr::core::vector3df dRot;
u32 curAlpha{ 255 };
u32 dAlpha{ 0 };
u32 aniFrame{ 0 };
irr::u32 curAlpha{ 255 };
irr::u32 dAlpha{ 0 };
irr::u32 aniFrame{ 0 };
bool is_moving{ false };
bool is_fading{ false };
bool is_hovered{ false };
......
......@@ -434,7 +434,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
mainGame->imageLoading.insert(std::make_pair(mainGame->btnCardSelect[i], selectable_cards[i]->chain_code));
else
mainGame->btnCardSelect[i]->setImage(imageManager.tCover[selectable_cards[i]->controler + 2]);
mainGame->btnCardSelect[i]->setRelativePosition(rect<s32>(startpos + i * 125, 55, startpos + 120 + i * 125, 225));
mainGame->btnCardSelect[i]->setRelativePosition(irr::core::rect<irr::s32>(startpos + i * 125, 55, startpos + 120 + i * 125, 225));
mainGame->btnCardSelect[i]->setPressed(false);
mainGame->btnCardSelect[i]->setVisible(true);
if(mainGame->dInfo.curMsg != MSG_SORT_CARD) {
......@@ -489,7 +489,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
mainGame->stCardPos[i]->setBackgroundColor(0xffffffff);
}
mainGame->stCardPos[i]->setVisible(true);
mainGame->stCardPos[i]->setRelativePosition(rect<s32>(startpos + i * 125, 30, startpos + 120 + i * 125, 50));
mainGame->stCardPos[i]->setRelativePosition(irr::core::rect<irr::s32>(startpos + i * 125, 30, startpos + 120 + i * 125, 50));
}
if(selectable_cards.size() <= 5) {
for(int i = selectable_cards.size(); i < 5; ++i) {
......@@ -522,7 +522,7 @@ void ClientField::ShowChainCard() {
mainGame->imageLoading.insert(std::make_pair(mainGame->btnCardSelect[i], selectable_cards[i]->code));
else
mainGame->btnCardSelect[i]->setImage(imageManager.tCover[selectable_cards[i]->controler + 2]);
mainGame->btnCardSelect[i]->setRelativePosition(rect<s32>(startpos + i * 125, 55, startpos + 120 + i * 125, 225));
mainGame->btnCardSelect[i]->setRelativePosition(irr::core::rect<irr::s32>(startpos + i * 125, 55, startpos + 120 + i * 125, 225));
mainGame->btnCardSelect[i]->setPressed(false);
mainGame->btnCardSelect[i]->setVisible(true);
wchar_t formatBuffer[2048];
......@@ -541,7 +541,7 @@ void ClientField::ShowChainCard() {
else mainGame->stCardPos[i]->setBackgroundColor(0xffffffff);
}
mainGame->stCardPos[i]->setVisible(true);
mainGame->stCardPos[i]->setRelativePosition(rect<s32>(startpos + i * 125, 30, startpos + 120 + i * 125, 50));
mainGame->stCardPos[i]->setRelativePosition(irr::core::rect<irr::s32>(startpos + i * 125, 30, startpos + 120 + i * 125, 50));
}
if(selectable_cards.size() <= 5) {
for(int i = selectable_cards.size(); i < 5; ++i) {
......@@ -577,7 +577,7 @@ void ClientField::ShowLocationCard() {
mainGame->imageLoading.insert(std::make_pair(mainGame->btnCardDisplay[i], display_cards[i]->code));
else
mainGame->btnCardDisplay[i]->setImage(imageManager.tCover[display_cards[i]->controler + 2]);
mainGame->btnCardDisplay[i]->setRelativePosition(rect<s32>(startpos + i * 125, 55, startpos + 120 + i * 125, 225));
mainGame->btnCardDisplay[i]->setRelativePosition(irr::core::rect<irr::s32>(startpos + i * 125, 55, startpos + 120 + i * 125, 225));
mainGame->btnCardDisplay[i]->setPressed(false);
mainGame->btnCardDisplay[i]->setVisible(true);
wchar_t formatBuffer[2048];
......@@ -610,7 +610,7 @@ void ClientField::ShowLocationCard() {
mainGame->stDisplayPos[i]->setBackgroundColor(0xffffffff);
}
mainGame->stDisplayPos[i]->setVisible(true);
mainGame->stDisplayPos[i]->setRelativePosition(rect<s32>(startpos + i * 125, 30, startpos + 120 + i * 125, 50));
mainGame->stDisplayPos[i]->setRelativePosition(irr::core::rect<irr::s32>(startpos + i * 125, 30, startpos + 120 + i * 125, 50));
}
if(display_cards.size() <= 5) {
for(int i = display_cards.size(); i < 5; ++i) {
......@@ -655,7 +655,7 @@ void ClientField::ShowSelectOption(int select_hint) {
mainGame->btnOptionOK->setVisible(false);
for(int i = 0; i < 5; i++)
mainGame->btnOption[i]->setVisible(i < count);
recti pos = mainGame->wOptions->getRelativePosition();
irr::core::recti pos = mainGame->wOptions->getRelativePosition();
int newheight = 30 + 40 * (scrollbar ? 5 : count);
int oldheight = pos.LowerRightCorner.Y - pos.UpperLeftCorner.Y;
pos.UpperLeftCorner.Y = pos.UpperLeftCorner.Y + (oldheight - newheight) / 2;
......@@ -670,7 +670,7 @@ void ClientField::ShowSelectOption(int select_hint) {
mainGame->btnOptionOK->setVisible(true);
for(int i = 0; i < 5; i++)
mainGame->btnOption[i]->setVisible(false);
recti pos = mainGame->wOptions->getRelativePosition();
irr::core::recti pos = mainGame->wOptions->getRelativePosition();
pos.LowerRightCorner.Y = pos.UpperLeftCorner.Y + 140;
mainGame->wOptions->setRelativePosition(pos);
}
......
......@@ -73,12 +73,6 @@ inline FILE* mywfopen(const wchar_t* filename, const char* mode) {
}
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
extern const unsigned short PRO_VERSION;
extern unsigned int enable_log;
......
......@@ -84,9 +84,9 @@ bool DataManager::LoadDB(const wchar_t* wfile) {
char file[256];
BufferIO::EncodeUTF8(wfile, file);
#ifdef _WIN32
IReadFile* reader = FileSystem->createAndOpenFile(wfile);
auto reader = FileSystem->createAndOpenFile(wfile);
#else
IReadFile* reader = FileSystem->createAndOpenFile(file);
auto reader = FileSystem->createAndOpenFile(file);
#endif
if(reader == nullptr)
return false;
......@@ -417,9 +417,9 @@ unsigned char* DataManager::ReadScriptFromIrrFS(const char* script_name, int* sl
#ifdef _WIN32
wchar_t fname[256]{};
BufferIO::DecodeUTF8(script_name, fname);
IReadFile* reader = FileSystem->createAndOpenFile(fname);
auto reader = FileSystem->createAndOpenFile(fname);
#else
IReadFile* reader = FileSystem->createAndOpenFile(script_name);
auto reader = FileSystem->createAndOpenFile(script_name);
#endif
if (!reader)
return nullptr;
......
......@@ -137,7 +137,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
return false;
switch(event.EventType) {
case irr::EET_GUI_EVENT: {
s32 id = event.GUIEvent.Caller->getID();
irr::s32 id = event.GUIEvent.Caller->getID();
if(((mainGame->wCategories->isVisible() && id != BUTTON_CATEGORY_OK) ||
(mainGame->wQuery->isVisible() && id != BUTTON_YES && id != BUTTON_NO) ||
(mainGame->wLinkMarks->isVisible() && id != BUTTON_MARKERS_OK) ||
......@@ -1680,13 +1680,13 @@ void DeckBuilder::ShowDeckManage() {
void DeckBuilder::ShowBigCard(int code, float zoom) {
bigcard_code = code;
bigcard_zoom = zoom;
ITexture* img = imageManager.GetBigPicture(code, zoom);
auto img = imageManager.GetBigPicture(code, zoom);
mainGame->imgBigCard->setImage(img);
auto size = img->getSize();
s32 left = mainGame->window_size.Width / 2 - size.Width / 2;
s32 top = mainGame->window_size.Height / 2 - size.Height / 2;
mainGame->imgBigCard->setRelativePosition(recti(0, 0, size.Width, size.Height));
mainGame->wBigCard->setRelativePosition(recti(left, top, left + size.Width, top + size.Height));
irr::s32 left = mainGame->window_size.Width / 2 - size.Width / 2;
irr::s32 top = mainGame->window_size.Height / 2 - size.Height / 2;
mainGame->imgBigCard->setRelativePosition(irr::core::recti(0, 0, size.Width, size.Height));
mainGame->wBigCard->setRelativePosition(irr::core::recti(left, top, left + size.Width, top + size.Height));
mainGame->gMutex.lock();
mainGame->btnBigCardOriginalSize->setVisible(true);
mainGame->btnBigCardZoomIn->setVisible(true);
......@@ -1696,12 +1696,12 @@ void DeckBuilder::ShowBigCard(int code, float zoom) {
mainGame->env->getRootGUIElement()->bringToFront(mainGame->wBigCard);
mainGame->gMutex.unlock();
}
void DeckBuilder::ZoomBigCard(s32 centerx, s32 centery) {
void DeckBuilder::ZoomBigCard(irr::s32 centerx, irr::s32 centery) {
if(bigcard_zoom >= 4)
bigcard_zoom = 4;
if(bigcard_zoom <= 0.2f)
bigcard_zoom = 0.2f;
ITexture* img = imageManager.GetBigPicture(bigcard_code, bigcard_zoom);
auto img = imageManager.GetBigPicture(bigcard_code, bigcard_zoom);
mainGame->imgBigCard->setImage(img);
auto size = img->getSize();
auto pos = mainGame->wBigCard->getRelativePosition();
......@@ -1711,10 +1711,10 @@ void DeckBuilder::ZoomBigCard(s32 centerx, s32 centery) {
}
float posx = (float)(centerx - pos.UpperLeftCorner.X) / pos.getWidth();
float posy = (float)(centery - pos.UpperLeftCorner.Y) / pos.getHeight();
s32 left = centerx - size.Width * posx;
s32 top = centery - size.Height * posy;
mainGame->imgBigCard->setRelativePosition(recti(0, 0, size.Width, size.Height));
mainGame->wBigCard->setRelativePosition(recti(left, top, left + size.Width, top + size.Height));
irr::s32 left = centerx - size.Width * posx;
irr::s32 top = centery - size.Height * posy;
mainGame->imgBigCard->setRelativePosition(irr::core::recti(0, 0, size.Width, size.Height));
mainGame->wBigCard->setRelativePosition(irr::core::recti(left, top, left + size.Width, top + size.Height));
}
void DeckBuilder::CloseBigCard() {
mainGame->HideElement(mainGame->wBigCard);
......
......@@ -279,7 +279,7 @@ irr::io::IReadFile* DeckManager::OpenDeckReader(const wchar_t* file) {
}
bool DeckManager::LoadCurrentDeck(const wchar_t* file, bool is_packlist) {
current_deck.clear();
IReadFile* reader = OpenDeckReader(file);
auto reader = OpenDeckReader(file);
if(!reader) {
wchar_t localfile[256];
myswprintf(localfile, L"./deck/%ls.ydk", file);
......
......@@ -50,7 +50,7 @@ void Game::DrawSelectionLine(irr::video::S3DVertex* vec, bool strip, int width,
}
}
void Game::DrawSelectionLine(irr::gui::IGUIElement* element, int width, irr::video::SColor color) {
recti pos = element->getAbsolutePosition();
irr::core::recti pos = element->getAbsolutePosition();
float x1 = pos.UpperLeftCorner.X;
float x2 = pos.LowerRightCorner.X;
float y1 = pos.UpperLeftCorner.Y;
......@@ -58,22 +58,22 @@ void Game::DrawSelectionLine(irr::gui::IGUIElement* element, int width, irr::vid
float w = pos.getWidth();
float h = pos.getHeight();
if(linePatternD3D < 15) {
driver->draw2DRectangle(color, recti(x1 - 1 - width, y1 - 1 - width, x1 + (w * (linePatternD3D + 1) / 15.0) + 1 + width, y1 - 1));
driver->draw2DRectangle(color, recti(x2 - (w * (linePatternD3D + 1) / 15.0) - 1 - width, y2 + 1, x2 + 1 + width, y2 + 1 + width));
driver->draw2DRectangle(color, recti(x1 - 1 - width, y1 - 1 - width, x1 - 1, y2 - (h * (linePatternD3D + 1) / 15.0) + 1 + width));
driver->draw2DRectangle(color, recti(x2 + 1, y1 + (h * (linePatternD3D + 1) / 15.0) - 1 - width, x2 + 1 + width, y2 + 1 + width));
driver->draw2DRectangle(color, irr::core::recti(x1 - 1 - width, y1 - 1 - width, x1 + (w * (linePatternD3D + 1) / 15.0) + 1 + width, y1 - 1));
driver->draw2DRectangle(color, irr::core::recti(x2 - (w * (linePatternD3D + 1) / 15.0) - 1 - width, y2 + 1, x2 + 1 + width, y2 + 1 + width));
driver->draw2DRectangle(color, irr::core::recti(x1 - 1 - width, y1 - 1 - width, x1 - 1, y2 - (h * (linePatternD3D + 1) / 15.0) + 1 + width));
driver->draw2DRectangle(color, irr::core::recti(x2 + 1, y1 + (h * (linePatternD3D + 1) / 15.0) - 1 - width, x2 + 1 + width, y2 + 1 + width));
} else {
driver->draw2DRectangle(color, recti(x1 - 1 - width + (w * (linePatternD3D - 14) / 15.0), y1 - 1 - width, x2 + 1 + width, y1 - 1));
driver->draw2DRectangle(color, recti(x1 - 1 - width, y2 + 1, x2 - (w * (linePatternD3D - 14) / 15.0) + 1 + width, y2 + 1 + width));
driver->draw2DRectangle(color, recti(x1 - 1 - width, y2 - (h * (linePatternD3D - 14) / 15.0) - 1 - width, x1 - 1, y2 + 1 + width));
driver->draw2DRectangle(color, recti(x2 + 1, y1 - 1 - width, x2 + 1 + width, y1 + (h * (linePatternD3D - 14) / 15.0) + 1 + width));
driver->draw2DRectangle(color, irr::core::recti(x1 - 1 - width + (w * (linePatternD3D - 14) / 15.0), y1 - 1 - width, x2 + 1 + width, y1 - 1));
driver->draw2DRectangle(color, irr::core::recti(x1 - 1 - width, y2 + 1, x2 - (w * (linePatternD3D - 14) / 15.0) + 1 + width, y2 + 1 + width));
driver->draw2DRectangle(color, irr::core::recti(x1 - 1 - width, y2 - (h * (linePatternD3D - 14) / 15.0) - 1 - width, x1 - 1, y2 + 1 + width));
driver->draw2DRectangle(color, irr::core::recti(x2 + 1, y1 - 1 - width, x2 + 1 + width, y1 + (h * (linePatternD3D - 14) / 15.0) + 1 + width));
}
}
void Game::DrawBackGround() {
static int selFieldAlpha = 255;
static int selFieldDAlpha = -10;
// matrix4 im = irr::core::IdentityMatrix;
// im.setTranslation(vector3df(0, 0, -0.01f));
// im.setTranslation(irr::core::vector3df(0, 0, -0.01f));
// driver->setTransform(irr::video::ETS_WORLD, im);
//dark shade
// matManager.mSelField.AmbientColor = 0xff000000;
......@@ -98,7 +98,7 @@ void Game::DrawBackGround() {
fieldcode2 = dField.szone[1][5]->code;
int fieldcode = (fieldcode1 > 0) ? fieldcode1 : fieldcode2;
if(fieldcode1 > 0 && fieldcode2 > 0 && fieldcode1 != fieldcode2) {
ITexture* texture = imageManager.GetTextureField(fieldcode1);
auto texture = imageManager.GetTextureField(fieldcode1);
if(texture) {
drawField = true;
matManager.mTexture.setTexture(0, texture);
......@@ -113,7 +113,7 @@ void Game::DrawBackGround() {
driver->drawVertexPrimitiveList(matManager.vFieldSpell2, 4, matManager.iRectangle, 2);
}
} else if(fieldcode > 0) {
ITexture* texture = imageManager.GetTextureField(fieldcode);
auto texture = imageManager.GetTextureField(fieldcode);
if(texture) {
drawField = true;
matManager.mTexture.setTexture(0, texture);
......@@ -186,7 +186,7 @@ void Game::DrawBackGround() {
if (dField.hovered_location != 0 && dField.hovered_location != 2 && dField.hovered_location != POSITION_HINT
&& !(dInfo.duel_rule < 4 && dField.hovered_location == LOCATION_MZONE && dField.hovered_sequence > 4)
&& !(dInfo.duel_rule >= 4 && dField.hovered_location == LOCATION_SZONE && dField.hovered_sequence > 5)) {
S3DVertex *vertex = 0;
irr::video::S3DVertex* vertex = 0;
if (dField.hovered_location == LOCATION_DECK)
vertex = matManager.vFieldDeck[dField.hovered_controler];
else if (dField.hovered_location == LOCATION_MZONE) {
......@@ -406,16 +406,16 @@ void Game::DrawCard(ClientCard* pcard) {
matManager.mTexture.setTexture(0, imageManager.tAttack);
driver->setMaterial(matManager.mTexture);
irr::core::matrix4 atk;
atk.setTranslation(pcard->curPos + vector3df(0, (pcard->controler == 0 ? -1 : 1) * (atkdy / 4.0f + 0.35f), 0.05f));
atk.setRotationRadians(vector3df(0, 0, pcard->controler == 0 ? 0 : 3.1415926f));
atk.setTranslation(pcard->curPos + irr::core::vector3df(0, (pcard->controler == 0 ? -1 : 1) * (atkdy / 4.0f + 0.35f), 0.05f));
atk.setRotationRadians(irr::core::vector3df(0, 0, pcard->controler == 0 ? 0 : 3.1415926f));
driver->setTransform(irr::video::ETS_WORLD, atk);
driver->drawVertexPrimitiveList(matManager.vSymbol, 4, matManager.iRectangle, 2);
}
}
template<typename T>
void Game::DrawShadowText(irr::gui::CGUITTFont* font, const T& text, const core::rect<s32>& position, const core::rect<s32>& padding,
video::SColor color, video::SColor shadowcolor, bool hcenter, bool vcenter, const core::rect<s32>* clip) {
core::rect<s32> shadowposition = recti(position.UpperLeftCorner.X - padding.UpperLeftCorner.X, position.UpperLeftCorner.Y - padding.UpperLeftCorner.Y,
void Game::DrawShadowText(irr::gui::CGUITTFont* font, const T& text, const irr::core::rect<irr::s32>& position, const irr::core::rect<irr::s32>& padding,
irr::video::SColor color, irr::video::SColor shadowcolor, bool hcenter, bool vcenter, const irr::core::rect<irr::s32>* clip) {
irr::core::rect<irr::s32> shadowposition = irr::core::recti(position.UpperLeftCorner.X - padding.UpperLeftCorner.X, position.UpperLeftCorner.Y - padding.UpperLeftCorner.Y,
position.LowerRightCorner.X - padding.LowerRightCorner.X, position.LowerRightCorner.Y - padding.LowerRightCorner.Y);
font->drawUstring(text, shadowposition, shadowcolor, hcenter, vcenter, clip);
font->drawUstring(text, position, color, hcenter, vcenter, clip);
......@@ -430,39 +430,39 @@ void Game::DrawMisc() {
driver->setMaterial(matManager.mTexture);
for(int player = 0; player < 2; ++player) {
if(dField.deck_act[player]) {
im.setTranslation(vector3df((matManager.vFieldDeck[player][0].Pos.X + matManager.vFieldDeck[player][1].Pos.X) / 2,
im.setTranslation(irr::core::vector3df((matManager.vFieldDeck[player][0].Pos.X + matManager.vFieldDeck[player][1].Pos.X) / 2,
(matManager.vFieldDeck[player][0].Pos.Y + matManager.vFieldDeck[player][2].Pos.Y) / 2, dField.deck[player].size() * 0.01f + 0.02f));
driver->setTransform(irr::video::ETS_WORLD, im);
driver->drawVertexPrimitiveList(matManager.vActivate, 4, matManager.iRectangle, 2);
}
if(dField.grave_act[player]) {
im.setTranslation(vector3df((matManager.vFieldGrave[player][rule][0].Pos.X + matManager.vFieldGrave[player][rule][1].Pos.X) / 2,
im.setTranslation(irr::core::vector3df((matManager.vFieldGrave[player][rule][0].Pos.X + matManager.vFieldGrave[player][rule][1].Pos.X) / 2,
(matManager.vFieldGrave[player][rule][0].Pos.Y + matManager.vFieldGrave[player][rule][2].Pos.Y) / 2, dField.grave[player].size() * 0.01f + 0.02f));
driver->setTransform(irr::video::ETS_WORLD, im);
driver->drawVertexPrimitiveList(matManager.vActivate, 4, matManager.iRectangle, 2);
}
if(dField.remove_act[player]) {
im.setTranslation(vector3df((matManager.vFieldRemove[player][rule][0].Pos.X + matManager.vFieldRemove[player][rule][1].Pos.X) / 2,
im.setTranslation(irr::core::vector3df((matManager.vFieldRemove[player][rule][0].Pos.X + matManager.vFieldRemove[player][rule][1].Pos.X) / 2,
(matManager.vFieldRemove[player][rule][0].Pos.Y + matManager.vFieldRemove[player][rule][2].Pos.Y) / 2, dField.remove[player].size() * 0.01f + 0.02f));
driver->setTransform(irr::video::ETS_WORLD, im);
driver->drawVertexPrimitiveList(matManager.vActivate, 4, matManager.iRectangle, 2);
}
if(dField.extra_act[player]) {
im.setTranslation(vector3df((matManager.vFieldExtra[player][0].Pos.X + matManager.vFieldExtra[player][1].Pos.X) / 2,
im.setTranslation(irr::core::vector3df((matManager.vFieldExtra[player][0].Pos.X + matManager.vFieldExtra[player][1].Pos.X) / 2,
(matManager.vFieldExtra[player][0].Pos.Y + matManager.vFieldExtra[player][2].Pos.Y) / 2, dField.extra[player].size() * 0.01f + 0.02f));
driver->setTransform(irr::video::ETS_WORLD, im);
driver->drawVertexPrimitiveList(matManager.vActivate, 4, matManager.iRectangle, 2);
}
if(dField.pzone_act[player]) {
int seq = dInfo.duel_rule >= 4 ? 0 : 6;
im.setTranslation(vector3df((matManager.vFieldSzone[player][seq][rule][0].Pos.X + matManager.vFieldSzone[player][seq][rule][1].Pos.X) / 2,
im.setTranslation(irr::core::vector3df((matManager.vFieldSzone[player][seq][rule][0].Pos.X + matManager.vFieldSzone[player][seq][rule][1].Pos.X) / 2,
(matManager.vFieldSzone[player][seq][rule][0].Pos.Y + matManager.vFieldSzone[player][seq][rule][2].Pos.Y) / 2, 0.03f));
driver->setTransform(irr::video::ETS_WORLD, im);
driver->drawVertexPrimitiveList(matManager.vActivate, 4, matManager.iRectangle, 2);
}
}
if(dField.conti_act) {
irr::core::vector3df pos = vector3df((matManager.vFieldContiAct[0].X + matManager.vFieldContiAct[1].X) / 2,
irr::core::vector3df pos = irr::core::vector3df((matManager.vFieldContiAct[0].X + matManager.vFieldContiAct[1].X) / 2,
(matManager.vFieldContiAct[0].Y + matManager.vFieldContiAct[2].Y) / 2, 0);
im.setRotationRadians(irr::core::vector3df(0, 0, 0));
for(auto cit = dField.conti_cards.begin(); cit != dField.conti_cards.end(); ++cit) {
......@@ -493,10 +493,10 @@ void Game::DrawMisc() {
it.setScale(0.6f);
it.setTranslation(dField.chains[i].chain_pos);
matManager.mTRTexture.setTexture(0, imageManager.tNumber);
matManager.vChainNum[0].TCoords = vector2df(0.19375f * (i % 5), 0.2421875f * (i / 5));
matManager.vChainNum[1].TCoords = vector2df(0.19375f * (i % 5 + 1), 0.2421875f * (i / 5));
matManager.vChainNum[2].TCoords = vector2df(0.19375f * (i % 5), 0.2421875f * (i / 5 + 1));
matManager.vChainNum[3].TCoords = vector2df(0.19375f * (i % 5 + 1), 0.2421875f * (i / 5 + 1));
matManager.vChainNum[0].TCoords = irr::core::vector2df(0.19375f * (i % 5), 0.2421875f * (i / 5));
matManager.vChainNum[1].TCoords = irr::core::vector2df(0.19375f * (i % 5 + 1), 0.2421875f * (i / 5));
matManager.vChainNum[2].TCoords = irr::core::vector2df(0.19375f * (i % 5), 0.2421875f * (i / 5 + 1));
matManager.vChainNum[3].TCoords = irr::core::vector2df(0.19375f * (i % 5 + 1), 0.2421875f * (i / 5 + 1));
driver->setMaterial(matManager.mTRTexture);
driver->setTransform(irr::video::ETS_WORLD, it);
driver->drawVertexPrimitiveList(matManager.vChainNum, 4, matManager.iRectangle, 2);
......@@ -505,11 +505,11 @@ void Game::DrawMisc() {
if(dField.cant_check_grave) {
matManager.mTexture.setTexture(0, imageManager.tNegated);
driver->setMaterial(matManager.mTexture);
ig.setTranslation(vector3df((matManager.vFieldGrave[0][rule][0].Pos.X + matManager.vFieldGrave[0][rule][1].Pos.X) / 2,
ig.setTranslation(irr::core::vector3df((matManager.vFieldGrave[0][rule][0].Pos.X + matManager.vFieldGrave[0][rule][1].Pos.X) / 2,
(matManager.vFieldGrave[0][rule][0].Pos.Y + matManager.vFieldGrave[0][rule][2].Pos.Y) / 2, dField.grave[0].size() * 0.01f + 0.02f));
driver->setTransform(irr::video::ETS_WORLD, ig);
driver->drawVertexPrimitiveList(matManager.vNegate, 4, matManager.iRectangle, 2);
ig.setTranslation(vector3df((matManager.vFieldGrave[1][rule][0].Pos.X + matManager.vFieldGrave[1][rule][1].Pos.X) / 2,
ig.setTranslation(irr::core::vector3df((matManager.vFieldGrave[1][rule][0].Pos.X + matManager.vFieldGrave[1][rule][1].Pos.X) / 2,
(matManager.vFieldGrave[1][rule][0].Pos.Y + matManager.vFieldGrave[1][rule][2].Pos.Y) / 2, dField.grave[1].size() * 0.01f + 0.02f));
driver->setTransform(irr::video::ETS_WORLD, ig);
driver->drawVertexPrimitiveList(matManager.vNegate, 4, matManager.iRectangle, 2);
......@@ -527,8 +527,8 @@ void Game::DrawMisc() {
driver->draw2DRectangle(0xa0000000, Resize(689, 8, 991, 51));
driver->draw2DRectangleOutline(Resize(689, 8, 991, 51), 0xffff8080);
}
driver->draw2DImage(imageManager.tLPFrame, Resize(330, 10, 629, 30), recti(0, 0, 200, 20), 0, 0, true);
driver->draw2DImage(imageManager.tLPFrame, Resize(691, 10, 990, 30), recti(0, 0, 200, 20), 0, 0, true);
driver->draw2DImage(imageManager.tLPFrame, Resize(330, 10, 629, 30), irr::core::recti(0, 0, 200, 20), 0, 0, true);
driver->draw2DImage(imageManager.tLPFrame, Resize(691, 10, 990, 30), irr::core::recti(0, 0, 200, 20), 0, 0, true);
if(dInfo.start_lp) {
auto maxLP = dInfo.isTag ? dInfo.start_lp / 2 : dInfo.start_lp;
if(dInfo.lp[0] >= maxLP) {
......@@ -536,23 +536,23 @@ void Game::DrawMisc() {
auto partialLP = dInfo.lp[0] % maxLP;
auto bgColorPos = (layerCount - 1) % 5;
auto fgColorPos = layerCount % 5;
driver->draw2DImage(imageManager.tLPBar, Resize(335 + 290 * partialLP / maxLP, 12, 625, 28), recti(0, bgColorPos * 16, 16, (bgColorPos + 1) * 16), 0, 0, true);
driver->draw2DImage(imageManager.tLPBar, Resize(335 + 290 * partialLP / maxLP, 12, 625, 28), irr::core::recti(0, bgColorPos * 16, 16, (bgColorPos + 1) * 16), 0, 0, true);
if(partialLP > 0) {
driver->draw2DImage(imageManager.tLPBar, Resize(335, 12, 335 + 290 * partialLP / maxLP, 28), recti(0, fgColorPos * 16, 16, (fgColorPos + 1) * 16), 0, 0, true);
driver->draw2DImage(imageManager.tLPBar, Resize(335, 12, 335 + 290 * partialLP / maxLP, 28), irr::core::recti(0, fgColorPos * 16, 16, (fgColorPos + 1) * 16), 0, 0, true);
}
}
else driver->draw2DImage(imageManager.tLPBar, Resize(335, 12, 335 + 290 * dInfo.lp[0] / maxLP, 28), recti(0, 0, 16, 16), 0, 0, true);
else driver->draw2DImage(imageManager.tLPBar, Resize(335, 12, 335 + 290 * dInfo.lp[0] / maxLP, 28), irr::core::recti(0, 0, 16, 16), 0, 0, true);
if(dInfo.lp[1] >= maxLP) {
auto layerCount = dInfo.lp[1] / maxLP;
auto partialLP = dInfo.lp[1] % maxLP;
auto bgColorPos = (layerCount - 1) % 5;
auto fgColorPos = layerCount % 5;
driver->draw2DImage(imageManager.tLPBar, Resize(696, 12, 986 - 290 * partialLP / maxLP, 28), recti(0, bgColorPos * 16, 16, (bgColorPos + 1) * 16), 0, 0, true);
driver->draw2DImage(imageManager.tLPBar, Resize(696, 12, 986 - 290 * partialLP / maxLP, 28), irr::core::recti(0, bgColorPos * 16, 16, (bgColorPos + 1) * 16), 0, 0, true);
if(partialLP > 0) {
driver->draw2DImage(imageManager.tLPBar, Resize(986 - 290 * partialLP / maxLP, 12, 986, 28), recti(0, fgColorPos * 16, 16, (fgColorPos + 1) * 16), 0, 0, true);
driver->draw2DImage(imageManager.tLPBar, Resize(986 - 290 * partialLP / maxLP, 12, 986, 28), irr::core::recti(0, fgColorPos * 16, 16, (fgColorPos + 1) * 16), 0, 0, true);
}
}
else driver->draw2DImage(imageManager.tLPBar, Resize(986 - 290 * dInfo.lp[1] / maxLP, 12, 986, 28), recti(0, 0, 16, 16), 0, 0, true);
else driver->draw2DImage(imageManager.tLPBar, Resize(986 - 290 * dInfo.lp[1] / maxLP, 12, 986, 28), irr::core::recti(0, 0, 16, 16), 0, 0, true);
}
if(lpframe) {
dInfo.lp[lpplayer] -= lpd;
......@@ -577,8 +577,8 @@ void Game::DrawMisc() {
DrawShadowText(numFont, dInfo.strLP[1], Resize(691, 12, 992, 30), Resize(0, 1, 2, 0), 0xffffff00, 0xff000000, true, false, 0);
if(!gameConf.hide_player_name) {
recti p1size = Resize(335, 31, 629, 50);
recti p2size = Resize(986, 31, 986, 50);
irr::core::recti p1size = Resize(335, 31, 629, 50);
irr::core::recti p2size = Resize(986, 31, 986, 50);
if(!dInfo.isTag || !dInfo.tag_player[0])
textFont->drawUstring(dInfo.hostname, p1size, 0xffffffff, false, false, 0);
else
......@@ -803,14 +803,14 @@ void Game::DrawGUI() {
env->drawAll();
}
void Game::DrawSpec() {
s32 midx = 574 + (CARD_IMG_WIDTH * 0.5);
s32 midy = 150 + (CARD_IMG_HEIGHT * 0.5);
irr::s32 midx = 574 + (CARD_IMG_WIDTH * 0.5);
irr::s32 midy = 150 + (CARD_IMG_HEIGHT * 0.5);
if(showcard) {
switch(showcard) {
case 1: {
driver->draw2DImage(imageManager.GetTexture(showcardcode, true), ResizeCardHint(574, 150));
driver->draw2DImage(imageManager.tMask, ResizeCardMid(574, 150, 574 + (showcarddif > CARD_IMG_WIDTH ? CARD_IMG_WIDTH : showcarddif), 150 + CARD_IMG_HEIGHT, midx, midy),
recti(CARD_IMG_HEIGHT - showcarddif, 0, CARD_IMG_HEIGHT - (showcarddif > CARD_IMG_WIDTH ? showcarddif - CARD_IMG_WIDTH : 0), CARD_IMG_HEIGHT), 0, 0, true);
irr::core::recti(CARD_IMG_HEIGHT - showcarddif, 0, CARD_IMG_HEIGHT - (showcarddif > CARD_IMG_WIDTH ? showcarddif - CARD_IMG_WIDTH : 0), CARD_IMG_HEIGHT), 0, 0, true);
showcarddif += 15;
if(showcarddif >= CARD_IMG_HEIGHT) {
showcard = 2;
......@@ -821,7 +821,7 @@ void Game::DrawSpec() {
case 2: {
driver->draw2DImage(imageManager.GetTexture(showcardcode, true), ResizeCardHint(574, 150));
driver->draw2DImage(imageManager.tMask, ResizeCardMid(574 + showcarddif, 150, 574 + CARD_IMG_WIDTH, 150 + CARD_IMG_HEIGHT, midx, midy),
recti(0, 0, CARD_IMG_WIDTH - showcarddif, CARD_IMG_HEIGHT), 0, 0, true);
irr::core::recti(0, 0, CARD_IMG_WIDTH - showcarddif, CARD_IMG_HEIGHT), 0, 0, true);
showcarddif += 15;
if(showcarddif >= CARD_IMG_WIDTH) {
showcard = 0;
......@@ -830,7 +830,7 @@ void Game::DrawSpec() {
}
case 3: {
driver->draw2DImage(imageManager.GetTexture(showcardcode, true), ResizeCardHint(574, 150));
driver->draw2DImage(imageManager.tNegated, ResizeCardMid(536 + showcarddif, 141 + showcarddif, 792 - showcarddif, 397 - showcarddif, midx, midy), recti(0, 0, 128, 128), 0, 0, true);
driver->draw2DImage(imageManager.tNegated, ResizeCardMid(536 + showcarddif, 141 + showcarddif, 792 - showcarddif, 397 - showcarddif, midx, midy), irr::core::recti(0, 0, 128, 128), 0, 0, true);
if(showcarddif < 64)
showcarddif += 4;
break;
......@@ -860,7 +860,7 @@ void Game::DrawSpec() {
case 6: {
driver->draw2DImage(imageManager.GetTexture(showcardcode, true), ResizeCardHint(574, 150));
driver->draw2DImage(imageManager.tNumber, ResizeCardMid(536 + showcarddif, 141 + showcarddif, 792 - showcarddif, 397 - showcarddif, midx, midy),
recti((showcardp % 5) * 64, (showcardp / 5) * 64, (showcardp % 5 + 1) * 64, (showcardp / 5 + 1) * 64), 0, 0, true);
irr::core::recti((showcardp % 5) * 64, (showcardp / 5) * 64, (showcardp % 5 + 1) * 64, (showcardp / 5 + 1) * 64), 0, 0, true);
if(showcarddif < 64)
showcarddif += 4;
break;
......@@ -869,15 +869,15 @@ void Game::DrawSpec() {
float mul = xScale;
if(xScale > yScale)
mul = yScale;
irr::core::vector2d<s32> corner[4];
irr::core::vector2d<irr::s32> corner[4];
float y = sin(showcarddif * 3.1415926f / 180.0f) * CARD_IMG_HEIGHT * mul;
s32 winx = midx * xScale + (574 - midx) * mul;
s32 winx2 = midx * xScale + (751 - midx) * mul;
s32 winy = midy * yScale + (404 - midy) * mul;
corner[0] = irr::core::vector2d<s32>(winx - (CARD_IMG_HEIGHT * mul - y) * 0.3f, winy - y);
corner[1] = irr::core::vector2d<s32>(winx2 + (CARD_IMG_HEIGHT * mul - y) * 0.3f, winy - y);
corner[2] = irr::core::vector2d<s32>(winx, winy);
corner[3] = irr::core::vector2d<s32>(winx2, winy);
irr::s32 winx = midx * xScale + (574 - midx) * mul;
irr::s32 winx2 = midx * xScale + (751 - midx) * mul;
irr::s32 winy = midy * yScale + (404 - midy) * mul;
corner[0] = irr::core::vector2d<irr::s32>(winx - (CARD_IMG_HEIGHT * mul - y) * 0.3f, winy - y);
corner[1] = irr::core::vector2d<irr::s32>(winx2 + (CARD_IMG_HEIGHT * mul - y) * 0.3f, winy - y);
corner[2] = irr::core::vector2d<irr::s32>(winx, winy);
corner[3] = irr::core::vector2d<irr::s32>(winx2, winy);
irr::gui::Draw2DImageQuad(driver, imageManager.GetTexture(showcardcode, true), ResizeFit(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT), corner);
showcardp++;
showcarddif += 9;
......@@ -975,7 +975,7 @@ void Game::DrawSpec() {
matk.setRotationRadians(atk_r);
driver->setTransform(irr::video::ETS_WORLD, matk);
driver->setMaterial(matManager.mATK);
driver->drawVertexPrimitiveList(&matManager.vArrow[attack_sv], 12, matManager.iArrow, 10, EVT_STANDARD, EPT_TRIANGLE_STRIP);
driver->drawVertexPrimitiveList(&matManager.vArrow[attack_sv], 12, matManager.iArrow, 10, irr::video::EVT_STANDARD, irr::scene::EPT_TRIANGLE_STRIP);
attack_sv += 4;
if (attack_sv > 28)
attack_sv = 0;
......@@ -1013,9 +1013,9 @@ void Game::DrawSpec() {
int w = guiFont->getDimension(msg).Width;
int h = guiFont->getDimension(msg).Height + 2;
recti rectloc(x, y - chatRectY - h, x + 2 + w, y - chatRectY);
recti msgloc(x, y - chatRectY - h, x - 4, y - chatRectY);
recti shadowloc = msgloc + irr::core::vector2di(1, 1);
irr::core::recti rectloc(x, y - chatRectY - h, x + 2 + w, y - chatRectY);
irr::core::recti msgloc(x, y - chatRectY - h, x - 4, y - chatRectY);
irr::core::recti shadowloc = msgloc + irr::core::vector2di(1, 1);
driver->draw2DRectangle(rectloc, 0xa0000000, 0xa0000000, 0xa0000000, 0xa0000000);
guiFont->drawUstring(msg, msgloc, 0xff000000, false, false);
......@@ -1028,7 +1028,7 @@ void Game::DrawSpec() {
void Game::DrawBackImage(irr::video::ITexture* texture) {
if(!texture)
return;
driver->draw2DImage(texture, Resize(0, 0, 1024, 640), recti(0, 0, texture->getOriginalSize().Width, texture->getOriginalSize().Height));
driver->draw2DImage(texture, Resize(0, 0, 1024, 640), irr::core::recti(0, 0, texture->getOriginalSize().Width, texture->getOriginalSize().Height));
}
void Game::ShowElement(irr::gui::IGUIElement * win, int autoframe) {
FadingUnit fu;
......@@ -1129,27 +1129,27 @@ void Game::DrawThumb(code_pointer cp, irr::core::vector2di pos, const LFList* lf
irr::video::ITexture* img = imageManager.GetTextureThumb(code);
if(img == nullptr)
return; //nullptr->getSize() will cause a crash
dimension2d<u32> size = img->getOriginalSize();
recti dragloc = mainGame->Resize(pos.X, pos.Y, pos.X + CARD_THUMB_WIDTH, pos.Y + CARD_THUMB_HEIGHT);
recti limitloc = mainGame->Resize(pos.X, pos.Y, pos.X + 20, pos.Y + 20);
recti otloc = Resize(pos.X + 7, pos.Y + 50, pos.X + 37, pos.Y + 65);
irr::core::dimension2d<irr::u32> size = img->getOriginalSize();
irr::core::recti dragloc = mainGame->Resize(pos.X, pos.Y, pos.X + CARD_THUMB_WIDTH, pos.Y + CARD_THUMB_HEIGHT);
irr::core::recti limitloc = mainGame->Resize(pos.X, pos.Y, pos.X + 20, pos.Y + 20);
irr::core::recti otloc = Resize(pos.X + 7, pos.Y + 50, pos.X + 37, pos.Y + 65);
if(drag) {
dragloc = recti(pos.X, pos.Y, pos.X + CARD_THUMB_WIDTH * mainGame->xScale, pos.Y + CARD_THUMB_HEIGHT * mainGame->yScale);
limitloc = recti(pos.X, pos.Y, pos.X + 20 * mainGame->xScale, pos.Y + 20 * mainGame->yScale);
otloc = recti(pos.X + 7, pos.Y + 50 * mainGame->yScale, pos.X + 37 * mainGame->xScale, pos.Y + 65 * mainGame->yScale);
dragloc = irr::core::recti(pos.X, pos.Y, pos.X + CARD_THUMB_WIDTH * mainGame->xScale, pos.Y + CARD_THUMB_HEIGHT * mainGame->yScale);
limitloc = irr::core::recti(pos.X, pos.Y, pos.X + 20 * mainGame->xScale, pos.Y + 20 * mainGame->yScale);
otloc = irr::core::recti(pos.X + 7, pos.Y + 50 * mainGame->yScale, pos.X + 37 * mainGame->xScale, pos.Y + 65 * mainGame->yScale);
}
driver->draw2DImage(img, dragloc, rect<s32>(0, 0, size.Width, size.Height));
driver->draw2DImage(img, dragloc, irr::core::rect<irr::s32>(0, 0, size.Width, size.Height));
auto lfit = lflist->content.find(lcode);
if (lfit != lflist->content.end()) {
switch(lfit->second) {
case 0:
driver->draw2DImage(imageManager.tLim, limitloc, recti(0, 0, 64, 64), 0, 0, true);
driver->draw2DImage(imageManager.tLim, limitloc, irr::core::recti(0, 0, 64, 64), 0, 0, true);
break;
case 1:
driver->draw2DImage(imageManager.tLim, limitloc, recti(64, 0, 128, 64), 0, 0, true);
driver->draw2DImage(imageManager.tLim, limitloc, irr::core::recti(64, 0, 128, 64), 0, 0, true);
break;
case 2:
driver->draw2DImage(imageManager.tLim, limitloc, recti(0, 64, 64, 128), 0, 0, true);
driver->draw2DImage(imageManager.tLim, limitloc, irr::core::recti(0, 64, 64, 128), 0, 0, true);
break;
}
}
......@@ -1169,16 +1169,16 @@ void Game::DrawThumb(code_pointer cp, irr::core::vector2di pos, const LFList* lf
}
if(showAvail) {
if((cp->second.ot & AVAIL_OCG) && !(cp->second.ot & AVAIL_TCG))
driver->draw2DImage(imageManager.tOT, otloc, recti(0, 128, 128, 192), 0, 0, true);
driver->draw2DImage(imageManager.tOT, otloc, irr::core::recti(0, 128, 128, 192), 0, 0, true);
else if((cp->second.ot & AVAIL_TCG) && !(cp->second.ot & AVAIL_OCG))
driver->draw2DImage(imageManager.tOT, otloc, recti(0, 192, 128, 256), 0, 0, true);
driver->draw2DImage(imageManager.tOT, otloc, irr::core::recti(0, 192, 128, 256), 0, 0, true);
} else if(showNotAvail) {
if(cp->second.ot & AVAIL_OCG)
driver->draw2DImage(imageManager.tOT, otloc, recti(0, 0, 128, 64), 0, 0, true);
driver->draw2DImage(imageManager.tOT, otloc, irr::core::recti(0, 0, 128, 64), 0, 0, true);
else if(cp->second.ot & AVAIL_TCG)
driver->draw2DImage(imageManager.tOT, otloc, recti(0, 64, 128, 128), 0, 0, true);
driver->draw2DImage(imageManager.tOT, otloc, irr::core::recti(0, 64, 128, 128), 0, 0, true);
else if(!avail)
driver->draw2DImage(imageManager.tLim, otloc, recti(0, 0, 64, 64), 0, 0, true);
driver->draw2DImage(imageManager.tLim, otloc, irr::core::recti(0, 0, 64, 64), 0, 0, true);
}
}
void Game::DrawDeckBd() {
......
......@@ -1896,23 +1896,23 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
else startpos = 155;
if(positions & 0x1) {
mainGame->imageLoading.insert(std::make_pair(mainGame->btnPSAU, code));
mainGame->btnPSAU->setRelativePosition(rect<s32>(startpos, 45, startpos + 140, 185));
mainGame->btnPSAU->setRelativePosition(irr::core::rect<irr::s32>(startpos, 45, startpos + 140, 185));
mainGame->btnPSAU->setVisible(true);
startpos += 145;
} else mainGame->btnPSAU->setVisible(false);
if(positions & 0x2) {
mainGame->btnPSAD->setRelativePosition(rect<s32>(startpos, 45, startpos + 140, 185));
mainGame->btnPSAD->setRelativePosition(irr::core::rect<irr::s32>(startpos, 45, startpos + 140, 185));
mainGame->btnPSAD->setVisible(true);
startpos += 145;
} else mainGame->btnPSAD->setVisible(false);
if(positions & 0x4) {
mainGame->imageLoading.insert(std::make_pair(mainGame->btnPSDU, code));
mainGame->btnPSDU->setRelativePosition(rect<s32>(startpos, 45, startpos + 140, 185));
mainGame->btnPSDU->setRelativePosition(irr::core::rect<irr::s32>(startpos, 45, startpos + 140, 185));
mainGame->btnPSDU->setVisible(true);
startpos += 145;
} else mainGame->btnPSDU->setVisible(false);
if(positions & 0x8) {
mainGame->btnPSDD->setRelativePosition(rect<s32>(startpos, 45, startpos + 140, 185));
mainGame->btnPSDD->setRelativePosition(irr::core::rect<irr::s32>(startpos, 45, startpos + 140, 185));
mainGame->btnPSDD->setVisible(true);
startpos += 145;
} else mainGame->btnPSDD->setVisible(false);
......@@ -3424,11 +3424,11 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
float xd = mainGame->dField.attack_target->curPos.X;
float yd = mainGame->dField.attack_target->curPos.Y;
sy = (float)sqrt((xa - xd) * (xa - xd) + (ya - yd) * (ya - yd)) / 2;
mainGame->atk_t = vector3df((xa + xd) / 2, (ya + yd) / 2, 0);
mainGame->atk_t = irr::core::vector3df((xa + xd) / 2, (ya + yd) / 2, 0);
if (ca == 0)
mainGame->atk_r = vector3df(0, 0, -atan((xd - xa) / (yd - ya)));
mainGame->atk_r = irr::core::vector3df(0, 0, -atan((xd - xa) / (yd - ya)));
else
mainGame->atk_r = vector3df(0, 0, 3.1415926 - atan((xd - xa) / (yd - ya)));
mainGame->atk_r = irr::core::vector3df(0, 0, 3.1415926 - atan((xd - xa) / (yd - ya)));
} else {
soundManager.PlaySoundEffect(SOUND_DIRECT_ATTACK);
myswprintf(event_string, dataManager.GetSysString(1620), dataManager.GetName(mainGame->dField.attacker->code));
......@@ -3439,11 +3439,11 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
if (ca == 0)
yd = -3.5f;
sy = (float)sqrt((xa - xd) * (xa - xd) + (ya - yd) * (ya - yd)) / 2;
mainGame->atk_t = vector3df((xa + xd) / 2, (ya + yd) / 2, 0);
mainGame->atk_t = irr::core::vector3df((xa + xd) / 2, (ya + yd) / 2, 0);
if (ca == 0)
mainGame->atk_r = vector3df(0, 0, -atan((xd - xa) / (yd - ya)));
mainGame->atk_r = irr::core::vector3df(0, 0, -atan((xd - xa) / (yd - ya)));
else
mainGame->atk_r = vector3df(0, 0, 3.1415926 - atan((xd - xa) / (yd - ya)));
mainGame->atk_r = irr::core::vector3df(0, 0, 3.1415926 - atan((xd - xa) / (yd - ya)));
}
matManager.GenArrow(sy);
mainGame->attack_sv = 0;
......@@ -3668,9 +3668,9 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
mainGame->cbANNumber->setSelected(0);
if(quickmode) {
mainGame->cbANNumber->setVisible(false);
mainGame->btnANNumberOK->setRelativePosition(rect<s32>(20, 195, 210, 230));
mainGame->btnANNumberOK->setRelativePosition(irr::core::rect<irr::s32>(20, 195, 210, 230));
mainGame->btnANNumberOK->setEnabled(false);
recti pos = mainGame->wANNumber->getRelativePosition();
irr::core::recti pos = mainGame->wANNumber->getRelativePosition();
pos.LowerRightCorner.Y = pos.UpperLeftCorner.Y + 250;
mainGame->wANNumber->setRelativePosition(pos);
} else {
......@@ -3678,8 +3678,8 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
mainGame->btnANNumber[i]->setVisible(false);
}
mainGame->cbANNumber->setVisible(true);
mainGame->btnANNumberOK->setRelativePosition(rect<s32>(80, 60, 150, 85));
recti pos = mainGame->wANNumber->getRelativePosition();
mainGame->btnANNumberOK->setRelativePosition(irr::core::rect<irr::s32>(80, 60, 150, 85));
irr::core::recti pos = mainGame->wANNumber->getRelativePosition();
pos.LowerRightCorner.Y = pos.UpperLeftCorner.Y + 95;
mainGame->wANNumber->setRelativePosition(pos);
}
......
......@@ -22,7 +22,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
case irr::EET_GUI_EVENT: {
if(mainGame->fadingList.size())
break;
s32 id = event.GUIEvent.Caller->getID();
irr::s32 id = event.GUIEvent.Caller->getID();
switch(event.GUIEvent.EventType) {
case irr::gui::EGET_BUTTON_CLICKED: {
switch(id) {
......@@ -898,7 +898,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame->btnCardSelect[i]->setImage(imageManager.GetTexture(selectable_cards[i + pos]->chain_code));
else
mainGame->btnCardSelect[i]->setImage(imageManager.tCover[selectable_cards[i + pos]->controler + 2]);
mainGame->btnCardSelect[i]->setRelativePosition(rect<s32>(30 + i * 125, 55, 30 + 120 + i * 125, 225));
mainGame->btnCardSelect[i]->setRelativePosition(irr::core::rect<irr::s32>(30 + i * 125, 55, 30 + 120 + i * 125, 225));
// text
wchar_t formatBuffer[2048];
if(mainGame->dInfo.curMsg == MSG_SORT_CARD) {
......@@ -961,7 +961,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame->btnCardDisplay[i]->setImage(imageManager.GetTexture(display_cards[i + pos]->code));
else
mainGame->btnCardDisplay[i]->setImage(imageManager.tCover[display_cards[i + pos]->controler + 2]);
mainGame->btnCardDisplay[i]->setRelativePosition(rect<s32>(30 + i * 125, 55, 30 + 120 + i * 125, 225));
mainGame->btnCardDisplay[i]->setRelativePosition(irr::core::rect<irr::s32>(30 + i * 125, 55, 30 + 120 + i * 125, 225));
wchar_t formatBuffer[2048];
if(display_cards[i + pos]->location == LOCATION_OVERLAY) {
myswprintf(formatBuffer, L"%ls[%d](%d)",
......@@ -1075,8 +1075,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
hovered_location = 0;
irr::core::vector2di pos = mainGame->ResizeReverse(event.MouseInput.X, event.MouseInput.Y);
irr::core::vector2di mousepos(event.MouseInput.X, event.MouseInput.Y);
s32 x = pos.X;
s32 y = pos.Y;
irr::s32 x = pos.X;
irr::s32 y = pos.Y;
if(x < 300)
break;
if(mainGame->gameConf.control_mode == 1) {
......@@ -1498,8 +1498,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
bool should_show_tip = false;
irr::core::vector2di pos = mainGame->ResizeReverse(event.MouseInput.X, event.MouseInput.Y);
irr::core::vector2di mousepos = irr::core::vector2di(event.MouseInput.X, event.MouseInput.Y);
s32 x = pos.X;
s32 y = pos.Y;
irr::s32 x = pos.X;
irr::s32 y = pos.Y;
wchar_t formatBuffer[2048];
if(x < 300) {
irr::gui::IGUIElement* root = mainGame->env->getRootGUIElement();
......@@ -1638,7 +1638,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
should_show_tip = true;
irr::core::dimension2d<unsigned int> dtip = mainGame->guiFont->getDimension(str.c_str()) + irr::core::dimension2d<unsigned int>(10, 10);
mainGame->stTip->setRelativePosition(recti(mousepos.X - 10 - dtip.Width, mousepos.Y - 10 - dtip.Height, mousepos.X - 10, mousepos.Y - 10));
mainGame->stTip->setRelativePosition(irr::core::recti(mousepos.X - 10 - dtip.Width, mousepos.Y - 10 - dtip.Height, mousepos.X - 10, mousepos.Y - 10));
mainGame->stTip->setText(str.c_str());
}
} else {
......@@ -1677,7 +1677,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
should_show_tip = true;
irr::core::dimension2d<unsigned int> dtip = mainGame->guiFont->getDimension(str.c_str()) + irr::core::dimension2d<unsigned int>(10, 10);
mainGame->stTip->setRelativePosition(recti(mousepos.X - 10 - dtip.Width, mousepos.Y + 10, mousepos.X - 10, mousepos.Y + 10 + dtip.Height));
mainGame->stTip->setRelativePosition(irr::core::recti(mousepos.X - 10 - dtip.Width, mousepos.Y + 10, mousepos.X - 10, mousepos.Y + 10 + dtip.Height));
mainGame->stTip->setText(str.c_str());
}
hovered_player = mplayer;
......@@ -1718,7 +1718,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
case irr::EET_KEY_INPUT_EVENT: {
switch(event.KeyInput.Key) {
case irr::KEY_KEY_A: {
if(mainGame->gameConf.control_mode == 0 && !mainGame->HasFocus(EGUIET_EDIT_BOX)) {
if(mainGame->gameConf.control_mode == 0 && !mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX)) {
mainGame->always_chain = event.KeyInput.PressedDown;
mainGame->ignore_chain = false;
mainGame->chain_when_avail = false;
......@@ -1727,7 +1727,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break;
}
case irr::KEY_KEY_S: {
if(mainGame->gameConf.control_mode == 0 && !mainGame->HasFocus(EGUIET_EDIT_BOX)) {
if(mainGame->gameConf.control_mode == 0 && !mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX)) {
mainGame->ignore_chain = event.KeyInput.PressedDown;
mainGame->always_chain = false;
mainGame->chain_when_avail = false;
......@@ -1736,7 +1736,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break;
}
case irr::KEY_KEY_D: {
if(mainGame->gameConf.control_mode == 0 && !mainGame->HasFocus(EGUIET_EDIT_BOX)) {
if(mainGame->gameConf.control_mode == 0 && !mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX)) {
mainGame->chain_when_avail = event.KeyInput.PressedDown;
mainGame->always_chain = false;
mainGame->ignore_chain = false;
......@@ -1753,7 +1753,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
case irr::KEY_F7:
case irr::KEY_F8: {
if(!event.KeyInput.PressedDown && !mainGame->dInfo.isReplay && mainGame->dInfo.player_type != 7 && mainGame->dInfo.isStarted
&& !mainGame->wCardDisplay->isVisible() && !mainGame->HasFocus(EGUIET_EDIT_BOX)) {
&& !mainGame->wCardDisplay->isVisible() && !mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX)) {
int loc_id = 0;
display_cards.clear();
switch(event.KeyInput.Key) {
......@@ -1830,22 +1830,22 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
bool ClientField::OnCommonEvent(const irr::SEvent& event) {
switch(event.EventType) {
case irr::EET_GUI_EVENT: {
s32 id = event.GUIEvent.Caller->getID();
irr::s32 id = event.GUIEvent.Caller->getID();
switch(event.GUIEvent.EventType) {
case irr::gui::EGET_ELEMENT_HOVERED: {
if(event.GUIEvent.Caller->getType() == EGUIET_EDIT_BOX) {
mainGame->SetCursor(event.GUIEvent.Caller->isEnabled() ? ECI_IBEAM : ECI_NORMAL);
if(event.GUIEvent.Caller->getType() == irr::gui::EGUIET_EDIT_BOX) {
mainGame->SetCursor(event.GUIEvent.Caller->isEnabled() ? irr::gui::ECI_IBEAM : irr::gui::ECI_NORMAL);
return true;
}
if(event.GUIEvent.Caller == mainGame->imgCard && mainGame->is_building && !mainGame->is_siding) {
mainGame->SetCursor(ECI_HAND);
mainGame->SetCursor(irr::gui::ECI_HAND);
return true;
}
break;
}
case irr::gui::EGET_ELEMENT_LEFT: {
if(event.GUIEvent.Caller->getType() == EGUIET_EDIT_BOX || event.GUIEvent.Caller == mainGame->imgCard) {
mainGame->SetCursor(ECI_NORMAL);
if(event.GUIEvent.Caller->getType() == irr::gui::EGUIET_EDIT_BOX || event.GUIEvent.Caller == mainGame->imgCard) {
mainGame->SetCursor(irr::gui::ECI_NORMAL);
return true;
}
break;
......@@ -1991,7 +1991,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
return true;
break;
}
u32 pos = mainGame->scrCardText->getPos();
irr::u32 pos = mainGame->scrCardText->getPos();
mainGame->SetStaticText(mainGame->stText, mainGame->stText->getRelativePosition().getWidth() - 25, mainGame->guiFont, mainGame->showingtext, pos);
return true;
break;
......@@ -2005,14 +2005,14 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
break;
}
case SCROLL_TAB_HELPER: {
rect<s32> pos = mainGame->tabHelper->getRelativePosition();
mainGame->tabHelper->setRelativePosition(recti(0, mainGame->scrTabHelper->getPos() * -1, pos.LowerRightCorner.X, pos.LowerRightCorner.Y));
irr::core::rect<irr::s32> pos = mainGame->tabHelper->getRelativePosition();
mainGame->tabHelper->setRelativePosition(irr::core::recti(0, mainGame->scrTabHelper->getPos() * -1, pos.LowerRightCorner.X, pos.LowerRightCorner.Y));
return true;
break;
}
case SCROLL_TAB_SYSTEM: {
rect<s32> pos = mainGame->tabSystem->getRelativePosition();
mainGame->tabSystem->setRelativePosition(recti(0, mainGame->scrTabSystem->getPos() * -1, pos.LowerRightCorner.X, pos.LowerRightCorner.Y));
irr::core::rect<irr::s32> pos = mainGame->tabSystem->getRelativePosition();
mainGame->tabSystem->setRelativePosition(irr::core::recti(0, mainGame->scrTabSystem->getPos() * -1, pos.LowerRightCorner.X, pos.LowerRightCorner.Y));
return true;
break;
}
......@@ -2045,7 +2045,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
switch(event.KeyInput.Key) {
case irr::KEY_KEY_R: {
if(mainGame->gameConf.control_mode == 0
&& !event.KeyInput.PressedDown && !mainGame->HasFocus(EGUIET_EDIT_BOX)) {
&& !event.KeyInput.PressedDown && !mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX)) {
mainGame->textFont->setTransparency(true);
mainGame->guiFont->setTransparency(true);
}
......@@ -2054,7 +2054,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
}
case irr::KEY_F9: {
if(mainGame->gameConf.control_mode == 1
&& !event.KeyInput.PressedDown && !mainGame->HasFocus(EGUIET_EDIT_BOX)) {
&& !event.KeyInput.PressedDown && !mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX)) {
mainGame->textFont->setTransparency(true);
mainGame->guiFont->setTransparency(true);
}
......@@ -2062,7 +2062,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
break;
}
case irr::KEY_ESCAPE: {
if(!mainGame->HasFocus(EGUIET_EDIT_BOX))
if(!mainGame->HasFocus(irr::gui::EGUIET_EDIT_BOX))
mainGame->device->minimizeWindow();
return true;
break;
......@@ -2466,17 +2466,17 @@ void ClientField::ShowCardInfoInList(ClientCard* pcard, irr::gui::IGUIElement* e
}
if(str.length() > 0) {
parent->addChild(mainGame->stCardListTip);
irr::core::rect<s32> ePos = element->getRelativePosition();
s32 x = (ePos.UpperLeftCorner.X + ePos.LowerRightCorner.X) / 2;
s32 y = ePos.LowerRightCorner.Y;
irr::core::rect<irr::s32> ePos = element->getRelativePosition();
irr::s32 x = (ePos.UpperLeftCorner.X + ePos.LowerRightCorner.X) / 2;
irr::s32 y = ePos.LowerRightCorner.Y;
mainGame->SetStaticText(mainGame->stCardListTip, 320, mainGame->guiFont, str.c_str());
irr::core::dimension2d<unsigned int> dTip = mainGame->guiFont->getDimension(mainGame->stCardListTip->getText()) + irr::core::dimension2d<unsigned int>(10, 10);
s32 w = dTip.Width / 2;
irr::s32 w = dTip.Width / 2;
if(x - w < 10)
x = w + 10;
if(x + w > 670)
x = 670 - w;
mainGame->stCardListTip->setRelativePosition(recti(x - w, y - 10, x + w, y - 10 + dTip.Height));
mainGame->stCardListTip->setRelativePosition(irr::core::recti(x - w, y - 10, x + w, y - 10 + dTip.Height));
mainGame->stCardListTip->setVisible(true);
}
}
......
This source diff could not be displayed because it is too large. You can view the blob instead.
......@@ -144,9 +144,9 @@ class Game {
public:
bool Initialize();
void MainLoop();
void BuildProjectionMatrix(irr::core::matrix4& mProjection, f32 left, f32 right, f32 bottom, f32 top, f32 znear, f32 zfar);
void InitStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, u32 cHeight, irr::gui::CGUITTFont* font, const wchar_t* text);
std::wstring SetStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, irr::gui::CGUITTFont* font, const wchar_t* text, u32 pos = 0);
void BuildProjectionMatrix(irr::core::matrix4& mProjection, irr::f32 left, irr::f32 right, irr::f32 bottom, irr::f32 top, irr::f32 znear, irr::f32 zfar);
void InitStaticText(irr::gui::IGUIStaticText* pControl, irr::u32 cWidth, irr::u32 cHeight, irr::gui::CGUITTFont* font, const wchar_t* text);
std::wstring SetStaticText(irr::gui::IGUIStaticText* pControl, irr::u32 cWidth, irr::gui::CGUITTFont* font, const wchar_t* text, irr::u32 pos = 0);
void LoadExpansions();
void RefreshCategoryDeck(irr::gui::IGUIComboBox* cbCategory, irr::gui::IGUIComboBox* cbDeck, bool selectlastused = true);
void RefreshDeck(irr::gui::IGUIComboBox* cbCategory, irr::gui::IGUIComboBox* cbDeck);
......@@ -191,7 +191,7 @@ public:
int ChatLocalPlayer(int player);
const wchar_t* LocalName(int local_player);
bool HasFocus(EGUI_ELEMENT_TYPE type) const {
bool HasFocus(irr::gui::EGUI_ELEMENT_TYPE type) const {
irr::gui::IGUIElement* focus = env->getFocus();
return focus && focus->hasType(type);
}
......@@ -204,26 +204,26 @@ public:
void OnResize();
void ResizeChatInputWindow();
recti Resize(s32 x, s32 y, s32 x2, s32 y2);
recti Resize(s32 x, s32 y, s32 x2, s32 y2, s32 dx, s32 dy, s32 dx2, s32 dy2);
irr::core::vector2di Resize(s32 x, s32 y);
irr::core::vector2di ResizeReverse(s32 x, s32 y);
recti ResizePhaseHint(s32 x, s32 y, s32 x2, s32 y2, s32 width);
recti ResizeWin(s32 x, s32 y, s32 x2, s32 y2);
recti ResizeCardImgWin(s32 x, s32 y, s32 mx, s32 my);
recti ResizeCardHint(s32 x, s32 y, s32 x2, s32 y2);
irr::core::vector2di ResizeCardHint(s32 x, s32 y);
recti ResizeCardMid(s32 x, s32 y, s32 x2, s32 y2, s32 midx, s32 midy);
irr::core::vector2di ResizeCardMid(s32 x, s32 y, s32 midx, s32 midy);
recti ResizeFit(s32 x, s32 y, s32 x2, s32 y2);
irr::core::recti Resize(irr::s32 x, irr::s32 y, irr::s32 x2, irr::s32 y2);
irr::core::recti Resize(irr::s32 x, irr::s32 y, irr::s32 x2, irr::s32 y2, irr::s32 dx, irr::s32 dy, irr::s32 dx2, irr::s32 dy2);
irr::core::vector2di Resize(irr::s32 x, irr::s32 y);
irr::core::vector2di ResizeReverse(irr::s32 x, irr::s32 y);
irr::core::recti ResizePhaseHint(irr::s32 x, irr::s32 y, irr::s32 x2, irr::s32 y2, irr::s32 width);
irr::core::recti ResizeWin(irr::s32 x, irr::s32 y, irr::s32 x2, irr::s32 y2);
irr::core::recti ResizeCardImgWin(irr::s32 x, irr::s32 y, irr::s32 mx, irr::s32 my);
irr::core::recti ResizeCardHint(irr::s32 x, irr::s32 y, irr::s32 x2, irr::s32 y2);
irr::core::vector2di ResizeCardHint(irr::s32 x, irr::s32 y);
irr::core::recti ResizeCardMid(irr::s32 x, irr::s32 y, irr::s32 x2, irr::s32 y2, irr::s32 midx, irr::s32 midy);
irr::core::vector2di ResizeCardMid(irr::s32 x, irr::s32 y, irr::s32 midx, irr::s32 midy);
irr::core::recti ResizeFit(irr::s32 x, irr::s32 y, irr::s32 x2, irr::s32 y2);
void SetWindowsIcon();
void SetWindowsScale(float scale);
void FlashWindow();
void SetCursor(ECURSOR_ICON icon);
void SetCursor(irr::gui::ECURSOR_ICON icon);
template<typename T>
static void DrawShadowText(irr::gui::CGUITTFont* font, const T& text, const core::rect<s32>& position, const core::rect<s32>& padding,
video::SColor color = 0xffffffff, video::SColor shadowcolor = 0xff000000, bool hcenter = false, bool vcenter = false, const core::rect<s32>* clip = nullptr);
static void DrawShadowText(irr::gui::CGUITTFont* font, const T& text, const irr::core::rect<irr::s32>& position, const irr::core::rect<irr::s32>& padding,
irr::video::SColor color = 0xffffffff, irr::video::SColor shadowcolor = 0xff000000, bool hcenter = false, bool vcenter = false, const irr::core::rect<irr::s32>* clip = nullptr);
std::mutex gMutex;
Signal frameSignal;
......@@ -240,41 +240,41 @@ public:
std::wstring chatMsg[8];
std::vector<BotInfo> botInfo;
int hideChatTimer;
bool hideChat;
int hideChatTimer{};
bool hideChat{};
int chatTiming[8]{};
int chatType[8]{};
unsigned short linePatternD3D;
unsigned short linePatternGL;
int waitFrame;
int signalFrame;
int actionParam;
int showingcode;
const wchar_t* showingtext;
int showcard;
int showcardcode;
int showcarddif;
int showcardp;
int is_attacking;
int attack_sv;
unsigned short linePatternD3D{};
unsigned short linePatternGL{ 0x0f0f };
int waitFrame{};
int signalFrame{};
int actionParam{};
int showingcode{};
const wchar_t* showingtext{};
int showcard{};
int showcardcode{};
int showcarddif{};
int showcardp{};
int is_attacking{};
int attack_sv{};
irr::core::vector3df atk_r;
irr::core::vector3df atk_t;
float atkdy;
int lpframe;
int lpd;
int lpplayer;
int lpccolor;
float atkdy{};
int lpframe{};
int lpd{};
int lpplayer{};
int lpccolor{};
std::wstring lpcstring;
bool always_chain;
bool ignore_chain;
bool chain_when_avail;
bool always_chain{};
bool ignore_chain{};
bool chain_when_avail{};
bool is_building;
bool is_siding;
bool is_building{};
bool is_siding{};
irr::core::dimension2d<irr::u32> window_size;
float xScale;
float yScale;
float xScale{ 1.0f };
float yScale{ 1.0f };
ClientField dField;
DeckBuilder deckBuilder;
......
......@@ -2,7 +2,7 @@
#include "game.h"
#include "data_manager.h"
#include <event2/thread.h>
#include <locale.h>
#include <clocale>
#include <memory>
#ifdef __APPLE__
#import <CoreFoundation/CoreFoundation.h>
......@@ -24,7 +24,7 @@ void ClickButton(irr::gui::IGUIElement* btn) {
int main(int argc, char* argv[]) {
#ifndef _WIN32
setlocale(LC_CTYPE, "UTF-8");
std::setlocale(LC_CTYPE, "UTF-8");
#endif
#ifdef __APPLE__
CFURLRef bundle_url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
......
......@@ -129,7 +129,7 @@ void ImageManager::ResizeTexture() {
// function by Warr1024, from https://github.com/minetest/minetest/issues/2419 , modified
void imageScaleNNAA(irr::video::IImage *src, irr::video::IImage *dest) {
double sx, sy, minsx, maxsx, minsy, maxsy, area, ra, ga, ba, aa, pw, ph, pa;
u32 dy, dx;
irr::u32 dy, dx;
irr::video::SColor pxl;
// Cache rectsngle boundaries.
......@@ -138,7 +138,7 @@ void imageScaleNNAA(irr::video::IImage *src, irr::video::IImage *dest) {
// Walk each destination image pixel.
// Note: loop y around x for better cache locality.
irr::core::dimension2d<u32> dim = dest->getDimension();
irr::core::dimension2d<irr::u32> dim = dest->getDimension();
for(dy = 0; dy < dim.Height; dy++)
for(dx = 0; dx < dim.Width; dx++) {
......@@ -176,7 +176,7 @@ void imageScaleNNAA(irr::video::IImage *src, irr::video::IImage *dest) {
// Get source pixel and add it to totals, weighted
// by covered area and alpha.
pxl = src->getPixel((u32)sx, (u32)sy);
pxl = src->getPixel((irr::u32)sx, (irr::u32)sy);
area += pa;
ra += pa * pxl.getRed();
ga += pa * pxl.getGreen();
......@@ -199,16 +199,16 @@ void imageScaleNNAA(irr::video::IImage *src, irr::video::IImage *dest) {
dest->setPixel(dx, dy, pxl);
}
}
irr::video::ITexture* ImageManager::GetTextureFromFile(const char* file, s32 width, s32 height) {
irr::video::ITexture* ImageManager::GetTextureFromFile(const char* file, irr::s32 width, irr::s32 height) {
if(mainGame->gameConf.use_image_scale) {
irr::video::ITexture* texture;
irr::video::IImage* srcimg = driver->createImageFromFile(file);
if(srcimg == nullptr)
return nullptr;
if(srcimg->getDimension() == irr::core::dimension2d<u32>(width, height)) {
if(srcimg->getDimension() == irr::core::dimension2d<irr::u32>(width, height)) {
texture = driver->addTexture(file, srcimg);
} else {
video::IImage *destimg = driver->createImage(srcimg->getColorFormat(), irr::core::dimension2d<u32>(width, height));
irr::video::IImage *destimg = driver->createImage(srcimg->getColorFormat(), irr::core::dimension2d<irr::u32>(width, height));
imageScaleNNAA(srcimg, destimg);
texture = driver->addTexture(file, destimg);
destimg->drop();
......@@ -274,7 +274,7 @@ irr::video::ITexture* ImageManager::GetBigPicture(int code, float zoom) {
texture = driver->addTexture(file, srcimg);
} else {
auto origsize = srcimg->getDimension();
video::IImage* destimg = driver->createImage(srcimg->getColorFormat(), irr::core::dimension2d<u32>(origsize.Width * zoom, origsize.Height * zoom));
irr::video::IImage* destimg = driver->createImage(srcimg->getColorFormat(), irr::core::dimension2d<irr::u32>(origsize.Width * zoom, origsize.Height * zoom));
imageScaleNNAA(srcimg, destimg);
texture = driver->addTexture(file, destimg);
destimg->drop();
......@@ -307,14 +307,14 @@ int ImageManager::LoadThumbThread() {
if(img != nullptr) {
int width = CARD_THUMB_WIDTH * mainGame->xScale;
int height = CARD_THUMB_HEIGHT * mainGame->yScale;
if(img->getDimension() == irr::core::dimension2d<u32>(width, height)) {
if(img->getDimension() == irr::core::dimension2d<irr::u32>(width, height)) {
img->grab();
imageManager.tThumbLoadingMutex.lock();
if(imageManager.tThumbLoadingThreadRunning)
imageManager.tThumbLoading[code] = img;
imageManager.tThumbLoadingMutex.unlock();
} else {
irr::video::IImage *destimg = imageManager.driver->createImage(img->getColorFormat(), irr::core::dimension2d<u32>(width, height));
irr::video::IImage *destimg = imageManager.driver->createImage(img->getColorFormat(), irr::core::dimension2d<irr::u32>(width, height));
imageScaleNNAA(img, destimg);
img->drop();
destimg->grab();
......
......@@ -16,7 +16,7 @@ public:
void ClearTexture();
void RemoveTexture(int code);
void ResizeTexture();
irr::video::ITexture* GetTextureFromFile(const char* file, s32 width, s32 height);
irr::video::ITexture* GetTextureFromFile(const char* file, irr::s32 width, irr::s32 height);
irr::video::ITexture* GetTexture(int code, bool fit = false);
irr::video::ITexture* GetBigPicture(int code, float zoom);
irr::video::ITexture* GetTextureThumb(int code);
......
project "clzma"
kind "StaticLib"
cdialect "C11"
files { "*.c", "*.h" }
......@@ -33,7 +33,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
switch(event.EventType) {
case irr::EET_GUI_EVENT: {
irr::gui::IGUIElement* caller = event.GUIEvent.Caller;
s32 id = caller->getID();
irr::s32 id = caller->getID();
if(mainGame->wQuery->isVisible() && id != BUTTON_YES && id != BUTTON_NO) {
mainGame->wQuery->getParent()->bringToFront(mainGame->wQuery);
break;
......
......@@ -3,6 +3,8 @@ include "spmemvfs/."
project "YGOPro"
kind "WindowedApp"
cdialect "C11"
cppdialect "C++14"
files { "*.cpp", "*.h" }
includedirs { "../ocgcore" }
......@@ -65,7 +67,7 @@ project "YGOPro"
end
links { "opengl32", "ws2_32", "winmm", "gdi32", "kernel32", "user32", "imm32" }
filter "not action:vs*"
buildoptions { "-std=c++14", "-fno-rtti" }
buildoptions { "-fno-rtti" }
filter "not system:windows"
links { "event_pthreads", "dl", "pthread" }
filter "system:macosx"
......
#ifndef REPLAY_MODE_H
#define REPLAY_MODE_H
#include <stdint.h>
#include <cstdint>
#include <vector>
#include "replay.h"
......
#ifndef SINGLE_MODE_H
#define SINGLE_MODE_H
#include <stdint.h>
#include <cstdint>
#include <vector>
#include "replay.h"
......
project "cspmemvfs"
kind "StaticLib"
cdialect "C11"
files { "*.c", "*.h" }
if BUILD_SQLITE then
......
project "event"
kind "StaticLib"
cdialect "C11"
includedirs { "include", "compat" }
......
project "freetype"
kind "StaticLib"
cdialect "C11"
includedirs { "include" }
defines { "FT2_BUILD_LIBRARY" }
......
project "irrlicht"
kind "StaticLib"
cdialect "C11"
cppdialect "C++14"
includedirs { "include", "source/Irrlicht", "source/Irrlicht/jpeglib", "source/Irrlicht/libpng", "source/Irrlicht/zlib" }
......
project "lua"
kind "StaticLib"
cdialect "C11"
cppdialect "C++14"
files { "src/*.c", "src/*.h", "src/*.hpp" }
removefiles { "src/lua.c", "src/luac.c" }
......
project "sqlite3"
kind "StaticLib"
cdialect "C11"
files { "sqlite3.c", "sqlite3.h" }
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