Commit c9573deb authored by Chen Bill's avatar Chen Bill Committed by GitHub

use uint32_t code as key (#2874)

parent c3ecc292
...@@ -696,16 +696,16 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) { ...@@ -696,16 +696,16 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
break; break;
} }
mainGame->ClearCardInfo(); mainGame->ClearCardInfo();
unsigned char deckbuf[1024]; unsigned char deckbuf[1024]{};
auto pdeck = deckbuf; auto pdeck = deckbuf;
BufferIO::Write<int32_t>(pdeck, deckManager.current_deck.main.size() + deckManager.current_deck.extra.size()); BufferIO::Write<int32_t>(pdeck, static_cast<int32_t>(deckManager.current_deck.main.size() + deckManager.current_deck.extra.size()));
BufferIO::Write<int32_t>(pdeck, deckManager.current_deck.side.size()); BufferIO::Write<int32_t>(pdeck, static_cast<int32_t>(deckManager.current_deck.side.size()));
for(size_t i = 0; i < deckManager.current_deck.main.size(); ++i) for(size_t i = 0; i < deckManager.current_deck.main.size(); ++i)
BufferIO::Write<int32_t>(pdeck, deckManager.current_deck.main[i]->first); BufferIO::Write<uint32_t>(pdeck, deckManager.current_deck.main[i]->first);
for(size_t i = 0; i < deckManager.current_deck.extra.size(); ++i) for(size_t i = 0; i < deckManager.current_deck.extra.size(); ++i)
BufferIO::Write<int32_t>(pdeck, deckManager.current_deck.extra[i]->first); BufferIO::Write<uint32_t>(pdeck, deckManager.current_deck.extra[i]->first);
for(size_t i = 0; i < deckManager.current_deck.side.size(); ++i) for(size_t i = 0; i < deckManager.current_deck.side.size(); ++i)
BufferIO::Write<int32_t>(pdeck, deckManager.current_deck.side[i]->first); BufferIO::Write<uint32_t>(pdeck, deckManager.current_deck.side[i]->first);
DuelClient::SendBufferToServer(CTOS_UPDATE_DECK, deckbuf, pdeck - deckbuf); DuelClient::SendBufferToServer(CTOS_UPDATE_DECK, deckbuf, pdeck - deckbuf);
break; break;
} }
...@@ -1871,7 +1871,7 @@ void DeckBuilder::pop_side(int seq) { ...@@ -1871,7 +1871,7 @@ void DeckBuilder::pop_side(int seq) {
GetHoveredCard(); GetHoveredCard();
} }
bool DeckBuilder::check_limit(code_pointer pointer) { bool DeckBuilder::check_limit(code_pointer pointer) {
unsigned int limitcode = pointer->second.alias ? pointer->second.alias : pointer->first; auto limitcode = pointer->second.alias ? pointer->second.alias : pointer->first;
int limit = 3; int limit = 3;
auto flit = filterList->content.find(limitcode); auto flit = filterList->content.find(limitcode);
if(flit != filterList->content.end()) if(flit != filterList->content.end())
......
...@@ -16,7 +16,7 @@ namespace ygo { ...@@ -16,7 +16,7 @@ namespace ygo {
struct LFList { struct LFList {
unsigned int hash{}; unsigned int hash{};
std::wstring listName; std::wstring listName;
std::unordered_map<unsigned int, int> content; std::unordered_map<uint32_t, int> content;
}; };
struct Deck { struct Deck {
std::vector<code_pointer> main; std::vector<code_pointer> main;
......
...@@ -1121,7 +1121,7 @@ void Game::WaitFrameSignal(int frame) { ...@@ -1121,7 +1121,7 @@ void Game::WaitFrameSignal(int frame) {
frameSignal.Wait(); frameSignal.Wait();
} }
void Game::DrawThumb(code_pointer cp, irr::core::vector2di pos, const LFList* lflist, bool drag) { void Game::DrawThumb(code_pointer cp, irr::core::vector2di pos, const LFList* lflist, bool drag) {
int code = cp->first; auto code = cp->first;
auto lcode = cp->second.alias; auto lcode = cp->second.alias;
if(lcode == 0) if(lcode == 0)
lcode = code; lcode = code;
......
...@@ -17,14 +17,14 @@ void UpdateDeck() { ...@@ -17,14 +17,14 @@ void UpdateDeck() {
BufferIO::CopyWideString(mainGame->cbDeckSelect->getText(), mainGame->gameConf.lastdeck); BufferIO::CopyWideString(mainGame->cbDeckSelect->getText(), mainGame->gameConf.lastdeck);
unsigned char deckbuf[1024]{}; unsigned char deckbuf[1024]{};
auto pdeck = deckbuf; auto pdeck = deckbuf;
BufferIO::Write<int32_t>(pdeck, deckManager.current_deck.main.size() + deckManager.current_deck.extra.size()); BufferIO::Write<int32_t>(pdeck, static_cast<int32_t>(deckManager.current_deck.main.size() + deckManager.current_deck.extra.size()));
BufferIO::Write<int32_t>(pdeck, deckManager.current_deck.side.size()); BufferIO::Write<int32_t>(pdeck, static_cast<int32_t>(deckManager.current_deck.side.size()));
for(size_t i = 0; i < deckManager.current_deck.main.size(); ++i) for(size_t i = 0; i < deckManager.current_deck.main.size(); ++i)
BufferIO::Write<int32_t>(pdeck, deckManager.current_deck.main[i]->first); BufferIO::Write<uint32_t>(pdeck, deckManager.current_deck.main[i]->first);
for(size_t i = 0; i < deckManager.current_deck.extra.size(); ++i) for(size_t i = 0; i < deckManager.current_deck.extra.size(); ++i)
BufferIO::Write<int32_t>(pdeck, deckManager.current_deck.extra[i]->first); BufferIO::Write<uint32_t>(pdeck, deckManager.current_deck.extra[i]->first);
for(size_t i = 0; i < deckManager.current_deck.side.size(); ++i) for(size_t i = 0; i < deckManager.current_deck.side.size(); ++i)
BufferIO::Write<int32_t>(pdeck, deckManager.current_deck.side[i]->first); BufferIO::Write<uint32_t>(pdeck, deckManager.current_deck.side[i]->first);
DuelClient::SendBufferToServer(CTOS_UPDATE_DECK, deckbuf, pdeck - deckbuf); DuelClient::SendBufferToServer(CTOS_UPDATE_DECK, deckbuf, pdeck - deckbuf);
} }
bool MenuHandler::OnEvent(const irr::SEvent& event) { bool MenuHandler::OnEvent(const irr::SEvent& event) {
......
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