Commit 32b7a249 authored by DailyShana's avatar DailyShana

reset isSingleMode after watching puzzle replay

parent 7d26d491
......@@ -239,6 +239,7 @@ void ReplayMode::EndDuel() {
mainGame->dInfo.isStarted = false;
mainGame->dInfo.isFinished = true;
mainGame->dInfo.isReplay = false;
mainGame->dInfo.isSingleMode = false;
mainGame->gMutex.unlock();
mainGame->closeDoneSignal.Reset();
mainGame->closeSignal.Set();
......
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