Commit 355b7962 authored by Ma's avatar Ma

Update c54773234.lua

parent cda2b2ad
...@@ -37,13 +37,20 @@ function c54773234.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -37,13 +37,20 @@ function c54773234.activate(e,tp,eg,ep,ev,re,r,rp)
e3:SetReset(RESET_PHASE+PHASE_DAMAGE) e3:SetReset(RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e3,tp) Duel.RegisterEffect(e3,tp)
if a:IsRelateToBattle() then if a:IsRelateToBattle() then
local aa=a:GetTextAttack()
local ad=a:GetTextDefence()
if a:IsImmuneToEffect(e) then
aa=a:GetBaseAttack()
ad=a:GetBaseDefence() end
if aa<0 then aa=0 end
if ad<0 then ad=0 end
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE) e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e4:SetRange(LOCATION_MZONE) e4:SetRange(LOCATION_MZONE)
e4:SetCode(EFFECT_SET_ATTACK_FINAL) e4:SetCode(EFFECT_SET_ATTACK_FINAL)
e4:SetReset(RESET_PHASE+PHASE_DAMAGE) e4:SetReset(RESET_PHASE+PHASE_DAMAGE)
e4:SetValue(a:GetBaseAttack()) e4:SetValue(aa)
a:RegisterEffect(e4,true) a:RegisterEffect(e4,true)
local e5=Effect.CreateEffect(c) local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE) e5:SetType(EFFECT_TYPE_SINGLE)
...@@ -51,16 +58,23 @@ function c54773234.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -51,16 +58,23 @@ function c54773234.activate(e,tp,eg,ep,ev,re,r,rp)
e5:SetRange(LOCATION_MZONE) e5:SetRange(LOCATION_MZONE)
e5:SetCode(EFFECT_SET_DEFENCE_FINAL) e5:SetCode(EFFECT_SET_DEFENCE_FINAL)
e5:SetReset(RESET_PHASE+PHASE_DAMAGE) e5:SetReset(RESET_PHASE+PHASE_DAMAGE)
e5:SetValue(a:GetBaseDefence()) e5:SetValue(ad)
a:RegisterEffect(e5,true) a:RegisterEffect(e5,true)
end end
if d and d:IsRelateToBattle() then if d and d:IsRelateToBattle() then
local da=d:GetTextAttack()
local dd=d:GetTextDefence()
if d:IsImmuneToEffect(e) then
da=d:GetBaseAttack()
dd=d:GetBaseDefence() end
if da<0 then da=0 end
if dd<0 then dd=0 end
local e6=Effect.CreateEffect(c) local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE) e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE) e6:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e6:SetRange(LOCATION_MZONE) e6:SetRange(LOCATION_MZONE)
e6:SetCode(EFFECT_SET_ATTACK_FINAL) e6:SetCode(EFFECT_SET_ATTACK_FINAL)
e6:SetValue(d:GetBaseAttack()) e6:SetValue(da)
e6:SetReset(RESET_PHASE+PHASE_DAMAGE) e6:SetReset(RESET_PHASE+PHASE_DAMAGE)
d:RegisterEffect(e6,true) d:RegisterEffect(e6,true)
local e7=Effect.CreateEffect(c) local e7=Effect.CreateEffect(c)
...@@ -68,7 +82,7 @@ function c54773234.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -68,7 +82,7 @@ function c54773234.activate(e,tp,eg,ep,ev,re,r,rp)
e7:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE) e7:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e7:SetRange(LOCATION_MZONE) e7:SetRange(LOCATION_MZONE)
e7:SetCode(EFFECT_SET_DEFENCE_FINAL) e7:SetCode(EFFECT_SET_DEFENCE_FINAL)
e7:SetValue(d:GetBaseDefence()) e7:SetValue(dd)
e7:SetReset(RESET_PHASE+PHASE_DAMAGE) e7:SetReset(RESET_PHASE+PHASE_DAMAGE)
d:RegisterEffect(e7,true) d:RegisterEffect(e7,true)
end end
......
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