Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
ygopro
Commits
42c400f5
Commit
42c400f5
authored
Jan 20, 2012
by
argon.sun
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
recon
parent
1865f9a0
Changes
12
Hide whitespace changes
Inline
Side-by-side
Showing
12 changed files
with
107 additions
and
47 deletions
+107
-47
gframe/drawing.cpp
gframe/drawing.cpp
+2
-2
gframe/duelclient.cpp
gframe/duelclient.cpp
+58
-14
gframe/event_handler.cpp
gframe/event_handler.cpp
+3
-1
gframe/game.cpp
gframe/game.cpp
+1
-6
gframe/game.h
gframe/game.h
+1
-3
gframe/netserver.cpp
gframe/netserver.cpp
+6
-3
gframe/network.h
gframe/network.h
+1
-0
gframe/replay.cpp
gframe/replay.cpp
+2
-2
gframe/single_duel.cpp
gframe/single_duel.cpp
+28
-15
gframe/single_duel.h
gframe/single_duel.h
+1
-0
strings.conf
strings.conf
+3
-0
system.conf
system.conf
+1
-1
No files found.
gframe/drawing.cpp
View file @
42c400f5
...
...
@@ -512,8 +512,8 @@ void Game::DrawSpec() {
break
;
}
case
100
:
{
driver
->
draw2DImage
(
imageManager
.
tHand
[
showcardcode
&
0x3
],
position2di
(
615
,
showcarddif
));
driver
->
draw2DImage
(
imageManager
.
tHand
[
(
showcardcode
>>
16
)
&
0x3
],
position2di
(
615
,
540
-
showcarddif
));
driver
->
draw2DImage
(
imageManager
.
tHand
[
(
showcardcode
>>
16
)
&
0x3
],
position2di
(
615
,
showcarddif
));
driver
->
draw2DImage
(
imageManager
.
tHand
[
showcardcode
&
0x3
],
position2di
(
615
,
540
-
showcarddif
));
float
dy
=
-
0.333333
f
*
showcardp
+
10
;
showcardp
++
;
if
(
showcardp
<
30
)
...
...
gframe/duelclient.cpp
View file @
42c400f5
...
...
@@ -4,6 +4,7 @@
#include "../ocgcore/field.h"
#include "../ocgcore/duel.h"
#include "game.h"
#include "replay.h"
namespace
ygo
{
...
...
@@ -54,7 +55,7 @@ void DuelClient::StopClient(bool is_exiting) {
if
(
!
is_closing
)
{
}
event_base_loop
exit
(
client_base
,
NULL
);
event_base_loop
break
(
client_base
);
}
void
DuelClient
::
ClientRead
(
bufferevent
*
bev
,
void
*
ctx
)
{
evbuffer
*
input
=
bufferevent_get_input
(
bev
);
...
...
@@ -125,11 +126,23 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
else
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1402
));
mainGame
->
gMutex
.
Unlock
();
}
else
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
stMessage
->
setText
(
dataManager
.
GetSysString
(
1502
));
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
localAction
.
Reset
();
mainGame
->
localAction
.
Wait
();
mainGame
->
CloseDuelWindow
();
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
}
}
}
event_base_loopexit
(
client_base
,
NULL
);
event_base_loopexit
(
client_base
,
0
);
}
}
int
DuelClient
::
ClientThread
(
void
*
param
)
{
...
...
@@ -157,25 +170,31 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
gMutex
.
Lock
();
if
(
pkt
->
code
==
0
)
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1403
));
mainGame
->
wMessage
->
setText
(
dataManager
.
GetSysString
(
1403
));
else
if
(
pkt
->
code
==
1
)
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1404
));
mainGame
->
wMessage
->
setText
(
dataManager
.
GetSysString
(
1404
));
else
if
(
pkt
->
code
==
2
)
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1405
));
mainGame
->
wMessage
->
setText
(
dataManager
.
GetSysString
(
1405
));
mainGame
->
gMutex
.
Unlock
();
event_base_loopexit
(
client_base
,
NULL
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
localAction
.
Reset
();
mainGame
->
localAction
.
Wait
();
event_base_loopbreak
(
client_base
);
break
;
}
case
ERRMSG_DECKERROR
:
{
mainGame
->
gMutex
.
Lock
();
if
(
pkt
->
code
==
1
)
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1406
));
mainGame
->
wMessage
->
setText
(
dataManager
.
GetSysString
(
1406
));
else
{
wchar_t
msgbuf
[
64
];
myswprintf
(
msgbuf
,
dataManager
.
GetSysString
(
1407
),
dataManager
.
GetName
(
pkt
->
code
));
mainGame
->
env
->
addMessageBox
(
L""
,
msgbuf
);
mainGame
->
wMessage
->
setText
(
msgbuf
);
}
mainGame
->
gMutex
.
Unlock
();
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
localAction
.
Reset
();
mainGame
->
localAction
.
Wait
();
break
;
}
}
...
...
@@ -191,7 +210,8 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
}
case
STOC_HAND_RESULT
:
{
STOC_HandResult
*
pkt
=
(
STOC_HandResult
*
)
pdata
;
mainGame
->
showcardcode
=
pkt
->
res1
+
(
pkt
->
res2
<<
16
);
mainGame
->
stHintMsg
->
setVisible
(
false
);
mainGame
->
showcardcode
=
(
pkt
->
res1
-
1
)
+
((
pkt
->
res2
-
1
)
<<
16
);
mainGame
->
showcarddif
=
50
;
mainGame
->
showcardp
=
0
;
mainGame
->
showcard
=
100
;
...
...
@@ -278,25 +298,47 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame
->
dInfo
.
isStarted
=
true
;
mainGame
->
wCardImg
->
setVisible
(
true
);
mainGame
->
wInfos
->
setVisible
(
true
);
mainGame
->
wPhase
->
setVisible
(
true
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
dField
);
if
(
selftype
!=
1
)
{
BufferIO
::
CopyWStr
(
mainGame
->
stHostSingleDuelist
[
0
]
->
getText
(),
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostSingleDuelist
[
1
]
->
getText
(),
mainGame
->
dInfo
.
hos
tname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostSingleDuelist
[
1
]
->
getText
(),
mainGame
->
dInfo
.
clien
tname
,
20
);
}
else
{
BufferIO
::
CopyWStr
(
mainGame
->
stHostSingleDuelist
[
1
]
->
getText
(),
mainGame
->
dInfo
.
hostname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostSingleDuelist
[
0
]
->
getText
(),
mainGame
->
dInfo
.
hos
tname
,
20
);
BufferIO
::
CopyWStr
(
mainGame
->
stHostSingleDuelist
[
0
]
->
getText
(),
mainGame
->
dInfo
.
clien
tname
,
20
);
}
mainGame
->
gMutex
.
Unlock
();
break
;
}
case
STOC_DUEL_END
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
stMessage
->
setText
(
dataManager
.
GetSysString
(
1500
));
mainGame
->
gMutex
.
Unlock
();
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
localAction
.
Reset
();
mainGame
->
localAction
.
Wait
();
mainGame
->
CloseDuelWindow
();
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
event_base_loopbreak
(
client_base
);
break
;
}
case
STOC_REPLAY
:
{
mainGame
->
ebRSName
->
setText
(
L""
);
mainGame
->
PopupElement
(
mainGame
->
wReplaySave
);
mainGame
->
localAction
.
Reset
();
mainGame
->
ShowElement
(
mainGame
->
wReplaySave
);
mainGame
->
localAction
.
Wait
();
if
(
mainGame
->
actionParam
)
{
char
*
prep
=
pdata
;
Replay
new_replay
;
memcpy
(
&
new_replay
.
pheader
,
prep
,
sizeof
(
ReplayHeader
));
prep
+=
sizeof
(
ReplayHeader
);
memcpy
(
new_replay
.
comp_data
,
prep
,
len
-
sizeof
(
ReplayHeader
)
-
1
);
new_replay
.
comp_size
=
len
-
sizeof
(
ReplayHeader
)
-
1
;
new_replay
.
SaveReplay
(
mainGame
->
ebRSName
->
getText
());
}
break
;
}
case
STOC_HS_PLAYER_ENTER
:
{
...
...
@@ -380,7 +422,9 @@ int DuelClient::ClientAnalyze(char* msg, unsigned int len) {
break
;
}
case
HINT_MESSAGE
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
stMessage
->
setText
(
dataManager
.
GetDesc
(
data
));
mainGame
->
gMutex
.
Unlock
();
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
localAction
.
Reset
();
mainGame
->
localAction
.
Wait
();
...
...
gframe/event_handler.cpp
View file @
42c400f5
...
...
@@ -26,8 +26,10 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
case
BUTTON_HAND2
:
case
BUTTON_HAND3
:
{
mainGame
->
HideElement
(
mainGame
->
wHand
);
mainGame
->
stHintMsg
->
setText
(
L""
);
mainGame
->
stHintMsg
->
setVisible
(
true
);
CTOS_HandResult
cshr
;
cshr
.
res
=
id
-
BUTTON_HAND1
;
cshr
.
res
=
id
-
BUTTON_HAND1
+
1
;
DuelClient
::
SendPacketToServer
(
CTOS_HAND_RESULT
,
cshr
);
break
;
}
...
...
gframe/game.cpp
View file @
42c400f5
...
...
@@ -161,10 +161,7 @@ bool Game::Initialize() {
imgCard
=
env
->
addImage
(
rect
<
s32
>
(
9
,
9
,
187
,
262
),
wCardImg
);
imgCard
->
setUseAlphaChannel
(
true
);
//phase
wPhase
=
env
->
addWindow
(
rect
<
s32
>
(
475
,
310
,
850
,
330
),
false
,
L""
);
wPhase
->
setDraggable
(
false
);
wPhase
->
getCloseButton
()
->
setVisible
(
false
);
wPhase
->
setDrawBackground
(
false
);
wPhase
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
475
,
310
,
850
,
330
));
wPhase
->
setVisible
(
false
);
btnDP
=
env
->
addButton
(
rect
<
s32
>
(
0
,
0
,
50
,
20
),
wPhase
,
-
1
,
L"DP"
);
btnDP
->
setEnabled
(
false
);
...
...
@@ -750,8 +747,6 @@ void Game::CloseDuelWindow() {
wPhase
->
setVisible
(
false
);
wPosSelect
->
setVisible
(
false
);
wQuery
->
setVisible
(
false
);
wSelectOption
->
setVisible
(
false
);
wSelectYesNo
->
setVisible
(
false
);
}
}
gframe/game.h
View file @
42c400f5
...
...
@@ -236,8 +236,6 @@ public:
irr
::
gui
::
CGUIImageButton
*
btnPSAD
;
irr
::
gui
::
CGUIImageButton
*
btnPSDU
;
irr
::
gui
::
CGUIImageButton
*
btnPSDD
;
irr
::
gui
::
IGUIWindow
*
wSelectYesNo
;
irr
::
gui
::
IGUIWindow
*
wSelectOption
;
//card selection
irr
::
gui
::
IGUIWindow
*
wCardSelect
;
irr
::
gui
::
CGUIImageButton
*
btnCardSelect
[
5
];
...
...
@@ -270,7 +268,7 @@ public:
irr
::
gui
::
IGUIButton
*
btnAttack
;
irr
::
gui
::
IGUIButton
*
btnShowList
;
//phase button
irr
::
gui
::
IGUI
Window
*
wPhase
;
irr
::
gui
::
IGUI
StaticText
*
wPhase
;
irr
::
gui
::
IGUIButton
*
btnDP
;
irr
::
gui
::
IGUIButton
*
btnSP
;
irr
::
gui
::
IGUIButton
*
btnM1
;
...
...
gframe/netserver.cpp
View file @
42c400f5
...
...
@@ -35,7 +35,7 @@ bool NetServer::StartServer(unsigned short port) {
void
NetServer
::
StopServer
()
{
if
(
!
net_evbase
)
return
;
event_base_loop
exit
(
net_evbase
,
NULL
);
event_base_loop
break
(
net_evbase
);
}
void
NetServer
::
StopListen
()
{
evconnlistener_disable
(
listener
);
...
...
@@ -51,7 +51,7 @@ void NetServer::ServerAccept(evconnlistener* listener, evutil_socket_t fd, socka
bufferevent_enable
(
bev
,
EV_READ
);
}
void
NetServer
::
ServerAcceptError
(
evconnlistener
*
listener
,
void
*
ctx
)
{
event_base_loop
exit
(
net_evbase
,
NULL
);
event_base_loop
break
(
net_evbase
);
}
void
NetServer
::
ServerEchoRead
(
bufferevent
*
bev
,
void
*
ctx
)
{
evbuffer
*
input
=
bufferevent_get_input
(
bev
);
...
...
@@ -109,10 +109,13 @@ void NetServer::HandleCTOSPacket(DuelPlayer* dp, char* data, unsigned int len) {
return
;
switch
(
pktType
)
{
case
CTOS_RESPONSE
:
{
if
(
!
dp
->
game
||
!
duel_mode
->
pduel
)
return
;
duel_mode
->
GetResponse
(
dp
,
pdata
,
len
>
64
?
64
:
len
-
1
);
break
;
}
case
CTOS_UPDATE_DECK
:
{
if
(
!
dp
->
game
||
!
duel_mode
)
if
(
!
dp
->
game
)
return
;
duel_mode
->
UpdateDeck
(
dp
,
pdata
);
break
;
...
...
gframe/network.h
View file @
42c400f5
...
...
@@ -117,6 +117,7 @@ public:
virtual
void
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
)
{};
virtual
void
Process
()
{};
virtual
int
Analyze
(
char
*
msgbuffer
,
unsigned
int
len
)
{};
virtual
void
GetResponse
(
DuelPlayer
*
dp
,
void
*
pdata
,
unsigned
int
len
)
{};
virtual
void
EndDuel
()
{};
public:
...
...
gframe/replay.cpp
View file @
42c400f5
...
...
@@ -89,7 +89,7 @@ void Replay::SaveReplay(const wchar_t* name) {
fp
=
_wfopen
(
fname
,
L"wb"
);
#else
char
fname2
[
256
];
DataManager
::
EncodeUTF8
(
fname
,
fname2
);
BufferIO
::
EncodeUTF8
(
fname
,
fname2
);
fp
=
fopen
(
fname2
,
"wb"
);
#endif
if
(
!
fp
)
...
...
@@ -105,7 +105,7 @@ bool Replay::OpenReplay(const wchar_t* name) {
fp
=
_wfopen
(
fname
,
L"rb"
);
#else
char
fname2
[
256
];
DataManager
::
EncodeUTF8
(
fname
,
fname2
);
BufferIO
::
EncodeUTF8
(
fname
,
fname2
);
fp
=
fopen
(
fname2
,
"rb"
);
#endif
if
(
!
fp
)
...
...
gframe/single_duel.cpp
View file @
42c400f5
...
...
@@ -324,6 +324,8 @@ void SingleDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
set_player_info
(
pduel
,
0
,
host_info
.
start_lp
,
host_info
.
start_hand
,
host_info
.
draw_count
);
set_player_info
(
pduel
,
1
,
host_info
.
start_lp
,
host_info
.
start_hand
,
host_info
.
draw_count
);
int
opt
=
0
;
if
(
host_info
.
enable_priority
)
opt
|=
DUEL_ENABLE_PRIORITY
;
last_replay
.
WriteInt32
(
host_info
.
start_lp
,
false
);
last_replay
.
WriteInt32
(
host_info
.
start_hand
,
false
);
last_replay
.
WriteInt32
(
host_info
.
draw_count
,
false
);
...
...
@@ -367,6 +369,7 @@ void SingleDuel::TPResult(DuelPlayer* dp, unsigned char tp) {
RefreshExtra
(
0
);
RefreshExtra
(
1
);
start_duel
(
pduel
,
opt
);
Process
();
}
void
SingleDuel
::
Process
()
{
char
engineBuffer
[
0x1000
];
...
...
@@ -430,19 +433,7 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
type
=
BufferIO
::
ReadInt8
(
pbuf
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
1
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
last_replay
.
EndRecord
();
char
replaybuf
[
0x2000
],
*
pbuf
=
replaybuf
;
memcpy
(
pbuf
,
&
last_replay
.
pheader
,
sizeof
(
ReplayHeader
));
pbuf
+=
sizeof
(
ReplayHeader
);
memcpy
(
pbuf
,
last_replay
.
comp_data
,
last_replay
.
comp_size
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_REPLAY
,
replaybuf
,
sizeof
(
ReplayHeader
)
+
last_replay
.
comp_size
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_DUEL_END
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
EndDuel
();
return
2
;
}
case
MSG_SELECT_BATTLECMD
:
{
...
...
@@ -1084,9 +1075,31 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
}
return
0
;
}
void
SingleDuel
::
GetResponse
(
DuelPlayer
*
dp
,
void
*
pdata
,
unsigned
int
len
)
{
byte
resb
[
64
];
memcpy
(
resb
,
pdata
,
len
);
last_replay
.
WriteData
(
resb
,
len
);
set_responseb
(
pduel
,
resb
);
players
[
dp
->
type
]
->
state
=
0xff
;
Process
();
}
void
SingleDuel
::
EndDuel
()
{
if
(
pduel
)
end_duel
(
pduel
);
if
(
!
pduel
)
return
;
last_replay
.
EndRecord
();
char
replaybuf
[
0x2000
],
*
pbuf
=
replaybuf
;
memcpy
(
pbuf
,
&
last_replay
.
pheader
,
sizeof
(
ReplayHeader
));
pbuf
+=
sizeof
(
ReplayHeader
);
memcpy
(
pbuf
,
last_replay
.
comp_data
,
last_replay
.
comp_size
);
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_REPLAY
,
replaybuf
,
sizeof
(
ReplayHeader
)
+
last_replay
.
comp_size
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_DUEL_END
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
end_duel
(
pduel
);
pduel
=
0
;
}
void
SingleDuel
::
WaitforResponse
(
int
playerid
)
{
...
...
gframe/single_duel.h
View file @
42c400f5
...
...
@@ -24,6 +24,7 @@ public:
virtual
void
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
);
virtual
void
Process
();
virtual
int
Analyze
(
char
*
msgbuffer
,
unsigned
int
len
);
virtual
void
GetResponse
(
DuelPlayer
*
dp
,
void
*
pdata
,
unsigned
int
len
);
virtual
void
EndDuel
();
void
WaitforResponse
(
int
playerid
);
...
...
strings.conf
View file @
42c400f5
...
...
@@ -280,6 +280,9 @@
!
system
1405
主机拒绝了连接。
!
system
1406
无效卡组。
!
system
1407
「%
ls
」的数量不符合当前设定。
!
system
1500
决斗结束。
!
system
1501
录像结束。
!
system
1502
连接已断开。
#vistory reason
!
victory
0
x1
LP
变成
0
!
victory
0
x2
没有卡可抽
...
...
system.conf
View file @
42c400f5
...
...
@@ -3,7 +3,7 @@
antialias
=
2
nickname
=
Player
gamename
=
Game
lastdeck
=
gadget
lastdeck
=
infernity
textfont
=
c
:/
windows
/
fonts
/
simsun
.
ttc
numfont
=
c
:/
windows
/
fonts
/
arialbd
.
ttf
serverport
=
7911
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment