Commit da36c14e authored by salix5's avatar salix5

edit

parent e1e4d0b0
...@@ -534,7 +534,7 @@ EVENT_BE_BATTLE_TARGET =1131 --被选为攻击对象时 ...@@ -534,7 +534,7 @@ EVENT_BE_BATTLE_TARGET =1131 --被选为攻击对象时
EVENT_BATTLE_START =1132 --伤害步骤开始时(反转前) EVENT_BATTLE_START =1132 --伤害步骤开始时(反转前)
EVENT_BATTLE_CONFIRM =1133 --伤害计算前(反转後) EVENT_BATTLE_CONFIRM =1133 --伤害计算前(反转後)
EVENT_PRE_DAMAGE_CALCULATE =1134 --伤害计算时(羽斬) EVENT_PRE_DAMAGE_CALCULATE =1134 --伤害计算时(羽斬)
EVENT_DAMAGE_CALCULATING =1135 --伤害计算(只能使用EFFECT_TYPE_CONTINUOUS) EVENT_DAMAGE_CALCULATING =1135 --N/A
EVENT_PRE_BATTLE_DAMAGE =1136 --即将产生战斗伤害(只能使用EFFECT_TYPE_CONTINUOUS) EVENT_PRE_BATTLE_DAMAGE =1136 --即将产生战斗伤害(只能使用EFFECT_TYPE_CONTINUOUS)
EVENT_BATTLE_END =1137 --N/A EVENT_BATTLE_END =1137 --N/A
EVENT_BATTLED =1138 --伤害计算后(异女、同反转效果时点) EVENT_BATTLED =1138 --伤害计算后(异女、同反转效果时点)
...@@ -698,13 +698,13 @@ DUEL_PSEUDO_SHUFFLE =0x10 --不洗牌 ...@@ -698,13 +698,13 @@ DUEL_PSEUDO_SHUFFLE =0x10 --不洗牌
DUEL_TAG_MODE =0x20 --双打PP DUEL_TAG_MODE =0x20 --双打PP
DUEL_SIMPLE_AI =0x40 --AI(用于残局) DUEL_SIMPLE_AI =0x40 --AI(用于残局)
--Activity counter --Activity counter
--global: 1-6 (binary: 5,6) --global: 1-6 (binary: 6)
--custom: 1-5,7 (binary: 1-5) --custom: 1-5,7 (binary: 1-5)
ACTIVITY_SUMMON =1 -- ACTIVITY_SUMMON =1 --
ACTIVITY_NORMALSUMMON =2 -- ACTIVITY_NORMALSUMMON =2 --
ACTIVITY_SPSUMMON =3 -- ACTIVITY_SPSUMMON =3 --
ACTIVITY_FLIPSUMMON =4 -- ACTIVITY_FLIPSUMMON =4 --
ACTIVITY_ATTACK =5 -- ACTIVITY_ATTACK =5 --global: count of attack announce, custom: count of attack (including changing target, damage calculation)
ACTIVITY_BATTLE_PHASE =6 -- not available in custom counter ACTIVITY_BATTLE_PHASE =6 -- not available in custom counter
ACTIVITY_CHAIN =7 -- only available in custom counter ACTIVITY_CHAIN =7 -- only available in custom counter
--announce type(宣言类型,CATEGORY_ANNOUNCE的OperationInfo的target_param) --announce type(宣言类型,CATEGORY_ANNOUNCE的OperationInfo的target_param)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment