Commit 60795a80 authored by VanillaSalt's avatar VanillaSalt

new

parent cbc1b6a9
--オッドアイズ・ペンデュラム・ドラゴン
function c16178681.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--reduce
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(16178681,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PRE_BATTLE_DAMAGE)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,16178681)
e2:SetCondition(c16178681.rdcon)
e2:SetOperation(c16178681.rdop)
c:RegisterEffect(e2)
--tohand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(16178681,1))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetProperty(EFFECT_FLAG_REPEAT)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,16178682)
e3:SetCondition(c16178681.thcon)
e3:SetTarget(c16178681.thtg)
e3:SetOperation(c16178681.thop)
c:RegisterEffect(e3)
--double
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_PRE_BATTLE_DAMAGE)
e4:SetCondition(c16178681.damcon)
e4:SetOperation(c16178681.damop)
c:RegisterEffect(e4)
end
function c16178681.rdcon(e,tp,eg,ep,ev,re,r,rp)
local seq=e:GetHandler():GetSequence()
if seq~=6 and seq~=7 then return false end
local tc=Duel.GetAttacker()
if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
return ep==tp and tc and tc:IsType(TYPE_PENDULUM) and Duel.SelectYesNo(tp,aux.Stringid(16178681,2))
end
function c16178681.rdop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(tp,0)
end
function c16178681.thcon(e,tp,eg,ep,ev,re,r,rp)
local seq=e:GetHandler():GetSequence()
if seq~=6 and seq~=7 then return false end
return Duel.GetTurnPlayer()==tp
end
function c16178681.filter(c)
return c:IsType(TYPE_PENDULUM) and c:IsAttackBelow(1500) and c:IsAbleToHand()
end
function c16178681.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDestructable()
and Duel.IsExistingMatchingCard(c16178681.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c16178681.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or Duel.Destroy(c,REASON_EFFECT)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c16178681.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c16178681.damcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and e:GetHandler():GetBattleTarget()~=nil
end
function c16178681.damop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev*2)
end
--幻奏の音姫プロディジー・モーツァルト
function c3395226.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(3395226,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(c3395226.spcost)
e1:SetTarget(c3395226.sptg)
e1:SetOperation(c3395226.spop)
c:RegisterEffect(e1)
if not c3395226.global_check then
c3395226.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_SPSUMMON_SUCCESS)
ge1:SetOperation(c3395226.checkop)
Duel.RegisterEffect(ge1,0)
end
end
function c3395226.checkop(e,tp,eg,ep,ev,re,r,rp)
local p1=nil
local p2=nil
local tc=eg:GetFirst()
while tc do
if not tc:IsAttribute(ATTRIBUTE_LIGHT) then
if tc:GetSummonPlayer()==0 then p1=true else p2=true end
end
tc=eg:GetNext()
end
if p1 then Duel.RegisterFlagEffect(0,3395226,RESET_PHASE+PHASE_END,0,1) end
if p2 then Duel.RegisterFlagEffect(1,3395226,RESET_PHASE+PHASE_END,0,1) end
end
function c3395226.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,3395226)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(c3395226.splimit)
Duel.RegisterEffect(e1,tp)
end
function c3395226.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsAttribute(ATTRIBUTE_LIGHT)
end
function c3395226.filter(c,e,tp)
return c:IsRace(RACE_FAIRY) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c3395226.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c3395226.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c3395226.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c3395226.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--幻奏の音女アリア
function c40502912.initial_effect(c)
--cannot be target/battle indestructable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x9b))
e1:SetCondition(c40502912.tgcon)
e1:SetValue(1)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
c:RegisterEffect(e2)
end
function c40502912.tgcon(e)
return bit.band(e:GetHandler():GetSummonType(),SUMMON_TYPE_SPECIAL)==SUMMON_TYPE_SPECIAL
end
--EMディスカバー・ヒッポ
function c41440148.initial_effect(c)
--extra summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetOperation(c41440148.sumop)
c:RegisterEffect(e1)
end
function c41440148.sumop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,41440148)~=0 then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetTargetRange(LOCATION_HAND,0)
e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e1:SetTarget(aux.TargetBoolFunction(Card.IsLevelAbove,7))
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,41440148,RESET_PHASE+PHASE_END,0,1)
end
--超重武者ワカ-O2
function c41628550.initial_effect(c)
--position
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(41628550,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(c41628550.postg)
e1:SetOperation(c41628550.posop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--battle indestructable
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetValue(1)
c:RegisterEffect(e3)
end
function c41628550.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_POSITION,e:GetHandler(),1,0,0)
end
function c41628550.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.ChangePosition(c,POS_FACEUP_DEFENCE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
end
end
--EMヒックリカエル
function c4239451.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--swap1
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(4239451,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1)
e2:SetCondition(c4239451.adcon)
e2:SetTarget(c4239451.adtg1)
e2:SetOperation(c4239451.adop1)
c:RegisterEffect(e2)
--swap2
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(4239451,1))
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1)
e3:SetTarget(c4239451.adtg2)
e3:SetOperation(c4239451.adop2)
c:RegisterEffect(e3)
end
function c4239451.adcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSequence()==6 or e:GetHandler():GetSequence()==7
end
function c4239451.filter(c)
return c:IsFaceup() and c:GetAttack()~=c:GetDefence()
end
function c4239451.adtg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c4239451.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c4239451.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c4239451.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c4239451.adop1(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local atk=tc:GetAttack()
local def=tc:GetDefence()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(def)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_DEFENCE_FINAL)
e2:SetValue(atk)
e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END)
tc:RegisterEffect(e2)
end
end
function c4239451.adtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c4239451.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c4239451.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c4239451.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c4239451.adop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.ChangePosition(tc,POS_FACEUP_DEFENCE,0,POS_FACEUP_ATTACK,0)
local atk=tc:GetAttack()
local def=tc:GetDefence()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(def)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_DEFENCE_FINAL)
e2:SetValue(atk)
e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END)
tc:RegisterEffect(e2)
end
end
--EMアメンボート
function c42562690.initial_effect(c)
--negate attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(42562690,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BE_BATTLE_TARGET)
e1:SetCondition(c42562690.condition)
e1:SetTarget(c42562690.target)
e1:SetOperation(c42562690.operation)
c:RegisterEffect(e1)
end
function c42562690.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsAttackPos()
end
function c42562690.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_POSITION,e:GetHandler(),1,0,0)
end
function c42562690.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.ChangePosition(c,POS_FACEUP_DEFENCE)~=0 then
Duel.NegateAttack()
end
end
--フーコーの魔砲石
function c43785278.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(c43785278.regop)
c:RegisterEffect(e1)
end
function c43785278.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(43785278,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_SZONE)
e1:SetTarget(c43785278.destg)
e1:SetOperation(c43785278.desop)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
function c43785278.filter(c)
return c:IsFaceup() and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsDestructable()
end
function c43785278.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and c43785278.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c43785278.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c43785278.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c43785278.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
--幻奏の音女ソナタ
function c76990617.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c76990617.spcon)
c:RegisterEffect(e1)
--atk/def
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_FAIRY))
e2:SetValue(500)
e2:SetCondition(c76990617.tgcon)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENCE)
c:RegisterEffect(e3)
end
function c76990617.filter(c)
return c:IsFaceup() and c:IsSetCard(0x9b)
end
function c76990617.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c76990617.filter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function c76990617.tgcon(e)
return bit.band(e:GetHandler():GetSummonType(),SUMMON_TYPE_SPECIAL)==SUMMON_TYPE_SPECIAL
end
--超重武者ソード-999
function c77013169.initial_effect(c)
--position
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(77013169,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(c77013169.postg)
e1:SetOperation(c77013169.posop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--atk
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(77013169,1))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_BATTLED)
e3:SetCondition(c77013169.atkcon)
e3:SetOperation(c77013169.atkop)
c:RegisterEffect(e3)
end
function c77013169.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_POSITION,e:GetHandler(),1,0,0)
end
function c77013169.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.ChangePosition(c,POS_FACEUP_DEFENCE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
end
end
function c77013169.atkcon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
if a:IsControler(1-tp) then a,d=d,a end
e:SetLabelObject(d)
return a and d and a:IsFaceup() and a:IsSetCard(0x9a) and a:IsRelateToBattle() and d:IsFaceup() and d:IsRelateToBattle()
end
function c77013169.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:IsFaceup() and tc:IsRelateToBattle() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+0x1fe0000)
e1:SetValue(0)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENCE_FINAL)
tc:RegisterEffect(e2)
end
end
--EMカレイドスコーピオン
function c78835747.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetCondition(c78835747.atkcon)
e2:SetTarget(c78835747.atktg)
e2:SetValue(300)
c:RegisterEffect(e2)
--attack all
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(78835747,0))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1)
e3:SetTarget(c78835747.target)
e3:SetOperation(c78835747.operation)
c:RegisterEffect(e3)
end
function c78835747.atkcon(e)
return e:GetHandler():GetSequence()==6 or e:GetHandler():GetSequence()==7
end
function c78835747.atktg(e,c)
return c:IsAttribute(ATTRIBUTE_LIGHT)
end
function c78835747.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
end
function c78835747.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ATTACK_ALL)
e1:SetValue(c78835747.atkfilter)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
function c78835747.atkfilter(e,c)
return bit.band(c:GetSummonType(),SUMMON_TYPE_SPECIAL)==SUMMON_TYPE_SPECIAL
end
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