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ygopro
Commits
30415ba8
Commit
30415ba8
authored
Jul 31, 2018
by
DailyShana
Browse files
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Plain Diff
update
parent
ad5cfe65
Changes
2
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2 changed files
with
12 additions
and
24 deletions
+12
-24
gframe/single_mode.cpp
gframe/single_mode.cpp
+12
-23
gframe/single_mode.h
gframe/single_mode.h
+0
-1
No files found.
gframe/single_mode.cpp
View file @
30415ba8
...
@@ -12,8 +12,6 @@ bool SingleMode::is_closing = false;
...
@@ -12,8 +12,6 @@ bool SingleMode::is_closing = false;
bool
SingleMode
::
is_continuing
=
false
;
bool
SingleMode
::
is_continuing
=
false
;
Replay
SingleMode
::
last_replay
;
Replay
SingleMode
::
last_replay
;
static byte buffer[0x20000];
bool
SingleMode
::
StartPlay
()
{
bool
SingleMode
::
StartPlay
()
{
Thread
::
NewThread
(
SinglePlayThread
,
0
);
Thread
::
NewThread
(
SinglePlayThread
,
0
);
return
true
;
return
true
;
...
@@ -60,7 +58,11 @@ int SingleMode::SinglePlayThread(void* param) {
...
@@ -60,7 +58,11 @@ int SingleMode::SinglePlayThread(void* param) {
if
(
!
preload_script
(
pduel
,
filename
,
slen
))
{
if
(
!
preload_script
(
pduel
,
filename
,
slen
))
{
wchar_t
fname
[
256
];
wchar_t
fname
[
256
];
myswprintf
(
fname
,
L"./single/%ls"
,
open_file_name
);
myswprintf
(
fname
,
L"./single/%ls"
,
open_file_name
);
#ifdef _WIN32
slen
=
WideCharToMultiByte
(
CP_ACP
,
0
,
fname
,
-
1
,
filename
,
256
,
0
,
0
);
#else
slen
=
BufferIO
::
EncodeUTF8
(
fname
,
filename
);
slen
=
BufferIO
::
EncodeUTF8
(
fname
,
filename
);
#endif // _WIN32
if
(
!
preload_script
(
pduel
,
filename
,
slen
))
if
(
!
preload_script
(
pduel
,
filename
,
slen
))
slen
=
0
;
slen
=
0
;
}
}
...
@@ -68,7 +70,11 @@ int SingleMode::SinglePlayThread(void* param) {
...
@@ -68,7 +70,11 @@ int SingleMode::SinglePlayThread(void* param) {
const
wchar_t
*
name
=
mainGame
->
lstSinglePlayList
->
getListItem
(
mainGame
->
lstSinglePlayList
->
getSelected
());
const
wchar_t
*
name
=
mainGame
->
lstSinglePlayList
->
getListItem
(
mainGame
->
lstSinglePlayList
->
getSelected
());
wchar_t
fname
[
256
];
wchar_t
fname
[
256
];
myswprintf
(
fname
,
L"./single/%ls"
,
name
);
myswprintf
(
fname
,
L"./single/%ls"
,
name
);
#ifdef _WIN32
slen
=
WideCharToMultiByte
(
CP_ACP
,
0
,
fname
,
-
1
,
filename
,
256
,
0
,
0
);
#else
slen
=
BufferIO
::
EncodeUTF8
(
fname
,
filename
);
slen
=
BufferIO
::
EncodeUTF8
(
fname
,
filename
);
#endif // _WIN32
if
(
!
preload_script
(
pduel
,
filename
,
slen
))
if
(
!
preload_script
(
pduel
,
filename
,
slen
))
slen
=
0
;
slen
=
0
;
}
}
...
@@ -898,30 +904,13 @@ void SingleMode::SinglePlayReload() {
...
@@ -898,30 +904,13 @@ void SingleMode::SinglePlayReload() {
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
1
),
LOCATION_REMOVED
,
(
char
*
)
queryBuffer
);
mainGame
->
dField
.
UpdateFieldCard
(
mainGame
->
LocalPlayer
(
1
),
LOCATION_REMOVED
,
(
char
*
)
queryBuffer
);
}
}
byte
*
SingleMode
::
ScriptReaderEx
(
const
char
*
script_name
,
int
*
slen
)
{
byte
*
SingleMode
::
ScriptReaderEx
(
const
char
*
script_name
,
int
*
slen
)
{
char sname[256]
=
"./expansions";
char
sname
[
256
]
=
"./expansions"
;
strcat
(
sname
,
script_name
+
1
);
//default script name: ./script/c%d.lua
strcat
(
sname
,
script_name
+
1
);
//default script name: ./script/c%d.lua
if(ScriptReader(sname, slen))
byte
*
buffer
=
default_script_reader
(
sname
,
slen
);
if
(
buffer
)
return
buffer
;
return
buffer
;
else
else
return ScriptReader(script_name, slen);
return
default_script_reader
(
script_name
,
slen
);
}
byte* SingleMode::ScriptReader(const char* script_name, int* slen) {
FILE *fp;
#ifdef _WIN32
wchar_t fname[256];
BufferIO::DecodeUTF8(script_name, fname);
fp = _wfopen(fname, L"rb");
#else
fp = fopen(script_name, "rb");
#endif
if(!fp)
return 0;
int len = fread(buffer, 1, sizeof(buffer), fp);
fclose(fp);
if(len >= sizeof(buffer))
return 0;
*slen = len;
return buffer;
}
}
int
SingleMode
::
MessageHandler
(
long
fduel
,
int
type
)
{
int
SingleMode
::
MessageHandler
(
long
fduel
,
int
type
)
{
if
(
!
enable_log
)
if
(
!
enable_log
)
...
...
gframe/single_mode.h
View file @
30415ba8
...
@@ -27,7 +27,6 @@ public:
...
@@ -27,7 +27,6 @@ public:
static
void
SinglePlayReload
();
static
void
SinglePlayReload
();
static
byte
*
ScriptReaderEx
(
const
char
*
script_name
,
int
*
slen
);
static
byte
*
ScriptReaderEx
(
const
char
*
script_name
,
int
*
slen
);
static
byte
*
ScriptReader
(
const
char
*
script_name
,
int
*
slen
);
static
int
MessageHandler
(
long
fduel
,
int
type
);
static
int
MessageHandler
(
long
fduel
,
int
type
);
protected:
protected:
...
...
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