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ygopro
Commits
a4a38143
Commit
a4a38143
authored
Jun 07, 2021
by
mercury233
Committed by
GitHub
Jun 07, 2021
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Plain Diff
fix support for reloading field again in single mode (#2349)
parent
fc3e5ee4
Changes
2
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Showing
2 changed files
with
39 additions
and
40 deletions
+39
-40
gframe/duelclient.cpp
gframe/duelclient.cpp
+37
-39
gframe/single_mode.cpp
gframe/single_mode.cpp
+2
-1
No files found.
gframe/duelclient.cpp
View file @
a4a38143
...
...
@@ -3827,47 +3827,45 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame->dField.extra_p_count[p] = val;
}
mainGame->dField.RefreshAllCards();
val
=
BufferIO
::
ReadInt8
(
pbuf
);
//chains, always 0 in single mode
if
(
!
mainGame
->
dInfo
.
isSingleMode
)
{
for
(
int
i
=
0
;
i
<
val
;
++
i
)
{
unsigned
int
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
int
pcc
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
pcl
=
BufferIO
::
ReadInt8
(
pbuf
);
int
pcs
=
BufferIO
::
ReadInt8
(
pbuf
);
int
subs
=
BufferIO
::
ReadInt8
(
pbuf
);
int
cc
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
int
cl
=
BufferIO
::
ReadInt8
(
pbuf
);
int
cs
=
BufferIO
::
ReadInt8
(
pbuf
);
int
desc
=
BufferIO
::
ReadInt32
(
pbuf
);
ClientCard
*
pcard
=
mainGame
->
dField
.
GetCard
(
pcc
,
pcl
,
pcs
,
subs
);
mainGame
->
dField
.
current_chain
.
chain_card
=
pcard
;
mainGame
->
dField
.
current_chain
.
code
=
code
;
mainGame
->
dField
.
current_chain
.
desc
=
desc
;
mainGame
->
dField
.
current_chain
.
controler
=
cc
;
mainGame
->
dField
.
current_chain
.
location
=
cl
;
mainGame
->
dField
.
current_chain
.
sequence
=
cs
;
mainGame
->
dField
.
GetChainLocation
(
cc
,
cl
,
cs
,
&
mainGame
->
dField
.
current_chain
.
chain_pos
);
mainGame
->
dField
.
current_chain
.
solved
=
false
;
int
chc
=
0
;
for
(
auto
chit
=
mainGame
->
dField
.
chains
.
begin
();
chit
!=
mainGame
->
dField
.
chains
.
end
();
++
chit
)
{
if
(
cl
==
0x10
||
cl
==
0x20
)
{
if
(
chit
->
controler
==
cc
&&
chit
->
location
==
cl
)
chc
++
;
}
else
{
if
(
chit
->
controler
==
cc
&&
chit
->
location
==
cl
&&
chit
->
sequence
==
cs
)
chc
++
;
}
val = BufferIO::ReadInt8(pbuf); //chains
for(int i = 0; i < val; ++i) {
unsigned int code = (unsigned int)BufferIO::ReadInt32(pbuf);
int pcc = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int pcl = BufferIO::ReadInt8(pbuf);
int pcs = BufferIO::ReadInt8(pbuf);
int subs = BufferIO::ReadInt8(pbuf);
int cc = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int cl = BufferIO::ReadInt8(pbuf);
int cs = BufferIO::ReadInt8(pbuf);
int desc = BufferIO::ReadInt32(pbuf);
ClientCard* pcard = mainGame->dField.GetCard(pcc, pcl, pcs, subs);
mainGame->dField.current_chain.chain_card = pcard;
mainGame->dField.current_chain.code = code;
mainGame->dField.current_chain.desc = desc;
mainGame->dField.current_chain.controler = cc;
mainGame->dField.current_chain.location = cl;
mainGame->dField.current_chain.sequence = cs;
mainGame->dField.GetChainLocation(cc, cl, cs, &mainGame->dField.current_chain.chain_pos);
mainGame->dField.current_chain.solved = false;
int chc = 0;
for(auto chit = mainGame->dField.chains.begin(); chit != mainGame->dField.chains.end(); ++chit) {
if(cl == 0x10 || cl == 0x20) {
if(chit->controler == cc && chit->location == cl)
chc++;
} else {
if(chit->controler == cc && chit->location == cl && chit->sequence == cs)
chc++;
}
if
(
cl
==
LOCATION_HAND
)
mainGame
->
dField
.
current_chain
.
chain_pos
.
X
+=
0.35
f
;
else
mainGame
->
dField
.
current_chain
.
chain_pos
.
Y
+=
chc
*
0.25
f
;
mainGame
->
dField
.
chains
.
push_back
(
mainGame
->
dField
.
current_chain
);
}
if
(
val
)
{
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1609
),
dataManager
.
GetName
(
mainGame
->
dField
.
current_chain
.
code
));
mainGame
->
dField
.
last_chain
=
true
;
}
if(cl == LOCATION_HAND)
mainGame->dField.current_chain.chain_pos.X += 0.35f;
else
mainGame->dField.current_chain.chain_pos.Y += chc * 0.25f;
mainGame->dField.chains.push_back(mainGame->dField.current_chain);
}
if(val) {
myswprintf(event_string, dataManager.GetSysString(1609), dataManager.GetName(mainGame->dField.current_chain.code));
mainGame->dField.last_chain = true;
}
mainGame->gMutex.unlock();
break;
...
...
gframe/single_mode.cpp
View file @
a4a38143
...
...
@@ -728,7 +728,8 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
}
pbuf
+=
6
;
}
pbuf
++
;
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
count
*
15
;
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
SinglePlayReload
();
mainGame
->
gMutex
.
lock
();
...
...
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