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MyCard
ygopro
Commits
b0163300
Commit
b0163300
authored
Mar 11, 2025
by
wind2009
Browse files
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Browse Files
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Plain Diff
Merge remote-tracking branch 'mercury/patch-grave-act' into develop
parents
8893caac
6fb516e2
Pipeline
#33581
passed with stages
in 6 minutes and 37 seconds
Changes
4
Pipelines
2
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Inline
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Showing
4 changed files
with
77 additions
and
83 deletions
+77
-83
gframe/client_field.cpp
gframe/client_field.cpp
+19
-16
gframe/client_field.h
gframe/client_field.h
+5
-5
gframe/drawing.cpp
gframe/drawing.cpp
+32
-37
gframe/duelclient.cpp
gframe/duelclient.cpp
+21
-25
No files found.
gframe/client_field.cpp
View file @
b0163300
...
...
@@ -83,6 +83,11 @@ void ClientField::Clear() {
for
(
auto
cit
=
extra
[
i
].
begin
();
cit
!=
extra
[
i
].
end
();
++
cit
)
delete
*
cit
;
extra
[
i
].
clear
();
deck_act
[
i
]
=
false
;
grave_act
[
i
]
=
false
;
remove_act
[
i
]
=
false
;
extra_act
[
i
]
=
false
;
pzone_act
[
i
]
=
false
;
}
for
(
auto
sit
=
overlay_cards
.
begin
();
sit
!=
overlay_cards
.
end
();
++
sit
)
delete
*
sit
;
...
...
@@ -108,12 +113,6 @@ void ClientField::Clear() {
hovered_controler
=
0
;
hovered_location
=
0
;
hovered_sequence
=
0
;
deck_act
=
false
;
grave_act
=
false
;
remove_act
=
false
;
extra_act
=
false
;
pzone_act
[
0
]
=
false
;
pzone_act
[
1
]
=
false
;
conti_act
=
false
;
deck_reversed
=
false
;
cant_check_grave
=
false
;
...
...
@@ -358,13 +357,14 @@ void ClientField::ClearCommandFlag() {
(
*
cit
)
->
cmdFlag
=
0
;
for
(
auto
cit
=
attackable_cards
.
begin
();
cit
!=
attackable_cards
.
end
();
++
cit
)
(
*
cit
)
->
cmdFlag
=
0
;
for
(
int
i
=
0
;
i
<
2
;
++
i
)
{
deck_act
[
i
]
=
false
;
extra_act
[
i
]
=
false
;
grave_act
[
i
]
=
false
;
remove_act
[
i
]
=
false
;
pzone_act
[
i
]
=
false
;
}
conti_cards
.
clear
();
deck_act
=
false
;
extra_act
=
false
;
grave_act
=
false
;
remove_act
=
false
;
pzone_act
[
0
]
=
false
;
pzone_act
[
1
]
=
false
;
conti_act
=
false
;
}
void
ClientField
::
ClearSelect
()
{
...
...
@@ -392,11 +392,14 @@ void ClientField::ClearChainSelect() {
(
*
cit
)
->
is_selectable
=
false
;
(
*
cit
)
->
is_selected
=
false
;
}
for
(
int
i
=
0
;
i
<
2
;
++
i
)
{
deck_act
[
i
]
=
false
;
extra_act
[
i
]
=
false
;
grave_act
[
i
]
=
false
;
remove_act
[
i
]
=
false
;
pzone_act
[
i
]
=
false
;
}
conti_cards
.
clear
();
deck_act
=
false
;
grave_act
=
false
;
remove_act
=
false
;
extra_act
=
false
;
conti_act
=
false
;
}
// needs to be synchronized with EGET_SCROLL_BAR_CHANGED
...
...
gframe/client_field.h
View file @
b0163300
...
...
@@ -76,11 +76,11 @@ public:
std
::
vector
<
ClientCard
*>
display_cards
;
std
::
vector
<
int
>
sort_list
;
std
::
map
<
int
,
int
>
player_desc_hints
[
2
];
bool
grave_act
{
false
};
bool
remove_act
{
false
};
bool
deck_act
{
false
};
bool
extra_act
{
false
};
bool
pzone_act
[
2
]{};
bool
grave_act
[
2
]
{
false
};
bool
remove_act
[
2
]
{
false
};
bool
deck_act
[
2
]
{
false
};
bool
extra_act
[
2
]
{
false
};
bool
pzone_act
[
2
]{
false
};
bool
conti_act
{
false
};
bool
chain_forced
{
false
};
ChainInfo
current_chain
;
...
...
gframe/drawing.cpp
View file @
b0163300
...
...
@@ -428,43 +428,38 @@ void Game::DrawMisc() {
im
.
setRotationRadians
(
act_rot
);
matManager
.
mTexture
.
setTexture
(
0
,
imageManager
.
tAct
);
driver
->
setMaterial
(
matManager
.
mTexture
);
if
(
dField
.
deck_act
)
{
im
.
setTranslation
(
vector3df
((
matManager
.
vFieldDeck
[
0
][
0
].
Pos
.
X
+
matManager
.
vFieldDeck
[
0
][
1
].
Pos
.
X
)
/
2
,
(
matManager
.
vFieldDeck
[
0
][
0
].
Pos
.
Y
+
matManager
.
vFieldDeck
[
0
][
2
].
Pos
.
Y
)
/
2
,
dField
.
deck
[
0
].
size
()
*
0.01
f
+
0.02
f
));
driver
->
setTransform
(
irr
::
video
::
ETS_WORLD
,
im
);
driver
->
drawVertexPrimitiveList
(
matManager
.
vActivate
,
4
,
matManager
.
iRectangle
,
2
);
}
if
(
dField
.
grave_act
)
{
im
.
setTranslation
(
vector3df
((
matManager
.
vFieldGrave
[
0
][
rule
][
0
].
Pos
.
X
+
matManager
.
vFieldGrave
[
0
][
rule
][
1
].
Pos
.
X
)
/
2
,
(
matManager
.
vFieldGrave
[
0
][
rule
][
0
].
Pos
.
Y
+
matManager
.
vFieldGrave
[
0
][
rule
][
2
].
Pos
.
Y
)
/
2
,
dField
.
grave
[
0
].
size
()
*
0.01
f
+
0.02
f
));
driver
->
setTransform
(
irr
::
video
::
ETS_WORLD
,
im
);
driver
->
drawVertexPrimitiveList
(
matManager
.
vActivate
,
4
,
matManager
.
iRectangle
,
2
);
}
if
(
dField
.
remove_act
)
{
im
.
setTranslation
(
vector3df
((
matManager
.
vFieldRemove
[
0
][
rule
][
0
].
Pos
.
X
+
matManager
.
vFieldRemove
[
0
][
rule
][
1
].
Pos
.
X
)
/
2
,
(
matManager
.
vFieldRemove
[
0
][
rule
][
0
].
Pos
.
Y
+
matManager
.
vFieldRemove
[
0
][
rule
][
2
].
Pos
.
Y
)
/
2
,
dField
.
remove
[
0
].
size
()
*
0.01
f
+
0.02
f
));
driver
->
setTransform
(
irr
::
video
::
ETS_WORLD
,
im
);
driver
->
drawVertexPrimitiveList
(
matManager
.
vActivate
,
4
,
matManager
.
iRectangle
,
2
);
}
if
(
dField
.
extra_act
)
{
im
.
setTranslation
(
vector3df
((
matManager
.
vFieldExtra
[
0
][
0
].
Pos
.
X
+
matManager
.
vFieldExtra
[
0
][
1
].
Pos
.
X
)
/
2
,
(
matManager
.
vFieldExtra
[
0
][
0
].
Pos
.
Y
+
matManager
.
vFieldExtra
[
0
][
2
].
Pos
.
Y
)
/
2
,
dField
.
extra
[
0
].
size
()
*
0.01
f
+
0.02
f
));
driver
->
setTransform
(
irr
::
video
::
ETS_WORLD
,
im
);
driver
->
drawVertexPrimitiveList
(
matManager
.
vActivate
,
4
,
matManager
.
iRectangle
,
2
);
}
if
(
dField
.
pzone_act
[
0
])
{
int
seq
=
dInfo
.
duel_rule
>=
4
?
0
:
6
;
im
.
setTranslation
(
vector3df
((
matManager
.
vFieldSzone
[
0
][
seq
][
rule
][
0
].
Pos
.
X
+
matManager
.
vFieldSzone
[
0
][
seq
][
rule
][
1
].
Pos
.
X
)
/
2
,
(
matManager
.
vFieldSzone
[
0
][
seq
][
rule
][
0
].
Pos
.
Y
+
matManager
.
vFieldSzone
[
0
][
seq
][
rule
][
2
].
Pos
.
Y
)
/
2
,
0.03
f
));
driver
->
setTransform
(
irr
::
video
::
ETS_WORLD
,
im
);
driver
->
drawVertexPrimitiveList
(
matManager
.
vActivate
,
4
,
matManager
.
iRectangle
,
2
);
}
if
(
dField
.
pzone_act
[
1
])
{
int
seq
=
dInfo
.
duel_rule
>=
4
?
0
:
6
;
im
.
setTranslation
(
vector3df
((
matManager
.
vFieldSzone
[
1
][
seq
][
rule
][
0
].
Pos
.
X
+
matManager
.
vFieldSzone
[
1
][
seq
][
rule
][
1
].
Pos
.
X
)
/
2
,
(
matManager
.
vFieldSzone
[
1
][
seq
][
rule
][
0
].
Pos
.
Y
+
matManager
.
vFieldSzone
[
1
][
seq
][
rule
][
2
].
Pos
.
Y
)
/
2
,
0.03
f
));
driver
->
setTransform
(
irr
::
video
::
ETS_WORLD
,
im
);
driver
->
drawVertexPrimitiveList
(
matManager
.
vActivate
,
4
,
matManager
.
iRectangle
,
2
);
for
(
int
player
=
0
;
player
<
2
;
++
player
)
{
if
(
dField
.
deck_act
[
player
])
{
im
.
setTranslation
(
vector3df
((
matManager
.
vFieldDeck
[
player
][
0
].
Pos
.
X
+
matManager
.
vFieldDeck
[
player
][
1
].
Pos
.
X
)
/
2
,
(
matManager
.
vFieldDeck
[
player
][
0
].
Pos
.
Y
+
matManager
.
vFieldDeck
[
player
][
2
].
Pos
.
Y
)
/
2
,
dField
.
deck
[
player
].
size
()
*
0.01
f
+
0.02
f
));
driver
->
setTransform
(
irr
::
video
::
ETS_WORLD
,
im
);
driver
->
drawVertexPrimitiveList
(
matManager
.
vActivate
,
4
,
matManager
.
iRectangle
,
2
);
}
if
(
dField
.
grave_act
[
player
])
{
im
.
setTranslation
(
vector3df
((
matManager
.
vFieldGrave
[
player
][
rule
][
0
].
Pos
.
X
+
matManager
.
vFieldGrave
[
player
][
rule
][
1
].
Pos
.
X
)
/
2
,
(
matManager
.
vFieldGrave
[
player
][
rule
][
0
].
Pos
.
Y
+
matManager
.
vFieldGrave
[
player
][
rule
][
2
].
Pos
.
Y
)
/
2
,
dField
.
grave
[
player
].
size
()
*
0.01
f
+
0.02
f
));
driver
->
setTransform
(
irr
::
video
::
ETS_WORLD
,
im
);
driver
->
drawVertexPrimitiveList
(
matManager
.
vActivate
,
4
,
matManager
.
iRectangle
,
2
);
}
if
(
dField
.
remove_act
[
player
])
{
im
.
setTranslation
(
vector3df
((
matManager
.
vFieldRemove
[
player
][
rule
][
0
].
