Commit bb3456ad authored by salix5's avatar salix5

Merge pull request #127 from Tianchenglipu/patch-1

parent 21822c17
--ブンボーグ005 --ブンボーグ005
function c10117149.initial_effect(c) function c10117149.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit --splimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
...@@ -2,12 +2,7 @@ ...@@ -2,12 +2,7 @@
function c10239627.initial_effect(c) function c10239627.initial_effect(c)
c:EnableCounterPermit(0x3001,LOCATION_PZONE+LOCATION_MZONE) c:EnableCounterPermit(0x3001,LOCATION_PZONE+LOCATION_MZONE)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--add counter --add counter
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
......
--DD魔導賢者ケプラー --DD魔導賢者ケプラー
function c11609969.initial_effect(c) function c11609969.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit --splimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--音響戦士ギータス --音響戦士ギータス
function c12525049.initial_effect(c) function c12525049.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--spsummon --spsummon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(12525049,0)) e2:SetDescription(aux.Stringid(12525049,0))
......
--クリフォート・エイリアス --クリフォート・エイリアス
function c13073850.initial_effect(c) function c13073850.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit --splimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--P・M・キャプチャー --P・M・キャプチャー
function c13760677.initial_effect(c) function c13760677.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--indes --indes
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(13760677,0)) e2:SetDescription(aux.Stringid(13760677,0))
......
--宝玉の守護者 --宝玉の守護者
function c14469229.initial_effect(c) function c14469229.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--replace --replace
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
......
--賤竜の魔術師 --賤竜の魔術師
function c14920218.initial_effect(c) function c14920218.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--to hand --to hand
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(14920218,0)) e2:SetDescription(aux.Stringid(14920218,0))
......
--竜脈の魔術師 --竜脈の魔術師
function c15146890.initial_effect(c) function c15146890.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--destroy --destroy
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(15146890,0)) e2:SetDescription(aux.Stringid(15146890,0))
......
--ダイナミスト・ステゴサウラー --ダイナミスト・ステゴサウラー
function c1580833.initial_effect(c) function c1580833.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--destroy replace --destroy replace
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
......
--オッドアイズ・ペンデュラム・ドラゴン --オッドアイズ・ペンデュラム・ドラゴン
function c16178681.initial_effect(c) function c16178681.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--reduce --reduce
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(16178681,0)) e2:SetDescription(aux.Stringid(16178681,0))
......
--相生の魔術師 --相生の魔術師
function c17086528.initial_effect(c) function c17086528.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--rank --rank
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
......
--EMモンキーボード --EMモンキーボード
function c17330916.initial_effect(c) function c17330916.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c,false)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(17330916,0)) e1:SetDescription(1160)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c17330916.reg) e1:SetCost(c17330916.reg)
......
--閃光の騎士 --閃光の騎士
function c17390179.initial_effect(c) function c17390179.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
end end
--EMチアモール --EMチアモール
function c17857780.initial_effect(c) function c17857780.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atk --atk
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--DDプラウド・シュバリエ --DDプラウド・シュバリエ
function c17979378.initial_effect(c) function c17979378.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atk --atk
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(17979378,0)) e2:SetDescription(aux.Stringid(17979378,0))
......
--マンドラゴン --マンドラゴン
function c19474136.initial_effect(c) function c19474136.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
end end
--時読みの魔術師 --時読みの魔術師
function c20409757.initial_effect(c) function c20409757.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c,false)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(1160)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c20409757.condition) e1:SetCondition(c20409757.condition)
......
--炎獣の影霊衣-セフィラエグザ --炎獣の影霊衣-セフィラエグザ
function c20773176.initial_effect(c) function c20773176.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit --splimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--宝竜星-セフィラフウシ --宝竜星-セフィラフウシ
function c21495657.initial_effect(c) function c21495657.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit --splimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--竜角の狩猟者 --竜角の狩猟者
function c21970285.initial_effect(c) function c21970285.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atk --atk
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--覚星輝士-セフィラビュート --覚星輝士-セフィラビュート
function c22617205.initial_effect(c) function c22617205.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit --splimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
...@@ -2,12 +2,7 @@ ...@@ -2,12 +2,7 @@
function c23166823.initial_effect(c) function c23166823.initial_effect(c)
c:SetSPSummonOnce(23166823) c:SetSPSummonOnce(23166823)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit --splimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--イグナイト・マスケット --イグナイト・マスケット
function c24019092.initial_effect(c) function c24019092.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--tohand --tohand
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--イグナイト・マグナム --イグナイト・マグナム
function c24131534.initial_effect(c) function c24131534.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--tohand --tohand
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--ブンボーグ008 --ブンボーグ008
function c24573625.initial_effect(c) function c24573625.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit --splimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--EMシルバー・クロウ --EMシルバー・クロウ
function c26270847.initial_effect(c) function c26270847.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atk --atk
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--魔装邪龍 イーサルウェポン --魔装邪龍 イーサルウェポン
function c28865322.initial_effect(c) function c28865322.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--destroy --destroy
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY) e2:SetCategory(CATEGORY_DESTROY)
......
--マジェスペクター・ユニコーン --マジェスペクター・ユニコーン
function c31178212.initial_effect(c) function c31178212.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--tohand --tohand
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND) e2:SetCategory(CATEGORY_TOHAND)
......
--マジェスペクター・ラクーン --マジェスペクター・ラクーン
function c31991800.initial_effect(c) function c31991800.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--search --search
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
......
--EMラ・パンダ --EMラ・パンダ
function c32787239.initial_effect(c) function c32787239.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--scale change --scale change
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(32787239,0)) e2:SetDescription(aux.Stringid(32787239,0))
......
--EMファイア・マフライオ --EMファイア・マフライオ
function c33823832.initial_effect(c) function c33823832.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--spsummon --spsummon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(33823832,0)) e2:SetDescription(aux.Stringid(33823832,0))
......
--ダイナミスト・ブラキオン --ダイナミスト・ブラキオン
function c368382.initial_effect(c) function c368382.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
-- --
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(368382,0)) e2:SetDescription(aux.Stringid(368382,0))
......
--ダイナミスト・ケラトプス --ダイナミスト・ケラトプス
function c37752990.initial_effect(c) function c37752990.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--destroy replace --destroy replace
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
......
--クリフォート・ゲノム --クリフォート・ゲノム
function c37991342.initial_effect(c) function c37991342.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit --splimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--ダイナミスト・プレシオス --ダイナミスト・プレシオス
function c38988538.initial_effect(c) function c38988538.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
-- --
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(38988538,0)) e2:SetDescription(aux.Stringid(38988538,0))
......
--DDケルベロス --DDケルベロス
function c39153655.initial_effect(c) function c39153655.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atk/def --atk/def
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(39153655,0)) e2:SetDescription(aux.Stringid(39153655,0))
......
--EMドクロバット・ジョーカー --EMドクロバット・ジョーカー
function c40318957.initial_effect(c) function c40318957.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit --splimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--EMトランプ・ガール --EMトランプ・ガール
function c42002073.initial_effect(c) function c42002073.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
-- --
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
--EMヒックリカエル --EMヒックリカエル
function c4239451.initial_effect(c) function c4239451.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--swap1 --swap1
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(4239451,0)) e2:SetDescription(aux.Stringid(4239451,0))
......
--超重輝将ヒス-E --超重輝将ヒス-E
function c42880485.initial_effect(c) function c42880485.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit --splimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--EMトランポリンクス --EMトランポリンクス
function c43241495.initial_effect(c) function c43241495.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--tohand --tohand
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(43241495,0)) e2:SetDescription(aux.Stringid(43241495,0))
......
--フーコーの魔砲石 --フーコーの魔砲石
function c43785278.initial_effect(c) function c43785278.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c,false)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(1160)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c43785278.reg) e1:SetCost(c43785278.reg)
......
--EMラクダウン --EMラクダウン
function c44481227.initial_effect(c) function c44481227.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
-- --
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetCategory(CATEGORY_ATKCHANGE)
......
--召喚師ライズベルト --召喚師ライズベルト
function c45103815.initial_effect(c) function c45103815.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--level --level
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
......
...@@ -4,7 +4,7 @@ function c45627618.initial_effect(c) ...@@ -4,7 +4,7 @@ function c45627618.initial_effect(c)
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON),7,2) aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON),7,2)
c:EnableReviveLimit() c:EnableReviveLimit()
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c,false)
--pendulum set --pendulum set
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION) e1:SetType(EFFECT_TYPE_IGNITION)
......
--EMペンデュラム・マジシャン --EMペンデュラム・マジシャン
function c47075569.initial_effect(c) function c47075569.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atk --atk
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
......
--DDD死偉王ヘル・アーマゲドン --DDD死偉王ヘル・アーマゲドン
function c47198668.initial_effect(c) function c47198668.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atk up --atk up
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
......
--ランスフォリンクス --ランスフォリンクス
function c48940337.initial_effect(c) function c48940337.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--pierce --pierce
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--イグナイト・ライオット --イグナイト・ライオット
function c50407691.initial_effect(c) function c50407691.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--tohand --tohand
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--レスキューラット --レスキューラット
function c50485594.initial_effect(c) function c50485594.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--to hand --to hand
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(50485594,0)) e2:SetDescription(aux.Stringid(50485594,0))
......
--クリフォート・アセンブラ --クリフォート・アセンブラ
function c51194046.initial_effect(c) function c51194046.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit --splimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--竜穴の魔術師 --竜穴の魔術師
function c51531505.initial_effect(c) function c51531505.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--destroy --destroy
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(51531505,0)) e2:SetDescription(aux.Stringid(51531505,0))
......
--EMマンモスプラッシュ --EMマンモスプラッシュ
function c52963531.initial_effect(c) function c52963531.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--spsummon --spsummon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
--EMギタートル --EMギタートル
function c53724621.initial_effect(c) function c53724621.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--draw --draw
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DRAW) e2:SetCategory(CATEGORY_DRAW)
......
--音響戦士マイクス --音響戦士マイクス
function c5399521.initial_effect(c) function c5399521.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--scale --scale
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
......
--マジェスペクター・キャット --マジェスペクター・キャット
function c5506791.initial_effect(c) function c5506791.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--search --search
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
......
--ブンボーグ006 --ブンボーグ006
function c55106249.initial_effect(c) function c55106249.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit --splimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--エキセントリック・デーモン --エキセントリック・デーモン
function c57624336.initial_effect(c) function c57624336.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Destroy spell & trap --Destroy spell & trap
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY) e2:SetCategory(CATEGORY_DESTROY)
......
...@@ -2,12 +2,7 @@ ...@@ -2,12 +2,7 @@
function c57777714.initial_effect(c) function c57777714.initial_effect(c)
c:SetSPSummonOnce(57777714) c:SetSPSummonOnce(57777714)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit --splimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--イェシャドール-セフィラナーガ --イェシャドール-セフィラナーガ
function c58016954.initial_effect(c) function c58016954.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit --splimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--秘竜星-セフィラシウゴ --秘竜星-セフィラシウゴ
function c58990362.initial_effect(c) function c58990362.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit --splimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--イグナイト・イーグル --イグナイト・イーグル
function c61639289.initial_effect(c) function c61639289.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--tohand --tohand
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--ダーク・ドリアード --ダーク・ドリアード
function c62312469.initial_effect(c) function c62312469.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atk --atk
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--ダイナミスト・レックス --ダイナミスト・レックス
function c63251695.initial_effect(c) function c63251695.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
-- --
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(63251695,0)) e2:SetDescription(aux.Stringid(63251695,0))
......
--クリフォート・ディスク --クリフォート・ディスク
function c64496451.initial_effect(c) function c64496451.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit --splimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--マジェスペクター・フロッグ --マジェスペクター・フロッグ
function c645794.initial_effect(c) function c645794.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--search --search
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
......
--ダイナミスト・プテラン --ダイナミスト・プテラン
function c64973287.initial_effect(c) function c64973287.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--destroy replace --destroy replace
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
......
--妖仙獣 左鎌神柱 --妖仙獣 左鎌神柱
function c65025250.initial_effect(c) function c65025250.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--destroy replace --destroy replace
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
......
--魔装戦士 ドラゴディウス --魔装戦士 ドラゴディウス
function c65472618.initial_effect(c) function c65472618.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atk --atk
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetCategory(CATEGORY_ATKCHANGE)
......
--クリフォート・ツール --クリフォート・ツール
function c65518099.initial_effect(c) function c65518099.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit --splimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--イグナイト・デリンジャー --イグナイト・デリンジャー
function c67273917.initial_effect(c) function c67273917.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--tohand --tohand
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--Sky Dragoons of Draconia --Sky Dragoons of Draconia
function c68182934.initial_effect(c) function c68182934.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--destroy --destroy
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY) e2:SetCategory(CATEGORY_DESTROY)
......
--マジェスペクター・クロウ --マジェスペクター・クロウ
function c68395509.initial_effect(c) function c68395509.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--search --search
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
......
--EMパートナーガ --EMパートナーガ
function c69211541.initial_effect(c) function c69211541.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atk --atk
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(69211541,0)) e2:SetDescription(aux.Stringid(69211541,0))
......
--竜魔王ベクターP --竜魔王ベクターP
function c69512157.initial_effect(c) function c69512157.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--disable --disable
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--武神-ヒルコ --武神-ヒルコ
function c70026064.initial_effect(c) function c70026064.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--spsummon --spsummon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
--EMドラミング・コング --EMドラミング・コング
function c70479321.initial_effect(c) function c70479321.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atk --atk
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetCategory(CATEGORY_ATKCHANGE)
......
--Emミラー・コンダクター --Emミラー・コンダクター
function c71578874.initial_effect(c) function c71578874.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atk/def --atk/def
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
......
--相克の魔術師 --相克の魔術師
function c71692913.initial_effect(c) function c71692913.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--xyz level --xyz level
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
......
--慧眼の魔術師 --慧眼の魔術師
function c72714461.initial_effect(c) function c72714461.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(72714461,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--pendulum set --pendulum set
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY) e2:SetCategory(CATEGORY_DESTROY)
......
--EMリザードロー --EMリザードロー
function c73130445.initial_effect(c) function c73130445.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--destroy --destroy
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW)
......
--ドラコニアの獣竜騎兵 --ドラコニアの獣竜騎兵
function c73779005.initial_effect(c) function c73779005.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--to hand --to hand
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
......
--DDD壊薙王アビス・ラグナロク --DDD壊薙王アビス・ラグナロク
function c74069667.initial_effect(c) function c74069667.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--spsummon --spsummon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
--DD魔導賢者ガリレイ --DD魔導賢者ガリレイ
function c74605254.initial_effect(c) function c74605254.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(74605254,1))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit --splimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--竜剣士マスターP --竜剣士マスターP
function c75195825.initial_effect(c) function c75195825.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--destroy --destroy
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(75195825,0)) e2:SetDescription(aux.Stringid(75195825,0))
......
--Emヒグルミ --Emヒグルミ
function c7563579.initial_effect(c) function c7563579.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--spsummon --spsummon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DAMAGE) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DAMAGE)
......
--超重輝将サン-5 --超重輝将サン-5
function c78274190.initial_effect(c) function c78274190.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--scale --scale
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
......
--EMカレイドスコーピオン --EMカレイドスコーピオン
function c78835747.initial_effect(c) function c78835747.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atk --atk
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--刻剣の魔術師 --刻剣の魔術師
function c80335817.initial_effect(c) function c80335817.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
-- --
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
......
--DDプラウド・オーガ --DDプラウド・オーガ
function c81571633.initial_effect(c) function c81571633.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atk --atk
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(81571633,0)) e2:SetDescription(aux.Stringid(81571633,0))
......
--ドラコニアの海竜騎兵 --ドラコニアの海竜騎兵
function c82114013.initial_effect(c) function c82114013.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--spsummon --spsummon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
--銅鑼ドラゴン --銅鑼ドラゴン
function c83980492.initial_effect(c) function c83980492.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
end end
--剣聖の影霊衣-セフィラセイバー --剣聖の影霊衣-セフィラセイバー
function c84388461.initial_effect(c) function c84388461.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(84388461,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit --splimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--宝玉の先導者 --宝玉の先導者
function c87475570.initial_effect(c) function c87475570.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--cannot be target --cannot be target
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--クリフォート・アクセス --クリフォート・アクセス
function c87588741.initial_effect(c) function c87588741.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit --splimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
--法眼の魔術師 --法眼の魔術師
function c88757791.initial_effect(c) function c88757791.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--change scale --change scale
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(88757791,0)) e2:SetDescription(aux.Stringid(88757791,0))
......
--貴竜の魔術師 --貴竜の魔術師
function c88935103.initial_effect(c) function c88935103.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(88935103,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--selfdes --selfdes
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
......
--EMビッグバイトタートル --EMビッグバイトタートル
function c89113320.initial_effect(c) function c89113320.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--lv --lv
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(89113320,0)) e2:SetDescription(aux.Stringid(89113320,0))
......
--クリフォート・シェル --クリフォート・シェル
function c90885155.initial_effect(c) function c90885155.initial_effect(c)
--pendulum summon --pendulum summon
aux.AddPendulumProcedure(c) aux.EnablePendulumAttribute(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--splimit --splimit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
This diff is collapsed.
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment