Commit b4e3e1ca authored by nanahira's avatar nanahira

merge fh

parents 0d1850d7 e6c91cd7
...@@ -18,7 +18,7 @@ ClientCard::ClientCard() { ...@@ -18,7 +18,7 @@ ClientCard::ClientCard() {
is_showtarget = false; is_showtarget = false;
is_showchaintarget = false; is_showchaintarget = false;
is_highlighting = false; is_highlighting = false;
is_disabled = false; status = 0;
is_reversed = false; is_reversed = false;
cmdFlag = 0; cmdFlag = 0;
code = 0; code = 0;
...@@ -126,7 +126,7 @@ void ClientCard::UpdateInfo(char* buf) { ...@@ -126,7 +126,7 @@ void ClientCard::UpdateInfo(char* buf) {
if(flag & QUERY_REASON) if(flag & QUERY_REASON)
reason = BufferIO::ReadInt32(buf); reason = BufferIO::ReadInt32(buf);
if(flag & QUERY_REASON_CARD) if(flag & QUERY_REASON_CARD)
BufferIO::ReadInt32(buf); buf += 4;
if(flag & QUERY_EQUIP_CARD) { if(flag & QUERY_EQUIP_CARD) {
int c = BufferIO::ReadInt8(buf); int c = BufferIO::ReadInt8(buf);
int l = BufferIO::ReadInt8(buf); int l = BufferIO::ReadInt8(buf);
...@@ -164,10 +164,8 @@ void ClientCard::UpdateInfo(char* buf) { ...@@ -164,10 +164,8 @@ void ClientCard::UpdateInfo(char* buf) {
} }
if(flag & QUERY_OWNER) if(flag & QUERY_OWNER)
owner = BufferIO::ReadInt32(buf); owner = BufferIO::ReadInt32(buf);
if(flag & QUERY_IS_DISABLED) if(flag & QUERY_STATUS)
is_disabled = BufferIO::ReadInt32(buf); status = BufferIO::ReadInt32(buf);
if(flag & QUERY_IS_PUBLIC)
is_public = BufferIO::ReadInt32(buf);
if(flag & QUERY_LSCALE) { if(flag & QUERY_LSCALE) {
lscale = BufferIO::ReadInt32(buf); lscale = BufferIO::ReadInt32(buf);
myswprintf(lscstring, L"%d", lscale); myswprintf(lscstring, L"%d", lscale);
...@@ -212,8 +210,14 @@ bool ClientCard::client_card_sort(ClientCard* c1, ClientCard* c2) { ...@@ -212,8 +210,14 @@ bool ClientCard::client_card_sort(ClientCard* c1, ClientCard* c2) {
return c1->overlayTarget->sequence < c2->overlayTarget->sequence; return c1->overlayTarget->sequence < c2->overlayTarget->sequence;
else return c1->sequence < c2->sequence; else return c1->sequence < c2->sequence;
else { else {
if(c1->location & 0x71) if(c1->location & (LOCATION_DECK | LOCATION_GRAVE | LOCATION_REMOVED | LOCATION_EXTRA)) {
for(size_t i = 0; i < mainGame->dField.chains.size(); ++i) {
auto chit = mainGame->dField.chains[i];
if(c1 == chit.chain_card || chit.target.find(c1) != chit.target.end())
return true;
}
return c1->sequence > c2->sequence; return c1->sequence > c2->sequence;
}
else else
return c1->sequence < c2->sequence; return c1->sequence < c2->sequence;
} }
......
...@@ -90,8 +90,7 @@ public: ...@@ -90,8 +90,7 @@ public:
u8 location; u8 location;
u8 sequence; u8 sequence;
u8 position; u8 position;
u8 is_disabled; u32 status;
u8 is_public;
u8 cHint; u8 cHint;
u32 chValue; u32 chValue;
u32 opParam; u32 opParam;
......
...@@ -129,7 +129,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) { ...@@ -129,7 +129,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
switch(id) { switch(id) {
case BUTTON_CLEAR_DECK: { case BUTTON_CLEAR_DECK: {
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, (wchar_t*)dataManager.GetSysString(1339)); mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, dataManager.GetSysString(1339));
mainGame->PopupElement(mainGame->wQuery); mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
prev_operation = id; prev_operation = id;
...@@ -185,7 +185,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) { ...@@ -185,7 +185,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
wchar_t textBuffer[256]; wchar_t textBuffer[256];
myswprintf(textBuffer, L"%ls\n%ls", mainGame->cbDBDecks->getItem(sel), dataManager.GetSysString(1337)); myswprintf(textBuffer, L"%ls\n%ls", mainGame->cbDBDecks->getItem(sel), dataManager.GetSysString(1337));
mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, (wchar_t*)textBuffer); mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, textBuffer);
mainGame->PopupElement(mainGame->wQuery); mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
prev_operation = id; prev_operation = id;
...@@ -195,7 +195,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) { ...@@ -195,7 +195,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
case BUTTON_LEAVE_GAME: { case BUTTON_LEAVE_GAME: {
if(is_modified && !mainGame->chkIgnoreDeckChanges->isChecked()) { if(is_modified && !mainGame->chkIgnoreDeckChanges->isChecked()) {
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, (wchar_t*)dataManager.GetSysString(1356)); mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, dataManager.GetSysString(1356));
mainGame->PopupElement(mainGame->wQuery); mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
prev_operation = id; prev_operation = id;
...@@ -362,7 +362,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) { ...@@ -362,7 +362,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
case COMBOBOX_DBDECKS: { case COMBOBOX_DBDECKS: {
if(is_modified && !mainGame->chkIgnoreDeckChanges->isChecked()) { if(is_modified && !mainGame->chkIgnoreDeckChanges->isChecked()) {
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, (wchar_t*)dataManager.GetSysString(1356)); mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, dataManager.GetSysString(1356));
mainGame->PopupElement(mainGame->wQuery); mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
prev_operation = id; prev_operation = id;
...@@ -776,6 +776,34 @@ void DeckBuilder::StartFilter() { ...@@ -776,6 +776,34 @@ void DeckBuilder::StartFilter() {
void DeckBuilder::FilterCards() { void DeckBuilder::FilterCards() {
results.clear(); results.clear();
const wchar_t* pstr = mainGame->ebCardName->getText(); const wchar_t* pstr = mainGame->ebCardName->getText();
std::wstring str = std::wstring(pstr);
std::vector<std::wstring> query_elements;
std::vector<std::vector<std::wstring>::iterator> query_elements_track;
size_t element_start = 0;
while(mainGame->gameConf.search_multiple_keywords) {
size_t element_end = str.find_first_of(mainGame->gameConf.search_multiple_keywords == 1 ? L' ' : L'+', element_start);
if(element_end == std::wstring::npos)
break;
size_t length = element_end - element_start;
if(length > 0) {
query_elements.push_back(str.substr(element_start, length));
element_start = element_end + 1;
} else
element_start++;
}
query_elements.push_back(str.substr(element_start));
std::unordered_map<std::wstring, unsigned int> set_code_map;
for(auto elements_iterator = query_elements.begin(); elements_iterator != query_elements.end(); elements_iterator++) {
const wchar_t* element_pointer = elements_iterator->c_str();
if(element_pointer[0] == L'@')
set_code_map[*elements_iterator] = dataManager.GetSetCode(&element_pointer[1]);
else
set_code_map[*elements_iterator] = dataManager.GetSetCode(&element_pointer[0]);
if(element_pointer[0] == 0 || (element_pointer[0] == L'$' && element_pointer[1] == 0) || (element_pointer[0] == L'@' && element_pointer[1] == 0))
query_elements_track.push_back(elements_iterator);
}
for(auto elements_track_iterator = query_elements_track.begin(); elements_track_iterator != query_elements_track.end(); elements_track_iterator++)
query_elements.erase(*elements_track_iterator);
unsigned int set_code = 0; unsigned int set_code = 0;
if(pstr[0] == L'@') if(pstr[0] == L'@')
set_code = dataManager.GetSetCode(&pstr[1]); set_code = dataManager.GetSetCode(&pstr[1]);
...@@ -856,24 +884,39 @@ void DeckBuilder::FilterCards() { ...@@ -856,24 +884,39 @@ void DeckBuilder::FilterCards() {
if(filter_lm == 7 && data.ot != 4) if(filter_lm == 7 && data.ot != 4)
continue; continue;
} }
if(pstr) { bool is_target = true;
if(pstr[0] == L'$') { for (auto elements_iterator = query_elements.begin(); elements_iterator != query_elements.end(); elements_iterator++) {
if(!CardNameContains(text.name.c_str(), &pstr[1])) const wchar_t* element_pointer = elements_iterator->c_str();
continue; if (element_pointer[0] == L'$') {
} else if(pstr[0] == L'@' && set_code) { if(!CardNameContains(text.name.c_str(), &element_pointer[1])){
if(!check_set_code(data, set_code)) continue; is_target = false;
break;
}
}
else if (element_pointer[0] == L'@' && set_code_map[*elements_iterator]) {
if(!check_set_code(data, set_code_map[*elements_iterator])) {
is_target = false;
break;
}
} else { } else {
int trycode = BufferIO::GetVal(pstr); int trycode = BufferIO::GetVal(elements_iterator->c_str());
bool tryresult = dataManager.GetData(trycode, 0); bool tryresult = dataManager.GetData(trycode, 0);
if(!tryresult && !CardNameContains(text.name.c_str(), pstr) && text.text.find(pstr) == std::wstring::npos if(!tryresult && !CardNameContains(text.name.c_str(), elements_iterator->c_str()) && text.text.find(elements_iterator->c_str()) == std::wstring::npos
&& (!set_code || !check_set_code(data, set_code))) && (!set_code_map[*elements_iterator] || !check_set_code(data, set_code_map[*elements_iterator]))) {
continue; is_target = false;
if (tryresult && data.code != trycode break;
&& !(data.alias == trycode && (data.alias - data.code < CARD_ARTWORK_VERSIONS_OFFSET || data.code - data.alias < CARD_ARTWORK_VERSIONS_OFFSET))) }
continue; if(tryresult && data.code != trycode
&& !(data.alias == trycode && (data.alias - data.code < CARD_ARTWORK_VERSIONS_OFFSET || data.code - data.alias < CARD_ARTWORK_VERSIONS_OFFSET))) {
is_target = false;
break;
}
} }
} }
results.push_back(ptr); if(is_target)
results.push_back(ptr);
else
continue;
} }
myswprintf(result_string, L"%d", results.size()); myswprintf(result_string, L"%d", results.size());
if(results.size() > 7) { if(results.size() > 7) {
......
