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ygopro-scripts
Commits
723ebefa
Commit
723ebefa
authored
Apr 18, 2016
by
salix5
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Revert "EFFECT_FLAG_PHASE_MULTIPLE"
This reverts commit
762618a2
.
parent
87610e27
Changes
3
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3 changed files
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2 additions
and
3 deletions
+2
-3
c16227556.lua
c16227556.lua
+0
-1
c96316857.lua
c96316857.lua
+1
-1
constant.lua
constant.lua
+1
-1
No files found.
c16227556.lua
View file @
723ebefa
...
@@ -10,7 +10,6 @@ function c16227556.initial_effect(c)
...
@@ -10,7 +10,6 @@ function c16227556.initial_effect(c)
e2
:
SetDescription
(
aux
.
Stringid
(
16227556
,
0
))
e2
:
SetDescription
(
aux
.
Stringid
(
16227556
,
0
))
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e2
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e2
:
SetProperty
(
EFFECT_FLAG_PHASE_MULTIPLE
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetCondition
(
c16227556
.
cfcon
)
e2
:
SetCondition
(
c16227556
.
cfcon
)
e2
:
SetCost
(
c16227556
.
cfcost
)
e2
:
SetCost
(
c16227556
.
cfcost
)
...
...
c96316857.lua
View file @
723ebefa
...
@@ -9,7 +9,7 @@ function c96316857.initial_effect(c)
...
@@ -9,7 +9,7 @@ function c96316857.initial_effect(c)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
96316857
,
0
))
e2
:
SetDescription
(
aux
.
Stringid
(
96316857
,
0
))
e2
:
SetCategory
(
CATEGORY_TODECK
)
e2
:
SetCategory
(
CATEGORY_TODECK
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_PHASE_MULTIPLE
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e2
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetRange
(
LOCATION_SZONE
)
...
...
constant.lua
View file @
723ebefa
...
@@ -262,7 +262,7 @@ EFFECT_FLAG_OWNER_RELATE =0x1000000 --持續成為對象
...
@@ -262,7 +262,7 @@ EFFECT_FLAG_OWNER_RELATE =0x1000000 --持續成為對象
EFFECT_FLAG_AVAILABLE_BD
=
0x2000000
--战斗破坏确定时效果也适用(纳祭之魔 地狱战士)
EFFECT_FLAG_AVAILABLE_BD
=
0x2000000
--战斗破坏确定时效果也适用(纳祭之魔 地狱战士)
EFFECT_FLAG_CLIENT_HINT
=
0x4000000
--客户端提示
EFFECT_FLAG_CLIENT_HINT
=
0x4000000
--客户端提示
EFFECT_FLAG_CHAIN_UNIQUE
=
0x8000000
--同一组连锁只能发动一次
EFFECT_FLAG_CHAIN_UNIQUE
=
0x8000000
--同一组连锁只能发动一次
EFFECT_FLAG_
PHASE_MULTIPLE
=
0x10000000
--同一階段中可發動多次
EFFECT_FLAG_
NAGA
=
0x10000000
--N/A
EFFECT_FLAG_COF
=
0x20000000
--N/A
EFFECT_FLAG_COF
=
0x20000000
--N/A
EFFECT_FLAG_CVAL_CHECK
=
0x40000000
--以卡为COST的诱发效果需要使用
EFFECT_FLAG_CVAL_CHECK
=
0x40000000
--以卡为COST的诱发效果需要使用
EFFECT_FLAG_IMMEDIATELY_APPLY
=
0x80000000
--卡在发动时效果就立即适用(卡通王國)
EFFECT_FLAG_IMMEDIATELY_APPLY
=
0x80000000
--卡在发动时效果就立即适用(卡通王國)
...
...
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