Commit e264f42f authored by mercury233's avatar mercury233 Committed by GitHub

fix 生命吸収装置

前の自分ターンにてライフポイントを払っている場合、自分のスタンバイフェイズを迎えた際に1度、必ず発動する効果です。
parent 75e61d23
...@@ -13,22 +13,15 @@ function c14318794.initial_effect(c) ...@@ -13,22 +13,15 @@ function c14318794.initial_effect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_SZONE) e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY) e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetLabel(0) e2:SetCountLimit(1)
e2:SetCondition(c14318794.reccon) e2:SetCondition(c14318794.reccon)
e2:SetTarget(c14318794.rectg) e2:SetTarget(c14318794.rectg)
e2:SetOperation(c14318794.recop) e2:SetOperation(c14318794.recop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EVENT_TURN_END)
e3:SetOperation(c14318794.clearg)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
if not c14318794.global_check then if not c14318794.global_check then
c14318794.global_check=true c14318794.global_check=true
c14318794[0]={} c14318794[0]=0
c14318794[1]={} c14318794[1]=0
c14318794[2]=0 c14318794[2]=0
c14318794[3]=0 c14318794[3]=0
local ge1=Effect.CreateEffect(c) local ge1=Effect.CreateEffect(c)
...@@ -38,41 +31,30 @@ function c14318794.initial_effect(c) ...@@ -38,41 +31,30 @@ function c14318794.initial_effect(c)
Duel.RegisterEffect(ge1,0) Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c) local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_PHASE_START+PHASE_DRAW) ge2:SetCode(EVENT_TURN_END)
ge2:SetOperation(c14318794.clear) ge2:SetOperation(c14318794.clear)
Duel.RegisterEffect(ge2,0) Duel.RegisterEffect(ge2,0)
end end
end end
c14318794.tbl={}
c14318794.count=0
function c14318794.checkop(e,tp,eg,ep,ev,re,r,rp) function c14318794.checkop(e,tp,eg,ep,ev,re,r,rp)
if ep==Duel.GetTurnPlayer() then if ep==Duel.GetTurnPlayer() then
local val=math.ceil(ev/2) local val=math.ceil(ev/2)
table.insert(c14318794[ep],val) c14318794[ep]=c14318794[ep]+val
c14318794[ep+2]=c14318794[ep+2]+1
end end
end end
function c14318794.clear(e,tp,eg,ep,ev,re,r,rp) function c14318794.clear(e,tp,eg,ep,ev,re,r,rp)
c14318794.tbl={table.unpack(c14318794[Duel.GetTurnPlayer()])} c14318794[ep+2]=c14318794[ep]
c14318794[Duel.GetTurnPlayer()]={} c14318794[ep]=0
c14318794.count=c14318794[Duel.GetTurnPlayer()+2]
c14318794[Duel.GetTurnPlayer()+2]=0
end
function c14318794.clearg(e,tp,eg,ep,ev,re,r,rp)
c14318794.tbl={}
c14318794.count=0
e:GetLabelObject():SetLabel(0)
end end
function c14318794.reccon(e,tp,eg,ep,ev,re,r,rp) function c14318794.reccon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer() return tp==Duel.GetTurnPlayer()
end end
function c14318794.rectg(e,tp,eg,ep,ev,re,r,rp,chk) function c14318794.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
local count=c14318794.count-e:GetLabel() local val=c14318794[tp+2]
if chk==0 then return count>0 and c14318794.tbl[count] end if chk==0 then return val>0 end
Duel.SetTargetPlayer(tp) Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(c14318794.tbl[count]) Duel.SetTargetParam(val)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,c14318794.tbl[count]) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,val)
e:SetLabel(e:GetLabel()+1)
end end
function c14318794.recop(e,tp,eg,ep,ev,re,r,rp) function c14318794.recop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end if not e:GetHandler():IsRelateToEffect(e) then return end
......
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