Commit e2ad7d11 authored by Tianchenglipu's avatar Tianchenglipu

Update c73130445.lua

parent fa1b9f85
--EMリザードロー --EMリザードロー
function c73130445.initial_effect(c) function c73130445.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate --destroy
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,73130445)
e1:SetTarget(c73130445.destg)
e1:SetOperation(c73130445.desop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--destroy --draw
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW) e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_PZONE) e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,73130445) e2:SetCode(EVENT_DESTROYED)
e2:SetTarget(c73130445.destg) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetOperation(c73130445.desop) e2:SetCountLimit(1,73130446)
e2:SetCondition(c73130445.drcon)
e2:SetTarget(c73130445.drtg)
e2:SetOperation(c73130445.drop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--draw
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_DESTROYED)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,73130446)
e3:SetCondition(c73130445.drcon)
e3:SetTarget(c73130445.drtg)
e3:SetOperation(c73130445.drop)
c:RegisterEffect(e3)
end end
function c73130445.destg(e,tp,eg,ep,ev,re,r,rp,chk) function c73130445.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local seq=e:GetHandler():GetSequence() local seq=e:GetHandler():GetSequence()
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment