Commit 57bdb864 authored by salix5's avatar salix5

fix

parent b6cd0b77
......@@ -3009,7 +3009,7 @@ int32 field::process_battle_command(uint16 step) {
}
case 6: {
if(returns.ivalue[0] == -1) {
//roolback
//rollback
if(core.units.begin()->arg1) {
core.attacker->announce_count++;
if(core.attack_target)
......@@ -3749,7 +3749,7 @@ int32 field::process_battle_command(uint16 step) {
return FALSE;
}
case 30: {
raise_single_event(core.attacker, 0, EVENT_BATTLE_END, 0, 0, PLAYER_NONE, 0, 0);
/*raise_single_event(core.attacker, 0, EVENT_BATTLE_END, 0, 0, PLAYER_NONE, 0, 0);
if(core.attack_target)
raise_single_event(core.attack_target, 0, EVENT_BATTLE_END, 0, 0, PLAYER_NONE, 0, 1);
raise_event((card*)0, EVENT_BATTLE_END, 0, 0, PLAYER_NONE, 0, 0);
......@@ -3760,21 +3760,21 @@ int32 field::process_battle_command(uint16 step) {
core.units.begin()->arg1 = 1;
} else {
break_effect();
}
}*/
return FALSE;
}
case 31: {
core.flip_delayed = FALSE;
core.new_fchain.splice(core.new_fchain.begin(), core.new_fchain_b);
core.new_ochain.splice(core.new_ochain.begin(), core.new_ochain_b);
if(core.units.begin()->arg1) {
//if(core.units.begin()->arg1) {
raise_single_event(core.attacker, 0, EVENT_BATTLED, 0, 0, PLAYER_NONE, 0, 0);
if(core.attack_target)
raise_single_event(core.attack_target, 0, EVENT_BATTLED, 0, 0, PLAYER_NONE, 0, 1);
raise_event((card*)0, EVENT_BATTLED, 0, 0, PLAYER_NONE, 0, 0);
process_single_event();
process_instant_event();
}
//}
if(!core.effect_damage_step || ((core.effect_damage_step != 3) && (core.current_chain.size() <= 1))) {
if(core.new_fchain.size() || core.new_ochain.size())
add_process(PROCESSOR_POINT_EVENT, 0, 0, 0, FALSE, FALSE);
......
......@@ -506,10 +506,10 @@ EVENT_CONTROL_CHANGED =1120 --控制权变更
EVENT_EQUIP =1121 --装备卡装备时
EVENT_ATTACK_ANNOUNCE =1130 --攻击宣言时
EVENT_BE_BATTLE_TARGET =1131 --被选为攻击对象时
EVENT_BATTLE_START =1132 --战斗阶段开始时
EVENT_BATTLE_CONFIRM =1133 --选完攻击对象时
EVENT_PRE_DAMAGE_CALCULATE =1134 --伤害计算
EVENT_DAMAGE_CALCULATING =1135 --伤害计算时
EVENT_BATTLE_START =1132 --伤害步骤开始时(反转前)
EVENT_BATTLE_CONFIRM =1133 --伤害计算前(反转後)
EVENT_PRE_DAMAGE_CALCULATE =1134 --伤害计算时(單一連鎖串)
EVENT_DAMAGE_CALCULATING =1135 --伤害计算时(不入連鎖效果)
EVENT_PRE_BATTLE_DAMAGE =1136 --即将产生战斗伤害
EVENT_BATTLE_END =1137 --战斗结束(开辟)
EVENT_BATTLED =1138 --伤害计算后(异女、同反转效果时点)
......
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