Pos
.
X
+
matManager
.
vFieldRemove
[
player
][
rule
][
1
].
Pos
.
X
)
/
2
,
(
matManager
.
vFieldRemove
[
player
][
rule
][
0
].
Pos
.
Y
+
matManager
.
vFieldRemove
[
player
][
rule
][
2
].
Pos
.
Y
)
/
2
,
dField
.
remove
[
player
].
size
()
*
0.01
f
+
0.02
f
));
driver
->
setTransform
(
irr
::
video
::
ETS_WORLD
,
im
);
driver
->
drawVertexPrimitiveList
(
matManager
.
vActivate
,
4
,
matManager
.
iRectangle
,
2
);
}
if
(
dField
.
extra_act
[
player
])
{
im
.
setTranslation
(
vector3df
((
matManager
.
vFieldExtra
[
player
][
0
].
Pos
.
X
+
matManager
.
vFieldExtra
[
player
][
1
].
Pos
.
X
)
/
2
,
(
matManager
.
vFieldExtra
[
player
][
0
].
Pos
.
Y
+
matManager
.
vFieldExtra
[
player
][
2
].
Pos
.
Y
)
/
2
,
dField
.
extra
[
player
].
size
()
*
0.01
f
+
0.02
f
));
driver
->
setTransform
(
irr
::
video
::
ETS_WORLD
,
im
);
driver
->
drawVertexPrimitiveList
(
matManager
.
vActivate
,
4
,
matManager
.
iRectangle
,
2
);
}
if
(
dField
.
pzone_act
[
player
])
{
int
seq
=
dInfo
.
duel_rule
>=
4
?
0
:
6
;
im
.
setTranslation
(
vector3df
((
matManager
.
vFieldSzone
[
player
][
seq
][
rule
][
0
].
Pos
.
X
+
matManager
.
vFieldSzone
[
player
][
seq
][
rule
][
1
].
Pos
.
X
)
/
2
,
(
matManager
.
vFieldSzone
[
player
][
seq
][
rule
][
0
].
Pos
.
Y
+
matManager
.
vFieldSzone
[
player
][
seq
][
rule
][
2
].
Pos
.
Y
)
/
2
,
0.03
f
));
driver
->
setTransform
(
irr
::
video
::
ETS_WORLD
,
im
);
driver
->
drawVertexPrimitiveList
(
matManager
.
vActivate
,
4
,
matManager
.
iRectangle
,
2
);
}
}
if
(
dField
.
conti_act
)
{
irr
::
core
::
vector3df
pos
=
vector3df
((
matManager
.
vFieldContiAct
[
0
].
X
+
matManager
.
vFieldContiAct
[
1
].
X
)
/
2
,
...
...
gframe/duelclient.cpp
View file @
b0163300
...
...
@@ -1326,14 +1326,12 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
mainGame
->
dField
.
conti_act
=
true
;
}
else
{
pcard
->
cmdFlag
|=
COMMAND_ACTIVATE
;
if
(
pcard
->
controler
==
0
)
{
if
(
pcard
->
location
==
LOCATION_GRAVE
)
mainGame
->
dField
.
grave_act
=
true
;
else
if
(
pcard
->
location
==
LOCATION_REMOVED
)
mainGame
->
dField
.
remove_act
=
true
;
else
if
(
pcard
->
location
==
LOCATION_EXTRA
)
mainGame
->
dField
.
extra_act
=
true
;
}
if
(
pcard
->
location
==
LOCATION_GRAVE
)
mainGame
->
dField
.
grave_act
[
con
]
=
true
;
else
if
(
pcard
->
location
==
LOCATION_REMOVED
)
mainGame
->
dField
.
remove_act
[
con
]
=
true
;
else
if
(
pcard
->
location
==
LOCATION_EXTRA
)
mainGame
->
dField
.
extra_act
[
con
]
=
true
;
}
}
mainGame
->
dField
.
attackable_cards
.
clear
();
...
...
@@ -1390,17 +1388,17 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
pcard
->
cmdFlag
|=
COMMAND_SPSUMMON
;
if
(
pcard
->
location
==
LOCATION_DECK
)
{
pcard
->
SetCode
(
code
);
mainGame
->
dField
.
deck_act
=
true
;
mainGame
->
dField
.
deck_act
[
con
]
=
true
;
}
else
if
(
pcard
->
location
==
LOCATION_GRAVE
)
mainGame
->
dField
.
grave_act
=
true
;
mainGame
->
dField
.
grave_act
[
con
]
=
true
;
else
if
(
pcard
->
location
==
LOCATION_REMOVED
)
mainGame
->
dField
.
remove_act
=
true
;
mainGame
->
dField
.
remove_act
[
con
]
=
true
;
else
if
(
pcard
->
location
==
LOCATION_EXTRA
)
mainGame
->
dField
.
extra_act
=
true
;
mainGame
->
dField
.
extra_act
[
con
]
=
true
;
else
{
int
left_seq
=
mainGame
->
dInfo
.
duel_rule
>=
4
?
0
:
6
;
if
(
pcard
->
location
==
LOCATION_SZONE
&&
pcard
->
sequence
==
left_seq
&&
(
pcard
->
type
&
TYPE_PENDULUM
)
&&
!
pcard
->
equipTarget
)
mainGame
->
dField
.
pzone_act
[
pcard
->
controler
]
=
true
;
mainGame
->
dField
.
pzone_act
[
con
]
=
true
;
}
}
mainGame
->
dField
.
reposable_cards
.
clear
();
...
...
@@ -1460,14 +1458,12 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
mainGame
->
dField
.
conti_act
=
true
;
}
else
{
pcard
->
cmdFlag
|=
COMMAND_ACTIVATE
;
if
(
pcard
->
controler
==
0
)
{
if
(
pcard
->
location
==
LOCATION_GRAVE
)
mainGame
->
dField
.
grave_act
=
true
;
else
if
(
pcard
->
location
==
LOCATION_REMOVED
)
mainGame
->
dField
.
remove_act
=
true
;
else
if
(
pcard
->
location
==
LOCATION_EXTRA
)
mainGame
->
dField
.
extra_act
=
true
;
}
if
(
pcard
->
location
==
LOCATION_GRAVE
)
mainGame
->
dField
.
grave_act
[
con
]
=
true
;
else
if
(
pcard
->
location
==
LOCATION_REMOVED
)
mainGame
->
dField
.
remove_act
[
con
]
=
true
;
else
if
(
pcard
->
location
==
LOCATION_EXTRA
)
mainGame
->
dField
.
extra_act
[
con
]
=
true
;
}
}
if
(
BufferIO
::
ReadUInt8
(
pbuf
))
{
...
...
@@ -1742,13 +1738,13 @@ bool DuelClient::ClientAnalyze(unsigned char* msg, int len) {
pcard
->
cmdFlag
|=
COMMAND_ACTIVATE
;
if
(
pcard
->
location
==
LOCATION_DECK
)
{
pcard
->
SetCode
(
code
);
mainGame
->
dField
.
deck_act
=
true
;
mainGame
->
dField
.
deck_act
[
c
]
=
true
;
}
else
if
(
l
==
LOCATION_GRAVE
)
mainGame
->
dField
.
grave_act
=
true
;
mainGame
->
dField
.
grave_act
[
c
]
=
true
;
else
if
(
l
==
LOCATION_REMOVED
)
mainGame
->
dField
.
remove_act
=
true
;
mainGame
->
dField
.
remove_act
[
c
]
=
true
;
else
if
(
l
==
LOCATION_EXTRA
)
mainGame
->
dField
.
extra_act
=
true
;
mainGame
->
dField
.
extra_act
[
c
]
=
true
;
else
if
(
l
==
LOCATION_OVERLAY
)
panelmode
=
true
;
}
...
...
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