Commit 207333cf authored by Fluorohydride's avatar Fluorohydride

fix

parent f86e6922
...@@ -35,12 +35,16 @@ function c54773234.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -35,12 +35,16 @@ function c54773234.activate(e,tp,eg,ep,ev,re,r,rp)
if a:IsRelateToBattle() then if a:IsRelateToBattle() then
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE) e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetRange(LOCATION_MZONE)
e4:SetCode(EFFECT_SET_ATTACK_FINAL) e4:SetCode(EFFECT_SET_ATTACK_FINAL)
e4:SetReset(RESET_PHASE+PHASE_DAMAGE) e4:SetReset(RESET_PHASE+PHASE_DAMAGE)
e4:SetValue(a:GetBaseAttack()) e4:SetValue(a:GetBaseAttack())
a:RegisterEffect(e4) a:RegisterEffect(e4)
local e5=Effect.CreateEffect(c) local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE) e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e5:SetRange(LOCATION_MZONE)
e5:SetCode(EFFECT_SET_DEFENCE_FINAL) e5:SetCode(EFFECT_SET_DEFENCE_FINAL)
e5:SetReset(RESET_PHASE+PHASE_DAMAGE) e5:SetReset(RESET_PHASE+PHASE_DAMAGE)
e5:SetValue(a:GetBaseDefence()) e5:SetValue(a:GetBaseDefence())
...@@ -49,12 +53,16 @@ function c54773234.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -49,12 +53,16 @@ function c54773234.activate(e,tp,eg,ep,ev,re,r,rp)
if d and d:IsRelateToBattle() then if d and d:IsRelateToBattle() then
local e6=Effect.CreateEffect(c) local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE) e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e6:SetRange(LOCATION_MZONE)
e6:SetCode(EFFECT_SET_ATTACK_FINAL) e6:SetCode(EFFECT_SET_ATTACK_FINAL)
e6:SetValue(d:GetBaseAttack()) e6:SetValue(d:GetBaseAttack())
e6:SetReset(RESET_PHASE+PHASE_DAMAGE) e6:SetReset(RESET_PHASE+PHASE_DAMAGE)
d:RegisterEffect(e6) d:RegisterEffect(e6)
local e7=Effect.CreateEffect(c) local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE) e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e7:SetRange(LOCATION_MZONE)
e7:SetCode(EFFECT_SET_DEFENCE_FINAL) e7:SetCode(EFFECT_SET_DEFENCE_FINAL)
e7:SetValue(d:GetBaseDefence()) e7:SetValue(d:GetBaseDefence())
e7:SetReset(RESET_PHASE+PHASE_DAMAGE) e7:SetReset(RESET_PHASE+PHASE_DAMAGE)
......
--CNo.102 光堕天使ノーブル・デーモン --CNo.102 光堕天使ノーブル・デーモン
function c67173574.initial_effect(c) function c67173574.initial_effect(c)
Duel.EnableGlobalFlag(GLOBALFLAG_DETACH_EVENT)
--xyz summon --xyz summon
aux.AddXyzProcedure(c,aux.XyzFilterFunctionF(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_LIGHT),5),4) aux.AddXyzProcedure(c,aux.XyzFilterFunctionF(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_LIGHT),5),4)
c:EnableReviveLimit() c:EnableReviveLimit()
......
...@@ -208,7 +208,7 @@ ...@@ -208,7 +208,7 @@
!system 1156 攻击表示 !system 1156 攻击表示
!system 1157 攻击 !system 1157 攻击
!system 1158 查看列表 !system 1158 查看列表
!system 1159 放置 !system 1159 当魔法卡放置
#menu #menu
!system 1200 联机模式 !system 1200 联机模式
!system 1201 单人模式 !system 1201 单人模式
......
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