Commit 744a8e5f authored by salix5's avatar salix5

fix aux.SpiritReturnReg()

parent 466483cd
...@@ -162,28 +162,35 @@ function Auxiliary.SpiritReturnReg(e,tp,eg,ep,ev,re,r,rp) ...@@ -162,28 +162,35 @@ function Auxiliary.SpiritReturnReg(e,tp,eg,ep,ev,re,r,rp)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1) e1:SetCountLimit(1)
e1:SetReset(RESET_EVENT+0xd6e0000+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+0xd6e0000+RESET_PHASE+PHASE_END)
e1:SetCondition(Auxiliary.SpiritReturnCondition) e1:SetCondition(Auxiliary.SpiritReturnCondition1)
e1:SetTarget(Auxiliary.SpiritReturnTarget) e1:SetTarget(Auxiliary.SpiritReturnTarget1)
e1:SetOperation(Auxiliary.SpiritReturnOperation) e1:SetOperation(Auxiliary.SpiritReturnOperation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCondition(Auxiliary.SpiritReturnCondition2)
e2:SetTarget(Auxiliary.SpiritReturnTarget2)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function Auxiliary.SpiritReturnCondition(e,tp,eg,ep,ev,re,r,rp) function Auxiliary.SpiritReturnCondition1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsHasEffect(EFFECT_SPIRIT_DONOT_RETURN) then return false end return not c:IsHasEffect(EFFECT_SPIRIT_DONOT_RETURN) and not c:IsHasEffect(EFFECT_SPIRIT_MAYNOT_RETURN)
if e:IsHasType(EFFECT_TYPE_TRIGGER_F) then
return not c:IsHasEffect(EFFECT_SPIRIT_MAYNOT_RETURN)
else return c:IsHasEffect(EFFECT_SPIRIT_MAYNOT_RETURN) end
end end
function Auxiliary.SpiritReturnTarget(e,tp,eg,ep,ev,re,r,rp,chk) function Auxiliary.SpiritReturnTarget1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end end
function Auxiliary.SpiritReturnCondition2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return not c:IsHasEffect(EFFECT_SPIRIT_DONOT_RETURN)
end
function Auxiliary.SpiritReturnTarget2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function Auxiliary.SpiritReturnOperation(e,tp,eg,ep,ev,re,r,rp) function Auxiliary.SpiritReturnOperation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.SendtoHand(c,nil,REASON_EFFECT)
end end
end end
......
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