Commit bd836156 authored by DailyShana's avatar DailyShana

Merge pull request #175 from nekrozar/patch-4

fix Level Down!?
parents 233b9e24 eacc15c7
...@@ -12,22 +12,27 @@ function c90500169.initial_effect(c) ...@@ -12,22 +12,27 @@ function c90500169.initial_effect(c)
end end
function c90500169.filter(c,e,tp) function c90500169.filter(c,e,tp)
if c:IsFacedown() or not c:IsSetCard(0x41) or not c:IsAbleToDeck() then return false end if c:IsFacedown() or not c:IsSetCard(0x41) or not c:IsAbleToDeck() then return false end
local op=c:GetOwner()
local locct=Duel.GetLocationCount(op,LOCATION_MZONE)
local cp=c:GetControler()
if op==cp and locct<=-1 then return false end
if op~=cp and locct<=0 then return false end
local code=c:GetCode() local code=c:GetCode()
local class=_G["c"..code] local class=_G["c"..code]
return class and class.lvdncount~=nil and Duel.IsExistingMatchingCard(c90500169.spfilter,tp,LOCATION_GRAVE,0,1,nil,class,e,tp) return class and class.lvdncount~=nil and Duel.IsExistingMatchingCard(c90500169.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,class,e,tp,op)
end end
function c90500169.spfilter(c,class,e,tp) function c90500169.spfilter(c,class,e,tp,op)
if not c:IsControler(op) then return false end
local code=c:GetCode() local code=c:GetCode()
for i=1,class.lvdncount do for i=1,class.lvdncount do
if code==class.lvdn[i] then return c:IsCanBeSpecialSummoned(e,0,tp,true,true) end if code==class.lvdn[i] then return c:IsCanBeSpecialSummoned(e,0,tp,true,false,POS_FACEUP,op) end
end end
return false return false
end end
function c90500169.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c90500169.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c90500169.filter(chkc,e,tp) end if chkc then return chkc:IsLocation(LOCATION_MZONE) and c90500169.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 if chk==0 then return Duel.IsExistingTarget(c90500169.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp) end
and Duel.IsExistingTarget(c90500169.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,c90500169.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e,tp) local g=Duel.SelectTarget(tp,c90500169.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
...@@ -35,17 +40,15 @@ end ...@@ -35,17 +40,15 @@ end
function c90500169.activate(e,tp,eg,ep,ev,re,r,rp) function c90500169.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
local code=tc:GetCode() local code=tc:GetCode()
if not tc:IsRelateToEffect(e) then return end local op=tc:GetOwner()
local rc=Duel.SendtoDeck(tc,nil,0,REASON_EFFECT) if not tc:IsRelateToEffect(e) or not tc:IsFaceup() then return end
if tc:GetLocation()==LOCATION_DECK then Duel.ShuffleDeck(tc:GetControler()) end if Duel.SendtoDeck(tc,nil,2,REASON_EFFECT)==0 then return end
if rc==0 then return end if Duel.GetLocationCount(op,LOCATION_MZONE)<=0 then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local class=_G["c"..code] local class=_G["c"..code]
if class==nil or class.lvdncount==nil then return end if class==nil or class.lvdncount==nil then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c90500169.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,class,e,tp) local g=Duel.SelectMatchingCard(tp,c90500169.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,class,e,tp,op)
local tc=g:GetFirst() if g:GetCount()>0 then
if tc then Duel.SpecialSummon(g,0,tp,op,true,false,POS_FACEUP)
Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)
end end
end end
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