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ygopro
Commits
1f34fde0
Commit
1f34fde0
authored
Sep 06, 2014
by
salix5
Browse files
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fix
parent
0a0ff3f5
Changes
3
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Showing
3 changed files
with
13 additions
and
12 deletions
+13
-12
script/c41902352.lua
script/c41902352.lua
+1
-1
script/c71645242.lua
script/c71645242.lua
+5
-4
script/constant.lua
script/constant.lua
+7
-7
No files found.
script/c41902352.lua
View file @
1f34fde0
...
@@ -3,7 +3,7 @@ function c41902352.initial_effect(c)
...
@@ -3,7 +3,7 @@ function c41902352.initial_effect(c)
--synchro limit
--synchro limit
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetCode
(
EFFECT_CANNOT_BE_SYNCHRO_MATERIAL
)
e1
:
SetCode
(
EFFECT_CANNOT_BE_SYNCHRO_MATERIAL
)
e1
:
SetCondition
(
c41902352
.
synlimit
)
e1
:
SetCondition
(
c41902352
.
synlimit
)
e1
:
SetValue
(
1
)
e1
:
SetValue
(
1
)
...
...
script/c71645242.lua
View file @
1f34fde0
--ブラック
·
ガーデン
--ブラック
・
ガーデン
function
c71645242
.
initial_effect
(
c
)
function
c71645242
.
initial_effect
(
c
)
--Activate
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
@@ -109,14 +109,15 @@ function c71645242.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -109,14 +109,15 @@ function c71645242.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g
,
g
:
GetCount
(),
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g
,
g
:
GetCount
(),
0
,
0
)
end
end
function
c71645242
.
spop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c71645242
.
spop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
e
:
GetHandler
():
IsRelateToEffect
(
e
)
then
return
end
local
c
=
e
:
GetHandler
()
if
not
c
:
IsRelateToEffect
(
e
)
then
return
end
local
dg
=
Duel
.
GetMatchingGroup
(
c71645242
.
desfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
nil
)
local
dg
=
Duel
.
GetMatchingGroup
(
c71645242
.
desfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
nil
)
local
atk
=
dg
:
GetSum
(
Card
.
GetAttack
)
local
atk
=
dg
:
GetSum
(
Card
.
GetAttack
)
dg
:
AddCard
(
e
:
GetHandler
()
)
dg
:
AddCard
(
c
)
Duel
.
Destroy
(
dg
,
REASON_EFFECT
)
Duel
.
Destroy
(
dg
,
REASON_EFFECT
)
Duel
.
BreakEffect
()
Duel
.
BreakEffect
()
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
GetAttack
()
==
atk
then
if
not
(
c
:
IsLocation
(
LOCATION_SZONE
)
and
c
:
GetSequence
()
==
5
)
and
tc
:
IsRelateToEffect
(
e
)
and
tc
:
GetAttack
()
==
atk
then
Duel
.
SpecialSummon
(
tc
,
0x20
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
Duel
.
SpecialSummon
(
tc
,
0x20
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
end
end
script/constant.lua
View file @
1f34fde0
...
@@ -231,23 +231,23 @@ EFFECT_TYPE_CONTINUOUS =0x0800 --不入连锁的诱发效果
...
@@ -231,23 +231,23 @@ EFFECT_TYPE_CONTINUOUS =0x0800 --不入连锁的诱发效果
--========== Flags ========== --效果的特殊性质
--========== Flags ========== --效果的特殊性质
EFFECT_FLAG_INITIAL
=
0x0001
--可以发动的
EFFECT_FLAG_INITIAL
=
0x0001
--可以发动的
EFFECT_FLAG_FUNC_VALUE
=
0x0002
--
EFFECT_FLAG_FUNC_VALUE
=
0x0002
--
EFFECT_FLAG_COUNT_LIMIT
=
0x0004
--
EFFECT_FLAG_COUNT_LIMIT
=
0x0004
--
发动次数限制
EFFECT_FLAG_FIELD_ONLY
=
0x0008
--场上只有1只
EFFECT_FLAG_FIELD_ONLY
=
0x0008
--场上只有1只
EFFECT_FLAG_CARD_TARGET
=
0x0010
--取对象效果
EFFECT_FLAG_CARD_TARGET
=
0x0010
--取对象效果
EFFECT_FLAG_IGNORE_RANGE
=
0x0020
--
使用限制?
(禁止令 大宇宙 王宫的铁壁)
EFFECT_FLAG_IGNORE_RANGE
=
0x0020
--
影响所有区域的卡
(禁止令 大宇宙 王宫的铁壁)
EFFECT_FLAG_ABSOLUTE_TARGET
=
0x0040
--
EFFECT_FLAG_ABSOLUTE_TARGET
=
0x0040
--
Target Range不会因为控制权的改变而改变
EFFECT_FLAG_IGNORE_IMMUNE
=
0x0080
--无视效果免疫
EFFECT_FLAG_IGNORE_IMMUNE
=
0x0080
--无视效果免疫
EFFECT_FLAG_SET_AVAILABLE
=
0x0100
--
不能发动?
EFFECT_FLAG_SET_AVAILABLE
=
0x0100
--
影响场上里侧的卡
EFFECT_FLAG_MULTIACT_HAND
=
0x0200
--手牌有多张可以同时诱发(蔷薇妖精等)
EFFECT_FLAG_MULTIACT_HAND
=
0x0200
--手牌有多张可以同时诱发(蔷薇妖精等)
EFFECT_FLAG_CANNOT_DISABLE
=
0x0400
--不会被无效
EFFECT_FLAG_CANNOT_DISABLE
=
0x0400
--不会被无效
EFFECT_FLAG_PLAYER_TARGET
=
0x0800
--以玩家为对象
EFFECT_FLAG_PLAYER_TARGET
=
0x0800
--以玩家为对象
EFFECT_FLAG_BOTH_SIDE
=
0x1000
--双方都能使用(部分场地,弹压)
EFFECT_FLAG_BOTH_SIDE
=
0x1000
--双方都能使用(部分场地,弹压)
EFFECT_FLAG_COPY_INHERIT
=
0x2000
--
残留?持续?效果
EFFECT_FLAG_COPY_INHERIT
=
0x2000
--
继承复制的效果的Reset属性
EFFECT_FLAG_DAMAGE_STEP
=
0x4000
--可以在伤害步骤发动
EFFECT_FLAG_DAMAGE_STEP
=
0x4000
--可以在伤害步骤发动
EFFECT_FLAG_DAMAGE_CAL
=
0x8000
--可以在伤害计算时发动
EFFECT_FLAG_DAMAGE_CAL
=
0x8000
--可以在伤害计算时发动
EFFECT_FLAG_DELAY
=
0x10000
--场合(不会被卡时点
EFFECT_FLAG_DELAY
=
0x10000
--场合(不会被卡时点
EFFECT_FLAG_SINGLE_RANGE
=
0x20000
--只对自己有效
EFFECT_FLAG_SINGLE_RANGE
=
0x20000
--只对自己有效
EFFECT_FLAG_UNCOPYABLE
=
0x40000
--不能复制(
规则效果
EFFECT_FLAG_UNCOPYABLE
=
0x40000
--不能复制(
效果外文字)
EFFECT_FLAG_OATH
=
0x80000
--誓约效果
EFFECT_FLAG_OATH
=
0x80000
--誓约效果
EFFECT_FLAG_SPSUM_PARAM
=
0x100000
--规则特殊召唤(熔岩魔神 光子杀戮者)
EFFECT_FLAG_SPSUM_PARAM
=
0x100000
--规则特殊召唤(熔岩魔神 光子杀戮者)
EFFECT_FLAG_REPEAT
=
0x200000
--发动被无效后可以再次发动
EFFECT_FLAG_REPEAT
=
0x200000
--发动被无效后可以再次发动
...
@@ -255,7 +255,7 @@ EFFECT_FLAG_NO_TURN_RESET =0x400000 --发条等“这张卡在场上只能发动
...
@@ -255,7 +255,7 @@ EFFECT_FLAG_NO_TURN_RESET =0x400000 --发条等“这张卡在场上只能发动
EFFECT_FLAG_EVENT_PLAYER
=
0x800000
--视为对方玩家的效果(动作?)
EFFECT_FLAG_EVENT_PLAYER
=
0x800000
--视为对方玩家的效果(动作?)
EFFECT_FLAG_OWNER_RELATE
=
0x1000000
--和效果持有者相关
EFFECT_FLAG_OWNER_RELATE
=
0x1000000
--和效果持有者相关
EFFECT_FLAG_AVAILABLE_BD
=
0x2000000
--战斗伤害操作(纳祭之魔 地狱战士)
EFFECT_FLAG_AVAILABLE_BD
=
0x2000000
--战斗伤害操作(纳祭之魔 地狱战士)
EFFECT_FLAG_CLIENT_HINT
=
0x4000000
--
获得效果?
EFFECT_FLAG_CLIENT_HINT
=
0x4000000
--
客户端提示
EFFECT_FLAG_CHAIN_UNIQUE
=
0x8000000
--同一组连锁只能发动一次
EFFECT_FLAG_CHAIN_UNIQUE
=
0x8000000
--同一组连锁只能发动一次
EFFECT_FLAG_NAGA
=
0x10000000
--神卡纳迦!
EFFECT_FLAG_NAGA
=
0x10000000
--神卡纳迦!
EFFECT_FLAG_COF
=
0x20000000
--邪恶的仪式
EFFECT_FLAG_COF
=
0x20000000
--邪恶的仪式
...
...
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