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ygopro-scripts
Commits
dbe80cba
Commit
dbe80cba
authored
Apr 12, 2016
by
DailyShana
Browse files
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Plain Diff
fix
parent
6c49142a
Changes
3
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3 changed files
with
3 additions
and
3 deletions
+3
-3
c32134638.lua
c32134638.lua
+1
-1
c44155002.lua
c44155002.lua
+1
-1
c7044562.lua
c7044562.lua
+1
-1
No files found.
c32134638.lua
View file @
dbe80cba
...
@@ -7,7 +7,7 @@ function c32134638.initial_effect(c)
...
@@ -7,7 +7,7 @@ function c32134638.initial_effect(c)
e1
:
SetDescription
(
aux
.
Stringid
(
32134638
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
32134638
,
0
))
e1
:
SetCategory
(
CATEGORY_DISABLE
)
e1
:
SetCategory
(
CATEGORY_DISABLE
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_CHAIN_
ACTIVAT
ING
)
e1
:
SetCode
(
EVENT_CHAIN_
SOLV
ING
)
e1
:
SetRange
(
LOCATION_PZONE
)
e1
:
SetRange
(
LOCATION_PZONE
)
e1
:
SetCondition
(
c32134638
.
negcon
)
e1
:
SetCondition
(
c32134638
.
negcon
)
e1
:
SetOperation
(
c32134638
.
negop
)
e1
:
SetOperation
(
c32134638
.
negop
)
...
...
c44155002.lua
View file @
dbe80cba
...
@@ -7,7 +7,7 @@ function c44155002.initial_effect(c)
...
@@ -7,7 +7,7 @@ function c44155002.initial_effect(c)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e1
:
SetType
(
EFFECT_TYPE_CONTINUOUS
+
EFFECT_TYPE_FIELD
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCode
(
EVENT_CHAIN_
ACTIVAT
ING
)
e1
:
SetCode
(
EVENT_CHAIN_
SOLV
ING
)
e1
:
SetOperation
(
c44155002
.
disop
)
e1
:
SetOperation
(
c44155002
.
disop
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
end
end
...
...
c7044562.lua
View file @
dbe80cba
...
@@ -15,7 +15,7 @@ function c7044562.target(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -15,7 +15,7 @@ function c7044562.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
0
,
LOCATION_DECK
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
0
,
LOCATION_DECK
)
end
end
function
c7044562
.
filter
(
c
,
lp
)
function
c7044562
.
filter
(
c
,
lp
)
return
c
:
GetAttack
()
>
0
and
c
:
GetDefence
()
>
0
and
c
:
GetAttack
()
+
c
:
GetDefence
()
==
lp
and
c
:
IsAbleToHand
()
return
c
:
GetAttack
()
>
=
0
and
c
:
GetDefence
()
>=
0
and
c
:
GetAttack
()
+
c
:
GetDefence
()
==
lp
and
c
:
IsAbleToHand
()
end
end
function
c7044562
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c7044562
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_DECK
,
0
)
local
g
=
Duel
.
GetFieldGroup
(
tp
,
LOCATION_DECK
,
0
)
...
...
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