Commit c57933cb authored by salix5's avatar salix5

Merge pull request #1041 from salix5/patch1

fix: processor
parents 4f1543b8 88905136
......@@ -3043,7 +3043,7 @@ int32 field::process_battle_command(uint16 step) {
}
case 6: {
if(returns.ivalue[0] == -1) {
//roolback
//rollback
if(core.units.begin()->arg1) {
core.attacker->announce_count++;
if(core.attack_target)
......@@ -3783,14 +3783,14 @@ int32 field::process_battle_command(uint16 step) {
return FALSE;
}
case 30: {
raise_single_event(core.attacker, 0, EVENT_BATTLE_END, 0, 0, PLAYER_NONE, 0, 0);
if(core.attack_target)
raise_single_event(core.attack_target, 0, EVENT_BATTLE_END, 0, 0, PLAYER_NONE, 0, 1);
raise_event((card*)0, EVENT_BATTLE_END, 0, 0, PLAYER_NONE, 0, 0);
process_single_event();
process_instant_event();
//raise_single_event(core.attacker, 0, EVENT_BATTLE_END, 0, 0, PLAYER_NONE, 0, 0);
//if(core.attack_target)
// raise_single_event(core.attack_target, 0, EVENT_BATTLE_END, 0, 0, PLAYER_NONE, 0, 1);
//raise_event((card*)0, EVENT_BATTLE_END, 0, 0, PLAYER_NONE, 0, 0);
//process_single_event();
//process_instant_event();
if(!core.effect_damage_step || ((core.effect_damage_step != 3) && (core.current_chain.size() <= 1))) {
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, TRUE);
//add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, TRUE);
core.units.begin()->arg1 = 1;
} else {
break_effect();
......
......@@ -505,10 +505,10 @@ EVENT_CONTROL_CHANGED =1120 --控制权变更
EVENT_EQUIP =1121 --装备卡装备时
EVENT_ATTACK_ANNOUNCE =1130 --攻击宣言时
EVENT_BE_BATTLE_TARGET =1131 --被选为攻击对象时
EVENT_BATTLE_START =1132 --战斗阶段开始时
EVENT_BATTLE_CONFIRM =1133 --选完攻击对象时
EVENT_PRE_DAMAGE_CALCULATE =1134 --伤害计算
EVENT_DAMAGE_CALCULATING =1135 --伤害计算时
EVENT_BATTLE_START =1132 --伤害步骤开始时(反转前)
EVENT_BATTLE_CONFIRM =1133 --伤害计算前(反转後)
EVENT_PRE_DAMAGE_CALCULATE =1134 --伤害计算时(羽斬)
EVENT_DAMAGE_CALCULATING =1135 --伤害计算时(摩天樓)
EVENT_PRE_BATTLE_DAMAGE =1136 --即将产生战斗伤害
EVENT_BATTLE_END =1137 --战斗结束(开辟)
EVENT_BATTLED =1138 --伤害计算后(异女、同反转效果时点)
......
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