Commit 88905136 authored by salix5's avatar salix5

fix

parent 39148f55
...@@ -3749,32 +3749,32 @@ int32 field::process_battle_command(uint16 step) { ...@@ -3749,32 +3749,32 @@ int32 field::process_battle_command(uint16 step) {
return FALSE; return FALSE;
} }
case 30: { case 30: {
/*raise_single_event(core.attacker, 0, EVENT_BATTLE_END, 0, 0, PLAYER_NONE, 0, 0); //raise_single_event(core.attacker, 0, EVENT_BATTLE_END, 0, 0, PLAYER_NONE, 0, 0);
if(core.attack_target) //if(core.attack_target)
raise_single_event(core.attack_target, 0, EVENT_BATTLE_END, 0, 0, PLAYER_NONE, 0, 1); // raise_single_event(core.attack_target, 0, EVENT_BATTLE_END, 0, 0, PLAYER_NONE, 0, 1);
raise_event((card*)0, EVENT_BATTLE_END, 0, 0, PLAYER_NONE, 0, 0); //raise_event((card*)0, EVENT_BATTLE_END, 0, 0, PLAYER_NONE, 0, 0);
process_single_event(); //process_single_event();
process_instant_event(); //process_instant_event();
if(!core.effect_damage_step || ((core.effect_damage_step != 3) && (core.current_chain.size() <= 1))) { if(!core.effect_damage_step || ((core.effect_damage_step != 3) && (core.current_chain.size() <= 1))) {
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, TRUE); //add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, TRUE);
core.units.begin()->arg1 = 1; core.units.begin()->arg1 = 1;
} else { } else {
break_effect(); break_effect();
}*/ }
return FALSE; return FALSE;
} }
case 31: { case 31: {
core.flip_delayed = FALSE; core.flip_delayed = FALSE;
core.new_fchain.splice(core.new_fchain.begin(), core.new_fchain_b); core.new_fchain.splice(core.new_fchain.begin(), core.new_fchain_b);
core.new_ochain.splice(core.new_ochain.begin(), core.new_ochain_b); core.new_ochain.splice(core.new_ochain.begin(), core.new_ochain_b);
//if(core.units.begin()->arg1) { if(core.units.begin()->arg1) {
raise_single_event(core.attacker, 0, EVENT_BATTLED, 0, 0, PLAYER_NONE, 0, 0); raise_single_event(core.attacker, 0, EVENT_BATTLED, 0, 0, PLAYER_NONE, 0, 0);
if(core.attack_target) if(core.attack_target)
raise_single_event(core.attack_target, 0, EVENT_BATTLED, 0, 0, PLAYER_NONE, 0, 1); raise_single_event(core.attack_target, 0, EVENT_BATTLED, 0, 0, PLAYER_NONE, 0, 1);
raise_event((card*)0, EVENT_BATTLED, 0, 0, PLAYER_NONE, 0, 0); raise_event((card*)0, EVENT_BATTLED, 0, 0, PLAYER_NONE, 0, 0);
process_single_event(); process_single_event();
process_instant_event(); process_instant_event();
//} }
if(!core.effect_damage_step || ((core.effect_damage_step != 3) && (core.current_chain.size() <= 1))) { if(!core.effect_damage_step || ((core.effect_damage_step != 3) && (core.current_chain.size() <= 1))) {
if(core.new_fchain.size() || core.new_ochain.size()) if(core.new_fchain.size() || core.new_ochain.size())
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, FALSE); add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, FALSE);
......
...@@ -508,8 +508,8 @@ EVENT_ATTACK_ANNOUNCE =1130 --攻击宣言时 ...@@ -508,8 +508,8 @@ EVENT_ATTACK_ANNOUNCE =1130 --攻击宣言时
EVENT_BE_BATTLE_TARGET =1131 --被选为攻击对象时 EVENT_BE_BATTLE_TARGET =1131 --被选为攻击对象时
EVENT_BATTLE_START =1132 --伤害步骤开始时(反转前) EVENT_BATTLE_START =1132 --伤害步骤开始时(反转前)
EVENT_BATTLE_CONFIRM =1133 --伤害计算前(反转後) EVENT_BATTLE_CONFIRM =1133 --伤害计算前(反转後)
EVENT_PRE_DAMAGE_CALCULATE =1134 --伤害计算时(單一連鎖串 EVENT_PRE_DAMAGE_CALCULATE =1134 --伤害计算时(羽斬
EVENT_DAMAGE_CALCULATING =1135 --伤害计算时(不入連鎖效果 EVENT_DAMAGE_CALCULATING =1135 --伤害计算时(摩天樓
EVENT_PRE_BATTLE_DAMAGE =1136 --即将产生战斗伤害 EVENT_PRE_BATTLE_DAMAGE =1136 --即将产生战斗伤害
EVENT_BATTLE_END =1137 --战斗结束(开辟) EVENT_BATTLE_END =1137 --战斗结束(开辟)
EVENT_BATTLED =1138 --伤害计算后(异女、同反转效果时点) EVENT_BATTLED =1138 --伤害计算后(异女、同反转效果时点)
......
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