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ygopro
Commits
c7c79ebf
Commit
c7c79ebf
authored
Jul 26, 2014
by
VanillaSalt
Browse files
Options
Browse Files
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Plain Diff
fix
parent
cb602dc4
Changes
13
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Inline
Side-by-side
Showing
13 changed files
with
132 additions
and
25 deletions
+132
-25
ocgcore/effect.h
ocgcore/effect.h
+3
-0
ocgcore/field.cpp
ocgcore/field.cpp
+63
-0
ocgcore/field.h
ocgcore/field.h
+3
-0
ocgcore/interpreter.cpp
ocgcore/interpreter.cpp
+3
-0
ocgcore/libduel.cpp
ocgcore/libduel.cpp
+36
-0
ocgcore/scriptlib.h
ocgcore/scriptlib.h
+4
-0
script/c23516703.lua
script/c23516703.lua
+6
-13
script/c23536866.lua
script/c23536866.lua
+1
-2
script/c57734012.lua
script/c57734012.lua
+1
-1
script/c61314842.lua
script/c61314842.lua
+1
-1
script/c68087897.lua
script/c68087897.lua
+4
-4
script/c94977269.lua
script/c94977269.lua
+4
-4
script/constant.lua
script/constant.lua
+3
-0
No files found.
ocgcore/effect.h
View file @
c7c79ebf
...
...
@@ -369,6 +369,9 @@ public:
#define EFFECT_QP_ACT_IN_NTPHAND 311
#define EFFECT_MUST_BE_SMATERIAL 312
#define EFFECT_SPSUMMON_PROC_G 320
#define EFFECT_SUMMON_COUNT_LIMIT 330
#define EFFECT_SPSUMMON_COUNT_LIMIT 331
#define EFFECT_FLIP_SUMMON_COUNT_LIMIT 332
#define EVENT_STARTUP 1000
#define EVENT_FLIP 1001
...
...
ocgcore/field.cpp
View file @
c7c79ebf
...
...
@@ -1777,6 +1777,15 @@ int32 field::is_player_can_summon(uint32 sumtype, uint8 playerid, card * pcard)
if
(
pduel
->
lua
->
check_condition
(
eset
[
i
]
->
target
,
4
))
return
FALSE
;
}
eset
.
clear
();
filter_player_effect
(
playerid
,
EFFECT_SUMMON_COUNT_LIMIT
,
&
eset
);
for
(
int32
i
=
0
;
i
<
eset
.
count
;
++
i
)
{
pduel
->
lua
->
add_param
(
core
.
reason_effect
,
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
playerid
,
PARAM_TYPE_INT
);
int32
v
=
eset
[
i
]
->
get_value
(
2
);
if
(
v
<=
0
)
return
FALSE
;
}
return
TRUE
;
}
int32
field
::
is_player_can_mset
(
uint32
sumtype
,
uint8
playerid
,
card
*
pcard
)
{
...
...
@@ -1816,6 +1825,15 @@ int32 field::is_player_can_spsummon(uint8 playerid) {
if
(
!
eset
[
i
]
->
target
)
return
FALSE
;
}
eset
.
clear
();
filter_player_effect
(
playerid
,
EFFECT_SPSUMMON_COUNT_LIMIT
,
&
eset
);
for
(
int32
i
=
0
;
i
<
eset
.
count
;
++
i
)
{
pduel
->
lua
->
add_param
(
core
.
reason_effect
,
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
playerid
,
PARAM_TYPE_INT
);
int32
v
=
eset
[
i
]
->
get_value
(
2
);
if
(
v
<=
0
)
return
FALSE
;
}
return
TRUE
;
}
int32
field
::
is_player_can_spsummon
(
effect
*
peffect
,
uint32
sumtype
,
uint8
sumpos
,
uint8
playerid
,
uint8
toplayer
,
card
*
pcard
)
{
...
...
@@ -1851,6 +1869,15 @@ int32 field::is_player_can_flipsummon(uint8 playerid, card * pcard) {
if
(
pduel
->
lua
->
check_condition
(
eset
[
i
]
->
target
,
3
))
return
FALSE
;
}
eset
.
clear
();
filter_player_effect
(
playerid
,
EFFECT_FLIP_SUMMON_COUNT_LIMIT
,
&
eset
);
for
(
int32
i
=
0
;
i
<
eset
.
count
;
++
i
)
{
pduel
->
lua
->
add_param
(
core
.
reason_effect
,
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
playerid
,
PARAM_TYPE_INT
);
int32
v
=
eset
[
i
]
->
get_value
(
2
);
if
(
v
<=
0
)
return
FALSE
;
}
return
TRUE
;
}
int32
field
::
is_player_can_spsummon_monster
(
uint8
playerid
,
uint8
toplayer
,
uint8
sumpos
,
card_data
*
pdata
)
{
...
...
@@ -1873,6 +1900,42 @@ int32 field::is_player_can_release(uint8 playerid, card * pcard) {
}
return
TRUE
;
}
int32
field
::
is_player_can_summon_count
(
uint8
playerid
,
uint32
count
)
{
effect_set
eset
;
filter_player_effect
(
playerid
,
EFFECT_SUMMON_COUNT_LIMIT
,
&
eset
);
for
(
int32
i
=
0
;
i
<
eset
.
count
;
++
i
)
{
pduel
->
lua
->
add_param
(
core
.
reason_effect
,
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
playerid
,
PARAM_TYPE_INT
);
int32
v
=
eset
[
i
]
->
get_value
(
2
);
if
(
v
<
count
)
return
FALSE
;
}
return
TRUE
;
}
int32
field
::
is_player_can_spsummon_count
(
uint8
playerid
,
uint32
count
)
{
effect_set
eset
;
filter_player_effect
(
playerid
,
EFFECT_SPSUMMON_COUNT_LIMIT
,
&
eset
);
for
(
int32
i
=
0
;
i
<
eset
.
count
;
++
i
)
{
pduel
->
lua
->
add_param
(
core
.
reason_effect
,
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
playerid
,
PARAM_TYPE_INT
);
int32
v
=
eset
[
i
]
->
get_value
(
2
);
if
(
v
<
count
)
return
FALSE
;
}
return
TRUE
;
}
int32
field
::
is_player_can_flipsummon_count
(
uint8
playerid
,
uint32
count
)
{
effect_set
eset
;
filter_player_effect
(
playerid
,
EFFECT_FLIP_SUMMON_COUNT_LIMIT
,
&
eset
);
for
(
int32
i
=
0
;
i
<
eset
.
count
;
++
i
)
{
pduel
->
lua
->
add_param
(
core
.
reason_effect
,
PARAM_TYPE_EFFECT
);
pduel
->
lua
->
add_param
(
playerid
,
PARAM_TYPE_INT
);
int32
v
=
eset
[
i
]
->
get_value
(
2
);
if
(
v
<
count
)
return
FALSE
;
}
return
TRUE
;
}
int32
field
::
is_player_can_place_counter
(
uint8
playerid
,
card
*
pcard
,
uint16
countertype
,
uint16
count
)
{
effect_set
eset
;
filter_player_effect
(
playerid
,
EFFECT_CANNOT_PLACE_COUNTER
,
&
eset
);
...
...
ocgcore/field.h
View file @
c7c79ebf
...
...
@@ -378,6 +378,9 @@ public:
int32
is_player_can_spsummon
(
effect
*
peffect
,
uint32
sumtype
,
uint8
sumpos
,
uint8
playerid
,
uint8
toplayer
,
card
*
pcard
);
int32
is_player_can_flipsummon
(
uint8
playerid
,
card
*
pcard
);
int32
is_player_can_spsummon_monster
(
uint8
playerid
,
uint8
toplayer
,
uint8
sumpos
,
card_data
*
pdata
);
int32
is_player_can_summon_count
(
uint8
playerid
,
uint32
count
);
int32
is_player_can_spsummon_count
(
uint8
playerid
,
uint32
count
);
int32
is_player_can_flipsummon_count
(
uint8
playerid
,
uint32
count
);
int32
is_player_can_release
(
uint8
playerid
,
card
*
pcard
);
int32
is_player_can_place_counter
(
uint8
playerid
,
card
*
pcard
,
uint16
countertype
,
uint16
count
);
int32
is_player_can_remove_counter
(
uint8
playerid
,
card
*
pcard
,
uint8
s
,
uint8
o
,
uint16
countertype
,
uint16
count
,
uint32
reason
);
...
...
ocgcore/interpreter.cpp
View file @
c7c79ebf
...
...
@@ -464,6 +464,9 @@ static const struct luaL_Reg duellib[] = {
{
"IsPlayerCanSpecialSummon"
,
scriptlib
::
duel_is_player_can_spsummon
},
{
"IsPlayerCanFlipSummon"
,
scriptlib
::
duel_is_player_can_flipsummon
},
{
"IsPlayerCanSpecialSummonMonster"
,
scriptlib
::
duel_is_player_can_spsummon_monster
},
{
"IsPlayerCanSummonCount"
,
scriptlib
::
duel_is_player_can_summon_count
},
{
"IsPlayerCanSpecialSummonCount"
,
scriptlib
::
duel_is_player_can_spsummon_count
},
{
"IsPlayerCanFlipSummonCount"
,
scriptlib
::
duel_is_player_can_flipsummon_count
},
{
"IsPlayerCanRelease"
,
scriptlib
::
duel_is_player_can_release
},
{
"IsPlayerCanRemove"
,
scriptlib
::
duel_is_player_can_remove
},
{
"IsPlayerCanSendtoHand"
,
scriptlib
::
duel_is_player_can_send_to_hand
},
...
...
ocgcore/libduel.cpp
View file @
c7c79ebf
...
...
@@ -2884,6 +2884,42 @@ int32 scriptlib::duel_is_player_can_spsummon_monster(lua_State * L) {
lua_pushboolean
(
L
,
pduel
->
game_field
->
is_player_can_spsummon_monster
(
playerid
,
toplayer
,
pos
,
&
dat
));
return
1
;
}
int32
scriptlib
::
duel_is_player_can_summon_count
(
lua_State
*
L
)
{
check_param_count
(
L
,
2
);
int32
playerid
=
lua_tointeger
(
L
,
1
);
int32
count
=
lua_tointeger
(
L
,
2
);
if
(
playerid
!=
0
&&
playerid
!=
1
)
{
lua_pushboolean
(
L
,
0
);
return
1
;
}
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
lua_pushboolean
(
L
,
pduel
->
game_field
->
is_player_can_summon_count
(
playerid
,
count
));
return
1
;
}
int32
scriptlib
::
duel_is_player_can_spsummon_count
(
lua_State
*
L
)
{
check_param_count
(
L
,
2
);
int32
playerid
=
lua_tointeger
(
L
,
1
);
int32
count
=
lua_tointeger
(
L
,
2
);
if
(
playerid
!=
0
&&
playerid
!=
1
)
{
lua_pushboolean
(
L
,
0
);
return
1
;
}
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
lua_pushboolean
(
L
,
pduel
->
game_field
->
is_player_can_spsummon_count
(
playerid
,
count
));
return
1
;
}
int32
scriptlib
::
duel_is_player_can_flipsummon_count
(
lua_State
*
L
)
{
check_param_count
(
L
,
2
);
int32
playerid
=
lua_tointeger
(
L
,
1
);
int32
count
=
lua_tointeger
(
L
,
2
);
if
(
playerid
!=
0
&&
playerid
!=
1
)
{
lua_pushboolean
(
L
,
0
);
return
1
;
}
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
lua_pushboolean
(
L
,
pduel
->
game_field
->
is_player_can_flipsummon_count
(
playerid
,
count
));
return
1
;
}
int32
scriptlib
::
duel_is_player_can_release
(
lua_State
*
L
)
{
check_param_count
(
L
,
2
);
int32
playerid
=
lua_tointeger
(
L
,
1
);
...
...
ocgcore/scriptlib.h
View file @
c7c79ebf
...
...
@@ -464,6 +464,10 @@ public:
static
int32
duel_is_player_can_spsummon
(
lua_State
*
L
);
static
int32
duel_is_player_can_flipsummon
(
lua_State
*
L
);
static
int32
duel_is_player_can_spsummon_monster
(
lua_State
*
L
);
static
int32
duel_is_player_can_summon_count
(
lua_State
*
L
);
static
int32
duel_is_player_can_spsummon_count
(
lua_State
*
L
);
static
int32
duel_is_player_can_flipsummon_count
(
lua_State
*
L
);
static
int32
duel_is_player_can_release
(
lua_State
*
L
);
static
int32
duel_is_player_can_remove
(
lua_State
*
L
);
static
int32
duel_is_player_can_send_to_hand
(
lua_State
*
L
);
...
...
script/c23516703.lua
View file @
c7c79ebf
...
...
@@ -9,24 +9,17 @@ function c23516703.initial_effect(c)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetCode
(
EFFECT_
CANNOT_SUMMON
)
e2
:
SetCode
(
EFFECT_
SUMMON_COUNT_LIMIT
)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e2
:
SetTargetRange
(
1
,
1
)
e2
:
Set
Target
(
c23516703
.
tg
)
e2
:
Set
Value
(
c23516703
.
sumval
)
c
:
RegisterEffect
(
e2
)
local
e3
=
e2
:
Clone
()
e3
:
SetCode
(
EFFECT_
CANNOT_SPECIAL_SUMMON
)
e3
:
SetCode
(
EFFECT_
SPSUMMON_COUNT_LIMIT
)
c
:
RegisterEffect
(
e3
)
local
e4
=
e2
:
Clone
()
e4
:
SetCode
(
EFFECT_
CANNOT_FLIP_SUMMON
)
e4
:
SetCode
(
EFFECT_
FLIP_SUMMON_COUNT_LIMIT
)
c
:
RegisterEffect
(
e4
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
)
e5
:
SetRange
(
LOCATION_SZONE
)
e5
:
SetCode
(
23516703
)
e5
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e5
:
SetTargetRange
(
1
,
1
)
c
:
RegisterEffect
(
e5
)
if
not
c23516703
.
global_check
then
c23516703
.
global_check
=
true
c23516703
[
0
]
=
0
...
...
@@ -53,8 +46,8 @@ function c23516703.initial_effect(c)
Duel
.
RegisterEffect
(
ge4
,
0
)
end
end
function
c23516703
.
tg
(
e
,
sc
,
sp
,
st
)
return
c23516703
[
sp
]
>=
2
function
c23516703
.
sumval
(
e
,
se
,
sp
)
return
2
-
c23516703
[
sp
]
end
function
c23516703
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
s1
=
false
...
...
script/c23536866.lua
View file @
c7c79ebf
...
...
@@ -33,7 +33,7 @@ end
function
c23536866
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
false
end
local
mg
=
Duel
.
GetMatchingGroup
(
c23536866
.
filter
,
tp
,
LOCATION_GRAVE
,
0
,
nil
,
e
,
tp
)
if
chk
==
0
then
return
(
not
Duel
.
IsPlayerAffectedByEffect
(
tp
,
23516703
)
or
c23516703
[
tp
]
==
0
)
if
chk
==
0
then
return
Duel
.
IsPlayerCanSpecialSummonCount
(
tp
,
2
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
1
and
mg
:
GetCount
()
>
1
and
Duel
.
IsExistingMatchingCard
(
c23536866
.
xyzfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
,
mg
)
end
local
exg
=
Duel
.
GetMatchingGroup
(
c23536866
.
xyzfilter
,
tp
,
LOCATION_EXTRA
,
0
,
nil
,
mg
)
...
...
@@ -51,7 +51,6 @@ function c23536866.filter2(c,e,tp)
return
c
:
IsRelateToEffect
(
e
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
function
c23536866
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
IsPlayerAffectedByEffect
(
tp
,
23516703
)
and
c23516703
[
tp
]
>
0
then
return
end
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<
2
then
return
end
local
g
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
):
Filter
(
c23536866
.
filter2
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
<
2
then
return
end
...
...
script/c57734012.lua
View file @
c7c79ebf
...
...
@@ -45,7 +45,7 @@ function c57734012.filter2(c,e,tp,no)
return
c
.
xyz_number
==
no
and
c
:
IsSetCard
(
0x1048
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
SUMMON_TYPE_XYZ
,
tp
,
false
,
false
)
end
function
c57734012
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
(
not
Duel
.
IsPlayerAffectedByEffect
(
tp
,
23516703
)
or
c23516703
[
tp
]
==
0
)
if
chk
==
0
then
return
Duel
.
IsPlayerCanSpecialSummonCount
(
tp
,
2
)
and
Duel
.
GetFlagEffect
(
tp
,
57734012
)
==
0
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
c57734012
.
filter1
,
tp
,
LOCATION_GRAVE
+
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_GRAVE
+
LOCATION_EXTRA
)
...
