Commit d8ce3d56 authored by Ma's avatar Ma

Update c81994591.lua

Q.此卡防止破坏的效果发动之后才出现在场上的名称带有「コアキメイル」的怪物也会因为此卡的效果而处于不会被破坏的状态么?
A.是的,也将处于不会被破坏的状态。(14/02/15)
自己场上没有名称带有「コアキメイル」的怪兽时,能否发动? 可以。
parent 8a9099fc
......@@ -14,7 +14,6 @@ function c81994591.initial_effect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCost(c81994591.indcost)
e2:SetTarget(c81994591.indtg)
e2:SetOperation(c81994591.indop)
c:RegisterEffect(e2)
end
......@@ -37,12 +36,6 @@ function c81994591.indcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c81994591.indfilter(c)
return c:IsFaceup() and c:IsSetCard(0x1d)
end
function c81994591.indtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c81994591.indfilter,tp,LOCATION_MZONE,0,1,nil) end
end
function c81994591.indop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
......
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