Commit 033ed689 authored by mercury233's avatar mercury233

Merge branch 'ai' into test

parents 02adc741 b21854b4
......@@ -77,5 +77,6 @@ extern int enable_log;
extern bool exit_on_return;
extern bool open_file;
extern wchar_t open_file_name[256];
extern bool bot_mode;
#endif
......@@ -69,8 +69,12 @@ void DuelClient::ConnectTimeout(evutil_socket_t fd, short events, void* arg) {
mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true);
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
mainGame->gMutex.Lock();
if(!mainGame->wLanWindow->isVisible())
if(bot_mode && !mainGame->wSinglePlay->isVisible())
mainGame->ShowElement(mainGame->wSinglePlay);
else if(!bot_mode && !mainGame->wLanWindow->isVisible())
mainGame->ShowElement(mainGame->wLanWindow);
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1400));
mainGame->gMutex.Unlock();
......@@ -110,18 +114,34 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
SendPacketToServer(CTOS_PLAYER_INFO, cspi);
if(create_game) {
CTOS_CreateGame cscg;
BufferIO::CopyWStr(mainGame->ebServerName->getText(), cscg.name, 20);
BufferIO::CopyWStr(mainGame->ebServerPass->getText(), cscg.pass, 20);
cscg.info.rule = mainGame->cbRule->getSelected();
cscg.info.mode = mainGame->cbMatchMode->getSelected();
cscg.info.start_hand = _wtoi(mainGame->ebStartHand->getText());
cscg.info.start_lp = _wtoi(mainGame->ebStartLP->getText());
cscg.info.draw_count = _wtoi(mainGame->ebDrawCount->getText());
cscg.info.time_limit = _wtoi(mainGame->ebTimeLimit->getText());
cscg.info.lflist = mainGame->cbLFlist->getItemData(mainGame->cbLFlist->getSelected());
cscg.info.duel_rule = mainGame->cbDuelRule->getSelected() + 1;
cscg.info.no_check_deck = mainGame->chkNoCheckDeck->isChecked();
cscg.info.no_shuffle_deck = mainGame->chkNoShuffleDeck->isChecked();
if(bot_mode) {
BufferIO::CopyWStr(L"Bot Game", cscg.name, 20);
BufferIO::CopyWStr(L"", cscg.pass, 20);
cscg.info.rule = 2;
cscg.info.mode = 0;
cscg.info.start_hand = 5;
cscg.info.start_lp = 8000;
cscg.info.draw_count = 1;
cscg.info.time_limit = 0;
cscg.info.lflist = 0;
cscg.info.duel_rule = mainGame->chkBotOldRule->isChecked() ? DEFAULT_DUEL_RULE - 1 : DEFAULT_DUEL_RULE;
cscg.info.no_check_deck = mainGame->chkBotNoCheckDeck->isChecked();
cscg.info.no_shuffle_deck = mainGame->chkBotNoShuffleDeck->isChecked();
}
else {
BufferIO::CopyWStr(mainGame->ebServerName->getText(), cscg.name, 20);
BufferIO::CopyWStr(mainGame->ebServerPass->getText(), cscg.pass, 20);
cscg.info.rule = mainGame->cbRule->getSelected();
cscg.info.mode = mainGame->cbMatchMode->getSelected();
cscg.info.start_hand = _wtoi(mainGame->ebStartHand->getText());
cscg.info.start_lp = _wtoi(mainGame->ebStartLP->getText());
cscg.info.draw_count = _wtoi(mainGame->ebDrawCount->getText());
cscg.info.time_limit = _wtoi(mainGame->ebTimeLimit->getText());
cscg.info.lflist = mainGame->cbLFlist->getItemData(mainGame->cbLFlist->getSelected());
cscg.info.duel_rule = mainGame->cbDuelRule->getSelected() + 1;
cscg.info.no_check_deck = mainGame->chkNoCheckDeck->isChecked();
cscg.info.no_shuffle_deck = mainGame->chkNoShuffleDeck->isChecked();
}
SendPacketToServer(CTOS_CREATE_GAME, cscg);
} else {
CTOS_JoinGame csjg;
......@@ -139,8 +159,12 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true);
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
mainGame->gMutex.Lock();
if(!mainGame->wLanWindow->isVisible())
if(bot_mode && !mainGame->wSinglePlay->isVisible())
mainGame->ShowElement(mainGame->wSinglePlay);
else if(!bot_mode && !mainGame->wLanWindow->isVisible())
mainGame->ShowElement(mainGame->wLanWindow);
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1400));
mainGame->gMutex.Unlock();
......@@ -149,9 +173,14 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true);
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
mainGame->gMutex.Lock();
mainGame->HideElement(mainGame->wHostPrepare);
mainGame->ShowElement(mainGame->wLanWindow);
if(bot_mode)
mainGame->ShowElement(mainGame->wSinglePlay);
else
mainGame->ShowElement(mainGame->wLanWindow);
mainGame->wChat->setVisible(false);
if(events & BEV_EVENT_EOF)
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1401));
......@@ -163,6 +192,8 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true);
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
mainGame->gMutex.Unlock();
mainGame->closeDoneSignal.Reset();
mainGame->closeSignal.Set();
......@@ -172,7 +203,10 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
mainGame->dInfo.isFinished = false;
mainGame->is_building = false;
mainGame->device->setEventReceiver(&mainGame->menuHandler);
mainGame->ShowElement(mainGame->wLanWindow);
if(bot_mode)
mainGame->ShowElement(mainGame->wSinglePlay);
else
mainGame->ShowElement(mainGame->wLanWindow);
mainGame->gMutex.Unlock();
}
}
......@@ -204,6 +238,8 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true);
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
mainGame->gMutex.Lock();
if(pkt->code == 0)
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1403));
......@@ -277,6 +313,8 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true);
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
mainGame->gMutex.Lock();
wchar_t msgbuf[256];
myswprintf(msgbuf, dataManager.GetSysString(1411), pkt->code >> 12, (pkt->code >> 4) & 0xff, pkt->code & 0xf);
......@@ -426,8 +464,10 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->cbDeckSelect->setEnabled(true);
if(mainGame->wCreateHost->isVisible())
mainGame->HideElement(mainGame->wCreateHost);
else if (mainGame->wLanWindow->isVisible())
else if(mainGame->wLanWindow->isVisible())
mainGame->HideElement(mainGame->wLanWindow);
else if(mainGame->wSinglePlay->isVisible())
mainGame->HideElement(mainGame->wSinglePlay);
mainGame->ShowElement(mainGame->wHostPrepare);
mainGame->wChat->setVisible(true);
mainGame->gMutex.Unlock();
......@@ -604,9 +644,14 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true);
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
mainGame->stTip->setVisible(false);
mainGame->device->setEventReceiver(&mainGame->menuHandler);
mainGame->ShowElement(mainGame->wLanWindow);
if(bot_mode)
mainGame->ShowElement(mainGame->wSinglePlay);
else
mainGame->ShowElement(mainGame->wLanWindow);
mainGame->gMutex.Unlock();
event_base_loopbreak(client_base);
if(exit_on_return)
......@@ -832,9 +877,14 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true);
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
mainGame->stTip->setVisible(false);
mainGame->device->setEventReceiver(&mainGame->menuHandler);
mainGame->ShowElement(mainGame->wLanWindow);
if(bot_mode)
mainGame->ShowElement(mainGame->wSinglePlay);
else
mainGame->ShowElement(mainGame->wLanWindow);
mainGame->gMutex.Unlock();
event_base_loopbreak(client_base);
if(exit_on_return)
......@@ -3669,8 +3719,8 @@ void DuelClient::BroadcastReply(evutil_socket_t fd, short events, void * arg) {
if(pHP->host.draw_count == 1 && pHP->host.start_hand == 5 && pHP->host.start_lp == 8000
&& !pHP->host.no_check_deck && !pHP->host.no_shuffle_deck
&& pHP->host.duel_rule == DEFAULT_DUEL_RULE)
hoststr.append(dataManager.GetSysString(1280));
else hoststr.append(dataManager.GetSysString(1281));
hoststr.append(dataManager.GetSysString(1247));
else hoststr.append(dataManager.GetSysString(1248));
hoststr.append(L"]");
wchar_t gamename[20];
BufferIO::CopyWStr(pHP->name, gamename, 20);
......
......@@ -136,6 +136,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true);
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
mainGame->ShowElement(mainGame->wLanWindow);
} else {
DuelClient::SendPacketToServer(CTOS_SURRENDER);
......
......@@ -89,7 +89,7 @@ bool Game::Initialize() {
wMainMenu = env->addWindow(rect<s32>(370, 200, 950, 600), false, strbuf);
wMainMenu->getCloseButton()->setVisible(false);
btnLanMode = env->addButton(rect<s32>(10, 30, 270, 60), wMainMenu, BUTTON_LAN_MODE, dataManager.GetSysString(1200));
btnServerMode = env->addButton(rect<s32>(10, 65, 270, 95), wMainMenu, BUTTON_SINGLE_MODE, dataManager.GetSysString(1201));
btnSingleMode = env->addButton(rect<s32>(10, 65, 270, 95), wMainMenu, BUTTON_SINGLE_MODE, dataManager.GetSysString(1201));
btnReplayMode = env->addButton(rect<s32>(10, 100, 270, 130), wMainMenu, BUTTON_REPLAY_MODE, dataManager.GetSysString(1202));
// btnTestMode = env->addButton(rect<s32>(10, 135, 270, 165), wMainMenu, BUTTON_TEST_MODE, dataManager.GetSysString(1203));
btnDeckEdit = env->addButton(rect<s32>(10, 135, 270, 165), wMainMenu, BUTTON_DECK_EDIT, dataManager.GetSysString(1204));
......@@ -299,7 +299,7 @@ bool Game::Initialize() {
chkAutoSearch = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, CHECKBOX_AUTO_SEARCH, dataManager.GetSysString(1358));
chkAutoSearch->setChecked(gameConf.auto_search_limit >= 0);
posY += 30;
chkEnableSound = env->addCheckBox(gameConf.enable_sound, rect<s32>(posX, posY, posX + 120, posY + 25), tabSystem, -1, dataManager.GetSysString(1380));
chkEnableSound = env->addCheckBox(gameConf.enable_sound, rect<s32>(posX, posY, posX + 120, posY + 25), tabSystem, -1, dataManager.GetSysString(1279));
chkEnableSound->setChecked(gameConf.enable_sound);
scrSoundVolume = env->addScrollBar(true, rect<s32>(posX + 126, posY + 4, posX + 260, posY + 21), tabSystem, SCROLL_VOLUME);
scrSoundVolume->setMax(100);
......@@ -308,7 +308,7 @@ bool Game::Initialize() {
scrSoundVolume->setLargeStep(1);
scrSoundVolume->setSmallStep(1);
posY += 30;
chkEnableMusic = env->addCheckBox(gameConf.enable_music, rect<s32>(posX, posY, posX + 120, posY + 25), tabSystem, CHECKBOX_ENABLE_MUSIC, dataManager.GetSysString(1381));
chkEnableMusic = env->addCheckBox(gameConf.enable_music, rect<s32>(posX, posY, posX + 120, posY + 25), tabSystem, CHECKBOX_ENABLE_MUSIC, dataManager.GetSysString(1280));
chkEnableMusic->setChecked(gameConf.enable_music);
scrMusicVolume = env->addScrollBar(true, rect<s32>(posX + 126, posY + 4, posX + 260, posY + 21), tabSystem, SCROLL_VOLUME);
scrMusicVolume->setMax(100);
......@@ -317,7 +317,7 @@ bool Game::Initialize() {
scrMusicVolume->setLargeStep(1);
scrMusicVolume->setSmallStep(1);
posY += 30;
chkMusicMode = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, -1, dataManager.GetSysString(1382));
