Commit bb37c952 authored by mercury233's avatar mercury233

update selecting lflists

parent 1d60da85
...@@ -183,8 +183,7 @@ void DeckBuilder::Initialize() { ...@@ -183,8 +183,7 @@ void DeckBuilder::Initialize() {
mainGame->btnSideShuffle->setVisible(false); mainGame->btnSideShuffle->setVisible(false);
mainGame->btnSideSort->setVisible(false); mainGame->btnSideSort->setVisible(false);
mainGame->btnSideReload->setVisible(false); mainGame->btnSideReload->setVisible(false);
filterList = &deckManager._lfList[0].content; filterList = &deckManager._lfList[mainGame->gameConf.use_lflist ? mainGame->gameConf.default_lflist : deckManager._lfList.size() - 1].content;
mainGame->cbLFList->setSelected(0);
ClearSearch(); ClearSearch();
mouse_pos.set(0, 0); mouse_pos.set(0, 0);
hovered_code = 0; hovered_code = 0;
...@@ -243,7 +242,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) { ...@@ -243,7 +242,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
(mainGame->wQuery->isVisible() && id != BUTTON_YES && id != BUTTON_NO) || (mainGame->wQuery->isVisible() && id != BUTTON_YES && id != BUTTON_NO) ||
(mainGame->wLinkMarks->isVisible() && id != BUTTON_MARKERS_OK) || (mainGame->wLinkMarks->isVisible() && id != BUTTON_MARKERS_OK) ||
(mainGame->wDMQuery->isVisible() && id != BUTTON_DM_OK && id != BUTTON_DM_CANCEL) || (mainGame->wDMQuery->isVisible() && id != BUTTON_DM_OK && id != BUTTON_DM_CANCEL) ||
(mainGame->wDeckManage->isVisible() && !(id >= WINDOW_DECK_MANAGE && id <= COMBOBOX_LFLIST))) (mainGame->wDeckManage->isVisible() && !(id >= WINDOW_DECK_MANAGE && id <= LISTBOX_DECKS)))
&& event.GUIEvent.EventType != irr::gui::EGET_LISTBOX_CHANGED && event.GUIEvent.EventType != irr::gui::EGET_LISTBOX_CHANGED
&& event.GUIEvent.EventType != irr::gui::EGET_COMBO_BOX_CHANGED) { && event.GUIEvent.EventType != irr::gui::EGET_COMBO_BOX_CHANGED) {
if(mainGame->wDMQuery->isVisible()) if(mainGame->wDMQuery->isVisible())
...@@ -901,10 +900,6 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) { ...@@ -901,10 +900,6 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
} }
case irr::gui::EGET_COMBO_BOX_CHANGED: { case irr::gui::EGET_COMBO_BOX_CHANGED: {
switch(id) { switch(id) {
case COMBOBOX_LFLIST: {
filterList = &deckManager._lfList[mainGame->cbLFList->getSelected()].content;
break;
}
case COMBOBOX_DBCATEGORY: { case COMBOBOX_DBCATEGORY: {
if(havePopupWindow()) { if(havePopupWindow()) {
mainGame->cbDBCategory->setSelected(prev_category); mainGame->cbDBCategory->setSelected(prev_category);
......
...@@ -143,7 +143,7 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) { ...@@ -143,7 +143,7 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
cscg.info.start_lp = _wtoi(mainGame->ebStartLP->getText()); cscg.info.start_lp = _wtoi(mainGame->ebStartLP->getText());
cscg.info.draw_count = _wtoi(mainGame->ebDrawCount->getText()); cscg.info.draw_count = _wtoi(mainGame->ebDrawCount->getText());
cscg.info.time_limit = _wtoi(mainGame->ebTimeLimit->getText()); cscg.info.time_limit = _wtoi(mainGame->ebTimeLimit->getText());
cscg.info.lflist = mainGame->cbLFlist->getItemData(mainGame->cbLFlist->getSelected()); cscg.info.lflist = mainGame->cbHostLFlist->getItemData(mainGame->cbHostLFlist->getSelected());
cscg.info.duel_rule = mainGame->cbDuelRule->getSelected() + 1; cscg.info.duel_rule = mainGame->cbDuelRule->getSelected() + 1;
cscg.info.no_check_deck = mainGame->chkNoCheckDeck->isChecked(); cscg.info.no_check_deck = mainGame->chkNoCheckDeck->isChecked();
cscg.info.no_shuffle_deck = mainGame->chkNoShuffleDeck->isChecked(); cscg.info.no_shuffle_deck = mainGame->chkNoShuffleDeck->isChecked();
......
...@@ -1906,6 +1906,27 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) { ...@@ -1906,6 +1906,27 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
return true; return true;
break; break;
} }
case CHECKBOX_LFLIST: {
mainGame->gameConf.use_lflist = mainGame->chkLFlist->isChecked() ? 1 : 0;
mainGame->cbLFlist->setEnabled(mainGame->gameConf.use_lflist);
mainGame->cbLFlist->setSelected(mainGame->gameConf.use_lflist ? mainGame->gameConf.default_lflist : mainGame->cbLFlist->getItemCount() - 1);
mainGame->cbHostLFlist->setSelected(mainGame->gameConf.use_lflist ? mainGame->gameConf.default_lflist : mainGame->cbHostLFlist->getItemCount() - 1);
mainGame->deckBuilder.filterList = &deckManager._lfList[mainGame->cbLFlist->getSelected()].content;
return true;
break;
}
}
break;
}
case irr::gui::EGET_COMBO_BOX_CHANGED: {
switch(id) {
case COMBOBOX_LFLIST: {
mainGame->gameConf.default_lflist = mainGame->cbLFlist->getSelected();
mainGame->cbHostLFlist->setSelected(mainGame->gameConf.default_lflist);
mainGame->deckBuilder.filterList = &deckManager._lfList[mainGame->gameConf.default_lflist].content;
return true;
break;
}
} }
break; break;
} }
......
...@@ -185,9 +185,10 @@ bool Game::Initialize() { ...@@ -185,9 +185,10 @@ bool Game::Initialize() {
wCreateHost->getCloseButton()->setVisible(false); wCreateHost->getCloseButton()->setVisible(false);
wCreateHost->setVisible(false); wCreateHost->setVisible(false);
env->addStaticText(dataManager.GetSysString(1226), rect<s32>(20, 30, 220, 50), false, false, wCreateHost); env->addStaticText(dataManager.GetSysString(1226), rect<s32>(20, 30, 220, 50), false, false, wCreateHost);
cbLFlist = env->addComboBox(rect<s32>(140, 25, 300, 50), wCreateHost); cbHostLFlist = env->addComboBox(rect<s32>(140, 25, 300, 50), wCreateHost);
for(unsigned int i = 0; i < deckManager._lfList.size(); ++i) for(unsigned int i = 0; i < deckManager._lfList.size(); ++i)
cbLFlist->addItem(deckManager._lfList[i].listName.c_str(), deckManager._lfList[i].hash); cbHostLFlist->addItem(deckManager._lfList[i].listName.c_str(), deckManager._lfList[i].hash);
cbHostLFlist->setSelected(gameConf.use_lflist ? gameConf.default_lflist : cbHostLFlist->getItemCount() - 1);
env->addStaticText(dataManager.GetSysString(1225), rect<s32>(20, 60, 220, 80), false, false, wCreateHost); env->addStaticText(dataManager.GetSysString(1225), rect<s32>(20, 60, 220, 80), false, false, wCreateHost);
cbRule = env->addComboBox(rect<s32>(140, 55, 300, 80), wCreateHost); cbRule = env->addComboBox(rect<s32>(140, 55, 300, 80), wCreateHost);
cbRule->addItem(dataManager.GetSysString(1240)); cbRule->addItem(dataManager.GetSysString(1240));
...@@ -381,12 +382,21 @@ bool Game::Initialize() { ...@@ -381,12 +382,21 @@ bool Game::Initialize() {
chkPreferExpansionScript = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, CHECKBOX_PREFER_EXPANSION, dataManager.GetSysString(1379)); chkPreferExpansionScript = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, CHECKBOX_PREFER_EXPANSION, dataManager.GetSysString(1379));
chkPreferExpansionScript->setChecked(gameConf.prefer_expansion_script != 0); chkPreferExpansionScript->setChecked(gameConf.prefer_expansion_script != 0);
posY += 30; posY += 30;
env->addStaticText(dataManager.GetSysString(1282), rect<s32>(posX + 23, posY + 3, posX + 120, posY + 28), false, false, tabSystem); env->addStaticText(dataManager.GetSysString(1282), rect<s32>(posX + 23, posY + 3, posX + 110, posY + 28), false, false, tabSystem);
btnWinResizeS = env->addButton(rect<s32>(posX + 115, posY, posX + 145, posY + 25), tabSystem, BUTTON_WINDOW_RESIZE_S, dataManager.GetSysString(1283)); btnWinResizeS = env->addButton(rect<s32>(posX + 115, posY, posX + 145, posY + 25), tabSystem, BUTTON_WINDOW_RESIZE_S, dataManager.GetSysString(1283));
btnWinResizeM = env->addButton(rect<s32>(posX + 150, posY, posX + 180, posY + 25), tabSystem, BUTTON_WINDOW_RESIZE_M, dataManager.GetSysString(1284)); btnWinResizeM = env->addButton(rect<s32>(posX + 150, posY, posX + 180, posY + 25), tabSystem, BUTTON_WINDOW_RESIZE_M, dataManager.GetSysString(1284));
btnWinResizeL = env->addButton(rect<s32>(posX + 185, posY, posX + 215, posY + 25), tabSystem, BUTTON_WINDOW_RESIZE_L, dataManager.GetSysString(1285)); btnWinResizeL = env->addButton(rect<s32>(posX + 185, posY, posX + 215, posY + 25), tabSystem, BUTTON_WINDOW_RESIZE_L, dataManager.GetSysString(1285));
btnWinResizeXL = env->addButton(rect<s32>(posX + 220, posY, posX + 250, posY + 25), tabSystem, BUTTON_WINDOW_RESIZE_XL, dataManager.GetSysString(1286)); btnWinResizeXL = env->addButton(rect<s32>(posX + 220, posY, posX + 250, posY + 25), tabSystem, BUTTON_WINDOW_RESIZE_XL, dataManager.GetSysString(1286));
posY += 30; posY += 30;
chkLFlist = env->addCheckBox(false, rect<s32>(posX, posY, posX + 110, posY + 25), tabSystem, CHECKBOX_LFLIST, dataManager.GetSysString(1288));
chkLFlist->setChecked(gameConf.use_lflist);
cbLFlist = env->addComboBox(rect<s32>(posX + 115, posY, posX + 250, posY + 25), tabSystem, COMBOBOX_LFLIST);
cbLFlist->setMaxSelectionRows(6);
for(unsigned int i = 0; i < deckManager._lfList.size(); ++i)
cbLFlist->addItem(deckManager._lfList[i].listName.c_str());
cbLFlist->setEnabled(gameConf.use_lflist);
cbLFlist->setSelected(gameConf.use_lflist ? gameConf.default_lflist : cbLFlist->getItemCount() - 1);
posY += 30;
chkEnableSound = env->addCheckBox(gameConf.enable_sound, rect<s32>(posX, posY, posX + 120, posY + 25), tabSystem, -1, dataManager.GetSysString(1279)); chkEnableSound = env->addCheckBox(gameConf.enable_sound, rect<s32>(posX, posY, posX + 120, posY + 25), tabSystem, -1, dataManager.GetSysString(1279));
chkEnableSound->setChecked(gameConf.enable_sound); chkEnableSound->setChecked(gameConf.enable_sound);
scrSoundVolume = env->addScrollBar(true, rect<s32>(posX + 116, posY + 4, posX + 250, posY + 21), tabSystem, SCROLL_VOLUME); scrSoundVolume = env->addScrollBar(true, rect<s32>(posX + 116, posY + 4, posX + 250, posY + 21), tabSystem, SCROLL_VOLUME);
...@@ -578,25 +588,20 @@ bool Game::Initialize() { ...@@ -578,25 +588,20 @@ bool Game::Initialize() {
lstDecks = env->addListBox(rect<s32>(150, 30, 340, 320), wDeckManage, LISTBOX_DECKS, true); lstDecks = env->addListBox(rect<s32>(150, 30, 340, 320), wDeckManage, LISTBOX_DECKS, true);
posY = 30; posY = 30;
btnNewCategory = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_NEW_CATEGORY, dataManager.GetSysString(1461)); btnNewCategory = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_NEW_CATEGORY, dataManager.GetSysString(1461));
posY += 30; posY += 35;
btnRenameCategory = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_RENAME_CATEGORY, dataManager.GetSysString(1462)); btnRenameCategory = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_RENAME_CATEGORY, dataManager.GetSysString(1462));
posY += 30; posY += 35;
btnDeleteCategory = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_DELETE_CATEGORY, dataManager.GetSysString(1463)); btnDeleteCategory = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_DELETE_CATEGORY, dataManager.GetSysString(1463));
posY += 30; posY += 35;
btnNewDeck = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_NEW_DECK, dataManager.GetSysString(1464)); btnNewDeck = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_NEW_DECK, dataManager.GetSysString(1464));
posY += 30; posY += 35;
btnRenameDeck = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_RENAME_DECK, dataManager.GetSysString(1465)); btnRenameDeck = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_RENAME_DECK, dataManager.GetSysString(1465));
posY += 30; posY += 35;
btnDMDeleteDeck = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_DELETE_DECK_DM, dataManager.GetSysString(1466)); btnDMDeleteDeck = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_DELETE_DECK_DM, dataManager.GetSysString(1466));
posY += 30; posY += 35;
btnMoveDeck = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_MOVE_DECK, dataManager.GetSysString(1467)); btnMoveDeck = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_MOVE_DECK, dataManager.GetSysString(1467));
posY += 30; posY += 35;
btnCopyDeck = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_COPY_DECK, dataManager.GetSysString(1468)); btnCopyDeck = env->addButton(rect<s32>(350, posY, 480, posY + 25), wDeckManage, BUTTON_COPY_DECK, dataManager.GetSysString(1468));
posY += 55;
cbLFList = env->addComboBox(rect<s32>(350, posY, 480, posY + 25), wDeckManage, COMBOBOX_LFLIST);
cbLFList->setMaxSelectionRows(10);
for(unsigned int i = 0; i < deckManager._lfList.size(); ++i)
cbLFList->addItem(deckManager._lfList[i].listName.c_str());
//deck manage query //deck manage query
wDMQuery = env->addWindow(rect<s32>(400, 200, 710, 320), false, dataManager.GetSysString(1460)); wDMQuery = env->addWindow(rect<s32>(400, 200, 710, 320), false, dataManager.GetSysString(1460));
wDMQuery->getCloseButton()->setVisible(false); wDMQuery->getCloseButton()->setVisible(false);
...@@ -1240,6 +1245,8 @@ void Game::LoadConfig() { ...@@ -1240,6 +1245,8 @@ void Game::LoadConfig() {
gameConf.chkWaitChain = 0; gameConf.chkWaitChain = 0;
gameConf.chkIgnore1 = 0; gameConf.chkIgnore1 = 0;
gameConf.chkIgnore2 = 0; gameConf.chkIgnore2 = 0;
gameConf.use_lflist = 1;
gameConf.default_lflist = 0;
gameConf.default_rule = DEFAULT_DUEL_RULE; gameConf.default_rule = DEFAULT_DUEL_RULE;
gameConf.hide_setname = 0; gameConf.hide_setname = 0;
gameConf.hide_hint_button = 0; gameConf.hide_hint_button = 0;
...@@ -1308,6 +1315,10 @@ void Game::LoadConfig() { ...@@ -1308,6 +1315,10 @@ void Game::LoadConfig() {
gameConf.chkIgnore1 = atoi(valbuf); gameConf.chkIgnore1 = atoi(valbuf);
} else if(!strcmp(strbuf, "mute_spectators")) { } else if(!strcmp(strbuf, "mute_spectators")) {
gameConf.chkIgnore2 = atoi(valbuf); gameConf.chkIgnore2 = atoi(valbuf);
} else if(!strcmp(strbuf, "use_lflist")) {
gameConf.use_lflist = atoi(valbuf);
} else if(!strcmp(strbuf, "default_lflist")) {
gameConf.default_lflist = atoi(valbuf);
} else if(!strcmp(strbuf, "default_rule")) { } else if(!strcmp(strbuf, "default_rule")) {
gameConf.default_rule = atoi(valbuf); gameConf.default_rule = atoi(valbuf);
if(gameConf.default_rule <= 0) if(gameConf.default_rule <= 0)
...@@ -1417,6 +1428,8 @@ void Game::SaveConfig() { ...@@ -1417,6 +1428,8 @@ void Game::SaveConfig() {
fprintf(fp, "waitchain = %d\n", (chkWaitChain->isChecked() ? 1 : 0)); fprintf(fp, "waitchain = %d\n", (chkWaitChain->isChecked() ? 1 : 0));
fprintf(fp, "mute_opponent = %d\n", (chkIgnore1->isChecked() ? 1 : 0)); fprintf(fp, "mute_opponent = %d\n", (chkIgnore1->isChecked() ? 1 : 0));
fprintf(fp, "mute_spectators = %d\n", (chkIgnore2->isChecked() ? 1 : 0)); fprintf(fp, "mute_spectators = %d\n", (chkIgnore2->isChecked() ? 1 : 0));
fprintf(fp, "use_lflist = %d\n", gameConf.use_lflist);
fprintf(fp, "default_lflist = %d\n", gameConf.default_lflist);
fprintf(fp, "default_rule = %d\n", gameConf.default_rule == DEFAULT_DUEL_RULE ? 0 : gameConf.default_rule); fprintf(fp, "default_rule = %d\n", gameConf.default_rule == DEFAULT_DUEL_RULE ? 0 : gameConf.default_rule);
fprintf(fp, "hide_setname = %d\n", gameConf.hide_setname); fprintf(fp, "hide_setname = %d\n", gameConf.hide_setname);
fprintf(fp, "hide_hint_button = %d\n", gameConf.hide_hint_button); fprintf(fp, "hide_hint_button = %d\n", gameConf.hide_hint_button);
......
...@@ -35,6 +35,8 @@ struct Config { ...@@ -35,6 +35,8 @@ struct Config {
int chkWaitChain; int chkWaitChain;
int chkIgnore1; int chkIgnore1;
int chkIgnore2; int chkIgnore2;
int use_lflist;
int default_lflist;
int default_rule; int default_rule;
int hide_setname; int hide_setname;
int hide_hint_button; int hide_hint_button;
...@@ -298,6 +300,8 @@ public: ...@@ -298,6 +300,8 @@ public:
irr::gui::IGUICheckBox* chkAutoSearch; irr::gui::IGUICheckBox* chkAutoSearch;
irr::gui::IGUICheckBox* chkMultiKeywords; irr::gui::IGUICheckBox* chkMultiKeywords;
irr::gui::IGUICheckBox* chkPreferExpansionScript; irr::gui::IGUICheckBox* chkPreferExpansionScript;
irr::gui::IGUICheckBox* chkLFlist;
irr::gui::IGUIComboBox* cbLFlist;
irr::gui::IGUICheckBox* chkEnableSound; irr::gui::IGUICheckBox* chkEnableSound;
irr::gui::IGUICheckBox* chkEnableMusic; irr::gui::IGUICheckBox* chkEnableMusic;
irr::gui::IGUIScrollBar* scrSoundVolume; irr::gui::IGUIScrollBar* scrSoundVolume;
...@@ -328,7 +332,7 @@ public: ...@@ -328,7 +332,7 @@ public:
irr::gui::IGUIButton* btnCreateHost; irr::gui::IGUIButton* btnCreateHost;
//create host //create host
irr::gui::IGUIWindow* wCreateHost; irr::gui::IGUIWindow* wCreateHost;
irr::gui::IGUIComboBox* cbLFlist; irr::gui::IGUIComboBox* cbHostLFlist;
irr::gui::IGUIComboBox* cbMatchMode; irr::gui::IGUIComboBox* cbMatchMode;
irr::gui::IGUIComboBox* cbRule; irr::gui::IGUIComboBox* cbRule;
irr::gui::IGUIEditBox* ebTimeLimit; irr::gui::IGUIEditBox* ebTimeLimit;
...@@ -519,7 +523,6 @@ public: ...@@ -519,7 +523,6 @@ public:
irr::gui::IGUIComboBox* cbDMCategory; irr::gui::IGUIComboBox* cbDMCategory;
irr::gui::IGUIButton* btnDMOK; irr::gui::IGUIButton* btnDMOK;
irr::gui::IGUIButton* btnDMCancel; irr::gui::IGUIButton* btnDMCancel;
irr::gui::IGUIComboBox* cbLFList;
//filter //filter
irr::gui::IGUIStaticText* wFilter; irr::gui::IGUIStaticText* wFilter;
irr::gui::IGUIScrollBar* scrFilter; irr::gui::IGUIScrollBar* scrFilter;
...@@ -782,6 +785,7 @@ extern Game* mainGame; ...@@ -782,6 +785,7 @@ extern Game* mainGame;
#define CHECKBOX_MULTI_KEYWORDS 372 #define CHECKBOX_MULTI_KEYWORDS 372
#define CHECKBOX_PREFER_EXPANSION 373 #define CHECKBOX_PREFER_EXPANSION 373
#define CHECKBOX_DRAW_SINGLE_CHAIN 374 #define CHECKBOX_DRAW_SINGLE_CHAIN 374
#define CHECKBOX_LFLIST 375
#define BUTTON_BIG_CARD_CLOSE 380 #define BUTTON_BIG_CARD_CLOSE 380
#define BUTTON_BIG_CARD_ZOOM_IN 381 #define BUTTON_BIG_CARD_ZOOM_IN 381
#define BUTTON_BIG_CARD_ZOOM_OUT 382 #define BUTTON_BIG_CARD_ZOOM_OUT 382
......
...@@ -336,6 +336,7 @@ ...@@ -336,6 +336,7 @@
!system 1285 !system 1285
!system 1286 特大 !system 1286 特大
!system 1287 只有连锁1也显示连锁动画 !system 1287 只有连锁1也显示连锁动画
!system 1288 禁限卡表
!system 1290 禁用聊天功能 !system 1290 禁用聊天功能
!system 1291 忽略观战者发言 !system 1291 忽略观战者发言
!system 1292 忽略时点 !system 1292 忽略时点
......
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