Commit 745272cb authored by VanillaSalt's avatar VanillaSalt

test

parent a7eb57f5
--星読みの魔術師(test)
function c70090.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--actlimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(c70090.actcon)
e2:SetOperation(c70090.actop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_BE_BATTLE_TARGET)
c:RegisterEffect(e3)
--scale
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_CHANGE_LSCALE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetRange(LOCATION_SZONE)
e4:SetCondition(c70090.sccon)
e4:SetValue(4)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EFFECT_CHANGE_RSCALE)
c:RegisterEffect(e5)
--
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(70090,0))
e6:SetCategory(CATEGORY_SPECIAL_SUMMON)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e6:SetCode(EVENT_TO_HAND)
e6:SetRange(LOCATION_MZONE)
e6:SetCountLimit(1)
e6:SetCondition(c70090.spcon)
e6:SetTarget(c70090.sptg)
e6:SetOperation(c70090.spop)
c:RegisterEffect(e6)
end
function c70090.actcon(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
return (e:GetHandler():GetSequence()==6 or e:GetHandler():GetSequence()==7)
and tc and tc:IsControler(tp) and tc:IsType(TYPE_PENDULUM)
end
function c70090.actop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(0,1)
e1:SetValue(c70090.aclimit)
e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp)
end
function c70090.aclimit(e,re,tp)
return re:IsActiveType(TYPE_SPELL) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function c70090.sccon(e)
local seq=e:GetHandler():GetSequence()
if seq~=6 and seq~=7 then return false end
local tc=Duel.GetFieldCard(e:GetHandlerPlayer(),LOCATION_SZONE,13-seq)
return not tc or (not tc:IsSetCard(0x98) and not tc:IsSetCard(0x99))
end
function c70090.spcon(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
e:SetLabel(tc:GetCode())
return eg:GetCount()==1 and rp~=tp and tc:IsReason(REASON_EFFECT)
and tc:GetPreviousControler()==tp and tc:IsPreviousLocation(LOCATION_MZONE)
and tc:IsType(TYPE_PENDULUM) and tc:IsControler(tp)
end
function c70090.filter(c,e,tp,code)
return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c70090.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c70090.filter,tp,LOCATION_HAND,0,1,nil,e,tp,e:GetLabel()) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c70090.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c70090.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp,e:GetLabel())
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--時読みの魔術師(test)
function c70100.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c70100.condition)
c:RegisterEffect(e1)
--actlimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(c70100.actcon)
e2:SetOperation(c70100.actop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_BE_BATTLE_TARGET)
c:RegisterEffect(e3)
--scale
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_CHANGE_LSCALE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetRange(LOCATION_SZONE)
e4:SetCondition(c70100.slcon)
e4:SetValue(4)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EFFECT_CHANGE_RSCALE)
c:RegisterEffect(e5)
--
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD)
e6:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e6:SetRange(LOCATION_MZONE)
e6:SetTargetRange(LOCATION_SZONE,0)
e6:SetTarget(c70100.indtg)
e6:SetCountLimit(1)
e6:SetValue(c70100.valcon)
c:RegisterEffect(e6)
end
function c70100.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function c70100.actcon(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
return (e:GetHandler():GetSequence()==6 or e:GetHandler():GetSequence()==7)
and tc and tc:IsControler(tp) and tc:IsType(TYPE_PENDULUM)
end
function c70100.actop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(0,1)
e1:SetValue(c70100.aclimit)
e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp)
end
function c70100.aclimit(e,re,tp)
return re:IsActiveType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function c70100.slcon(e)
local seq=e:GetHandler():GetSequence()
if seq~=6 and seq~=7 then return false end
local tc=Duel.GetFieldCard(e:GetHandlerPlayer(),LOCATION_SZONE,13-seq)
return not tc or (not tc:IsSetCard(0x98) and not tc:IsSetCard(0x99))
end
function c70100.indtg(e,c)
return c:GetSequence()==6 or c:GetSequence()==7
end
function c70100.valcon(e,re,r,rp)
return rp~=e:GetHandlerPlayer() and bit.band(r,REASON_EFFECT)~=0
end
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment