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ygopro
Commits
acc238b6
Commit
acc238b6
authored
Apr 21, 2014
by
VanillaSalt
Browse files
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new
parent
f7a3ec19
Changes
10
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Side-by-side
Showing
10 changed files
with
145 additions
and
21 deletions
+145
-21
ocgcore/card.cpp
ocgcore/card.cpp
+2
-2
ocgcore/effect.h
ocgcore/effect.h
+1
-0
ocgcore/field.cpp
ocgcore/field.cpp
+18
-2
ocgcore/field.h
ocgcore/field.h
+2
-1
ocgcore/interpreter.cpp
ocgcore/interpreter.cpp
+1
-1
ocgcore/libduel.cpp
ocgcore/libduel.cpp
+4
-3
ocgcore/operations.cpp
ocgcore/operations.cpp
+58
-12
ocgcore/processor.cpp
ocgcore/processor.cpp
+3
-0
script/c79844764.lua
script/c79844764.lua
+55
-0
script/constant.lua
script/constant.lua
+1
-0
No files found.
ocgcore/card.cpp
View file @
acc238b6
...
...
@@ -1453,7 +1453,7 @@ int32 card::filter_summon_procedure(uint8 playerid, effect_set* peset, uint8 ign
min
=
-
fcount
+
1
;
if
(
min
==
0
)
return
TRUE
;
int32
m
=
pduel
->
game_field
->
get_summon_release_list
(
this
,
0
,
0
);
int32
m
=
pduel
->
game_field
->
get_summon_release_list
(
this
,
0
,
0
,
0
);
if
(
m
>=
min
)
return
TRUE
;
return
FALSE
;
...
...
@@ -1490,7 +1490,7 @@ int32 card::filter_set_procedure(uint8 playerid, effect_set* peset, uint8 ignore
min
=
-
fcount
+
1
;
if
(
min
==
0
)
return
TRUE
;
int32
m
=
pduel
->
game_field
->
get_summon_release_list
(
this
,
0
,
0
);
int32
m
=
pduel
->
game_field
->
get_summon_release_list
(
this
,
0
,
0
,
0
);
if
(
m
>=
min
)
return
TRUE
;
return
FALSE
;
...
...
ocgcore/effect.h
View file @
acc238b6
...
...
@@ -289,6 +289,7 @@ public:
#define EFFECT_DECREASE_TRIBUTE_SET 152
#define EFFECT_EXTRA_RELEASE 153
#define EFFECT_TRIBUTE_LIMIT 154
#define EFFECT_EXTRA_RELEASE_SUM 155
#define EFFECT_PUBLIC 160
#define EFFECT_COUNTER_PERMIT 0x10000
#define EFFECT_COUNTER_LIMIT 0x20000
...
...
ocgcore/field.cpp
View file @
acc238b6
...
...
@@ -1171,7 +1171,7 @@ int32 field::check_release_list(uint8 playerid, int32 count, int32 use_con, int3
}
return
FALSE
;
}
int32
field
::
get_summon_release_list
(
card
*
target
,
card_set
*
release_list
,
card_set
*
ex_list
)
{
int32
field
::
get_summon_release_list
(
card
*
target
,
card_set
*
release_list
,
card_set
*
ex_list
,
card_set
*
ex_list_sum
)
{
uint8
p
=
target
->
current
.
controler
;
card
*
pcard
;
uint32
rcount
=
0
;
...
...
@@ -1187,9 +1187,12 @@ int32 field::get_summon_release_list(card* target, card_set* release_list, card_
rcount
+=
pcard
->
operation_param
;
}
}
int32
ex_count
=
0
;
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
pcard
=
player
[
1
-
p
].
list_mzone
[
i
];
if
(
pcard
&&
pcard
->
is_affected_by_effect
(
EFFECT_EXTRA_RELEASE
)
&&
pcard
->
is_releasable_by_summon
(
p
,
target
))
{
if
(
!
(
pcard
&&
pcard
->
is_releasable_by_summon
(
p
,
target
)))
continue
;
if
(
pcard
->
is_affected_by_effect
(
EFFECT_EXTRA_RELEASE
))
{
if
(
ex_list
)
ex_list
->
insert
(
pcard
);
if
(
pcard
->
is_affected_by_effect
(
EFFECT_DOUBLE_TRIBUTE
,
target
))
...
...
@@ -1197,8 +1200,21 @@ int32 field::get_summon_release_list(card* target, card_set* release_list, card_
else
pcard
->
operation_param
=
1
;
rcount
+=
pcard
->
operation_param
;
}
else
{
effect
*
peffect
=
pcard
->
is_affected_by_effect
(
EFFECT_EXTRA_RELEASE_SUM
);
if
(
!
peffect
||
((
peffect
->
flag
&
EFFECT_FLAG_COUNT_LIMIT
)
&&
(
peffect
->
reset_count
&
0xf00
)
==
0
))
continue
;
if
(
ex_list_sum
)
ex_list_sum
->
insert
(
pcard
);
if
(
pcard
->
is_affected_by_effect
(
EFFECT_DOUBLE_TRIBUTE
,
target
))
pcard
->
operation_param
=
2
;
else
pcard
->
operation_param
=
1
;
ex_count
++
;
}
}
if
(
ex_count
)
rcount
++
;
return
rcount
;
}
int32
field
::
get_summon_count_limit
(
uint8
playerid
)
{
...
...
ocgcore/field.h
View file @
acc238b6
...
...
@@ -189,6 +189,7 @@ struct processor {
card_set
control_adjust_set
[
2
];
card_set
release_cards
;
card_set
release_cards_ex
;
card_set
release_cards_ex_sum
;
card_set
destroy_set
;
card_set
battle_destroy_rep
;
card_set
fusion_materials
;
...
...
@@ -332,7 +333,7 @@ public:
int32
get_release_list
(
uint8
playerid
,
card_set
*
release_list
,
card_set
*
ex_list
,
int32
use_con
,
int32
use_hand
,
int32
fun
,
int32
exarg
,
card
*
exp
);
int32
check_release_list
(
uint8
playerid
,
int32
count
,
int32
use_con
,
int32
use_hand
,
int32
fun
,
int32
exarg
,
card
*
exp
);
int32
get_summon_release_list
(
card
*
target
,
card_set
*
release_list
,
card_set
*
ex_list
);
int32
get_summon_release_list
(
card
*
target
,
card_set
*
release_list
,
card_set
*
ex_list
,
card_set
*
ex_list_sum
);
int32
get_summon_count_limit
(
uint8
playerid
);
int32
get_draw_count
(
uint8
playerid
);
void
get_ritual_material
(
uint8
playerid
,
effect
*
peffect
,
card_set
*
material
);
...
...
ocgcore/interpreter.cpp
View file @
acc238b6
...
...
@@ -561,7 +561,7 @@ int32 interpreter::register_card(card *pcard) {
lua_setmetatable
(
current_state
,
-
2
);
lua_pop
(
current_state
,
1
);
//Initial
if
(
pcard
->
data
.
code
&&
(
pcard
->
data
.
type
!=
TYPE_NORMAL
+
TYPE_MONSTER
))
{
if
(
pcard
->
data
.
code
&&
(
!
(
pcard
->
data
.
type
&
TYPE_NORMAL
)
||
(
pcard
->
data
.
type
&
TYPE_PENDULUM
)
))
{
pcard
->
set_status
(
STATUS_INITIALIZING
,
TRUE
);
add_param
(
pcard
,
PARAM_TYPE_CARD
);
call_card_function
(
pcard
,
(
char
*
)
"initial_effect"
,
1
,
0
);
...
...
ocgcore/libduel.cpp
View file @
acc238b6
...
...
@@ -1875,7 +1875,7 @@ int32 scriptlib::duel_get_tribute_group(lua_State *L) {
card
*
target
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
group
*
pgroup
=
pduel
->
new_group
();
pduel
->
game_field
->
get_summon_release_list
(
target
,
&
(
pgroup
->
container
),
&
(
pgroup
->
container
));
pduel
->
game_field
->
get_summon_release_list
(
target
,
&
(
pgroup
->
container
),
&
(
pgroup
->
container
)
,
0
);
interpreter
::
group2value
(
L
,
pgroup
);
return
1
;
}
...
...
@@ -1889,7 +1889,7 @@ int32 scriptlib::duel_get_tribute_count(lua_State *L) {
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
card
*
target
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
lua_pushinteger
(
L
,
pduel
->
game_field
->
get_summon_release_list
(
target
,
0
,
0
));
lua_pushinteger
(
L
,
pduel
->
game_field
->
get_summon_release_list
(
target
,
0
,
0
,
0
));
return
1
;
}
int32
scriptlib
::
duel_select_tribute
(
lua_State
*
L
)
{
...
...
@@ -1905,7 +1905,8 @@ int32 scriptlib::duel_select_tribute(lua_State *L) {
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
pduel
->
game_field
->
core
.
release_cards
.
clear
();
pduel
->
game_field
->
core
.
release_cards_ex
.
clear
();
pduel
->
game_field
->
get_summon_release_list
(
target
,
&
pduel
->
game_field
->
core
.
release_cards
,
&
pduel
->
game_field
->
core
.
release_cards_ex
);
pduel
->
game_field
->
core
.
release_cards_ex_sum
.
clear
();
pduel
->
game_field
->
get_summon_release_list
(
target
,
&
pduel
->
game_field
->
core
.
release_cards
,
&
pduel
->
game_field
->
core
.
release_cards_ex
,
&
pduel
->
game_field
->
core
.
release_cards_ex_sum
);
pduel
->
game_field
->
add_process
(
PROCESSOR_SELECT_TRIBUTE_S
,
0
,
0
,
0
,
playerid
,
(
max
<<
16
)
+
min
);
return
lua_yield
(
L
,
0
);
}
...
...
ocgcore/operations.cpp
View file @
acc238b6
...
...
@@ -1185,7 +1185,8 @@ int32 field::summon(uint16 step, uint8 sumplayer, card * target, effect * proc,
}
else
{
core
.
release_cards
.
clear
();
core
.
release_cards_ex
.
clear
();
int32
rcount
=
get_summon_release_list
(
target
,
&
core
.
release_cards
,
&
core
.
release_cards_ex
);
core
.
release_cards_ex_sum
.
clear
();
int32
rcount
=
get_summon_release_list
(
target
,
&
core
.
release_cards
,
&
core
.
release_cards_ex
,
&
core
.
release_cards_ex_sum
);
if
(
rcount
==
0
)
returns
.
bvalue
[
0
]
=
0
;
else
{
...
...
@@ -1641,7 +1642,8 @@ int32 field::mset(uint16 step, uint8 setplayer, card * target, effect * proc, ui
else
{
core
.
release_cards
.
clear
();
core
.
release_cards_ex
.
clear
();
int32
rcount
=
get_summon_release_list
(
target
,
&
core
.
release_cards
,
&
core
.
release_cards_ex
);
core
.
release_cards_ex_sum
.
clear
();
int32
rcount
=
get_summon_release_list
(
target
,
&
core
.
release_cards
,
&
core
.
release_cards_ex
,
&
core
.
release_cards_ex_sum
);
if
(
rcount
==
0
)
returns
.
bvalue
[
0
]
=
0
;
else
{
...
...
@@ -3944,7 +3946,8 @@ int32 field::select_release_cards(int16 step, uint8 playerid, uint8 check_field,
int32
field
::
select_tribute_cards
(
int16
step
,
uint8
playerid
,
uint8
cancelable
,
int32
min
,
int32
max
)
{
switch
(
step
)
{
case
0
:
{
if
(
core
.
release_cards_ex
.
size
()
==
0
||
(
get_useable_count
(
playerid
,
LOCATION_MZONE
,
playerid
,
LOCATION_REASON_TOFIELD
)
<=
0
&&
min
<
2
))
{
if
(
core
.
release_cards_ex
.
size
()
+
core
.
release_cards_ex_sum
.
size
()
==
0
||
(
get_useable_count
(
playerid
,
LOCATION_MZONE
,
playerid
,
LOCATION_REASON_TOFIELD
)
<=
0
&&
min
<
2
))
{
core
.
select_cards
.
clear
();
for
(
auto
cit
=
core
.
release_cards
.
begin
();
cit
!=
core
.
release_cards
.
end
();
++
cit
)
core
.
select_cards
.
push_back
(
*
cit
);
...
...
@@ -3968,26 +3971,66 @@ int32 field::select_tribute_cards(int16 step, uint8 playerid, uint8 cancelable,
}
core
.
operated_set
.
clear
();
core
.
select_cards
.
clear
();
int32
rmax
=
0
;
for
(
auto
cit
=
core
.
release_cards
.
begin
();
cit
!=
core
.
release_cards
.
end
();
++
cit
)
rmax
+=
(
*
cit
)
->
operation_param
;
for
(
auto
cit
=
core
.
release_cards_ex
.
begin
();
cit
!=
core
.
release_cards_ex
.
end
();
++
cit
)
rmax
+=
(
*
cit
)
->
operation_param
;
if
(
rmax
<
min
)
returns
.
ivalue
[
0
]
=
TRUE
;
else
if
(
!
core
.
release_cards_ex_sum
.
empty
())
add_process
(
PROCESSOR_SELECT_YESNO
,
0
,
0
,
0
,
playerid
,
92
);
else
core
.
units
.
begin
()
->
step
=
2
;
return
FALSE
;
}
case
1
:
{
if
(
!
returns
.
ivalue
[
0
])
{
core
.
units
.
begin
()
->
step
=
2
;
return
FALSE
;
}
for
(
auto
cit
=
core
.
release_cards_ex_sum
.
begin
();
cit
!=
core
.
release_cards_ex_sum
.
end
();
++
cit
)
core
.
select_cards
.
push_back
(
*
cit
);
pduel
->
write_buffer8
(
MSG_HINT
);
pduel
->
write_buffer8
(
HINT_SELECTMSG
);
pduel
->
write_buffer8
(
playerid
);
pduel
->
write_buffer32
(
500
);
add_process
(
PROCESSOR_SELECT_CARD
,
0
,
0
,
0
,
((
uint32
)
cancelable
<<
16
)
+
playerid
,
(
core
.
release_cards_ex
.
size
()
<<
16
)
+
core
.
release_cards_ex
.
size
()
);
add_process
(
PROCESSOR_SELECT_CARD
,
0
,
0
,
0
,
((
uint32
)
cancelable
<<
16
)
+
playerid
,
0x10001
);
return
FALSE
;
}
case
1
:
{
uint32
rmin
=
returns
.
bvalue
[
0
];
uint32
rmax
=
0
;
case
2
:
{
for
(
int32
i
=
0
;
i
<
returns
.
bvalue
[
0
];
++
i
)
{
core
.
operated_set
.
insert
(
core
.
select_cards
[
returns
.
bvalue
[
i
+
1
]]);
rmax
+=
core
.
select_cards
[
returns
.
bvalue
[
i
+
1
]]
->
operation_param
;
card
*
pcard
=
core
.
select_cards
[
returns
.
bvalue
[
i
+
1
]];
core
.
operated_set
.
insert
(
pcard
);
effect
*
peffect
=
pcard
->
is_affected_by_effect
(
EFFECT_EXTRA_RELEASE_SUM
);
if
((
peffect
->
flag
&
EFFECT_FLAG_COUNT_LIMIT
)
&&
(
peffect
->
reset_count
&
0xf00
)
>
0
)
peffect
->
dec_count
();
}
return
FALSE
;
}
case
3
:
{
for
(
auto
cit
=
core
.
release_cards_ex
.
begin
();
cit
!=
core
.
release_cards_ex
.
end
();
++
cit
)
core
.
select_cards
.
push_back
(
*
cit
);
pduel
->
write_buffer8
(
MSG_HINT
);
pduel
->
write_buffer8
(
HINT_SELECTMSG
);
pduel
->
write_buffer8
(
playerid
);
pduel
->
write_buffer32
(
500
);
add_process
(
PROCESSOR_SELECT_CARD
,
0
,
0
,
0
,
((
uint32
)
cancelable
<<
16
)
+
playerid
,
(
core
.
release_cards_ex
.
size
()
<<
16
)
+
core
.
release_cards_ex
.
size
());
return
FALSE
;
}
case
4
:
{
for
(
int32
i
=
0
;
i
<
returns
.
bvalue
[
0
];
++
i
)
core
.
operated_set
.
insert
(
core
.
select_cards
[
returns
.
bvalue
[
i
+
1
]]);
uint32
rmin
=
core
.
operated_set
.
size
();
uint32
rmax
=
0
;
for
(
auto
cit
=
core
.
operated_set
.
begin
();
cit
!=
core
.
operated_set
.
end
();
++
cit
)
rmax
+=
(
*
cit
)
->
operation_param
;
min
-=
rmax
;
max
-=
rmin
;
if
(
min
<=
0
)
return
TRUE
;
if
(
min
<=
0
)
{
core
.
units
.
begin
()
->
step
=
5
;
return
FALSE
;
}
core
.
units
.
begin
()
->
arg2
=
(
max
<<
16
)
+
min
;
core
.
select_cards
.
clear
();
for
(
auto
cit
=
core
.
release_cards
.
begin
();
cit
!=
core
.
release_cards
.
end
();
++
cit
)
...
