Commit 5bc89858 authored by salix5's avatar salix5

defence->defense

parent 2f8b6d0b
--神竜-エクセリオン
function c10032958.initial_effect(c)
--to defence
--to defense
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(10032958,0))
e1:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE)
......
......@@ -21,7 +21,7 @@ function c13108445.initial_effect(c)
e3:SetTarget(c13108445.thtg)
e3:SetOperation(c13108445.thop)
c:RegisterEffect(e3)
--to defence
--to defense
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_PHASE+PHASE_BATTLE)
......
--フォトン・クラッシャー
function c1362589.initial_effect(c)
--to defence
--to defense
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_DAMAGE_STEP_END)
......
......@@ -26,7 +26,7 @@ function c15270885.initial_effect(c)
e5:SetCode(EFFECT_DIRECT_ATTACK)
e5:SetCondition(c15270885.dircon)
c:RegisterEffect(e5)
--to defence
--to defense
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e6:SetCode(EVENT_PHASE+PHASE_BATTLE)
......
--封魔の伝承者
function c15595052.initial_effect(c)
--to defence
--to defense
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(15595052,0))
e1:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE)
......
......@@ -11,7 +11,7 @@ function c17649753.initial_effect(c)
e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e2:SetCondition(c17649753.atkcon)
c:RegisterEffect(e2)
--to defence
--to defense
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_PHASE+PHASE_BATTLE)
......
......@@ -11,7 +11,7 @@ function c18960169.initial_effect(c)
e1:SetTarget(c18960169.target)
e1:SetOperation(c18960169.operation)
c:RegisterEffect(e1)
--to defence
--to defense
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE+PHASE_BATTLE)
......
......@@ -5,7 +5,7 @@ function c24150026.initial_effect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MUST_ATTACK)
c:RegisterEffect(e1)
--to defence
--to defense
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(24150026,0))
e3:SetCategory(CATEGORY_POSITION)
......@@ -14,7 +14,7 @@ function c24150026.initial_effect(c)
e3:SetCondition(c24150026.poscon)
e3:SetOperation(c24150026.posop)
c:RegisterEffect(e3)
--to defence
--to defense
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_PHASE+PHASE_BATTLE)
......
--ガンバラナイト
function c24291651.initial_effect(c)
--to defence
--to defense
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(24291651,0))
e1:SetCategory(CATEGORY_POSITION)
......
--寡黙なるサイコプリースト
function c25343017.initial_effect(c)
--to defence
--to defense
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(25343017,0))
e1:SetCategory(CATEGORY_POSITION)
......
......@@ -5,7 +5,7 @@ function c30230789.initial_effect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MUST_ATTACK)
c:RegisterEffect(e1)
--to defence
--to defense
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(30230789,0))
e3:SetCategory(CATEGORY_POSITION)
......
--スピア・ドラゴン
function c31553716.initial_effect(c)
--to defence
--to defense
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_DAMAGE_STEP_END)
......
......@@ -5,7 +5,7 @@ function c32391631.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--to defence
--to defense
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(32391631,0))
e2:SetCategory(CATEGORY_RECOVER)
......
......@@ -5,7 +5,7 @@ function c34251483.initial_effect(c)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetOperation(c34251483.atkop)
c:RegisterEffect(e1)
--to defence
--to defense
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE+PHASE_BATTLE)
......
......@@ -3,7 +3,7 @@ function c36953371.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE),aux.NonTuner(Card.IsSetCard,0x9a),1)
c:EnableReviveLimit()
--defence attack
--defense attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DEFENSE_ATTACK)
......
......@@ -5,7 +5,7 @@ function c3846170.initial_effect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MUST_ATTACK)
c:RegisterEffect(e1)
--to defence
--to defense
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(3846170,0))
e3:SetCategory(CATEGORY_POSITION)
......
......@@ -5,7 +5,7 @@ function c39118197.initial_effect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MUST_ATTACK)
c:RegisterEffect(e1)
--to defence
--to defense
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(39118197,0))
e3:SetCategory(CATEGORY_POSITION)
......
......@@ -6,7 +6,7 @@ function c39229392.initial_effect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--to defence
--to defense
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(39229392,0))
e2:SetCategory(CATEGORY_POSITION)
......
......@@ -10,7 +10,7 @@ function c39695323.initial_effect(c)
e1:SetTarget(c39695323.sptg)
e1:SetOperation(c39695323.spop)
c:RegisterEffect(e1)
--to defence
--to defense
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE+PHASE_BATTLE)
......
--静寂虫
function c40867519.initial_effect(c)
--to defence
--to defense
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(40867519,0))
e1:SetCategory(CATEGORY_POSITION)
......
--氷結界の大僧正
function c41090784.initial_effect(c)
--to defence
--to defense
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(41090784,0))
e1:SetCategory(CATEGORY_POSITION)
......
......@@ -15,7 +15,7 @@ function c41517968.initial_effect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e2)
--to defence
--to defense
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_DAMAGE_STEP_END)
......
--カードブロッカー
function c42256406.initial_effect(c)
--to defence
--to defense
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(42256406,0))
e1:SetCategory(CATEGORY_POSITION)
......
--召喚僧サモンプリースト
function c423585.initial_effect(c)
--to defence
--to defense
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(423585,0))
e1:SetCategory(CATEGORY_POSITION)
......
......@@ -8,7 +8,7 @@ function c42851643.initial_effect(c)
e1:SetTarget(c42851643.lvtg)
e1:SetOperation(c42851643.lvop)
c:RegisterEffect(e1)
--to defence
--to defense
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_DAMAGE_STEP_END)
......
......@@ -10,7 +10,7 @@ function c43191636.initial_effect(c)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(2300)
c:RegisterEffect(e1)
--to defence
--to defense
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE+PHASE_BATTLE)
......
--ロストガーディアン
function c45871897.initial_effect(c)
--base defence
--base defense
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_DEFENSE)
......
......@@ -3,7 +3,7 @@ function c494922.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE),aux.NonTuner(Card.IsSetCard,0x9a),1)
c:EnableReviveLimit()
--defence attack
--defense attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DEFENSE_ATTACK)
......
--インフェルニティ・ネクロマンサー
function c56209279.initial_effect(c)
--to defence
--to defense
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(56209279,0))
e1:SetCategory(CATEGORY_POSITION)
......
--サンライズ・ガードナー
function c57549932.initial_effect(c)
aux.EnableDualAttribute(c)
--change base defence
--change base defense
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
......
--エーリアン・サイコ
function c58012107.initial_effect(c)
--to defence
--to defense
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(58012107,0))
e1:SetCategory(CATEGORY_POSITION)
......
--ダークゼブラ
function c59784896.initial_effect(c)
--to defence
--to defense
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(59784896,0))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
......
......@@ -11,7 +11,7 @@ function c65025250.initial_effect(c)
e2:SetValue(c65025250.repval)
e2:SetOperation(c65025250.repop)
c:RegisterEffect(e2)
--to defence
--to defense
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(65025250,0))
e3:SetCategory(CATEGORY_POSITION)
......
......@@ -12,7 +12,7 @@ function c66094973.initial_effect(c)
e1:SetTarget(c66094973.eqtg)
e1:SetOperation(c66094973.eqop)
c:RegisterEffect(e1)
--to defence
--to defense
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE+PHASE_BATTLE)
......
......@@ -5,7 +5,7 @@ function c66625883.initial_effect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MUST_ATTACK)
c:RegisterEffect(e1)
--to defence
--to defense
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(66625883,0))
e3:SetCategory(CATEGORY_POSITION)
......
--ゴブリン暗殺部隊
function c66707058.initial_effect(c)
--to defence
--to defense
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_BATTLE)
......
......@@ -5,7 +5,7 @@ function c68786330.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--to defence
--to defense
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(68786330,0))
e2:SetCategory(CATEGORY_POSITION)
......
......@@ -11,7 +11,7 @@ function c6903857.initial_effect(c)
e1:SetTarget(c6903857.target)
e1:SetOperation(c6903857.operation)
c:RegisterEffect(e1)
--to defence
--to defense
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(6903857,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
......
......@@ -5,7 +5,7 @@ function c69408987.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--to defence
--to defense
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_DAMAGE_STEP_END)
......
--ジャイアント・オーク
function c73698349.initial_effect(c)
--to defence
--to defense
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_BATTLE)
......
--絶対防御将軍
function c75372290.initial_effect(c)
--to defence
--to defense
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(75372290,0))
e1:SetCategory(CATEGORY_POSITION)
......
......@@ -14,7 +14,7 @@ function c75988594.initial_effect(c)
e2:SetTarget(c75988594.thtg)
e2:SetOperation(c75988594.thop)
c:RegisterEffect(e2)
--defence attack
--defense attack
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DEFENSE_ATTACK)
......
--ゴブリン突撃部隊
function c78658564.initial_effect(c)
--to defence
--to defense
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_BATTLE)
......
--蒼血鬼
function c7953868.initial_effect(c)
--to defence
--to defense
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(7953868,0))
e1:SetCategory(CATEGORY_POSITION)
......
......@@ -10,7 +10,7 @@ function c80885324.initial_effect(c)
e1:SetTarget(c80885324.destg)
e1:SetOperation(c80885324.desop)
c:RegisterEffect(e1)
--to defence
--to defense
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE+PHASE_BATTLE)
......
......@@ -9,7 +9,7 @@ function c82324312.initial_effect(c)
e1:SetCondition(c82324312.condition)
e1:SetOperation(c82324312.operation)
c:RegisterEffect(e1)
--to defence
--to defense
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE+PHASE_BATTLE)
......
......@@ -13,7 +13,7 @@ function c83531441.initial_effect(c)
e1:SetCost(c83531441.atkcost)
e1:SetOperation(c83531441.atkop)
c:RegisterEffect(e1)
--to defence
--to defense
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE+PHASE_BATTLE)
......
--不屈闘士 レイレイ
function c84173492.initial_effect(c)
--to defence
--to defense
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_BATTLE)
......
--アックス・ドラゴニュート
function c84914462.initial_effect(c)
--to defence
--to defense
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_DAMAGE_STEP_END)
......
--ゴブリンエリート部隊
function c85306040.initial_effect(c)
--to defence
--to defense
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_BATTLE)
......
......@@ -3,7 +3,7 @@ function c85528209.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsSetCard,0x9a),1)
c:EnableReviveLimit()
--defence attack
--defense attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DEFENSE_ATTACK)
......
......@@ -11,7 +11,7 @@ function c91420254.initial_effect(c)
e2:SetCondition(c91420254.sccon)
e2:SetOperation(c91420254.scop)
c:RegisterEffect(e2)
--to defence
--to defense
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(91420254,1))
e3:SetCategory(CATEGORY_POSITION)
......
......@@ -5,7 +5,7 @@ function c92300891.initial_effect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MUST_ATTACK)
c:RegisterEffect(e1)
--to defence
--to defense
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(92300891,0))
e3:SetCategory(CATEGORY_POSITION)
......
......@@ -5,7 +5,7 @@ function c93724592.initial_effect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MUST_ATTACK)
c:RegisterEffect(e1)
--to defence
--to defense
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(93724592,0))
e3:SetCategory(CATEGORY_POSITION)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment