Commit d8f53e5b authored by VanillaSalt's avatar VanillaSalt

Merge pull request #265 from nekrozar/patch-1

new card DF16
parents 0d3c7096 570425df
--輝神鳥ヴェーヌ
function c10441498.initial_effect(c)
c:EnableReviveLimit()
--change level
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(10441498,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c10441498.lvtg)
e1:SetOperation(c10441498.lvop)
c:RegisterEffect(e1)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(10441498,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_RELEASE)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1)
e2:SetCondition(c10441498.thcon)
e2:SetTarget(c10441498.thtg)
e2:SetOperation(c10441498.thop)
c:RegisterEffect(e2)
end
function c10441498.cfilter(c,tp)
return c:IsLevelAbove(1) and not c:IsPublic() and Duel.IsExistingTarget(c10441498.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,c:GetLevel())
end
function c10441498.lvfilter(c,lv)
return c:IsFaceup() and c:IsLevelAbove(1) and c:GetLevel()~=lv
end
function c10441498.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c10441498.lvfilter(chkc,e:GetLabel()) end
if chk==0 then return Duel.IsExistingTarget(c10441498.cfilter,tp,LOCATION_HAND,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local cg=Duel.SelectMatchingCard(tp,c10441498.cfilter,tp,LOCATION_HAND,0,1,1,nil,tp)
Duel.ConfirmCards(1-tp,cg)
Duel.ShuffleHand(tp)
local lv=cg:GetFirst():GetLevel()
e:SetLabel(lv)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c10441498.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,lv)
end
function c10441498.lvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local lv=e:GetLabel()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end
function c10441498.thfilter2(c,tp)
return c:IsType(TYPE_MONSTER) and c:IsPreviousLocation(LOCATION_ONFIELD+LOCATION_HAND) and c:GetPreviousControler()==tp
end
function c10441498.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c10441498.thfilter2,1,e:GetHandler(),tp)
end
function c10441498.thfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c10441498.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c10441498.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c10441498.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,c10441498.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function c10441498.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
--原初の叫喚
function c47435107.initial_effect(c)
aux.AddRitualProcGreaterCode(c,10441498)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(47435107,0))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1)
e1:SetCondition(c47435107.spcon)
e1:SetCost(c47435107.spcost)
e1:SetTarget(c47435107.sptg)
e1:SetOperation(c47435107.spop)
c:RegisterEffect(e1)
end
function c47435107.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function c47435107.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c47435107.spfilter(c,e,tp,turn)
return c:IsType(TYPE_RITUAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:GetTurnID()==turn
end
function c47435107.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local turn=Duel.GetTurnCount()
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c47435107.spfilter(chkc,e,tp,turn) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c47435107.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,turn) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c47435107.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,turn)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c47435107.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
--マイルド・ターキー
function c47558785.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--scale change
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(47558785,0))
e1:SetCategory(CATEGORY_DICE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1)
e1:SetTarget(c47558785.sctg)
e1:SetOperation(c47558785.scop)
c:RegisterEffect(e1)
end
function c47558785.sctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetLeftScale()>1 end
Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1)
end
function c47558785.scop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:GetLeftScale()<=1 then return end
local dc=Duel.TossDice(tp,1)
local sch=math.min(c:GetLeftScale()-1,dc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LSCALE)
e1:SetValue(-sch)
e1:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_RSCALE)
c:RegisterEffect(e2)
end
--鬼くじ
function c73820802.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_STANDBY_PHASE,0)
e1:SetTarget(c73820802.target1)
e1:SetOperation(c73820802.operation)
c:RegisterEffect(e1)
--instant(chain)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(73820802,0))
e2:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetLabel(1)
e2:SetCondition(c73820802.condition)
e2:SetTarget(c73820802.target2)
e2:SetOperation(c73820802.operation)
c:RegisterEffect(e2)
end
function c73820802.target1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_STANDBY and Duel.SelectYesNo(tp,94) then
e:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES)
e:SetLabel(1)
e:GetHandler():RegisterFlagEffect(73820802,RESET_PHASE+PHASE_END,0,1)
e:GetHandler():RegisterFlagEffect(0,RESET_CHAIN,EFFECT_FLAG_CLIENT_HINT,1,0,65)
else
e:SetCategory(0)
e:SetLabel(0)
end
end
function c73820802.operation(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
if e:GetLabel()==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CARDTYPE)
local op=Duel.SelectOption(1-tp,70,71,72)
Duel.ConfirmDecktop(tp,1)
local g=Duel.GetDecktopGroup(tp,1)
local tc=g:GetFirst()
if (op==0 and tc:IsType(TYPE_MONSTER)) or (op==1 and tc:IsType(TYPE_SPELL)) or (op==2 and tc:IsType(TYPE_TRAP)) then
Duel.Draw(1-tp,1,REASON_EFFECT)
else
local sg=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0):RandomSelect(1-tp,1)
Duel.SendtoGrave(sg,REASON_DISCARD+REASON_EFFECT)
end
Duel.MoveSequence(tc,1)
end
function c73820802.condition(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function c73820802.target2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetFlagEffect(73820802)==0 end
e:GetHandler():RegisterFlagEffect(73820802,RESET_PHASE+PHASE_END,0,1)
end
--ゴースト・ビーフ
function c84046493.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--scale change
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(84046493,0))
e1:SetCategory(CATEGORY_DICE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1)
e1:SetTarget(c84046493.sctg)
e1:SetOperation(c84046493.scop)
c:RegisterEffect(e1)
end
function c84046493.sctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetLeftScale()<10 end
Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1)
end
function c84046493.scop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:GetLeftScale()>=10 then return end
local dc=Duel.TossDice(tp,1)
local sch=math.min(10-c:GetLeftScale(),dc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LSCALE)
e1:SetValue(sch)
e1:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_RSCALE)
c:RegisterEffect(e2)
end
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