...
@@ -3999,9 +4042,12 @@ int32 field::select_tribute_cards(int16 step, uint8 playerid, uint8 cancelable,
add_process
(
PROCESSOR_SELECT_TRIBUTE_P
,
0
,
0
,
0
,
((
uint32
)
cancelable
<<
16
)
+
playerid
,
(
max
<<
16
)
+
min
);
return
FALSE
;
}
case
2
:
{
case
5
:
{
for
(
int32
i
=
0
;
i
<
returns
.
bvalue
[
0
];
++
i
)
core
.
operated_set
.
insert
(
core
.
select_cards
[
returns
.
bvalue
[
i
+
1
]]);
return
FALSE
;
}
case
6
:
{
core
.
select_cards
.
clear
();
returns
.
bvalue
[
0
]
=
core
.
operated_set
.
size
();
int32
i
=
0
;
...
...
ocgcore/processor.cpp
View file @
acc238b6
...
...
@@ -3308,6 +3308,9 @@ int32 field::process_battle_command(uint16 step) {
card
*
reason_card
=
0
;
uint8
bd
[
2
]
=
{
FALSE
};
core
.
attacker
->
set_status
(
STATUS_BATTLE_DESTROYED
,
FALSE
);
effect
*
defattack
=
core
.
attacker
->
is_affected_by_effect
(
EFFECT_DEFENCE_ATTACK
);
if
(
defattack
->
get_value
(
core
.
attacker
)
==
1
)
a
=
ad
;
if
(
core
.
attack_target
)
{
da
=
core
.
attack_target
->
get_attack
();
dd
=
core
.
attack_target
->
get_defence
();
...
...
script/c79844764.lua
0 → 100644
View file @
acc238b6
--帝王の烈旋
function
c79844764
.
initial_effect
(
c
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCountLimit
(
1
,
79844764
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCost
(
c79844764
.
cost
)
e1
:
SetOperation
(
c79844764
.
activate
)
c
:
RegisterEffect
(
e1
)
if
not
c79844764
.
global_check
then
c79844764
.
global_check
=
true
local
ge1
=
Effect
.
CreateEffect
(
c
)
ge1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ge1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
ge1
:
SetOperation
(
c79844764
.
checkop
)
Duel
.
RegisterEffect
(
ge1
,
0
)
end
end
function
c79844764
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
eg
:
GetFirst
()
local
p1
=
false
local
p2
=
false
while
tc
do
if
not
tc
:
IsPreviousLocation
(
LOCATION_EXTRA
)
then
if
tc
:
GetSummonPlayer
()
==
0
then
p1
=
true
else
p2
=
true
end
end
tc
=
eg
:
GetNext
()
end
if
p1
then
Duel
.
RegisterFlagEffect
(
0
,
79844764
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
if
p2
then
Duel
.
RegisterFlagEffect
(
1
,
79844764
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
function
c79844764
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetFlagEffect
(
tp
,
79844764
)
==
0
end
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
+
EFFECT_FLAG_OATH
)
e1
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetTarget
(
c79844764
.
splimit
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
function
c79844764
.
splimit
(
e
,
c
,
sump
,
sumtype
,
sumpos
,
targetp
,
se
)
return
not
c
:
IsLocation
(
LOCATION_EXTRA
)
end
function
c79844764
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_EXTRA_RELEASE_SUM
)
e1
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
e1
:
SetCountLimit
(
1
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
script/constant.lua
View file @
acc238b6
...
...
@@ -381,6 +381,7 @@ EFFECT_DECREASE_TRIBUTE =151
EFFECT_DECREASE_TRIBUTE_SET
=
152
EFFECT_EXTRA_RELEASE
=
153
EFFECT_TRIBUTE_LIMIT
=
154
EFFECT_EXTRA_RELEASE_SUM
=
155
EFFECT_PUBLIC
=
160
EFFECT_COUNTER_PERMIT
=
0x10000
EFFECT_COUNTER_LIMIT
=
0x20000
...
...
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