Commit bfcf52a3 authored by DailyShana's avatar DailyShana Committed by GitHub

apply ceil/floor when divided by 2 (#1295)

parent b223c44b
...@@ -28,11 +28,11 @@ function c1036974.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -28,11 +28,11 @@ function c1036974.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingTarget(c1036974.filter,tp,0,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingTarget(c1036974.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,c1036974.filter,tp,0,LOCATION_MZONE,1,1,nil) local g=Duel.SelectTarget(tp,c1036974.filter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,g:GetFirst():GetBaseAttack()/2) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,math.floor(g:GetFirst():GetBaseAttack()/2))
end end
function c1036974.activate(e,tp,eg,ep,ev,re,r,rp) function c1036974.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Damage(1-tp,tc:GetBaseAttack()/2,REASON_EFFECT) Duel.Damage(1-tp,math.floor(tc:GetBaseAttack()/2),REASON_EFFECT)
end end
end end
...@@ -37,13 +37,13 @@ function c11264180.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -37,13 +37,13 @@ function c11264180.activate(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(tc:GetAttack()/2) e1:SetValue(math.ceil(tc:GetAttack()/2))
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetValue(tc:GetDefense()/2) e2:SetValue(math.ceil(tc:GetDefense()/2))
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=Duel.SelectMatchingCard(tp,c11264180.dfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,aux.ExceptThisCard(e)) local dg=Duel.SelectMatchingCard(tp,c11264180.dfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,aux.ExceptThisCard(e))
......
...@@ -24,12 +24,12 @@ function c13574687.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -24,12 +24,12 @@ function c13574687.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c13574687.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) local g=Duel.SelectTarget(tp,c13574687.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,g:GetFirst():GetControler(),g:GetFirst():GetAttack()/2) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,g:GetFirst():GetControler(),math.floor(g:GetFirst():GetAttack()/2))
end end
function c13574687.operation(e,tp,eg,ep,ev,re,r,rp) function c13574687.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
local dam=tc:GetAttack()/2 local dam=math.floor(tc:GetAttack()/2)
local p=tc:GetControler() local p=tc:GetControler()
if Duel.Destroy(tc,REASON_EFFECT)~=0 then if Duel.Destroy(tc,REASON_EFFECT)~=0 then
Duel.Damage(p,dam,REASON_EFFECT) Duel.Damage(p,dam,REASON_EFFECT)
......
...@@ -52,5 +52,5 @@ function c13611090.rdcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -52,5 +52,5 @@ function c13611090.rdcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp return ep~=tp
end end
function c13611090.rdop(e,tp,eg,ep,ev,re,r,rp) function c13611090.rdop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev/2) Duel.ChangeBattleDamage(ep,math.floor(ev/2))
end end
...@@ -48,12 +48,12 @@ function c13647631.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -48,12 +48,12 @@ function c13647631.spop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(atk/2) e1:SetValue(math.ceil(atk/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EFFECT_SET_BASE_DEFENSE) e2:SetCode(EFFECT_SET_BASE_DEFENSE)
e2:SetValue(def/2) e2:SetValue(math.ceil(def/2))
c:RegisterEffect(e2) c:RegisterEffect(e2)
Duel.SpecialSummonComplete() Duel.SpecialSummonComplete()
end end
......
...@@ -55,10 +55,10 @@ function c14258627.adtg(e,c) ...@@ -55,10 +55,10 @@ function c14258627.adtg(e,c)
return c==e:GetHandler():GetBattleTarget() return c==e:GetHandler():GetBattleTarget()
end end
function c14258627.atkval(e,c) function c14258627.atkval(e,c)
return c:GetAttack()/2 return math.ceil(c:GetAttack()/2)
end end
function c14258627.defval(e,c) function c14258627.defval(e,c)
return c:GetDefense()/2 return math.ceil(c:GetDefense()/2)
end end
function c14258627.mtcon(e,tp,eg,ep,ev,re,r,rp) function c14258627.mtcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp return Duel.GetTurnPlayer()==tp
......
...@@ -62,7 +62,7 @@ function c15013468.damcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -62,7 +62,7 @@ function c15013468.damcon(e,tp,eg,ep,ev,re,r,rp)
end end
function c15013468.damtg(e,tp,eg,ep,ev,re,r,rp,chk) function c15013468.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
local dam=e:GetHandler():GetBattleTarget():GetBaseAttack()/2 local dam=math.floor(e:GetHandler():GetBattleTarget():GetBaseAttack()/2)
if dam<0 then dam=0 end if dam<0 then dam=0 end
Duel.SetTargetPlayer(1-tp) Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dam) Duel.SetTargetParam(dam)
......
...@@ -29,7 +29,7 @@ function c15552258.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -29,7 +29,7 @@ function c15552258.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(tc:GetAttack()/2) e1:SetValue(math.ceil(tc:GetAttack()/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
tc=g:GetNext() tc=g:GetNext()
......
...@@ -41,7 +41,7 @@ function c16304628.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -41,7 +41,7 @@ function c16304628.atkop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(atk/2) e1:SetValue(math.ceil(atk/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
if c:IsRelateToEffect(e) and c:IsFaceup() then if c:IsRelateToEffect(e) and c:IsFaceup() then
...@@ -49,7 +49,7 @@ function c16304628.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -49,7 +49,7 @@ function c16304628.atkop(e,tp,eg,ep,ev,re,r,rp)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(atk/2) e2:SetValue(math.ceil(atk/2))
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
......
...@@ -42,7 +42,7 @@ function c16625614.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -42,7 +42,7 @@ function c16625614.operation(e,tp,eg,ep,ev,re,r,rp)
local coin=Duel.TossCoin(tp,1) local coin=Duel.TossCoin(tp,1)
if coin==1 then if coin==1 then
if Duel.NegateAttack() then if Duel.NegateAttack() then
Duel.Damage(1-tp,math.ceil(tc:GetAttack()/2),REASON_EFFECT) Duel.Damage(1-tp,math.floor(tc:GetAttack()/2),REASON_EFFECT)
end end
end end
end end
...@@ -97,5 +97,5 @@ function c17132130.lpc(e,tp,eg,ep,ev,re,r,rp) ...@@ -97,5 +97,5 @@ function c17132130.lpc(e,tp,eg,ep,ev,re,r,rp)
return tp~=Duel.GetTurnPlayer() return tp~=Duel.GetTurnPlayer()
end end
function c17132130.lpcop(e,tp,eg,ep,ev,re,r,rp) function c17132130.lpcop(e,tp,eg,ep,ev,re,r,rp)
Duel.SetLP(1-tp,Duel.GetLP(1-tp)/2) Duel.SetLP(1-tp,math.ceil(Duel.GetLP(1-tp)/2))
end end
...@@ -33,7 +33,7 @@ function c18271561.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -33,7 +33,7 @@ function c18271561.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
dg=dg:Select(tp,1,1,nil) dg=dg:Select(tp,1,1,nil)
end end
local atk=dg:GetFirst():GetAttack()/2 local atk=math.floor(dg:GetFirst():GetAttack()/2)
if Duel.Destroy(dg,REASON_EFFECT)>0 then if Duel.Destroy(dg,REASON_EFFECT)>0 then
Duel.Damage(tp,atk,REASON_EFFECT,true) Duel.Damage(tp,atk,REASON_EFFECT,true)
Duel.Damage(1-tp,atk,REASON_EFFECT,true) Duel.Damage(1-tp,atk,REASON_EFFECT,true)
......
...@@ -41,13 +41,13 @@ function c2009101.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -41,13 +41,13 @@ function c2009101.operation(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(tc:GetAttack()/2) e1:SetValue(math.ceil(tc:GetAttack()/2))
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetValue(tc:GetDefense()/2) e2:SetValue(math.ceil(tc:GetDefense()/2))
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
end end
end end
...@@ -46,7 +46,7 @@ function c20281581.rdcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -46,7 +46,7 @@ function c20281581.rdcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp return ep==tp
end end
function c20281581.rdop(e,tp,eg,ep,ev,re,r,rp) function c20281581.rdop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(tp,ev/2) Duel.ChangeBattleDamage(tp,math.floor(ev/2))
end end
function c20281581.filter(c) function c20281581.filter(c)
return c:IsFacedown() return c:IsFacedown()
......
...@@ -43,5 +43,5 @@ function c20349913.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -43,5 +43,5 @@ function c20349913.activate(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function c20349913.damval(e,re,val,r,rp,rc) function c20349913.damval(e,re,val,r,rp,rc)
return val/2 return math.floor(val/2)
end end
...@@ -38,7 +38,7 @@ function c2137678.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -38,7 +38,7 @@ function c2137678.operation(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(tc:GetAttack()/2) e1:SetValue(math.ceil(tc:GetAttack()/2))
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
end end
end end
...@@ -54,7 +54,7 @@ function c21435914.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -54,7 +54,7 @@ function c21435914.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,aux.nzatk,tp,0,LOCATION_MZONE,1,1,nil) local g=Duel.SelectTarget(tp,aux.nzatk,tp,0,LOCATION_MZONE,1,1,nil)
local atk=g:GetFirst():GetAttack() local atk=g:GetFirst():GetAttack()
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,atk/2) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,math.ceil(atk/2))
end end
function c21435914.damop(e,tp,eg,ep,ev,re,r,rp) function c21435914.damop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
...@@ -64,8 +64,8 @@ function c21435914.damop(e,tp,eg,ep,ev,re,r,rp) ...@@ -64,8 +64,8 @@ function c21435914.damop(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(atk/2) e1:SetValue(math.ceil(atk/2))
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
Duel.Damage(1-tp,atk/2,REASON_EFFECT) Duel.Damage(1-tp,math.ceil(atk/2),REASON_EFFECT)
end end
end end
...@@ -38,7 +38,7 @@ function c2148918.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -38,7 +38,7 @@ function c2148918.spop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(tc:GetAttack()/2) e1:SetValue(math.ceil(tc:GetAttack()/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
tc=g:GetNext() tc=g:GetNext()
......
...@@ -45,6 +45,6 @@ function c22046459.value(e,c) ...@@ -45,6 +45,6 @@ function c22046459.value(e,c)
if Duel.GetLP(p)<Duel.GetLP(1-p) then if Duel.GetLP(p)<Duel.GetLP(1-p) then
return c:GetBaseAttack()*2 return c:GetBaseAttack()*2
elseif Duel.GetLP(p)>Duel.GetLP(1-p) then elseif Duel.GetLP(p)>Duel.GetLP(1-p) then
return c:GetBaseAttack()/2 return math.ceil(c:GetBaseAttack()/2)
end end
end end
...@@ -62,7 +62,7 @@ function c22359980.atktg(e,c) ...@@ -62,7 +62,7 @@ function c22359980.atktg(e,c)
return c:GetFlagEffect(22359980)~=0 and e:GetLabelObject():IsContains(c) return c:GetFlagEffect(22359980)~=0 and e:GetLabelObject():IsContains(c)
end end
function c22359980.atkval(e,c) function c22359980.atkval(e,c)
return c:GetAttack()/2 return math.ceil(c:GetAttack()/2)
end end
function c22359980.mtcon(e,tp,eg,ep,ev,re,r,rp) function c22359980.mtcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp return Duel.GetTurnPlayer()==tp
......
...@@ -94,7 +94,7 @@ function c23187256.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -94,7 +94,7 @@ function c23187256.operation(e,tp,eg,ep,ev,re,r,rp)
end end
function c23187256.val(e,re,dam,r,rp,rc) function c23187256.val(e,re,dam,r,rp,rc)
if bit.band(r,REASON_BATTLE)~=0 then if bit.band(r,REASON_BATTLE)~=0 then
return dam/2 return math.floor(dam/2)
else return dam end else return dam end
end end
function c23187256.indfilter(c) function c23187256.indfilter(c)
......
...@@ -49,7 +49,7 @@ function c23770284.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -49,7 +49,7 @@ function c23770284.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk/2) e1:SetValue(math.ceil(atk/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
......
...@@ -48,8 +48,8 @@ function c23792058.tdop(e,tp,eg,ep,ev,re,r,rp) ...@@ -48,8 +48,8 @@ function c23792058.tdop(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function c23792058.damop(e,tp,eg,ep,ev,re,r,rp) function c23792058.damop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,math.ceil(ev/2),false) Duel.ChangeBattleDamage(ep,math.floor(ev/2),false)
Duel.ChangeBattleDamage(1-ep,math.ceil(ev/2),false) Duel.ChangeBattleDamage(1-ep,math.floor(ev/2),false)
end end
function c23792058.spcon(e,tp,eg,ep,ev,re,r,rp) function c23792058.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_PZONE) return e:GetHandler():IsPreviousLocation(LOCATION_PZONE)
......
...@@ -22,12 +22,12 @@ function c2396042.adop(e,tp,eg,ep,ev,re,r,rp) ...@@ -22,12 +22,12 @@ function c2396042.adop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_DEFENSE_FINAL) e1:SetCode(EFFECT_SET_DEFENSE_FINAL)
e1:SetValue(c:GetDefense()/2) e1:SetValue(math.ceil(c:GetDefense()/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_DAMAGE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_DAMAGE)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EFFECT_SET_ATTACK_FINAL) e2:SetCode(EFFECT_SET_ATTACK_FINAL)
e2:SetValue(c:GetAttack()/2) e2:SetValue(math.ceil(c:GetAttack()/2))
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
end end
...@@ -27,7 +27,7 @@ function c24025620.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -27,7 +27,7 @@ function c24025620.atkop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(tc:GetAttack()/2) e1:SetValue(math.ceil(tc:GetAttack()/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
end end
......
