Commit 4a7f19c1 authored by salix5's avatar salix5

fix

ライトロード・アーク ミカエル
ライトロード·ドルイド オルクス
ライトロード·ドラゴン グラゴニス
ライトロード·マジシャン ライラ
ライトロード・メイデン ミネルバ
ライトロード·モンク エイリン
裁きの龍
ライトロード·パラディン ジェイン
ライトロード·サモナー ルミナス
ライトロード・アサシン ライデン
Redundant declaration deleted.

CNo.101 S・H・Dark Knight
The effect should be solved normally even if CNo.101 is changed into
face-down in chain.

74117290 暗黒界の取引
Now the discard part will activate only if that player really draws a
card.
ShuffleHand() is added, since the opponent should not know whether the
card drawed and discarded are the same or not.

32339440 武神-ヤマト
Search and discard are now at different timing.
ShuffleHand() is added, since the opponent should not know whether the
card added and discarded are the same or not.

79571449 天使の施し
ShuffleHand() is added, since the opponent should not know whether the
card drawed and discarded are the same or not.
parent 164ae303
...@@ -38,7 +38,7 @@ end ...@@ -38,7 +38,7 @@ end
function c12744567.operation(e,tp,eg,ep,ev,re,r,rp) function c12744567.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
local og=tc:GetOverlayGroup() local og=tc:GetOverlayGroup()
if og:GetCount()>0 then if og:GetCount()>0 then
Duel.SendtoGrave(og,REASON_RULE) Duel.SendtoGrave(og,REASON_RULE)
......
...@@ -49,6 +49,5 @@ function c21785144.distg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -49,6 +49,5 @@ function c21785144.distg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3)
end end
function c21785144.disop(e,tp,eg,ep,ev,re,r,rp) function c21785144.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.DiscardDeck(tp,3,REASON_EFFECT) Duel.DiscardDeck(tp,3,REASON_EFFECT)
end end
...@@ -61,6 +61,5 @@ function c22624373.distg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -61,6 +61,5 @@ function c22624373.distg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3)
end end
function c22624373.disop(e,tp,eg,ep,ev,re,r,rp) function c22624373.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.DiscardDeck(tp,3,REASON_EFFECT) Duel.DiscardDeck(tp,3,REASON_EFFECT)
end end
...@@ -30,6 +30,8 @@ function c32339440.thop(e,tp,eg,ep,ev,re,r,rp) ...@@ -30,6 +30,8 @@ function c32339440.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,c32339440.filter,tp,LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,c32339440.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then if g:GetCount()>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
Duel.BreakEffect()
Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT) Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT)
end end
end end
...@@ -77,6 +77,5 @@ function c40164421.distg2(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -77,6 +77,5 @@ function c40164421.distg2(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2)
end end
function c40164421.disop2(e,tp,eg,ep,ev,re,r,rp) function c40164421.disop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.DiscardDeck(tp,2,REASON_EFFECT) Duel.DiscardDeck(tp,2,REASON_EFFECT)
end end
...@@ -41,6 +41,5 @@ function c44178886.distg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -41,6 +41,5 @@ function c44178886.distg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3)
end end
function c44178886.disop(e,tp,eg,ep,ev,re,r,rp) function c44178886.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.DiscardDeck(tp,3,REASON_EFFECT) Duel.DiscardDeck(tp,3,REASON_EFFECT)
end end
...@@ -81,6 +81,5 @@ function c4779823.distg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -81,6 +81,5 @@ function c4779823.distg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3)
end end
function c4779823.disop(e,tp,eg,ep,ev,re,r,rp) function c4779823.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.DiscardDeck(tp,3,REASON_EFFECT) Duel.DiscardDeck(tp,3,REASON_EFFECT)
end end
...@@ -72,6 +72,5 @@ function c57774843.target2(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -72,6 +72,5 @@ function c57774843.target2(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,4) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,4)
end end
function c57774843.operation2(e,tp,eg,ep,ev,re,r,rp) function c57774843.operation2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.DiscardDeck(tp,4,REASON_EFFECT) Duel.DiscardDeck(tp,4,REASON_EFFECT)
end end
...@@ -33,6 +33,5 @@ function c7183277.distg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -33,6 +33,5 @@ function c7183277.distg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2)
end end
function c7183277.disop(e,tp,eg,ep,ev,re,r,rp) function c7183277.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.DiscardDeck(tp,2,REASON_EFFECT) Duel.DiscardDeck(tp,2,REASON_EFFECT)
end end
...@@ -15,9 +15,15 @@ function c74117290.target(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -15,9 +15,15 @@ function c74117290.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,1)
end end
function c74117290.activate(e,tp,eg,ep,ev,re,r,rp) function c74117290.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT) local h1=Duel.Draw(tp,1,REASON_EFFECT)
Duel.Draw(1-tp,1,REASON_EFFECT) local h2=Duel.Draw(1-tp,1,REASON_EFFECT)
Duel.BreakEffect() if h1>0 or h2>0 then Duel.BreakEffect() end
Duel.DiscardHand(tp,aux.TRUE,1,1,REASON_EFFECT+REASON_DISCARD) if h1>0 then
Duel.DiscardHand(1-tp,aux.TRUE,1,1,REASON_EFFECT+REASON_DISCARD) Duel.ShuffleHand(tp)
Duel.DiscardHand(tp,aux.TRUE,1,1,REASON_EFFECT+REASON_DISCARD)
end
if h2>0 then
Duel.ShuffleHand(1-tp)
Duel.DiscardHand(1-tp,aux.TRUE,1,1,REASON_EFFECT+REASON_DISCARD)
end
end end
...@@ -58,6 +58,5 @@ function c77558536.distg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -58,6 +58,5 @@ function c77558536.distg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2)
end end
function c77558536.disop(e,tp,eg,ep,ev,re,r,rp) function c77558536.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.DiscardDeck(tp,2,REASON_EFFECT) Duel.DiscardDeck(tp,2,REASON_EFFECT)
end end
...@@ -20,6 +20,7 @@ end ...@@ -20,6 +20,7 @@ end
function c79571449.activate(e,tp,eg,ep,ev,re,r,rp) function c79571449.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Draw(p,d,REASON_EFFECT)==3 then if Duel.Draw(p,d,REASON_EFFECT)==3 then
Duel.ShuffleHand(tp)
Duel.BreakEffect() Duel.BreakEffect()
Duel.DiscardHand(tp,aux.TRUE,2,2,REASON_EFFECT+REASON_DISCARD) Duel.DiscardHand(tp,aux.TRUE,2,2,REASON_EFFECT+REASON_DISCARD)
end end
......
...@@ -54,6 +54,5 @@ function c95503687.distg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -54,6 +54,5 @@ function c95503687.distg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3)
end end
function c95503687.disop(e,tp,eg,ep,ev,re,r,rp) function c95503687.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.DiscardDeck(tp,3,REASON_EFFECT) Duel.DiscardDeck(tp,3,REASON_EFFECT)
end end
...@@ -34,6 +34,5 @@ function c96235275.distg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -34,6 +34,5 @@ function c96235275.distg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2) Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,2)
end end
function c96235275.disop(e,tp,eg,ep,ev,re,r,rp) function c96235275.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.DiscardDeck(tp,2,REASON_EFFECT) Duel.DiscardDeck(tp,2,REASON_EFFECT)
end end
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