...@@ -382,7 +382,8 @@ void Game::DrawCard(ClientCard* pcard) { ...@@ -382,7 +382,8 @@ void Game::DrawCard(ClientCard* pcard) {
matManager.mTexture.setTexture(0, imageManager.tChainTarget); matManager.mTexture.setTexture(0, imageManager.tChainTarget);
driver->setMaterial(matManager.mTexture); driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vSymbol, 4, matManager.iRectangle, 2); driver->drawVertexPrimitiveList(matManager.vSymbol, 4, matManager.iRectangle, 2);
} else if(pcard->is_disabled && (pcard->location & LOCATION_ONFIELD) && (pcard->position & POS_FACEUP)) { } else if((pcard->status & (STATUS_DISABLED | STATUS_FORBIDDEN))
&& (pcard->location & LOCATION_ONFIELD) && (pcard->position & POS_FACEUP)) {
matManager.mTexture.setTexture(0, imageManager.tNegated); matManager.mTexture.setTexture(0, imageManager.tNegated);
driver->setMaterial(matManager.mTexture); driver->setMaterial(matManager.mTexture);
driver->drawVertexPrimitiveList(matManager.vNegate, 4, matManager.iRectangle, 2); driver->drawVertexPrimitiveList(matManager.vNegate, 4, matManager.iRectangle, 2);
......
...@@ -469,7 +469,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -469,7 +469,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->stHostPrepDuelist[2]->setText(L""); mainGame->stHostPrepDuelist[2]->setText(L"");
mainGame->stHostPrepDuelist[3]->setText(L""); mainGame->stHostPrepDuelist[3]->setText(L"");
mainGame->stHostPrepOB->setText(L""); mainGame->stHostPrepOB->setText(L"");
mainGame->SetStaticText(mainGame->stHostPrepRule, 180, mainGame->guiFont, (wchar_t*)str.c_str()); mainGame->SetStaticText(mainGame->stHostPrepRule, 180, mainGame->guiFont, str.c_str());
mainGame->RefreshDeck(mainGame->cbDeckSelect); mainGame->RefreshDeck(mainGame->cbDeckSelect);
mainGame->cbDeckSelect->setEnabled(true); mainGame->cbDeckSelect->setEnabled(true);
if(mainGame->wCreateHost->isVisible()) if(mainGame->wCreateHost->isVisible())
...@@ -681,18 +681,26 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -681,18 +681,26 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->btnCancelOrFinish->setVisible(false); mainGame->btnCancelOrFinish->setVisible(false);
mainGame->btnShuffle->setVisible(false); mainGame->btnShuffle->setVisible(false);
time_t nowtime = time(NULL); time_t nowtime = time(NULL);
struct tm *localedtime = localtime(&nowtime); tm* localedtime = localtime(&nowtime);
char timebuf[40]; wchar_t timetext[40];
strftime(timebuf, 40, "%Y-%m-%d %H-%M-%S", localedtime); wcsftime(timetext, 40, L"%Y-%m-%d %H-%M-%S", localedtime);
size_t size = strlen(timebuf) + 1;
wchar_t timetext[80];
mbstowcs(timetext, timebuf, size);
mainGame->ebRSName->setText(timetext); mainGame->ebRSName->setText(timetext);
mainGame->wReplaySave->setText(dataManager.GetSysString(1340)); if(!mainGame->chkAutoSaveReplay->isChecked()) {
mainGame->PopupElement(mainGame->wReplaySave); mainGame->wReplaySave->setText(dataManager.GetSysString(1340));
mainGame->gMutex.Unlock(); mainGame->PopupElement(mainGame->wReplaySave);
mainGame->replaySignal.Reset(); mainGame->gMutex.Unlock();
mainGame->replaySignal.Wait(); mainGame->replaySignal.Reset();
mainGame->replaySignal.Wait();
}
else {
mainGame->actionParam = 1;
wchar_t msgbuf[256];
myswprintf(msgbuf, dataManager.GetSysString(1367), timetext);
mainGame->SetStaticText(mainGame->stACMessage, 310, mainGame->guiFont, msgbuf);
mainGame->PopupElement(mainGame->wACMessage, 20);
mainGame->gMutex.Unlock();
mainGame->WaitFrameSignal(30);
}
if(mainGame->actionParam || !is_host) { if(mainGame->actionParam || !is_host) {
char* prep = pdata; char* prep = pdata;
Replay new_replay; Replay new_replay;
...@@ -1296,6 +1304,10 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -1296,6 +1304,10 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
wchar_t ynbuf[256]; wchar_t ynbuf[256];
myswprintf(ynbuf, dataManager.GetSysString(200), dataManager.FormatLocation(l, s), dataManager.GetName(code)); myswprintf(ynbuf, dataManager.GetSysString(200), dataManager.FormatLocation(l, s), dataManager.GetName(code));
myswprintf(textBuffer, L"%ls\n%ls", event_string, ynbuf); myswprintf(textBuffer, L"%ls\n%ls", event_string, ynbuf);
} else if(desc == 221) {
wchar_t ynbuf[256];
myswprintf(ynbuf, dataManager.GetSysString(221), dataManager.FormatLocation(l, s), dataManager.GetName(code));
myswprintf(textBuffer, L"%ls\n%ls\n%ls", event_string, ynbuf, dataManager.GetSysString(223));
} else if(desc < 2048) { } else if(desc < 2048) {
myswprintf(textBuffer, dataManager.GetSysString(desc), dataManager.GetName(code)); myswprintf(textBuffer, dataManager.GetSysString(desc), dataManager.GetName(code));
} else { } else {
...@@ -1312,7 +1324,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -1312,7 +1324,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int desc = BufferIO::ReadInt32(pbuf); int desc = BufferIO::ReadInt32(pbuf);
mainGame->dField.highlighting_card = 0; mainGame->dField.highlighting_card = 0;
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, (wchar_t*)dataManager.GetDesc(desc)); mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, dataManager.GetDesc(desc));
mainGame->PopupElement(mainGame->wQuery); mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
return false; return false;
...@@ -1550,9 +1562,11 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -1550,9 +1562,11 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
if(!forced) { if(!forced) {
if(count == 0) if(count == 0)
myswprintf(textBuffer, L"%ls\n%ls", dataManager.GetSysString(201), dataManager.GetSysString(202)); myswprintf(textBuffer, L"%ls\n%ls", dataManager.GetSysString(201), dataManager.GetSysString(202));
else if(select_trigger)
myswprintf(textBuffer, L"%ls\n%ls\n%ls", event_string, dataManager.GetSysString(222), dataManager.GetSysString(223));
else else
myswprintf(textBuffer, L"%ls\n%ls", event_string, dataManager.GetSysString(203)); myswprintf(textBuffer, L"%ls\n%ls", event_string, dataManager.GetSysString(203));
mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, (wchar_t*)textBuffer); mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, textBuffer);
mainGame->PopupElement(mainGame->wQuery); mainGame->PopupElement(mainGame->wQuery);
} }
} }
......
...@@ -279,7 +279,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) { ...@@ -279,7 +279,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame->btnOptionn->setVisible(true); mainGame->btnOptionn->setVisible(true);
if(selected_option == 0) if(selected_option == 0)
mainGame->btnOptionp->setVisible(false); mainGame->btnOptionp->setVisible(false);
mainGame->SetStaticText(mainGame->stOptions, 310, mainGame->textFont, (wchar_t*)dataManager.GetDesc(select_options[selected_option])); mainGame->SetStaticText(mainGame->stOptions, 310, mainGame->textFont, dataManager.GetDesc(select_options[selected_option]));
break; break;
} }
case BUTTON_OPTION_NEXT: { case BUTTON_OPTION_NEXT: {
...@@ -288,7 +288,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) { ...@@ -288,7 +288,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame->btnOptionp->setVisible(true); mainGame->btnOptionp->setVisible(true);
if(selected_option == select_options.size() - 1) if(selected_option == select_options.size() - 1)
mainGame->btnOptionn->setVisible(false); mainGame->btnOptionn->setVisible(false);
mainGame->SetStaticText(mainGame->stOptions, 310, mainGame->textFont, (wchar_t*)dataManager.GetDesc(select_options[selected_option])); mainGame->SetStaticText(mainGame->stOptions, 310, mainGame->textFont, dataManager.GetDesc(select_options[selected_option]));
break; break;
} }
case BUTTON_OPTION_0: { case BUTTON_OPTION_0: {
...@@ -424,6 +424,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) { ...@@ -424,6 +424,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame->wCardSelect->setText(dataManager.GetSysString(568)); mainGame->wCardSelect->setText(dataManager.GetSysString(568));
list_command = COMMAND_OPERATION; list_command = COMMAND_OPERATION;
} }
std::sort(selectable_cards.begin(), selectable_cards.end(), ClientCard::client_card_sort);
ShowSelectCard(true, true); ShowSelectCard(true, true);
} }
break; break;
...@@ -580,6 +581,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) { ...@@ -580,6 +581,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
} }
} }
list_command = COMMAND_LIST; list_command = COMMAND_LIST;
std::sort(selectable_cards.begin(), selectable_cards.end(), ClientCard::client_card_sort);
ShowSelectCard(true); ShowSelectCard(true);
break; break;
} }
...@@ -1795,6 +1797,15 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) { ...@@ -1795,6 +1797,15 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
switch(id) { switch(id) {
case CHECKBOX_AUTO_SEARCH: { case CHECKBOX_AUTO_SEARCH: {
mainGame->gameConf.auto_search_limit = mainGame->chkAutoSearch->isChecked() ? 0 : -1; mainGame->gameConf.auto_search_limit = mainGame->chkAutoSearch->isChecked() ? 0 : -1;
if(mainGame->is_building && !mainGame->is_siding)
mainGame->deckBuilder.InstantSearch();
return true;
break;
}
case CHECKBOX_MULTI_KEYWORDS: {
mainGame->gameConf.search_multiple_keywords = mainGame->chkMultiKeywords->isChecked() ? 1 : 0;
if(mainGame->is_building && !mainGame->is_siding)
mainGame->deckBuilder.InstantSearch();
return true; return true;
break; break;
} }
...@@ -2232,6 +2243,8 @@ void ClientField::ShowCardInfoInList(ClientCard* pcard, irr::gui::IGUIElement* e ...@@ -2232,6 +2243,8 @@ void ClientField::ShowCardInfoInList(ClientCard* pcard, irr::gui::IGUIElement* e
if(pcard->code) { if(pcard->code) {
str.append(dataManager.GetName(pcard->code)); str.append(dataManager.GetName(pcard->code));
} }
if(pcard->status & STATUS_PROC_COMPLETE)
str.append(L"\n").append(dataManager.GetSysString(224));
for(size_t i = 0; i < chains.size(); ++i) { for(size_t i = 0; i < chains.size(); ++i) {
wchar_t formatBuffer[2048]; wchar_t formatBuffer[2048];
auto chit = chains[i]; auto chit = chains[i];
......
...@@ -303,6 +303,9 @@ bool Game::Initialize() { ...@@ -303,6 +303,9 @@ bool Game::Initialize() {
posY += 30; posY += 30;
chkQuickAnimation = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabHelper, CHECKBOX_QUICK_ANIMATION, dataManager.GetSysString(1299)); chkQuickAnimation = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabHelper, CHECKBOX_QUICK_ANIMATION, dataManager.GetSysString(1299));
chkQuickAnimation->setChecked(gameConf.quick_animation != 0); chkQuickAnimation->setChecked(gameConf.quick_animation != 0);
posY += 30;
chkAutoSaveReplay = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabHelper, -1, dataManager.GetSysString(1366));
chkAutoSaveReplay->setChecked(gameConf.auto_save_replay != 0);
//system //system
irr::gui::IGUITab* tabSystem = wInfos->addTab(dataManager.GetSysString(1273)); irr::gui::IGUITab* tabSystem = wInfos->addTab(dataManager.GetSysString(1273));
posY = 20; posY = 20;
...@@ -324,6 +327,9 @@ bool Game::Initialize() { ...@@ -324,6 +327,9 @@ bool Game::Initialize() {
chkAutoSearch = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, CHECKBOX_AUTO_SEARCH, dataManager.GetSysString(1358)); chkAutoSearch = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, CHECKBOX_AUTO_SEARCH, dataManager.GetSysString(1358));
chkAutoSearch->setChecked(gameConf.auto_search_limit >= 0); chkAutoSearch->setChecked(gameConf.auto_search_limit >= 0);
posY += 30; posY += 30;
chkMultiKeywords = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, CHECKBOX_MULTI_KEYWORDS, dataManager.GetSysString(1378));
chkMultiKeywords->setChecked(gameConf.search_multiple_keywords > 0);
posY += 30;
chkEnableSound = env->addCheckBox(gameConf.enable_sound, rect<s32>(posX, posY, posX + 120, posY + 25), tabSystem, -1, dataManager.GetSysString(1279)); chkEnableSound = env->addCheckBox(gameConf.enable_sound, rect<s32>(posX, posY, posX + 120, posY + 25), tabSystem, -1, dataManager.GetSysString(1279));
chkEnableSound->setChecked(gameConf.enable_sound); chkEnableSound->setChecked(gameConf.enable_sound);
scrSoundVolume = env->addScrollBar(true, rect<s32>(posX + 126, posY + 4, posX + 260, posY + 21), tabSystem, SCROLL_VOLUME); scrSoundVolume = env->addScrollBar(true, rect<s32>(posX + 126, posY + 4, posX + 260, posY + 21), tabSystem, SCROLL_VOLUME);
...@@ -1007,10 +1013,12 @@ void Game::LoadConfig() { ...@@ -1007,10 +1013,12 @@ void Game::LoadConfig() {
gameConf.draw_field_spell = 1; gameConf.draw_field_spell = 1;
gameConf.separate_clear_button = 1; gameConf.separate_clear_button = 1;
gameConf.auto_search_limit = -1; gameConf.auto_search_limit = -1;
gameConf.search_multiple_keywords = 1;
gameConf.chkIgnoreDeckChanges = 0; gameConf.chkIgnoreDeckChanges = 0;
gameConf.defaultOT = 1; gameConf.defaultOT = 1;
gameConf.enable_bot_mode = 0; gameConf.enable_bot_mode = 0;
gameConf.quick_animation = 0; gameConf.quick_animation = 0;
gameConf.auto_save_replay = 0;
gameConf.enable_sound = true; gameConf.enable_sound = true;
gameConf.sound_volume = 0.5; gameConf.sound_volume = 0.5;
gameConf.enable_music = true; gameConf.enable_music = true;
...@@ -1072,6 +1080,8 @@ void Game::LoadConfig() { ...@@ -1072,6 +1080,8 @@ void Game::LoadConfig() {
gameConf.separate_clear_button = atoi(valbuf); gameConf.separate_clear_button = atoi(valbuf);
} else if(!strcmp(strbuf, "auto_search_limit")) { } else if(!strcmp(strbuf, "auto_search_limit")) {
gameConf.auto_search_limit = atoi(valbuf); gameConf.auto_search_limit = atoi(valbuf);
} else if(!strcmp(strbuf, "search_multiple_keywords")) {
gameConf.search_multiple_keywords = atoi(valbuf);
} else if(!strcmp(strbuf, "ignore_deck_changes")) { } else if(!strcmp(strbuf, "ignore_deck_changes")) {
gameConf.chkIgnoreDeckChanges = atoi(valbuf); gameConf.chkIgnoreDeckChanges = atoi(valbuf);
} else if(!strcmp(strbuf, "default_ot")) { } else if(!strcmp(strbuf, "default_ot")) {
...@@ -1080,6 +1090,8 @@ void Game::LoadConfig() { ...@@ -1080,6 +1090,8 @@ void Game::LoadConfig() {
gameConf.enable_bot_mode = atoi(valbuf); gameConf.enable_bot_mode = atoi(valbuf);
} else if(!strcmp(strbuf, "quick_animation")) { } else if(!strcmp(strbuf, "quick_animation")) {
gameConf.quick_animation = atoi(valbuf); gameConf.quick_animation = atoi(valbuf);
} else if(!strcmp(strbuf, "auto_save_replay")) {
gameConf.auto_save_replay = atoi(valbuf);
#ifdef YGOPRO_USE_IRRKLANG #ifdef YGOPRO_USE_IRRKLANG
} else if(!strcmp(strbuf, "enable_sound")) { } else if(!strcmp(strbuf, "enable_sound")) {
gameConf.enable_sound = atoi(valbuf) > 0; gameConf.enable_sound = atoi(valbuf) > 0;
...@@ -1149,10 +1161,13 @@ void Game::SaveConfig() { ...@@ -1149,10 +1161,13 @@ void Game::SaveConfig() {
fprintf(fp, "separate_clear_button = %d\n", gameConf.separate_clear_button); fprintf(fp, "separate_clear_button = %d\n", gameConf.separate_clear_button);
fprintf(fp, "#auto_search_limit >= 0: Start search automatically when the user enters N chars\n"); fprintf(fp, "#auto_search_limit >= 0: Start search automatically when the user enters N chars\n");
fprintf(fp, "auto_search_limit = %d\n", gameConf.auto_search_limit); fprintf(fp, "auto_search_limit = %d\n", gameConf.auto_search_limit);
fprintf(fp, "#search_multiple_keywords = 0: Disable. 1: Search mutiple keywords with separator \" \". 2: with separator \"+\"\n");
fprintf(fp, "search_multiple_keywords = %d\n", gameConf.search_multiple_keywords);
fprintf(fp, "ignore_deck_changes = %d\n", (chkIgnoreDeckChanges->isChecked() ? 1 : 0)); fprintf(fp, "ignore_deck_changes = %d\n", (chkIgnoreDeckChanges->isChecked() ? 1 : 0));
fprintf(fp, "default_ot = %d\n", gameConf.defaultOT); fprintf(fp, "default_ot = %d\n", gameConf.defaultOT);
fprintf(fp, "enable_bot_mode = %d\n", gameConf.enable_bot_mode); fprintf(fp, "enable_bot_mode = %d\n", gameConf.enable_bot_mode);
fprintf(fp, "quick_animation = %d\n", gameConf.quick_animation); fprintf(fp, "quick_animation = %d\n", gameConf.quick_animation);
fprintf(fp, "auto_save_replay = %d\n", (chkAutoSaveReplay->isChecked() ? 1 : 0));
#ifdef YGOPRO_USE_IRRKLANG #ifdef YGOPRO_USE_IRRKLANG
fprintf(fp, "enable_sound = %d\n", (chkEnableSound->isChecked() ? 1 : 0)); fprintf(fp, "enable_sound = %d\n", (chkEnableSound->isChecked() ? 1 : 0));
fprintf(fp, "enable_music = %d\n", (chkEnableMusic->isChecked() ? 1 : 0)); fprintf(fp, "enable_music = %d\n", (chkEnableMusic->isChecked() ? 1 : 0));
...@@ -1326,7 +1341,7 @@ void Game::ErrorLog(const char* msg) { ...@@ -1326,7 +1341,7 @@ void Game::ErrorLog(const char* msg) {
if(!fp) if(!fp)
return; return;
time_t nowtime = time(NULL); time_t nowtime = time(NULL);
struct tm *localedtime = localtime(&nowtime); tm* localedtime = localtime(&nowtime);
char timebuf[40]; char timebuf[40];
strftime(timebuf, 40, "%Y-%m-%d %H:%M:%S", localedtime); strftime(timebuf, 40, "%Y-%m-%d %H:%M:%S", localedtime);
fprintf(fp, "[%s]%s\n", timebuf, msg); fprintf(fp, "[%s]%s\n", timebuf, msg);
......
...@@ -44,10 +44,12 @@ struct Config { ...@@ -44,10 +44,12 @@ struct Config {
int draw_field_spell; int draw_field_spell;
int separate_clear_button; int separate_clear_button;
int auto_search_limit; int auto_search_limit;
int search_multiple_keywords;
int chkIgnoreDeckChanges; int chkIgnoreDeckChanges;
int defaultOT; int defaultOT;
int enable_bot_mode; int enable_bot_mode;
int quick_animation; int quick_animation;
int auto_save_replay;
bool enable_sound; bool enable_sound;
bool enable_music; bool enable_music;
double sound_volume; double sound_volume;
...@@ -255,10 +257,12 @@ public: ...@@ -255,10 +257,12 @@ public:
irr::gui::IGUICheckBox* chkAutoChain; irr::gui::IGUICheckBox* chkAutoChain;
irr::gui::IGUICheckBox* chkWaitChain; irr::gui::IGUICheckBox* chkWaitChain;
irr::gui::IGUICheckBox* chkQuickAnimation; irr::gui::IGUICheckBox* chkQuickAnimation;
irr::gui::IGUICheckBox* chkAutoSaveReplay;
irr::gui::IGUICheckBox* chkHideSetname; irr::gui::IGUICheckBox* chkHideSetname;
irr::gui::IGUICheckBox* chkHideHintButton; irr::gui::IGUICheckBox* chkHideHintButton;
irr::gui::IGUICheckBox* chkIgnoreDeckChanges; irr::gui::IGUICheckBox* chkIgnoreDeckChanges;
irr::gui::IGUICheckBox* chkAutoSearch; irr::gui::IGUICheckBox* chkAutoSearch;
irr::gui::IGUICheckBox* chkMultiKeywords;
irr::gui::IGUICheckBox* chkEnableSound; irr::gui::IGUICheckBox* chkEnableSound;
irr::gui::IGUICheckBox* chkEnableMusic; irr::gui::IGUICheckBox* chkEnableMusic;
irr::gui::IGUIScrollBar* scrSoundVolume; irr::gui::IGUIScrollBar* scrSoundVolume;
...@@ -642,6 +646,7 @@ extern HostInfo game_info; ...@@ -642,6 +646,7 @@ extern HostInfo game_info;
#define BUTTON_LOAD_SINGLEPLAY 351 #define BUTTON_LOAD_SINGLEPLAY 351
#define BUTTON_CANCEL_SINGLEPLAY 352 #define BUTTON_CANCEL_SINGLEPLAY 352
#define CHECKBOX_AUTO_SEARCH 360 #define CHECKBOX_AUTO_SEARCH 360
#define CHECKBOX_MULTI_KEYWORDS 372
#define CHECKBOX_ENABLE_SOUND 361 #define CHECKBOX_ENABLE_SOUND 361
#define CHECKBOX_ENABLE_MUSIC 362 #define CHECKBOX_ENABLE_MUSIC 362
#define SCROLL_VOLUME 363 #define SCROLL_VOLUME 363
......
...@@ -248,7 +248,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -248,7 +248,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
wchar_t textBuffer[256]; wchar_t textBuffer[256];
myswprintf(textBuffer, L"%ls\n%ls", mainGame->lstReplayList->getListItem(sel), dataManager.GetSysString(1363)); myswprintf(textBuffer, L"%ls\n%ls", mainGame->lstReplayList->getListItem(sel), dataManager.GetSysString(1363));
mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, (wchar_t*)textBuffer); mainGame->SetStaticText(mainGame->stQMessage, 310, mainGame->textFont, textBuffer);
mainGame->PopupElement(mainGame->wQuery); mainGame->PopupElement(mainGame->wQuery);
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
prev_operation = id; prev_operation = id;
...@@ -439,7 +439,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -439,7 +439,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
std::wstring repinfo; std::wstring repinfo;
time_t curtime = ReplayMode::cur_replay.pheader.seed; time_t curtime = ReplayMode::cur_replay.pheader.seed;
tm* st = localtime(&curtime); tm* st = localtime(&curtime);
myswprintf(infobuf, L"%d/%d/%d %02d:%02d:%02d\n", st->tm_year + 1900, st->tm_mon + 1, st->tm_mday, st->tm_hour, st->tm_min, st->tm_sec); wcsftime(infobuf, 256, L"%Y/%m/%d %H:%M:%S\n", st);
repinfo.append(infobuf); repinfo.append(infobuf);
wchar_t namebuf[4][20]; wchar_t namebuf[4][20];
ReplayMode::cur_replay.ReadName(namebuf[0]); ReplayMode::cur_replay.ReadName(namebuf[0]);
...@@ -454,7 +454,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -454,7 +454,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
myswprintf(infobuf, L"%ls\n===VS===\n%ls\n", namebuf[0], namebuf[1]); myswprintf(infobuf, L"%ls\n===VS===\n%ls\n", namebuf[0], namebuf[1]);
repinfo.append(infobuf); repinfo.append(infobuf);
mainGame->ebRepStartTurn->setText(L"1"); mainGame->ebRepStartTurn->setText(L"1");
mainGame->SetStaticText(mainGame->stReplayInfo, 180, mainGame->guiFont, (wchar_t*)repinfo.c_str()); mainGame->SetStaticText(mainGame->stReplayInfo, 180, mainGame->guiFont, repinfo.c_str());
break; break;
} }
case LISTBOX_BOT_LIST: { case LISTBOX_BOT_LIST: {
......
...@@ -1954,7 +1954,7 @@ void SingleDuel::RefreshHand(int player, int flag, int use_cache) ...@@ -1954,7 +1954,7 @@ void SingleDuel::RefreshHand(int player, int flag, int use_cache)
BufferIO::WriteInt8(qbuf, MSG_UPDATE_DATA); BufferIO::WriteInt8(qbuf, MSG_UPDATE_DATA);
BufferIO::WriteInt8(qbuf, player); BufferIO::WriteInt8(qbuf, player);
BufferIO::WriteInt8(qbuf, LOCATION_HAND); BufferIO::WriteInt8(qbuf, LOCATION_HAND);
int len = query_field_card(pduel, player, LOCATION_HAND, flag | QUERY_IS_PUBLIC, (unsigned char*)qbuf, use_cache); int len = query_field_card(pduel, player, LOCATION_HAND, flag | QUERY_POSITION, (unsigned char*)qbuf, use_cache);
#ifdef YGOPRO_SERVER_MODE #ifdef YGOPRO_SERVER_MODE
if(!dp || dp == players[player]) if(!dp || dp == players[player])
#endif #endif
...@@ -1967,12 +1967,11 @@ if(!dp || dp == players[player]) ...@@ -1967,12 +1967,11 @@ if(!dp || dp == players[player])
while(qlen < len) { while(qlen < len) {
int slen = BufferIO::ReadInt32(qbuf); int slen = BufferIO::ReadInt32(qbuf);
int qflag = *(int*)qbuf; int qflag = *(int*)qbuf;
int pos = slen - 8; int offset = 8;
if(qflag & QUERY_LSCALE) if(!(qflag & QUERY_CODE))
pos -= 4; offset -= 4;
if(qflag & QUERY_RSCALE) unsigned position = ((*(int*)(qbuf + offset)) >> 24) & 0xff;
pos -= 4; if(!(position & POS_FACEUP))
if(!qbuf[pos])
memset(qbuf, 0, slen - 4); memset(qbuf, 0, slen - 4);
qbuf += slen - 4; qbuf += slen - 4;
qlen += slen; qlen += slen;
......
...@@ -128,18 +128,25 @@ int SingleMode::SinglePlayThread(void* param) { ...@@ -128,18 +128,25 @@ int SingleMode::SinglePlayThread(void* param) {
} }
last_replay.EndRecord(); last_replay.EndRecord();
time_t nowtime = time(NULL); time_t nowtime = time(NULL);
struct tm *localedtime = localtime(&nowtime); tm* localedtime = localtime(&nowtime);
char timebuf[40]; wchar_t timetext[40];
strftime(timebuf, 40, "%Y-%m-%d %H-%M-%S", localedtime); wcsftime(timetext, 40, L"%Y-%m-%d %H-%M-%S", localedtime);
size_t size = strlen(timebuf) + 1;
wchar_t timetext[80];
mbstowcs(timetext, timebuf, size);
mainGame->ebRSName->setText(timetext); mainGame->ebRSName->setText(timetext);
mainGame->wReplaySave->setText(dataManager.GetSysString(1340)); if(!mainGame->chkAutoSaveReplay->isChecked()) {
mainGame->PopupElement(mainGame->wReplaySave); mainGame->wReplaySave->setText(dataManager.GetSysString(1340));
mainGame->gMutex.Unlock(); mainGame->PopupElement(mainGame->wReplaySave);
mainGame->replaySignal.Reset(); mainGame->gMutex.Unlock();
mainGame->replaySignal.Wait(); mainGame->replaySignal.Reset();
mainGame->replaySignal.Wait();
} else {
mainGame->actionParam = 1;
wchar_t msgbuf[256];
myswprintf(msgbuf, dataManager.GetSysString(1367), timetext);
mainGame->SetStaticText(mainGame->stACMessage, 310, mainGame->guiFont, msgbuf);
mainGame->PopupElement(mainGame->wACMessage, 20);
mainGame->gMutex.Unlock();
mainGame->WaitFrameSignal(30);
}
if(mainGame->actionParam) if(mainGame->actionParam)
last_replay.SaveReplay(mainGame->ebRSName->getText()); last_replay.SaveReplay(mainGame->ebRSName->getText());
end_duel(pduel); end_duel(pduel);
......
...@@ -2049,7 +2049,7 @@ void TagDuel::RefreshHand(int player, int flag, int use_cache) ...@@ -2049,7 +2049,7 @@ void TagDuel::RefreshHand(int player, int flag, int use_cache)
BufferIO::WriteInt8(qbuf, MSG_UPDATE_DATA); BufferIO::WriteInt8(qbuf, MSG_UPDATE_DATA);
BufferIO::WriteInt8(qbuf, player); BufferIO::WriteInt8(qbuf, player);
BufferIO::WriteInt8(qbuf, LOCATION_HAND); BufferIO::WriteInt8(qbuf, LOCATION_HAND);
int len = query_field_card(pduel, player, LOCATION_HAND, flag | QUERY_IS_PUBLIC, (unsigned char*)qbuf, use_cache); int len = query_field_card(pduel, player, LOCATION_HAND, flag | QUERY_POSITION, (unsigned char*)qbuf, use_cache);
#ifdef YGOPRO_SERVER_MODE #ifdef YGOPRO_SERVER_MODE
if(!dp || dp == cur_player[player]) if(!dp || dp == cur_player[player])
#endif #endif
...@@ -2062,12 +2062,11 @@ if(!dp || dp == cur_player[player]) ...@@ -2062,12 +2062,11 @@ if(!dp || dp == cur_player[player])
while(qlen < len) { while(qlen < len) {
int slen = BufferIO::ReadInt32(qbuf); int slen = BufferIO::ReadInt32(qbuf);
int qflag = *(int*)qbuf; int qflag = *(int*)qbuf;
int pos = slen - 8; int offset = 8;
if(qflag & QUERY_LSCALE) if(!(qflag & QUERY_CODE))
pos -= 4; offset -= 4;
if(qflag & QUERY_RSCALE) unsigned position = ((*(int*)(qbuf + offset)) >> 24) & 0xff;
pos -= 4; if(!(position & POS_FACEUP))
if(!qbuf[pos])
memset(qbuf, 0, slen - 4); memset(qbuf, 0, slen - 4);
qbuf += slen - 4; qbuf += slen - 4;
qlen += slen; qlen += slen;
......
...@@ -70,6 +70,13 @@ ...@@ -70,6 +70,13 @@
!system 215 已选择数字: !system 215 已选择数字:
!system 216 在连锁%d发动 !system 216 在连锁%d发动
!system 217 被连锁%d的[%ls]选择为对象 !system 217 被连锁%d的[%ls]选择为对象
!system 218 是否使用[%ls]的效果代替支付基本分?
!system 219 是否使用[%ls]的效果代替取除超量素材?
!system 220 是否使用[%ls]的效果代替取除指示物?
!system 221 是否在[%ls]发动[%ls]的诱发效果?
!system 222 是否要发动诱发效果?
!system 223 稍后将询问其他可以发动的效果。
!system 224 已用正规方法特殊召唤
!system 500 请选择要解放的卡 !system 500 请选择要解放的卡
!system 501 请选择要丢弃的手卡 !system 501 请选择要丢弃的手卡
!system 502 请选择要破坏的卡 !system 502 请选择要破坏的卡
...@@ -386,11 +393,14 @@ ...@@ -386,11 +393,14 @@
!system 1363 是否删除这个录像? !system 1363 是否删除这个录像?
!system 1364 重命名录像 !system 1364 重命名录像
!system 1365 重命名失败,可能存在同名文件 !system 1365 重命名失败,可能存在同名文件
!system 1366 自动保存录像
!system 1367 录像已自动保存为%ls.yrp
!system 1370 星数↑ !system 1370 星数↑
!system 1371 攻击↑ !system 1371 攻击↑
!system 1372 守备↑ !system 1372 守备↑
!system 1373 名称↓ !system 1373 名称↓
!system 1374 连接标记 !system 1374 连接标记
!system 1378 使用多个关键词搜索卡片
!system 1380 人机模式 !system 1380 人机模式
!system 1381 残局模式 !system 1381 残局模式
!system 1382 人机信息: !system 1382 人机信息:
...@@ -923,3 +933,4 @@ ...@@ -923,3 +933,4 @@
!setname 0x121 魔妖 !setname 0x121 魔妖
!setname 0x122 女武神 Valkyrie !setname 0x122 女武神 Valkyrie
!setname 0x123 蔷薇龙 ローズ・ドラゴン !setname 0x123 蔷薇龙 ローズ・ドラゴン
!setname 0x124 机械天使 機械天使
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