...@@ -31,7 +31,7 @@ function c24673894.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -31,7 +31,7 @@ function c24673894.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.BreakEffect() Duel.BreakEffect()
local val=tc:GetAttack()/2 local val=tc:GetAttack()/2
local op=Duel.SelectOption(1-tp,aux.Stringid(24673894,0),aux.Stringid(24673894,1)) local op=Duel.SelectOption(1-tp,aux.Stringid(24673894,0),aux.Stringid(24673894,1))
if op==0 then Duel.Recover(1-tp,val,REASON_EFFECT) if op==0 then Duel.Recover(1-tp,math.ceil(val),REASON_EFFECT)
else Duel.Damage(tp,val,REASON_EFFECT) end else Duel.Damage(tp,math.floor(val),REASON_EFFECT) end
end end
end end
...@@ -49,7 +49,7 @@ function c24731391.initial_effect(c) ...@@ -49,7 +49,7 @@ function c24731391.initial_effect(c)
c:RegisterEffect(e5) c:RegisterEffect(e5)
end end
function c24731391.val(e,re,dam,r,rp,rc) function c24731391.val(e,re,dam,r,rp,rc)
return dam/2 return math.floor(dam/2)
end end
function c24731391.filter(c) function c24731391.filter(c)
return c:IsType(TYPE_LINK) return c:IsType(TYPE_LINK)
......
...@@ -50,7 +50,7 @@ function c26211048.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -50,7 +50,7 @@ function c26211048.eqop(e,tp,eg,ep,ev,re,r,rp)
e1:SetValue(c26211048.eqlimit) e1:SetValue(c26211048.eqlimit)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
if tc:IsFaceup() then if tc:IsFaceup() then
local atk=tc:GetTextAttack()/2 local atk=math.ceil(tc:GetTextAttack()/2)
if atk<0 then atk=0 end if atk<0 then atk=0 end
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetType(EFFECT_TYPE_EQUIP)
...@@ -58,7 +58,7 @@ function c26211048.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -58,7 +58,7 @@ function c26211048.eqop(e,tp,eg,ep,ev,re,r,rp)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetValue(atk) e2:SetValue(atk)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
local def=tc:GetTextDefense()/2 local def=math.ceil(tc:GetTextDefense()/2)
if def<0 then def=0 end if def<0 then def=0 end
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP) e3:SetType(EFFECT_TYPE_EQUIP)
......
...@@ -54,7 +54,7 @@ function c27352108.rdcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -54,7 +54,7 @@ function c27352108.rdcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp return ep==tp
end end
function c27352108.rdop(e,tp,eg,ep,ev,re,r,rp) function c27352108.rdop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev/2) Duel.ChangeBattleDamage(ep,math.floor(ev/2))
end end
function c27352108.thcon(e,tp,eg,ep,ev,re,r,rp) function c27352108.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -69,7 +69,7 @@ function c27548199.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -69,7 +69,7 @@ function c27548199.eqop(e,tp,eg,ep,ev,re,r,rp)
e2:SetProperty(EFFECT_FLAG_OWNER_RELATE+EFFECT_FLAG_IGNORE_IMMUNE) e2:SetProperty(EFFECT_FLAG_OWNER_RELATE+EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetValue(atk/2) e2:SetValue(math.ceil(atk/2))
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
end end
end end
......
...@@ -49,7 +49,7 @@ function c28427869.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -49,7 +49,7 @@ function c28427869.spop(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function c28427869.halfop(e,tp,eg,ep,ev,re,r,rp) function c28427869.halfop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(tp,math.ceil(ev/2)) Duel.ChangeBattleDamage(tp,math.floor(ev/2))
end end
function c28427869.skipop(e,tp,eg,ep,ev,re,r,rp) function c28427869.skipop(e,tp,eg,ep,ev,re,r,rp)
Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1) Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1)
......
...@@ -62,7 +62,7 @@ function c28429121.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -62,7 +62,7 @@ function c28429121.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK) e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(tc:GetAttack()/2) e1:SetValue(math.ceil(tc:GetAttack()/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD) e1:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP) Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
......
...@@ -29,7 +29,7 @@ function c28890974.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -29,7 +29,7 @@ function c28890974.activate(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EFFECT_SET_ATTACK) e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(atk/2) e1:SetValue(math.ceil(atk/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1,true) tc:RegisterEffect(e1,true)
local e2=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(e:GetHandler())
......
...@@ -64,7 +64,7 @@ function c2948263.rdcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -64,7 +64,7 @@ function c2948263.rdcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp return ep~=tp
end end
function c2948263.rdop(e,tp,eg,ep,ev,re,r,rp) function c2948263.rdop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev/2) Duel.ChangeBattleDamage(ep,math.floor(ev/2))
end end
function c2948263.discon(e,tp,eg,ep,ev,re,r,rp) function c2948263.discon(e,tp,eg,ep,ev,re,r,rp)
local tgp,loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_CONTROLER,CHAININFO_TRIGGERING_LOCATION) local tgp,loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_CONTROLER,CHAININFO_TRIGGERING_LOCATION)
......
...@@ -48,7 +48,7 @@ function c30086349.damop(e,tp,eg,ep,ev,re,r,rp) ...@@ -48,7 +48,7 @@ function c30086349.damop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,c30086349.damfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,c30086349.damfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst() local tc=g:GetFirst()
if g:GetCount()>0 and Duel.SendtoGrave(g,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE) then if g:GetCount()>0 and Duel.SendtoGrave(g,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE) then
Duel.Damage(1-tp,math.ceil(g:GetFirst():GetBaseAttack()/2),REASON_EFFECT) Duel.Damage(1-tp,math.floor(g:GetFirst():GetBaseAttack()/2),REASON_EFFECT)
end end
end end
function c30086349.spcon(e,tp,eg,ep,ev,re,r,rp) function c30086349.spcon(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -40,7 +40,7 @@ function c31444249.rdcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -40,7 +40,7 @@ function c31444249.rdcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and ac:IsControler(tp) and ac:IsSetCard(0xbb) and ac:GetOriginalLevel()>=2 and not ac:IsImmuneToEffect(e) return ep~=tp and ac:IsControler(tp) and ac:IsSetCard(0xbb) and ac:GetOriginalLevel()>=2 and not ac:IsImmuneToEffect(e)
end end
function c31444249.rdop(e,tp,eg,ep,ev,re,r,rp) function c31444249.rdop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev/2) Duel.ChangeBattleDamage(ep,math.floor(ev/2))
end end
function c31444249.spcost(e,tp,eg,ep,ev,re,r,rp,chk) function c31444249.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
......
...@@ -102,5 +102,5 @@ function c31801517.rdcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -102,5 +102,5 @@ function c31801517.rdcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and not e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,93717133) return ep~=tp and not e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,93717133)
end end
function c31801517.rdop(e,tp,eg,ep,ev,re,r,rp) function c31801517.rdop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev/2) Duel.ChangeBattleDamage(ep,math.floor(ev/2))
end end
...@@ -50,7 +50,7 @@ function c32446630.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -50,7 +50,7 @@ function c32446630.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK) e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(Duel.GetLP(1-tp)/2) e1:SetValue(math.ceil(Duel.GetLP(1-tp)/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
token:RegisterEffect(e1) token:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
......
...@@ -42,5 +42,5 @@ function c32933942.rdcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -42,5 +42,5 @@ function c32933942.rdcon(e,tp,eg,ep,ev,re,r,rp)
and c:GetEffectCount(EFFECT_DIRECT_ATTACK)<2 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 and c:GetEffectCount(EFFECT_DIRECT_ATTACK)<2 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
end end
function c32933942.rdop(e,tp,eg,ep,ev,re,r,rp) function c32933942.rdop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev/2) Duel.ChangeBattleDamage(ep,math.floor(ev/2))
end end
...@@ -38,8 +38,8 @@ function c33460840.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -38,8 +38,8 @@ function c33460840.eqop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c33460840.filter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,c) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c33460840.filter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,c)
local tc=g:GetFirst() local tc=g:GetFirst()
if not (tc and Duel.Equip(tp,tc,c)) then return end if not (tc and Duel.Equip(tp,tc,c)) then return end
local atk=tc:GetTextAttack()/2 local atk=math.ceil(tc:GetTextAttack()/2)
local def=tc:GetTextDefense()/2 local def=math.ceil(tc:GetTextDefense()/2)
if atk<0 then atk=0 end if atk<0 then atk=0 end
if def<0 then def=0 end if def<0 then def=0 end
--Add Equip limit --Add Equip limit
......
...@@ -41,7 +41,7 @@ function c33537328.desreptg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -41,7 +41,7 @@ function c33537328.desreptg(e,tp,eg,ep,ev,re,r,rp,chk)
if Duel.SelectEffectYesNo(tp,c,96) then if Duel.SelectEffectYesNo(tp,c,96) then
local g=Duel.SelectReleaseGroup(tp,Card.IsReleasableByEffect,1,1,c) local g=Duel.SelectReleaseGroup(tp,Card.IsReleasableByEffect,1,1,c)
Duel.Release(g,REASON_EFFECT) Duel.Release(g,REASON_EFFECT)
Duel.SetLP(1-tp,Duel.GetLP(1-tp)/2) Duel.SetLP(1-tp,math.ceil(Duel.GetLP(1-tp)/2))
return true return true
else return false end else return false end
end end
...@@ -30,13 +30,13 @@ function c34016756.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -30,13 +30,13 @@ function c34016756.activate(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(atk/2) e1:SetValue(math.ceil(atk/2))
if hc:RegisterEffect(e1) then if hc:RegisterEffect(e1) then
local e2=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e2:SetValue(atk/2) e2:SetValue(math.ceil(atk/2))
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
end end
end end
......
...@@ -52,7 +52,7 @@ function c3429238.datop(e,tp,eg,ep,ev,re,r,rp) ...@@ -52,7 +52,7 @@ function c3429238.datop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(c:GetAttack()/2) e1:SetValue(math.ceil(c:GetAttack()/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
......
...@@ -132,7 +132,7 @@ function c34487429.rdcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -132,7 +132,7 @@ function c34487429.rdcon(e,tp,eg,ep,ev,re,r,rp)
end end
function c34487429.rdop(e,tp,eg,ep,ev,re,r,rp) function c34487429.rdop(e,tp,eg,ep,ev,re,r,rp)
if Duel.SelectEffectYesNo(tp,e:GetHandler()) then if Duel.SelectEffectYesNo(tp,e:GetHandler()) then
Duel.ChangeBattleDamage(tp,ev/2) Duel.ChangeBattleDamage(tp,math.floor(ev/2))
e:GetHandler():RegisterFlagEffect(34487429,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1) e:GetHandler():RegisterFlagEffect(34487429,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1)
end end
end end
...@@ -51,7 +51,7 @@ function c35058588.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -51,7 +51,7 @@ function c35058588.atkop(e,tp,eg,ep,ev,re,r,rp)
local e2=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_ATTACK_FINAL) e2:SetCode(EFFECT_SET_ATTACK_FINAL)
e2:SetValue(hc:GetAttack()/2) e2:SetValue(math.ceil(hc:GetAttack()/2))
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
hc:RegisterEffect(e2) hc:RegisterEffect(e2)
end end
......
...@@ -52,7 +52,7 @@ function c35268887.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -52,7 +52,7 @@ function c35268887.activate(e,tp,eg,ep,ev,re,r,rp)
end end
function c35268887.val(e,re,dam,r,rp,rc) function c35268887.val(e,re,dam,r,rp,rc)
if bit.band(r,REASON_EFFECT)~=0 then if bit.band(r,REASON_EFFECT)~=0 then
return dam/2 return math.floor(dam/2)
else return dam end else return dam end
end end
function c35268887.tokentg(e,tp,eg,ep,ev,re,r,rp,chk) function c35268887.tokentg(e,tp,eg,ep,ev,re,r,rp,chk)
......
...@@ -50,7 +50,7 @@ end ...@@ -50,7 +50,7 @@ end
function c35842855.desop(e,tp,eg,ep,ev,re,r,rp) function c35842855.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)==1 then if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)==1 then
local atk=tc:GetTextAttack()/2 local atk=math.floor(tc:GetTextAttack()/2)
if atk>0 then if atk>0 then
Duel.Damage(tp,atk,REASON_EFFECT,true) Duel.Damage(tp,atk,REASON_EFFECT,true)
Duel.Damage(1-tp,atk,REASON_EFFECT,true) Duel.Damage(1-tp,atk,REASON_EFFECT,true)
......
...@@ -48,6 +48,6 @@ function c36076683.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -48,6 +48,6 @@ function c36076683.atkop(e,tp,eg,ep,ev,re,r,rp)
end end
function c36076683.damval(e,re,dam,r,rp,rc) function c36076683.damval(e,re,dam,r,rp,rc)
if bit.band(r,REASON_BATTLE)~=0 and rc==e:GetHandler() then if bit.band(r,REASON_BATTLE)~=0 and rc==e:GetHandler() then
return dam/2 return math.floor(dam/2)
else return dam end else return dam end
end end
...@@ -34,13 +34,13 @@ function c3642509.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -34,13 +34,13 @@ function c3642509.atkop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(atk/2) e1:SetValue(math.ceil(atk/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
e2:SetValue(def/2) e2:SetValue(math.ceil(def/2))
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
tc=tg:GetNext() tc=tg:GetNext()
......
...@@ -77,13 +77,13 @@ function c36956512.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -77,13 +77,13 @@ function c36956512.atkop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(atk/2) e1:SetValue(math.ceil(atk/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
e2:SetValue(def/2) e2:SetValue(math.ceil(def/2))
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
tc=tg:GetNext() tc=tg:GetNext()
......
...@@ -36,7 +36,7 @@ function c3701074.recop1(e,tp,eg,ep,ev,re,r,rp) ...@@ -36,7 +36,7 @@ function c3701074.recop1(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=eg:GetFirst() local tc=eg:GetFirst()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local rec=tc:GetAttack()/2 local rec=math.ceil(tc:GetAttack()/2)
Duel.Recover(1-tp,rec,REASON_EFFECT) Duel.Recover(1-tp,rec,REASON_EFFECT)
end end
end end
...@@ -57,6 +57,6 @@ function c3701074.recop2(e,tp,eg,ep,ev,re,r,rp) ...@@ -57,6 +57,6 @@ function c3701074.recop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
g=g:Select(tp,1,1,nil) g=g:Select(tp,1,1,nil)
end end
Duel.Recover(1-tp,g:GetFirst():GetAttack()/2,REASON_EFFECT) Duel.Recover(1-tp,math.ceil(g:GetFirst():GetAttack()/2),REASON_EFFECT)
end end
end end
...@@ -18,5 +18,5 @@ function c37057012.atkcon(e) ...@@ -18,5 +18,5 @@ function c37057012.atkcon(e)
and e:GetHandler()==Duel.GetAttacker() and Duel.GetAttackTarget()~=nil and e:GetHandler()==Duel.GetAttacker() and Duel.GetAttackTarget()~=nil
end end
function c37057012.atkval(e,c) function c37057012.atkval(e,c)
return Duel.GetAttackTarget():GetAttack()/2 return math.ceil(Duel.GetAttackTarget():GetAttack()/2)
end end
...@@ -80,6 +80,6 @@ function c3897065.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -80,6 +80,6 @@ function c3897065.atkop(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE)
e1:SetValue(atk/2) e1:SetValue(math.ceil(atk/2))
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
...@@ -93,7 +93,7 @@ function c39299733.rdcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -93,7 +93,7 @@ function c39299733.rdcon(e,tp,eg,ep,ev,re,r,rp)
and c:GetEffectCount(EFFECT_DIRECT_ATTACK)<2 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 and c:GetEffectCount(EFFECT_DIRECT_ATTACK)<2 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
end end
function c39299733.rdop(e,tp,eg,ep,ev,re,r,rp) function c39299733.rdop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev/2) Duel.ChangeBattleDamage(ep,math.floor(ev/2))
end end
function c39299733.eqlimit(e,c) function c39299733.eqlimit(e,c)
return c:IsRace(RACE_FAIRY) or e:GetHandler():GetEquipTarget()==c return c:IsRace(RACE_FAIRY) or e:GetHandler():GetEquipTarget()==c
......
...@@ -30,13 +30,13 @@ function c39823987.destg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -30,13 +30,13 @@ function c39823987.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=e:GetHandler():GetReasonCard() local tc=e:GetHandler():GetReasonCard()
if tc:IsRelateToBattle() then if tc:IsRelateToBattle() then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,tc:GetAttack()/2) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,math.floor(tc:GetAttack()/2))
end end
end end
function c39823987.desop(e,tp,eg,ep,ev,re,r,rp) function c39823987.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetReasonCard() local tc=e:GetHandler():GetReasonCard()
if not tc:IsRelateToBattle() then return end if not tc:IsRelateToBattle() then return end
local atk=tc:GetAttack()/2 local atk=math.floor(tc:GetAttack()/2)
if atk<0 then atk=0 end if atk<0 then atk=0 end
if Duel.Destroy(tc,REASON_EFFECT)~=0 then if Duel.Destroy(tc,REASON_EFFECT)~=0 then
Duel.Damage(1-tp,atk,REASON_EFFECT) Duel.Damage(1-tp,atk,REASON_EFFECT)
......
...@@ -23,5 +23,5 @@ function c40473581.dcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -23,5 +23,5 @@ function c40473581.dcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and (c==Duel.GetAttacker() or c==Duel.GetAttackTarget()) return ep~=tp and (c==Duel.GetAttacker() or c==Duel.GetAttackTarget())
end end
function c40473581.dop(e,tp,eg,ep,ev,re,r,rp) function c40473581.dop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev/2) Duel.ChangeBattleDamage(ep,math.floor(ev/2))
end end
...@@ -80,6 +80,6 @@ function c40634253.damop(e,tp,eg,ep,ev,re,r,rp) ...@@ -80,6 +80,6 @@ function c40634253.damop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
g=g:Select(tp,1,1,nil) g=g:Select(tp,1,1,nil)
end end
Duel.Damage(1-tp,math.ceil(g:GetFirst():GetBaseAttack()/2),REASON_EFFECT) Duel.Damage(1-tp,math.floor(g:GetFirst():GetBaseAttack()/2),REASON_EFFECT)
end end
end end
...@@ -89,6 +89,6 @@ function c41546.desop(e,tp,eg,ep,ev,re,r,rp) ...@@ -89,6 +89,6 @@ function c41546.desop(e,tp,eg,ep,ev,re,r,rp)
end end
function c41546.val(e,re,dam,r,rp,rc) function c41546.val(e,re,dam,r,rp,rc)
if bit.band(r,REASON_BATTLE)~=0 then if bit.band(r,REASON_BATTLE)~=0 then
return math.ceil(dam/2) return math.floor(dam/2)
else return dam end else return dam end
end end
...@@ -32,7 +32,7 @@ end ...@@ -32,7 +32,7 @@ end
function c42421606.efop(e,tp,eg,ep,ev,re,r,rp) function c42421606.efop(e,tp,eg,ep,ev,re,r,rp)
local dc=Duel.TossDice(tp,1) local dc=Duel.TossDice(tp,1)
if dc==1 then if dc==1 then
Duel.SetLP(tp,Duel.GetLP(tp)/2) Duel.SetLP(tp,math.ceil(Duel.GetLP(tp)/2))
elseif dc==2 then elseif dc==2 then
Duel.Draw(tp,1,REASON_EFFECT) Duel.Draw(tp,1,REASON_EFFECT)
elseif dc==3 then elseif dc==3 then
......
...@@ -52,7 +52,7 @@ end ...@@ -52,7 +52,7 @@ end
function c4266839.retg(e,tp,eg,ep,ev,re,r,rp,chk) function c4266839.retg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
local ec=e:GetHandler():GetEquipTarget() local ec=e:GetHandler():GetEquipTarget()
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,ec:GetAttack()/2) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,math.ceil(ec:GetAttack()/2))
end end
function c4266839.reop(e,tp,eg,ep,ev,re,r,rp) function c4266839.reop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
...@@ -60,6 +60,6 @@ function c4266839.reop(e,tp,eg,ep,ev,re,r,rp) ...@@ -60,6 +60,6 @@ function c4266839.reop(e,tp,eg,ep,ev,re,r,rp)
local ec=c:GetEquipTarget() local ec=c:GetEquipTarget()
if ec then if ec then
local atk=ec:GetAttack() local atk=ec:GetAttack()
Duel.Recover(tp,atk/2,REASON_EFFECT) Duel.Recover(tp,math.ceil(atk/2),REASON_EFFECT)
end end
end end
...@@ -49,7 +49,7 @@ function c4290468.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -49,7 +49,7 @@ function c4290468.atkop(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(tc:GetAttack()/2) e1:SetValue(math.ceil(tc:GetAttack()/2))
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
end end
function c4290468.dacon(e,tp,eg,ep,ev,re,r,rp) function c4290468.dacon(e,tp,eg,ep,ev,re,r,rp)
...@@ -70,7 +70,7 @@ function c4290468.daop(e,tp,eg,ep,ev,re,r,rp) ...@@ -70,7 +70,7 @@ function c4290468.daop(e,tp,eg,ep,ev,re,r,rp)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(c:GetAttack()/2) e1:SetValue(math.ceil(c:GetAttack()/2))
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -36,13 +36,13 @@ function c43530283.atkval(e,c) ...@@ -36,13 +36,13 @@ function c43530283.atkval(e,c)
if c:GetFlagEffect(43530283)==0 then if c:GetFlagEffect(43530283)==0 then
return c:GetBaseAttack()*2 return c:GetBaseAttack()*2
else else
return c:GetBaseAttack()/2 return math.ceil(c:GetBaseAttack()/2)
end end
end end
function c43530283.defval(e,c) function c43530283.defval(e,c)
if c:GetFlagEffect(43530283)==0 then if c:GetFlagEffect(43530283)==0 then
return c:GetBaseDefense()*2 return c:GetBaseDefense()*2
else else
return c:GetBaseDefense()/2 return math.ceil(c:GetBaseDefense()/2)
end end
end end
...@@ -25,7 +25,7 @@ function c4446672.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -25,7 +25,7 @@ function c4446672.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
if Duel.Destroy(tc,REASON_EFFECT)>0 then if Duel.Destroy(tc,REASON_EFFECT)>0 then
Duel.Damage(1-tp,tc:GetBaseAttack()/2,REASON_EFFECT) Duel.Damage(1-tp,math.floor(tc:GetBaseAttack()/2),REASON_EFFECT)
end end
end end
end end
...@@ -54,7 +54,7 @@ function c44505297.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -54,7 +54,7 @@ function c44505297.eqop(e,tp,eg,ep,ev,re,r,rp)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetValue(c44505297.eqlimit) e1:SetValue(c44505297.eqlimit)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local atk=tc:GetTextAttack()/2 local atk=math.ceil(tc:GetTextAttack()/2)
if atk<0 then atk=0 end if atk<0 then atk=0 end
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP) e2:SetType(EFFECT_TYPE_EQUIP)
...@@ -62,7 +62,7 @@ function c44505297.eqop(e,tp,eg,ep,ev,re,r,rp) ...@@ -62,7 +62,7 @@ function c44505297.eqop(e,tp,eg,ep,ev,re,r,rp)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetReset(RESET_EVENT+RESETS_STANDARD)
e2:SetValue(atk) e2:SetValue(atk)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
local def=tc:GetTextDefense()/2 local def=math.ceil(tc:GetTextDefense()/2)
if def<0 then def=0 end if def<0 then def=0 end
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP) e3:SetType(EFFECT_TYPE_EQUIP)
......
...@@ -29,7 +29,7 @@ function c45313993.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -29,7 +29,7 @@ function c45313993.spop(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(atk/2) e1:SetValue(math.ceil(atk/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1,true) c:RegisterEffect(e1,true)
Duel.SpecialSummonComplete() Duel.SpecialSummonComplete()
......
...@@ -72,7 +72,7 @@ function c4545683.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -72,7 +72,7 @@ function c4545683.spop(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function c4545683.val(e,c) function c4545683.val(e,c)
return Duel.GetLP(c:GetControler())/2 return math.ceil(Duel.GetLP(c:GetControler())/2)
end end
function c4545683.eqfilter(c) function c4545683.eqfilter(c)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsAbleToChangeControler() return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsAbleToChangeControler()
......
...@@ -41,7 +41,7 @@ function c46195773.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -41,7 +41,7 @@ function c46195773.atkop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(d:GetAttack()/2) e1:SetValue(math.ceil(d:GetAttack()/2))
e1:SetReset(RESET_PHASE+PHASE_DAMAGE) e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
d:RegisterEffect(e1) d:RegisterEffect(e1)
end end
......
...@@ -63,7 +63,7 @@ function c46895036.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -63,7 +63,7 @@ function c46895036.operation(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(tc:GetAttack()/2) e1:SetValue(math.ceil(tc:GetAttack()/2))
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
end end
end end
......
...@@ -46,5 +46,5 @@ function c47737087.atkcon(e) ...@@ -46,5 +46,5 @@ function c47737087.atkcon(e)
return c:IsDefensePos() and c==Duel.GetAttacker() and Duel.GetAttackTarget()==nil and c:GetEffectCount(EFFECT_DIRECT_ATTACK)==1 return c:IsDefensePos() and c==Duel.GetAttacker() and Duel.GetAttackTarget()==nil and c:GetEffectCount(EFFECT_DIRECT_ATTACK)==1
end end
function c47737087.atkval(e,c) function c47737087.atkval(e,c)
return c:GetAttack()/2 return math.ceil(c:GetAttack()/2)
end end
...@@ -52,7 +52,7 @@ function c4820694.lpop(e,tp,eg,ep,ev,re,r,rp) ...@@ -52,7 +52,7 @@ function c4820694.lpop(e,tp,eg,ep,ev,re,r,rp)
local og2=tc2:GetOverlayGroup() local og2=tc2:GetOverlayGroup()
og1:Merge(og2) og1:Merge(og2)
if Duel.SendtoGrave(og1,REASON_EFFECT)<og1:GetCount() then return end if Duel.SendtoGrave(og1,REASON_EFFECT)<og1:GetCount() then return end
Duel.SetLP(1-tp,Duel.GetLP(1-tp)/2) Duel.SetLP(1-tp,math.ceil(Duel.GetLP(1-tp)/2))
end end
end end
function c4820694.tgfilter(c) function c4820694.tgfilter(c)
......
...@@ -29,7 +29,7 @@ function c49202331.damtg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -29,7 +29,7 @@ function c49202331.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
local bc=e:GetHandler():GetBattleTarget() local bc=e:GetHandler():GetBattleTarget()
Duel.SetTargetCard(bc) Duel.SetTargetCard(bc)
local dam=bc:GetAttack()/2 local dam=math.floor(bc:GetAttack()/2)
if dam<0 then dam=0 end if dam<0 then dam=0 end
Duel.SetTargetPlayer(1-tp) Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dam) Duel.SetTargetParam(dam)
...@@ -39,7 +39,7 @@ function c49202331.damop(e,tp,eg,ep,ev,re,r,rp) ...@@ -39,7 +39,7 @@ function c49202331.damop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local dam=tc:GetAttack()/2 local dam=math.floor(tc:GetAttack()/2)
if dam<0 then dam=0 end if dam<0 then dam=0 end
Duel.Damage(p,dam,REASON_EFFECT) Duel.Damage(p,dam,REASON_EFFECT)
end end
......
...@@ -64,6 +64,6 @@ function c49456901.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -64,6 +64,6 @@ function c49456901.operation(e,tp,eg,ep,ev,re,r,rp)
and Duel.SelectYesNo(tp,aux.Stringid(49456901,2)) then and Duel.SelectYesNo(tp,aux.Stringid(49456901,2)) then
local g=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0):RandomSelect(1-tp,1) local g=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0):RandomSelect(1-tp,1)
Duel.SendtoGrave(g,REASON_EFFECT) Duel.SendtoGrave(g,REASON_EFFECT)
Duel.SetLP(1-tp,Duel.GetLP(1-tp)/2) Duel.SetLP(1-tp,math.ceil(Duel.GetLP(1-tp)/2))
end end
end end
...@@ -46,7 +46,7 @@ function c49678559.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -46,7 +46,7 @@ function c49678559.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(tc:GetAttack()/2) e1:SetValue(math.ceil(tc:GetAttack()/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
...@@ -80,6 +80,6 @@ function c49678559.reptg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -80,6 +80,6 @@ function c49678559.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function c49678559.damval(e,re,dam,r,rp,rc) function c49678559.damval(e,re,dam,r,rp,rc)
if bit.band(r,REASON_BATTLE)~=0 then if bit.band(r,REASON_BATTLE)~=0 then
return dam/2 return math.floor(dam/2)
else return dam end else return dam end
end end
...@@ -48,7 +48,7 @@ function c50065971.dirop(e,tp,eg,ep,ev,re,r,rp) ...@@ -48,7 +48,7 @@ function c50065971.dirop(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_DEFENSE) e1:SetCode(EFFECT_SET_BASE_DEFENSE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(c:GetBaseDefense()/2) e1:SetValue(math.ceil(c:GetBaseDefense()/2))
c:RegisterEffect(e1) c:RegisterEffect(e1)
-- --
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
......
...@@ -62,7 +62,7 @@ function c51402177.damcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -62,7 +62,7 @@ function c51402177.damcon(e,tp,eg,ep,ev,re,r,rp)
end end
function c51402177.damtg(e,tp,eg,ep,ev,re,r,rp,chk) function c51402177.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
local dam=e:GetHandler():GetBattleTarget():GetBaseDefense()/2 local dam=math.floor(e:GetHandler():GetBattleTarget():GetBaseDefense()/2)
if dam<0 then dam=0 end if dam<0 then dam=0 end
Duel.SetTargetPlayer(1-tp) Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dam) Duel.SetTargetParam(dam)
......
...@@ -62,5 +62,5 @@ function c52977572.rdcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -62,5 +62,5 @@ function c52977572.rdcon(e,tp,eg,ep,ev,re,r,rp)
and c:GetEffectCount(EFFECT_DIRECT_ATTACK)<2 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 and c:GetEffectCount(EFFECT_DIRECT_ATTACK)<2 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
end end
function c52977572.rdop(e,tp,eg,ep,ev,re,r,rp) function c52977572.rdop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev/2) Duel.ChangeBattleDamage(ep,math.floor(ev/2))
end end
...@@ -19,7 +19,7 @@ function c53025096.damcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -19,7 +19,7 @@ function c53025096.damcon(e,tp,eg,ep,ev,re,r,rp)
end end
function c53025096.damtg(e,tp,eg,ep,ev,re,r,rp,chk) function c53025096.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
local dam=e:GetHandler():GetBattleTarget():GetAttack()/2 local dam=math.floor(e:GetHandler():GetBattleTarget():GetAttack()/2)
if dam<0 then dam=0 end if dam<0 then dam=0 end
Duel.SetTargetPlayer(1-tp) Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dam) Duel.SetTargetParam(dam)
......
...@@ -38,7 +38,7 @@ function c53701457.rdcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -38,7 +38,7 @@ function c53701457.rdcon(e,tp,eg,ep,ev,re,r,rp)
and c:GetEffectCount(EFFECT_DIRECT_ATTACK)<2 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 and c:GetEffectCount(EFFECT_DIRECT_ATTACK)<2 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
end end
function c53701457.rdop(e,tp,eg,ep,ev,re,r,rp) function c53701457.rdop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev/2) Duel.ChangeBattleDamage(ep,math.floor(ev/2))
end end
function c53701457.damcon(e,tp,eg,ep,ev,re,r,rp) function c53701457.damcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp return ep~=tp
......
...@@ -42,7 +42,7 @@ function c53950487.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -42,7 +42,7 @@ function c53950487.atkop(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE_CAL) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE_CAL)
e1:SetValue(tc:GetAttack()/2) e1:SetValue(math.ceil(tc:GetAttack()/2))
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
end end
end end
......
...@@ -42,7 +42,7 @@ end ...@@ -42,7 +42,7 @@ end
function c53956001.daop(e,tp,eg,ep,ev,re,r,rp) function c53956001.daop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local atk=math.floor(tc:GetAttack()/2) local atk=math.ceil(tc:GetAttack()/2)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK) e1:SetCode(EFFECT_DIRECT_ATTACK)
......
...@@ -24,7 +24,7 @@ function c53981499.damtg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -24,7 +24,7 @@ function c53981499.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
local c=e:GetHandler() local c=e:GetHandler()
local bc=c:GetBattleTarget() local bc=c:GetBattleTarget()
local dam=bc:GetAttack()/2 local dam=math.floor(bc:GetAttack()/2)
if dam<0 then dam=0 end if dam<0 then dam=0 end
Duel.SetTargetPlayer(1-tp) Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dam) Duel.SetTargetParam(dam)
......
...@@ -56,7 +56,7 @@ function c54569495.spop(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -56,7 +56,7 @@ function c54569495.spop(e,tp,eg,ep,ev,re,r,rp,chk)
end end
end end
function c54569495.damop2(e,tp,eg,ep,ev,re,r,rp) function c54569495.damop2(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(tp,math.ceil(ev/2)) Duel.ChangeBattleDamage(tp,math.floor(ev/2))
end end
function c54569495.damcon1(e,tp,eg,ep,ev,re,r,rp) function c54569495.damcon1(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker() local a=Duel.GetAttacker()
......
...@@ -28,7 +28,7 @@ function c55713623.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -28,7 +28,7 @@ function c55713623.activate(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(tc:GetBaseAttack()/2) e1:SetValue(math.ceil(tc:GetBaseAttack()/2))
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
end end
end end
...@@ -29,7 +29,7 @@ function c55727845.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -29,7 +29,7 @@ function c55727845.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsImmuneToEffect(e) then if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsImmuneToEffect(e) then
local atk=tc:GetAttack()/2 local atk=math.ceil(tc:GetAttack()/2)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
......
...@@ -31,7 +31,7 @@ function c56339050.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -31,7 +31,7 @@ function c56339050.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc==tc end if chkc then return chkc==tc end
if chk==0 then return tc:IsOnField() and tc:IsCanBeEffectTarget(e) end if chk==0 then return tc:IsOnField() and tc:IsCanBeEffectTarget(e) end
Duel.SetTargetCard(tc) Duel.SetTargetCard(tc)
local dam=tc:GetAttack()/2 local dam=math.floor(tc:GetAttack()/2)
Duel.SetTargetParam(dam) Duel.SetTargetParam(dam)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
...@@ -39,7 +39,7 @@ end ...@@ -39,7 +39,7 @@ end
function c56339050.operation(e,tp,eg,ep,ev,re,r,rp) function c56339050.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsAttackable() then if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsAttackable() then
local atk=tc:GetAttack()/2 local atk=math.floor(tc:GetAttack()/2)
if Duel.Destroy(tc,REASON_EFFECT)~=0 then if Duel.Destroy(tc,REASON_EFFECT)~=0 then
Duel.Damage(1-tp,atk,REASON_EFFECT) Duel.Damage(1-tp,atk,REASON_EFFECT)
end end
......
...@@ -66,7 +66,7 @@ function c56535497.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -66,7 +66,7 @@ function c56535497.operation(e,tp,eg,ep,ev,re,r,rp)
local tc2=g:GetFirst() local tc2=g:GetFirst()
if tc1==tc2 then tc2=g:GetNext() end if tc1==tc2 then tc2=g:GetNext() end
if tc1:IsFaceup() and tc1:IsRelateToEffect(e) and tc2:IsFaceup() and tc2:IsRelateToEffect(e) then if tc1:IsFaceup() and tc1:IsRelateToEffect(e) and tc2:IsFaceup() and tc2:IsRelateToEffect(e) then
local atk=tc1:GetAttack()/2 local atk=math.ceil(tc1:GetAttack()/2)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
......
...@@ -48,5 +48,5 @@ function c56574543.rdcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -48,5 +48,5 @@ function c56574543.rdcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp return ep~=tp
end end
function c56574543.rdop(e,tp,eg,ep,ev,re,r,rp) function c56574543.rdop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev/2) Duel.ChangeBattleDamage(ep,math.floor(ev/2))
end end
...@@ -34,7 +34,7 @@ function c59042331.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -34,7 +34,7 @@ function c59042331.atkop(e,tp,eg,ep,ev,re,r,rp)
local e2=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_ATTACK_FINAL) e2:SetCode(EFFECT_SET_ATTACK_FINAL)
e2:SetValue(tc:GetAttack()/2) e2:SetValue(math.ceil(tc:GetAttack()/2))
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
end end
......
...@@ -36,7 +36,7 @@ function c59642500.rdcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -36,7 +36,7 @@ function c59642500.rdcon(e,tp,eg,ep,ev,re,r,rp)
and c:GetEffectCount(EFFECT_DIRECT_ATTACK)<2 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 and c:GetEffectCount(EFFECT_DIRECT_ATTACK)<2 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0
end end
function c59642500.rdop(e,tp,eg,ep,ev,re,r,rp) function c59642500.rdop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev/2) Duel.ChangeBattleDamage(ep,math.floor(ev/2))
end end
function c59642500.thcon(e,tp,eg,ep,ev,re,r,rp) function c59642500.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
......
...@@ -44,7 +44,7 @@ function c60312997.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -44,7 +44,7 @@ function c60312997.operation(e,tp,eg,ep,ev,re,r,rp)
end end
function c60312997.damval(e,re,val,r,rp,rc) function c60312997.damval(e,re,val,r,rp,rc)
if r==REASON_BATTLE then if r==REASON_BATTLE then
return val/2 return math.floor(val/2)
else return val end else return val end
end end
function c60312997.spop(e,tp,eg,ep,ev,re,r,rp) function c60312997.spop(e,tp,eg,ep,ev,re,r,rp)
......
...@@ -82,7 +82,7 @@ function c60953118.rdcon2(e) ...@@ -82,7 +82,7 @@ function c60953118.rdcon2(e)
end end
function c60953118.rdval(e,re,val,r,rp,rc) function c60953118.rdval(e,re,val,r,rp,rc)
if bit.band(r,REASON_BATTLE)~=0 then if bit.band(r,REASON_BATTLE)~=0 then
return val/2 return math.floor(val/2)
else else
return val return val
end end
......
...@@ -38,13 +38,13 @@ function c61420130.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -38,13 +38,13 @@ function c61420130.activate(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(tc:GetAttack()/2) e1:SetValue(math.ceil(tc:GetAttack()/2))
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e2:SetValue(tc:GetDefense()/2) e2:SetValue(math.ceil(tc:GetDefense()/2))
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
end end
end end
......
...@@ -23,14 +23,14 @@ function c6142213.condition(e,tp,eg,ep,ev,re,r,rp) ...@@ -23,14 +23,14 @@ function c6142213.condition(e,tp,eg,ep,ev,re,r,rp)
end end
function c6142213.target(e,tp,eg,ep,ev,re,r,rp,chk) function c6142213.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
local dam=Duel.GetAttackTarget():GetAttack()/2 local dam=math.floor(Duel.GetAttackTarget():GetAttack()/2)
Duel.SetTargetPlayer(1-tp) Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dam) Duel.SetTargetParam(dam)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,1-tp,dam) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,1-tp,dam)
end end
function c6142213.operation(e,tp,eg,ep,ev,re,r,rp) function c6142213.operation(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
Duel.Damage(p,Duel.GetAttackTarget():GetAttack()/2,REASON_EFFECT) Duel.Damage(p,math.floor(Duel.GetAttackTarget():GetAttack()/2),REASON_EFFECT)
end end
function c6142213.indcon(e) function c6142213.indcon(e)
return e:GetHandler()==Duel.GetAttacker() return e:GetHandler()==Duel.GetAttacker()
......
...@@ -38,7 +38,7 @@ function c62070231.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -38,7 +38,7 @@ function c62070231.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(tc:GetAttack()/2) e1:SetValue(math.ceil(tc:GetAttack()/2))
if Duel.GetTurnPlayer()~=tp then if Duel.GetTurnPlayer()~=tp then
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,2) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,2)
else else
......
...@@ -39,5 +39,5 @@ function c62325062.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -39,5 +39,5 @@ function c62325062.activate(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function c62325062.atkval(e,c) function c62325062.atkval(e,c)
return c:GetBaseAttack()/2 return math.ceil(c:GetBaseAttack()/2)
end end
...@@ -34,7 +34,7 @@ end ...@@ -34,7 +34,7 @@ end
function c62742651.damtg(e,tp,eg,ep,ev,re,r,rp,chk) function c62742651.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
local bc=e:GetHandler():GetBattleTarget() local bc=e:GetHandler():GetBattleTarget()
local dam=bc:GetAttack()/2 local dam=math.floor(bc:GetAttack()/2)
if dam<0 then dam=0 end if dam<0 then dam=0 end
Duel.SetTargetParam(dam) Duel.SetTargetParam(dam)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,dam) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,dam)
......
...@@ -44,7 +44,7 @@ function c63364266.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -44,7 +44,7 @@ function c63364266.spop(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EFFECT_SET_ATTACK) e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(atk/2) e1:SetValue(math.ceil(atk/2))
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1,true) tc:RegisterEffect(e1,true)
Duel.SpecialSummonComplete() Duel.SpecialSummonComplete()
......
...@@ -36,5 +36,5 @@ function c63630268.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -36,5 +36,5 @@ function c63630268.operation(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function c63630268.damval(e,re,val,r,rp,rc) function c63630268.damval(e,re,val,r,rp,rc)
return val/2 return math.floor(val/2)
end end
...@@ -12,5 +12,5 @@ function c64145892.rdcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -12,5 +12,5 @@ function c64145892.rdcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp return ep==tp
end end
function c64145892.rdop(e,tp,eg,ep,ev,re,r,rp) function c64145892.rdop(e,tp,eg,ep,ev,re,r,rp)
Duel.ChangeBattleDamage(ep,ev/2) Duel.ChangeBattleDamage(ep,math.floor(ev/2))
end end
...@@ -19,7 +19,7 @@ function c64238008.cost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -19,7 +19,7 @@ function c64238008.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1) e:SetLabel(1)
if chk==0 then return Duel.GetCustomActivityCount(64238008,tp,ACTIVITY_CHAIN)==0 and Duel.CheckReleaseGroup(tp,nil,1,nil) end if chk==0 then return Duel.GetCustomActivityCount(64238008,tp,ACTIVITY_CHAIN)==0 and Duel.CheckReleaseGroup(tp,nil,1,nil) end
local g=Duel.SelectReleaseGroup(tp,nil,1,1,nil) local g=Duel.SelectReleaseGroup(tp,nil,1,1,nil)
local atk=g:GetFirst():GetTextAttack()/2 local atk=math.floor(g:GetFirst():GetTextAttack()/2)
if atk<0 then atk=0 end if atk<0 then atk=0 end
e:SetLabel(atk) e:SetLabel(atk)
Duel.Release(g,REASON_COST) Duel.Release(g,REASON_COST)
......
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