chkMusicMode = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, -1, dataManager.GetSysString(1281));
chkMusicMode->setChecked(gameConf.music_mode != 0);
//
wHand = env->addWindow(rect<s32>(500, 450, 825, 605), false, L"");
......@@ -595,12 +595,25 @@ bool Game::Initialize() {
wSinglePlay = env->addWindow(rect<s32>(220, 100, 800, 520), false, dataManager.GetSysString(1201));
wSinglePlay->getCloseButton()->setVisible(false);
wSinglePlay->setVisible(false);
lstSinglePlayList = env->addListBox(rect<s32>(10, 30, 350, 400), wSinglePlay, LISTBOX_SINGLEPLAY_LIST, true);
irr::gui::IGUITabControl* wSingle = env->addTabControl(rect<s32>(0, 20, 579, 419), wSinglePlay, true);
irr::gui::IGUITab* tabBot = wSingle->addTab(dataManager.GetSysString(1380));
lstBotList = env->addListBox(rect<s32>(10, 10, 350, 350), tabBot, LISTBOX_BOT_LIST, true);
lstBotList->setItemHeight(18);
btnStartBot = env->addButton(rect<s32>(459, 301, 569, 326), tabBot, BUTTON_BOT_START, dataManager.GetSysString(1211));
btnBotCancel = env->addButton(rect<s32>(459, 331, 569, 356), tabBot, BUTTON_CANCEL_SINGLEPLAY, dataManager.GetSysString(1210));
env->addStaticText(dataManager.GetSysString(1382), rect<s32>(360, 10, 550, 30), false, true, tabBot);
stBotInfo = env->addStaticText(L"", rect<s32>(360, 40, 560, 160), false, true, tabBot);
chkBotOldRule = env->addCheckBox(false, rect<s32>(360, 170, 560, 190), tabBot, CHECKBOX_BOT_OLD_RULE, dataManager.GetSysString(1383));
chkBotHand = env->addCheckBox(false, rect<s32>(360, 200, 560, 220), tabBot, -1, dataManager.GetSysString(1384));
chkBotNoCheckDeck = env->addCheckBox(false, rect<s32>(360, 230, 560, 250), tabBot, -1, dataManager.GetSysString(1229));
chkBotNoShuffleDeck = env->addCheckBox(false, rect<s32>(360, 260, 560, 280), tabBot, -1, dataManager.GetSysString(1230));
irr::gui::IGUITab* tabSingle = wSingle->addTab(dataManager.GetSysString(1381));
lstSinglePlayList = env->addListBox(rect<s32>(10, 10, 350, 350), tabSingle, LISTBOX_SINGLEPLAY_LIST, true);
lstSinglePlayList->setItemHeight(18);
btnLoadSinglePlay = env->addButton(rect<s32>(460, 355, 570, 380), wSinglePlay, BUTTON_LOAD_SINGLEPLAY, dataManager.GetSysString(1211));
btnSinglePlayCancel = env->addButton(rect<s32>(460, 385, 570, 410), wSinglePlay, BUTTON_CANCEL_SINGLEPLAY, dataManager.GetSysString(1210));
env->addStaticText(dataManager.GetSysString(1352), rect<s32>(360, 30, 570, 50), false, true, wSinglePlay);
stSinglePlayInfo = env->addStaticText(L"", rect<s32>(360, 60, 570, 350), false, true, wSinglePlay);
btnLoadSinglePlay = env->addButton(rect<s32>(459, 301, 569, 326), tabSingle, BUTTON_LOAD_SINGLEPLAY, dataManager.GetSysString(1211));
btnSinglePlayCancel = env->addButton(rect<s32>(459, 331, 569, 356), tabSingle, BUTTON_CANCEL_SINGLEPLAY, dataManager.GetSysString(1210));
env->addStaticText(dataManager.GetSysString(1352), rect<s32>(360, 10, 550, 30), false, true, tabSingle);
stSinglePlayInfo = env->addStaticText(L"", rect<s32>(360, 40, 550, 280), false, true, tabSingle);
//replay save
wReplaySave = env->addWindow(rect<s32>(510, 200, 820, 320), false, dataManager.GetSysString(1340));
wReplaySave->getCloseButton()->setVisible(false);
......@@ -1005,6 +1018,43 @@ void Game::RefershBGMDir(std::wstring path, int scene) {
closedir(dir);
#endif
}
void Game::RefreshBot() {
botInfo.clear();
FILE* fp = fopen("bot.conf", "r");
char linebuf[256];
char strbuf[256];
if(fp) {
while(fgets(linebuf, 256, fp)) {
if(linebuf[0] == '#')
continue;
if(linebuf[0] == '!') {
BotInfo newinfo;
sscanf(linebuf, "!%240[^\n]", strbuf);
BufferIO::DecodeUTF8(strbuf, newinfo.internalname);
fgets(linebuf, 256, fp);
sscanf(linebuf, "%240[^\n]", strbuf);
BufferIO::DecodeUTF8(strbuf, newinfo.name);
fgets(linebuf, 256, fp);
sscanf(linebuf, "%240[^\n]", strbuf);
BufferIO::DecodeUTF8(strbuf, newinfo.desc);
fgets(linebuf, 256, fp);
sscanf(linebuf, "%d", &newinfo.flag);
if((chkBotOldRule->isChecked() && (newinfo.flag & 0x1))
|| (!chkBotOldRule->isChecked() && (newinfo.flag & 0x2)))
botInfo.push_back(newinfo);
continue;
}
}
fclose(fp);
}
lstBotList->clear();
stBotInfo->setText(L"");
for(unsigned int i = 0; i < botInfo.size(); ++i) {
lstBotList->addItem(botInfo[i].name);
}
if(botInfo.size() == 0)
stBotInfo->setText(dataManager.GetSysString(1385));
}
void Game::LoadConfig() {
FILE* fp = fopen("system.conf", "r");
if(!fp)
......
......@@ -74,6 +74,13 @@ struct DuelInfo {
unsigned short time_left[2];
};
struct BotInfo {
wchar_t internalname[256];
wchar_t name[32];
wchar_t desc[256];
int flag;
};
struct FadingUnit {
bool signalAction;
bool isFadein;
......@@ -100,6 +107,7 @@ public:
void RefreshSingleplay();
void RefreshBGMList();
void RefershBGMDir(std::wstring path, int scene);
void RefreshBot();
void DrawSelectionLine(irr::video::S3DVertex* vec, bool strip, int width, float* cv);
void DrawBackGround();
void DrawLinkedZones(ClientCard* pcard);
......@@ -154,6 +162,7 @@ public:
std::vector<int> logParam;
std::wstring chatMsg[8];
std::vector<std::wstring> BGMList[8];
std::vector<BotInfo> botInfo;
int hideChatTimer;
bool hideChat;
......@@ -241,7 +250,7 @@ public:
//main menu
irr::gui::IGUIWindow* wMainMenu;
irr::gui::IGUIButton* btnLanMode;
irr::gui::IGUIButton* btnServerMode;
irr::gui::IGUIButton* btnSingleMode;
irr::gui::IGUIButton* btnReplayMode;
irr::gui::IGUIButton* btnTestMode;
irr::gui::IGUIButton* btnDeckEdit;
......@@ -296,6 +305,14 @@ public:
irr::gui::IGUIEditBox* ebRepStartTurn;
//single play
irr::gui::IGUIWindow* wSinglePlay;
irr::gui::IGUIListBox* lstBotList;
irr::gui::IGUIStaticText* stBotInfo;
irr::gui::IGUIButton* btnStartBot;
irr::gui::IGUIButton* btnBotCancel;
irr::gui::IGUICheckBox* chkBotOldRule;
irr::gui::IGUICheckBox* chkBotHand;
irr::gui::IGUICheckBox* chkBotNoCheckDeck;
irr::gui::IGUICheckBox* chkBotNoShuffleDeck;
irr::gui::IGUIListBox* lstSinglePlayList;
irr::gui::IGUIStaticText* stSinglePlayInfo;
irr::gui::IGUIButton* btnLoadSinglePlay;
......@@ -589,6 +606,9 @@ extern Game* mainGame;
#define BUTTON_REPLAY_SWAP 325
#define BUTTON_REPLAY_SAVE 330
#define BUTTON_REPLAY_CANCEL 331
#define BUTTON_BOT_START 340
#define LISTBOX_BOT_LIST 341
#define CHECKBOX_BOT_OLD_RULE 342
#define LISTBOX_SINGLEPLAY_LIST 350
#define BUTTON_LOAD_SINGLEPLAY 351
#define BUTTON_CANCEL_SINGLEPLAY 352
......
......@@ -10,6 +10,7 @@ int enable_log = 0;
bool exit_on_return = false;
bool open_file = false;
wchar_t open_file_name[256] = L"";
bool bot_mode = false;
void GetParameter(char* param, const char* arg) {
#ifdef _WIN32
......@@ -151,7 +152,7 @@ int main(int argc, char* argv[]) {
open_file = true;
GetParameterW(open_file_name, &argv[i + 1][0]);
}
ClickButton(ygo::mainGame->btnServerMode);
ClickButton(ygo::mainGame->btnSingleMode);
if(open_file)
ClickButton(ygo::mainGame->btnLoadSinglePlay);
break;
......
......@@ -50,6 +50,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break;
}
case BUTTON_JOIN_HOST: {
bot_mode = false;
char ip[20];
const wchar_t* pstr = mainGame->ebJoinHost->getText();
BufferIO::CopyWStr(pstr, ip, 16);
......@@ -107,6 +108,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break;
}
case BUTTON_HOST_CONFIRM: {
bot_mode = false;
BufferIO::CopyWStr(mainGame->ebServerName->getText(), mainGame->gameConf.gamename, 20);
if(!NetServer::StartServer(mainGame->gameConf.serverport))
break;
......@@ -171,8 +173,13 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true);
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
mainGame->HideElement(mainGame->wHostPrepare);
mainGame->ShowElement(mainGame->wLanWindow);
if(bot_mode)
mainGame->ShowElement(mainGame->wSinglePlay);
else
mainGame->ShowElement(mainGame->wLanWindow);
mainGame->wChat->setVisible(false);
if(exit_on_return)
mainGame->device->closeDevice();
......@@ -189,6 +196,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame->HideElement(mainGame->wMainMenu);
mainGame->ShowElement(mainGame->wSinglePlay);
mainGame->RefreshSingleplay();
mainGame->RefreshBot();
break;
}
case BUTTON_LOAD_REPLAY: {
......@@ -231,6 +239,35 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame->ShowElement(mainGame->wMainMenu);
break;
}
case BUTTON_BOT_START: {
int sel = mainGame->lstBotList->getSelected();
if(sel == -1)
break;
bot_mode = true;
if(!NetServer::StartServer(mainGame->gameConf.serverport))
break;
if(!DuelClient::StartClient(0x7f000001, mainGame->gameConf.serverport)) {
NetServer::StopServer();
break;
}
#ifdef _WIN32
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory(&si, sizeof(si));
si.cb = sizeof(si);
ZeroMemory(&pi, sizeof(pi));
LPTSTR cmd = new TCHAR[MAX_PATH];
myswprintf(cmd, L"Bot.exe \"%s\" %d %d", mainGame->botInfo[sel].internalname, (mainGame->chkBotHand->isChecked() ? 1 : 0), mainGame->gameConf.serverport);
if(!CreateProcess(NULL, cmd, NULL, NULL, FALSE, 0, NULL, NULL, &si, &pi))
{
NetServer::StopServer();
break;
}
#endif
mainGame->btnStartBot->setEnabled(false);
mainGame->btnBotCancel->setEnabled(false);
break;
}
case BUTTON_LOAD_SINGLEPLAY: {
if(!open_file && mainGame->lstSinglePlayList->getSelected() == -1)
break;
......@@ -321,6 +358,13 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame->SetStaticText(mainGame->stReplayInfo, 180, mainGame->guiFont, (wchar_t*)repinfo.c_str());
break;
}
case LISTBOX_BOT_LIST: {
int sel = mainGame->lstBotList->getSelected();
if(sel == -1)
break;
mainGame->SetStaticText(mainGame->stBotInfo, 200, mainGame->guiFont, mainGame->botInfo[sel].desc);
break;
}
}
break;
}
......@@ -345,6 +389,10 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
}
break;
}
case CHECKBOX_BOT_OLD_RULE: {
mainGame->RefreshBot();
break;
}
}
break;
}
......
......@@ -241,7 +241,7 @@
!system 1163 灵摆召唤
#menu
!system 1200 联机模式
!system 1201 残局模式
!system 1201 单人模式
!system 1202 观看录像
!system 1203 N/A
!system 1204 编辑卡组
......@@ -280,6 +280,8 @@
!system 1244 单局模式
!system 1245 比赛模式
!system 1246 TAG
!system 1247 标准对战
!system 1248 自定义
!system 1250 决斗准备
!system 1251 →决斗者
!system 1252 →观战
......@@ -299,8 +301,9 @@
!system 1276 自动排列连锁顺序
!system 1277 没有可连锁的卡时延迟回应
!system 1278 自动选择魔陷卡片位置
!system 1280 标准对战
!system 1281 自定义
!system 1279 开启音效
!system 1280 开启音乐
!system 1281 按场景切换音乐
!system 1290 忽略对方发言
!system 1291 忽略观战者发言
!system 1292 忽略时点
......@@ -373,9 +376,12 @@
!system 1372 守备↑
!system 1373 名称↓
!system 1374 连接标记
!system 1380 开启音效
!system 1381 开启音乐
!system 1382 按场景切换音乐
!system 1380 人机模式
!system 1381 残局模式
!system 1382 人机信息:
!system 1383 使用旧规则(大师规则3)
!system 1384 电脑锁定出剪刀
!system 1385 列表为空,可能未安装合适的人机
!system 1390 等待行动中...
!system 1391 等待行动中....
!system 1392 等待行动中.....
......@@ -515,6 +521,8 @@
!counter 0x1041 捕食指示物
!counter 0x42 指示物(爆竹鬼)
!counter 0x43 缺陷指示物
!counter 0x44 指示物(弹带城壁龙)
!counter 0x1045 鳞粉指示物
#setnames, using tab for comment
!setname 0x1 正义盟军 AOJ
!setname 0x2 次世代 ジェネクス
......@@ -862,3 +870,10 @@
!setname 0x108 魔弹 魔弾
!setname 0x109 天气 天気
!setname 0x10a 珀耳修斯 パーシアス
!setname 0x10b 廷达魔三角 ティンダングル
!setname 0x10c 机界骑士 ジャックナイツ
!setname 0x10d 魔导兽 魔導獣
!setname 0x10e 进化药 進化薬
!setname 0x10f 枪管 ヴァレル
!setname 0x110 眼纳祭神 アイズ・サクリファイス
!setname 0x111 武装龙 アームド・ドラゴン
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