--トマボー
function c39703254.initial_effect(c)
--draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(39703254,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(c39703254.condition)
e1:SetCost(c39703254.cost)
e1:SetTarget(c39703254.target)
e1:SetOperation(c39703254.operation)
c:RegisterEffect(e1)
end
function c39703254.condition(e,tp,eg,ep,ev,re,r,rp)
if rp==tp or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
if not re:IsActiveType(TYPE_SPELL+TYPE_TRAP) then return false end
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
if not g or g:GetCount()~=1 then return false end
local tg=g:GetFirst()
local c=e:GetHandler()
return tg~=c and tg:IsFaceup() and tg:IsRace(RACE_PLANT)
end
function c39703254.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function c39703254.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function c39703254.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
--天使の生き血
function c47852924.initial_effect(c)
--recover
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCategory(CATEGORY_RECOVER)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c47852924.tg)
e1:SetOperation(c47852924.op)
c:RegisterEffect(e1)
end
function c47852924.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(800)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,800)
end
function c47852924.op(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
--超能力治療
function c49980185.initial_effect(c)
--recover
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCategory(CATEGORY_RECOVER)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_END_PHASE)
e1:SetCondition(c49980185.reccon)
e1:SetTarget(c49980185.rectg)
e1:SetOperation(c49980185.recop)
c:RegisterEffect(e1)
if not c49980185.global_check then
c49980185.global_check=true
c49980185[0]=0
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_TO_GRAVE)
ge1:SetOperation(c49980185.checkop)
Duel.RegisterEffect(ge1,0)
local ge2=Effect.CreateEffect(c)
ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge2:SetCode(EVENT_PHASE_START+PHASE_DRAW)
ge2:SetOperation(c49980185.clear)
Duel.RegisterEffect(ge2,0)
end
end
function c49980185.checkop(e,tp,eg,ep,ev,re,r,rp)
c49980185[0]=c49980185[0]+eg:FilterCount(Card.IsRace,nil,RACE_PSYCHO)
end
function c49980185.clear(e,tp,eg,ep,ev,re,r,rp)
c49980185[0]=0
end
function c49980185.reccon(e,tp,eg,ep,ev,re,r,rp,chk)
return Duel.GetCurrentPhase()==PHASE_END
end
function c49980185.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return c49980185[0]~=0 end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(c49980185[0]*1000)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,c49980185[0]*1000)
end
function c49980185.recop(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
Duel.Recover(p,c49980185[0]*1000,REASON_EFFECT)
end
--炎虎梁山爆
function c70946699.initial_effect(c)
--recover
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCategory(CATEGORY_RECOVER)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c70946699.target)
e1:SetOperation(c70946699.operation)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(70946699,0))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(c70946699.damcon)
e2:SetTarget(c70946699.damtg)
e2:SetOperation(c70946699.damop)
c:RegisterEffect(e2)
end
function c70946699.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
local rec=Duel.GetMatchingGroupCount(c70946699.filter,tp,LOCATION_ONFIELD,0,nil)*500
Duel.SetTargetParam(rec)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,rec)
end
function c70946699.filter(c)
return c:IsType(TYPE_CONTINUOUS) and c:IsFaceup()
end
function c70946699.operation(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local rec=Duel.GetMatchingGroupCount(c70946699.filter,tp,LOCATION_ONFIELD,0,nil)*500
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
Duel.Recover(p,rec,REASON_EFFECT)
end
function c70946699.damcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) and c:IsReason(REASON_EFFECT)
and c:GetReasonPlayer()~=tp and c:GetPreviousControler()==tp
end
function c70946699.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
local dam=Duel.GetMatchingGroupCount(c70946699.filter,tp,LOCATION_GRAVE,0,nil)*500
Duel.SetTargetParam(dam)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function c70946699.damop(e,tp,eg,ep,ev,re,r,rp)
local dam=Duel.GetMatchingGroupCount(c70946699.filter,tp,LOCATION_GRAVE,0,nil)*500
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
Duel.Damage(p,dam,REASON_EFFECT)
end