Commit b1e1b6ad authored by salix5's avatar salix5

remove TIMING_DRAW_PHASE

TIMING_DRAW_PHASE/TIMING_STANDBY_PHASE should be controlled by the player.
parent 781cc115
......@@ -5,7 +5,6 @@ function c20644748.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c20644748.condition)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
c:RegisterEffect(e1)
--adjust
local e2=Effect.CreateEffect(c)
......
......@@ -6,7 +6,6 @@ function c21466326.initial_effect(c)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
e1:SetCondition(c21466326.condition)
e1:SetTarget(c21466326.target)
e1:SetOperation(c21466326.activate)
......
......@@ -4,7 +4,6 @@ function c22888900.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
e1:SetCondition(c22888900.condition)
e1:SetOperation(c22888900.operation)
c:RegisterEffect(e1)
......
......@@ -5,7 +5,7 @@ function c23434538.initial_effect(c)
e1:SetDescription(aux.Stringid(23434538,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE+0x1c0)
e1:SetHintTiming(0,0x1c0)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,23434538)
e1:SetCost(c23434538.cost)
......
......@@ -6,7 +6,6 @@ function c27053506.initial_effect(c)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
e1:SetTarget(c27053506.target)
e1:SetOperation(c27053506.activate)
c:RegisterEffect(e1)
......
......@@ -4,7 +4,6 @@ function c27581098.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
c:RegisterEffect(e1)
--disable spsummon
local e2=Effect.CreateEffect(c)
......
......@@ -4,7 +4,6 @@ function c29549364.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
c:RegisterEffect(e1)
--cannot release
local e2=Effect.CreateEffect(c)
......
......@@ -5,7 +5,6 @@ function c29843091.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
e1:SetTarget(c29843091.target)
e1:SetOperation(c29843091.activate)
c:RegisterEffect(e1)
......
......@@ -5,7 +5,6 @@ function c30241314.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
e1:SetOperation(c30241314.activate)
c:RegisterEffect(e1)
--remove
......
......@@ -4,7 +4,7 @@ function c30459350.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE+0x1e0)
e1:SetHintTiming(0,0x1e0)
c:RegisterEffect(e1)
--cannot remove
local e2=Effect.CreateEffect(c)
......
......@@ -4,7 +4,6 @@ function c30834988.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
c:RegisterEffect(e1)
--pos
local e2=Effect.CreateEffect(c)
......
......@@ -6,7 +6,6 @@ function c32723153.initial_effect(c)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
e1:SetCondition(c32723153.condition)
e1:SetTarget(c32723153.target)
e1:SetOperation(c32723153.activate)
......
......@@ -4,7 +4,6 @@ function c33950246.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
c:RegisterEffect(e1)
--disable effect
local e2=Effect.CreateEffect(c)
......
......@@ -5,7 +5,6 @@ function c36468556.initial_effect(c)
e1:SetCategory(CATEGORY_POSITION+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
e1:SetTarget(c36468556.target)
e1:SetOperation(c36468556.activate)
c:RegisterEffect(e1)
......
......@@ -6,7 +6,6 @@ function c39526584.initial_effect(c)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
e1:SetTarget(c39526584.target)
e1:SetOperation(c39526584.activate)
c:RegisterEffect(e1)
......
......@@ -5,7 +5,6 @@ function c40172183.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(c40172183.condition)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
......
......@@ -4,7 +4,6 @@ function c40633297.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
c:RegisterEffect(e1)
--recover conversion
local e2=Effect.CreateEffect(c)
......
......@@ -5,7 +5,6 @@ function c42956963.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
e1:SetCost(c42956963.cost)
e1:SetTarget(c42956963.target)
e1:SetOperation(c42956963.activate)
......
......@@ -6,7 +6,6 @@ function c4466015.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
e1:SetTarget(c4466015.target)
e1:SetOperation(c4466015.activate)
c:RegisterEffect(e1)
......
......@@ -4,7 +4,6 @@ function c46480475.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
e1:SetTarget(c46480475.target)
c:RegisterEffect(e1)
--disable spsummon
......
......@@ -4,7 +4,6 @@ function c48276469.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
......
......@@ -5,7 +5,6 @@ function c50470982.initial_effect(c)
e1:SetCategory(CATEGORY_DRAW+CATEGORY_COIN)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
e1:SetTarget(c50470982.target)
e1:SetOperation(c50470982.activate)
c:RegisterEffect(e1)
......
......@@ -4,7 +4,6 @@ function c52503575.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
c:RegisterEffect(e1)
--Pos Change
local e2=Effect.CreateEffect(c)
......
......@@ -4,7 +4,6 @@ function c53119267.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
......
......@@ -4,7 +4,6 @@ function c53334471.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
e1:SetTarget(c53334471.acttg)
c:RegisterEffect(e1)
--adjust
......
......@@ -5,7 +5,6 @@ function c55948544.initial_effect(c)
e1:SetDescription(aux.Stringid(55948544,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
e1:SetCondition(c55948544.condition1)
e1:SetCost(c55948544.cost)
e1:SetOperation(c55948544.operation1)
......@@ -15,7 +14,6 @@ function c55948544.initial_effect(c)
e2:SetDescription(aux.Stringid(55948544,1))
e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMING_DRAW_PHASE)
e2:SetCondition(c55948544.condition2)
e2:SetCost(c55948544.cost)
e2:SetOperation(c55948544.operation2)
......
......@@ -4,7 +4,7 @@ function c57069605.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_MAIN_END+TIMING_DRAW_PHASE)
e1:SetHintTiming(0,TIMING_MAIN_END)
e1:SetCondition(c57069605.condition)
e1:SetOperation(c57069605.activate)
c:RegisterEffect(e1)
......
......@@ -4,7 +4,6 @@ function c58921041.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
c:RegisterEffect(e1)
--cannot activate
local e2=Effect.CreateEffect(c)
......
......@@ -4,7 +4,6 @@ function c62867251.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
c:RegisterEffect(e1)
--cannot mset
local e2=Effect.CreateEffect(c)
......
......@@ -4,7 +4,6 @@ function c68937720.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
e1:SetCost(c68937720.cost)
c:RegisterEffect(e1)
--
......
......@@ -5,7 +5,7 @@ function c70861343.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,0x1c0+TIMING_DRAW_PHASE)
e1:SetHintTiming(0,0x1c0)
e1:SetTarget(c70861343.target)
e1:SetOperation(c70861343.operation)
c:RegisterEffect(e1)
......
......@@ -6,7 +6,6 @@ function c70865988.initial_effect(c)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
e1:SetTarget(c70865988.target)
e1:SetOperation(c70865988.activate)
c:RegisterEffect(e1)
......
......@@ -6,7 +6,7 @@ function c71209500.initial_effect(c)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,0x1c0+TIMING_DRAW_PHASE)
e1:SetHintTiming(0,0x1c0)
e1:SetCost(c71209500.efcost)
e1:SetTarget(c71209500.eftg)
e1:SetOperation(c71209500.efop)
......
......@@ -4,7 +4,6 @@ function c73599290.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
e1:SetCost(c73599290.cost)
c:RegisterEffect(e1)
--
......
......@@ -4,7 +4,6 @@ function c79844764.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE)
e1:SetCountLimit(1,79844764+EFFECT_COUNT_CODE_OATH)
e1:SetCost(c79844764.cost)
e1:SetOperation(c79844764.activate)
......
......@@ -5,7 +5,7 @@ function c80280737.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE+TIMING_END_PHASE)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCost(c80280737.cost)
e1:SetTarget(c80280737.target)
e1:SetOperation(c80280737.activate)
......
......@@ -4,7 +4,6 @@ function c83266092.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
c:RegisterEffect(e1)
--cannot attack
local e2=Effect.CreateEffect(c)
......
......@@ -4,7 +4,6 @@ function c84970821.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
......
......@@ -4,7 +4,6 @@ function c88069166.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DRAW_PHASE)
c:RegisterEffect(e1)
--confirm
local e2=Effect.CreateEffect(c)
......
......@@ -5,7 +5,6 @@ function c8842266.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
e1:SetTarget(c8842266.target)
e1:SetOperation(c8842266.operation)
c:RegisterEffect(e1)
......
......@@ -4,7 +4,7 @@ function c90846359.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE+0x1c0)
e1:SetHintTiming(0,0x1c0)
e1:SetTarget(c90846359.acttg)
c:RegisterEffect(e1)
--adjust
......
......@@ -5,7 +5,6 @@ function c99517131.initial_effect(c)
e1:SetCategory(CATEGORY_POSITION+CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
e1:SetTarget(c99517131.target)
e1:SetOperation(c99517131.activate)
c:RegisterEffect(e1)
......
......@@ -5,7 +5,6 @@ function c9995766.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_DRAW_PHASE)
c:RegisterEffect(e1)
--indestructable
local e2=Effect.CreateEffect(c)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment