Commit 04a53184 authored by Chen Bill's avatar Chen Bill

Revert "update memset"

This reverts commit 11466ad4.
parent 6c0ed50c
...@@ -49,9 +49,8 @@ bool Game::Initialize() { ...@@ -49,9 +49,8 @@ bool Game::Initialize() {
is_building = false; is_building = false;
menuHandler.prev_operation = 0; menuHandler.prev_operation = 0;
menuHandler.prev_sel = -1; menuHandler.prev_sel = -1;
for (auto i : chatTiming) { memset(&dInfo, 0, sizeof(DuelInfo));
i = 0; memset(chatTiming, 0, sizeof(chatTiming));
}
deckManager.LoadLFList(); deckManager.LoadLFList();
driver = device->getVideoDriver(); driver = device->getVideoDriver();
driver->setTextureCreationFlag(irr::video::ETCF_CREATE_MIP_MAPS, false); driver->setTextureCreationFlag(irr::video::ETCF_CREATE_MIP_MAPS, false);
......
...@@ -66,31 +66,31 @@ struct Config { ...@@ -66,31 +66,31 @@ struct Config {
}; };
struct DuelInfo { struct DuelInfo {
bool isStarted{ false }; bool isStarted;
bool isFinished{ false }; bool isFinished;
bool isReplay{ false }; bool isReplay;
bool isReplaySkiping{ false }; bool isReplaySkiping;
bool isFirst{ false }; bool isFirst;
bool isTag{ false }; bool isTag;
bool isSingleMode{ false }; bool isSingleMode;
bool is_shuffling{ false }; bool is_shuffling;
bool tag_player[2]{ false }; bool tag_player[2];
bool isReplaySwapped{ false }; int lp[2];
int lp[2]{ 0 }; int start_lp;
int start_lp{ 0 }; int duel_rule;
int duel_rule{ 0 }; int turn;
int turn{ 0 }; short curMsg;
short curMsg{ 0 }; wchar_t hostname[20];
wchar_t hostname[20]{ 0 }; wchar_t clientname[20];
wchar_t clientname[20]{ 0 }; wchar_t hostname_tag[20];
wchar_t hostname_tag[20]{ 0 }; wchar_t clientname_tag[20];
wchar_t clientname_tag[20]{ 0 }; wchar_t strLP[2][16];
wchar_t strLP[2][16]{ 0 }; wchar_t* vic_string;
wchar_t* vic_string{ 0 }; unsigned char player_type;
unsigned char player_type{ 0 }; unsigned char time_player;
unsigned char time_player{ 0 }; unsigned short time_limit;
unsigned short time_limit{ 0 }; unsigned short time_left[2];
unsigned short time_left[2]{ 0 }; bool isReplaySwapped;
}; };
struct BotInfo { struct BotInfo {
......
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