Commit dc295d0d authored by DailyShana's avatar DailyShana

remove unnecessary inclusion

parent 506c0076
......@@ -9,9 +9,7 @@
#include "netserver.h"
#include "single_mode.h"
#ifdef _WIN32
#include <io.h>
#else
#ifndef _WIN32
#include <sys/types.h>
#include <dirent.h>
#endif
......@@ -58,39 +56,7 @@ bool Game::Initialize() {
return false;
if(!dataManager.LoadStrings("strings.conf"))
return false;
#ifdef _WIN32
char fpath[1000];
WIN32_FIND_DATAW fdataw;
HANDLE fh = FindFirstFileW(L"./expansions/*.cdb", &fdataw);
if(fh != INVALID_HANDLE_VALUE) {
do {
if(!(fdataw.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
sprintf(fpath, "./expansions/%ls", fdataw.cFileName);
dataManager.LoadDB(fpath);
}
} while(FindNextFileW(fh, &fdataw));
FindClose(fh);
}
#else
DIR * dir;
struct dirent * dirp;
const char *foldername = "./expansions/";
if((dir = opendir(foldername)) != NULL) {
while((dirp = readdir(dir)) != NULL) {
size_t len = strlen(dirp->d_name);
if(len < 5 || strcasecmp(dirp->d_name + len - 4, ".cdb") != 0)
continue;
char *filepath = (char *)malloc(sizeof(char)*(len + strlen(foldername)));
strncpy(filepath, foldername, strlen(foldername)+1);
strncat(filepath, dirp->d_name, len);
std::cout << "Found file " << filepath << std::endl;
if (!dataManager.LoadDB(filepath))
std::cout << "Error loading file" << std::endl;
free(filepath);
}
closedir(dir);
}
#endif
RefreshExpansionDB();
env = device->getGUIEnvironment();
numFont = irr::gui::CGUITTFont::createTTFont(env, gameConf.numfont, 16);
adFont = irr::gui::CGUITTFont::createTTFont(env, gameConf.numfont, 12);
......@@ -689,6 +655,41 @@ void Game::SetStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, irr::gu
dataManager.strBuffer[pbuffer] = 0;
pControl->setText(dataManager.strBuffer);
}
void Game::RefreshExpansionDB() {
#ifdef _WIN32
char fpath[1000];
WIN32_FIND_DATAW fdataw;
HANDLE fh = FindFirstFileW(L"./expansions/*.cdb", &fdataw);
if(fh != INVALID_HANDLE_VALUE) {
do {
if(!(fdataw.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
sprintf(fpath, "./expansions/%ls", fdataw.cFileName);
dataManager.LoadDB(fpath);
}
} while(FindNextFileW(fh, &fdataw));
FindClose(fh);
}
#else
DIR * dir;
struct dirent * dirp;
const char *foldername = "./expansions/";
if((dir = opendir(foldername)) != NULL) {
while((dirp = readdir(dir)) != NULL) {
size_t len = strlen(dirp->d_name);
if(len < 5 || strcasecmp(dirp->d_name + len - 4, ".cdb") != 0)
continue;
char *filepath = (char *)malloc(sizeof(char)*(len + strlen(foldername)));
strncpy(filepath, foldername, strlen(foldername) + 1);
strncat(filepath, dirp->d_name, len);
std::cout << "Found file " << filepath << std::endl;
if(!dataManager.LoadDB(filepath))
std::cout << "Error loading file" << std::endl;
free(filepath);
}
closedir(dir);
}
#endif
}
void Game::RefreshDeck(irr::gui::IGUIComboBox* cbDeck) {
cbDeck->clear();
#ifdef _WIN32
......
......@@ -79,6 +79,7 @@ public:
void BuildProjectionMatrix(irr::core::matrix4& mProjection, f32 left, f32 right, f32 bottom, f32 top, f32 znear, f32 zfar);
void InitStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, u32 cHeight, irr::gui::CGUITTFont* font, const wchar_t* text);
void SetStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth, irr::gui::CGUITTFont* font, const wchar_t* text, u32 pos = 0);
void RefreshExpansionDB();
void RefreshDeck(irr::gui::IGUIComboBox* cbDeck);
void RefreshReplay();
void RefreshSingleplay();
......
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