...
script/c61314842.lua
View file @
c7c79ebf
...
...
@@ -26,7 +26,7 @@ end
function
c61314842
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
false
end
local
mg
=
Duel
.
GetMatchingGroup
(
c61314842
.
filter
,
tp
,
LOCATION_GRAVE
,
0
,
nil
,
e
,
tp
)
if
chk
==
0
then
return
(
not
Duel
.
IsPlayerAffectedByEffect
(
tp
,
23516703
)
or
c23516703
[
tp
]
==
0
)
if
chk
==
0
then
return
Duel
.
IsPlayerCanSpecialSummonCount
(
tp
,
2
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
1
and
mg
:
GetCount
()
>
1
and
Duel
.
IsExistingMatchingCard
(
c61314842
.
xyzfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
,
mg
)
end
local
exg
=
Duel
.
GetMatchingGroup
(
c61314842
.
xyzfilter
,
tp
,
LOCATION_EXTRA
,
0
,
nil
,
mg
)
...
...
script/c68087897.lua
View file @
c7c79ebf
...
...
@@ -4,10 +4,10 @@ function c68087897.initial_effect(c)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCode
(
EFFECT_
CANNOT_SPECIAL_SUMMON
)
e1
:
SetCode
(
EFFECT_
SPSUMMON_COUNT_LIMIT
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
1
,
1
)
e1
:
Set
Target
(
c68087897
.
sumlimit
)
e1
:
Set
Value
(
c68087897
.
spval
)
c
:
RegisterEffect
(
e1
)
--reg
local
e2
=
Effect
.
CreateEffect
(
c
)
...
...
@@ -17,8 +17,8 @@ function c68087897.initial_effect(c)
e2
:
SetOperation
(
c68087897
.
spreg
)
c
:
RegisterEffect
(
e2
)
end
function
c68087897
.
s
umlimit
(
e
,
c
,
sump
,
sumtype
,
sumpos
,
target
p
)
return
e
:
GetHandler
():
GetFlagEffect
(
68087897
+
sump
)
~=
0
function
c68087897
.
s
pval
(
e
,
se
,
s
p
)
return
1
-
e
:
GetHandler
():
GetFlagEffect
(
68087897
+
sp
)
end
function
c68087897
.
filter
(
c
,
tp
)
return
c
:
GetSummonPlayer
()
==
tp
...
...
script/c94977269.lua
View file @
c7c79ebf
...
...
@@ -28,11 +28,11 @@ function c94977269.initial_effect(c)
--disable summon
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
EFFECT_
CANNOT_SPECIAL_SUMMON
)
e4
:
SetCode
(
EFFECT_
SPSUMMON_COUNT_LIMIT
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e4
:
SetTargetRange
(
1
,
1
)
e4
:
Set
Target
(
c94977269
.
splimit2
)
e4
:
Set
Value
(
c94977269
.
spval
)
c
:
RegisterEffect
(
e4
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
...
...
@@ -164,8 +164,8 @@ end
function
c94977269
.
splimit
(
e
,
se
,
sp
,
st
)
return
bit
.
band
(
st
,
SUMMON_TYPE_FUSION
)
==
SUMMON_TYPE_FUSION
end
function
c94977269
.
sp
limit2
(
e
,
c
,
sump
,
sumtype
,
sumpos
,
target
p
)
return
e
:
GetHandler
():
GetFlagEffect
(
94977269
+
sump
)
>
0
function
c94977269
.
sp
val
(
e
,
se
,
s
p
)
return
1
-
e
:
GetHandler
():
GetFlagEffect
(
94977269
+
sp
)
end
function
c94977269
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
script/constant.lua
View file @
c7c79ebf
...
...
@@ -459,6 +459,9 @@ EFFECT_SYNCHRO_CHECK =310
EFFECT_QP_ACT_IN_NTPHAND
=
311
EFFECT_MUST_BE_SMATERIAL
=
312
EFFECT_SPSUMMON_PROC_G
=
320
EFFECT_SUMMON_COUNT_LIMIT
=
330
EFFECT_SPSUMMON_COUNT_LIMIT
=
331
EFFECT_FLIP_SUMMON_COUNT_LIMIT
=
332
EVENT_STARTUP
=
1000
EVENT_FLIP
=
1001
...
...
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