Commit 723ebefa authored by salix5's avatar salix5

Revert "EFFECT_FLAG_PHASE_MULTIPLE"

This reverts commit 762618a2.
parent 87610e27
...@@ -10,7 +10,6 @@ function c16227556.initial_effect(c) ...@@ -10,7 +10,6 @@ function c16227556.initial_effect(c)
e2:SetDescription(aux.Stringid(16227556,0)) e2:SetDescription(aux.Stringid(16227556,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY) e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetProperty(EFFECT_FLAG_PHASE_MULTIPLE)
e2:SetRange(LOCATION_SZONE) e2:SetRange(LOCATION_SZONE)
e2:SetCondition(c16227556.cfcon) e2:SetCondition(c16227556.cfcon)
e2:SetCost(c16227556.cfcost) e2:SetCost(c16227556.cfcost)
......
...@@ -9,7 +9,7 @@ function c96316857.initial_effect(c) ...@@ -9,7 +9,7 @@ function c96316857.initial_effect(c)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(96316857,0)) e2:SetDescription(aux.Stringid(96316857,0))
e2:SetCategory(CATEGORY_TODECK) e2:SetCategory(CATEGORY_TODECK)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_PHASE_MULTIPLE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY) e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_SZONE) e2:SetRange(LOCATION_SZONE)
......
...@@ -262,7 +262,7 @@ EFFECT_FLAG_OWNER_RELATE =0x1000000 --持續成為對象 ...@@ -262,7 +262,7 @@ EFFECT_FLAG_OWNER_RELATE =0x1000000 --持續成為對象
EFFECT_FLAG_AVAILABLE_BD =0x2000000 --战斗破坏确定时效果也适用(纳祭之魔 地狱战士) EFFECT_FLAG_AVAILABLE_BD =0x2000000 --战斗破坏确定时效果也适用(纳祭之魔 地狱战士)
EFFECT_FLAG_CLIENT_HINT =0x4000000 --客户端提示 EFFECT_FLAG_CLIENT_HINT =0x4000000 --客户端提示
EFFECT_FLAG_CHAIN_UNIQUE =0x8000000 --同一组连锁只能发动一次 EFFECT_FLAG_CHAIN_UNIQUE =0x8000000 --同一组连锁只能发动一次
EFFECT_FLAG_PHASE_MULTIPLE =0x10000000 --同一階段中可發動多次 EFFECT_FLAG_NAGA =0x10000000 --N/A
EFFECT_FLAG_COF =0x20000000 --N/A EFFECT_FLAG_COF =0x20000000 --N/A
EFFECT_FLAG_CVAL_CHECK =0x40000000 --以卡为COST的诱发效果需要使用 EFFECT_FLAG_CVAL_CHECK =0x40000000 --以卡为COST的诱发效果需要使用
EFFECT_FLAG_IMMEDIATELY_APPLY =0x80000000 --卡在发动时效果就立即适用(卡通王國) EFFECT_FLAG_IMMEDIATELY_APPLY =0x80000000 --卡在发动时效果就立即适用(卡通王國)
......
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