Commit 5485784e authored by DailyShana's avatar DailyShana

add fusion attribute

parent 75cb4af5
......@@ -2,7 +2,7 @@
function c12307878.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcCodeFun(c,86120751,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_FIRE),1,true,true)
aux.AddFusionProcCodeFun(c,86120751,aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_FIRE),1,true,true)
--atk
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
......
......@@ -2,7 +2,7 @@
function c13529466.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcCodeFun(c,86120751,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),1,true,true)
aux.AddFusionProcCodeFun(c,86120751,aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_DARK),1,true,true)
--activate limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
......
......@@ -2,7 +2,7 @@
function c16304628.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x3008),aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_EARTH),true)
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x3008),aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_EARTH),true)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(16304628,0))
......
......@@ -41,7 +41,7 @@ function c19261966.ffilter1(c)
return c:IsFusionSetCard(0x9d)
end
function c19261966.ffilter2(c)
return c:IsAttribute(ATTRIBUTE_WATER) or c:IsHasEffect(4904633)
return c:IsFusionAttribute(ATTRIBUTE_WATER) or c:IsHasEffect(4904633)
end
function c19261966.exfilter(c,g)
return c:IsFaceup() and c:IsCanBeFusionMaterial() and not g:IsContains(c)
......
......@@ -2,7 +2,7 @@
function c1945387.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x3008),aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_FIRE),true)
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x3008),aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_FIRE),true)
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
......
......@@ -52,7 +52,7 @@ function c20366274.ffilter1(c)
return c:IsFusionSetCard(0x9d)
end
function c20366274.ffilter2(c)
return c:IsAttribute(ATTRIBUTE_LIGHT) or c:IsHasEffect(4904633)
return c:IsFusionAttribute(ATTRIBUTE_LIGHT) or c:IsHasEffect(4904633)
end
function c20366274.exfilter(c,g)
return c:IsFaceup() and c:IsCanBeFusionMaterial() and not g:IsContains(c)
......
......@@ -2,7 +2,7 @@
function c22061412.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x3008),aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_LIGHT),true)
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x3008),aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_LIGHT),true)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(22061412,0))
......
......@@ -2,7 +2,7 @@
function c25586143.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x10f3),aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),true)
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x10f3),aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_DARK),true)
--remove
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(25586143,0))
......
......@@ -20,7 +20,7 @@ function c30757127.initial_effect(c)
c:RegisterEffect(e1)
end
function c30757127.ffilter(c)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_EFFECT)
return c:IsFusionAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_EFFECT)
end
function c30757127.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
......
......@@ -2,7 +2,7 @@
function c3113836.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x1047),aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_LIGHT),false)
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x1047),aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_LIGHT),false)
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
......
......@@ -2,7 +2,7 @@
function c33574806.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x3008),aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),true)
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x3008),aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_DARK),true)
--spsummon condition
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
......
......@@ -2,7 +2,7 @@
function c3642509.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x3008),aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WIND),true)
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x3008),aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_WIND),true)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(3642509,0))
......
......@@ -2,7 +2,7 @@
function c40854197.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x8),aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WATER),true)
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x8),aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_WATER),true)
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
......
......@@ -38,7 +38,7 @@ function c41209827.initial_effect(c)
c:RegisterEffect(e3)
end
function c41209827.ffilter(c)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsLocation(LOCATION_MZONE) and not c:IsType(TYPE_TOKEN)
return c:IsFusionAttribute(ATTRIBUTE_DARK) and c:IsLocation(LOCATION_MZONE) and not c:IsType(TYPE_TOKEN)
end
function c41209827.atkcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(e:GetHandler():GetSummonType(),SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION
......
......@@ -44,7 +44,7 @@ function c48424886.ffilter1(c)
return c:IsFusionSetCard(0x9d)
end
function c48424886.ffilter2(c)
return c:IsAttribute(ATTRIBUTE_FIRE) or c:IsHasEffect(4904633)
return c:IsFusionAttribute(ATTRIBUTE_FIRE) or c:IsHasEffect(4904633)
end
function c48424886.exfilter(c,g)
return c:IsFaceup() and c:IsCanBeFusionMaterial() and not g:IsContains(c)
......
......@@ -2,5 +2,5 @@
function c48791583.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcCodeFun(c,86120751,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_EARTH),1,true,true)
aux.AddFusionProcCodeFun(c,86120751,aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_EARTH),1,true,true)
end
......@@ -2,7 +2,7 @@
function c49513164.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcCodeFun(c,86120751,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WIND),1,true,true)
aux.AddFusionProcCodeFun(c,86120751,aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_WIND),1,true,true)
--position
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(49513164,0))
......
......@@ -33,7 +33,7 @@ function c51570882.initial_effect(c)
c:RegisterEffect(e3)
end
function c51570882.ffilter2(c)
return c:GetOriginalLevel()>=8 and c:IsAttribute(ATTRIBUTE_DARK)
return c:GetOriginalLevel()>=8 and c:IsFusionAttribute(ATTRIBUTE_DARK)
end
function c51570882.splimit(e,se,sp,st)
return not e:GetHandler():IsLocation(LOCATION_EXTRA) or aux.fuslimit(e,se,sp,st)
......
......@@ -43,7 +43,7 @@ function c59255742.initial_effect(c)
end
c59255742.miracle_synchro_fusion=true
function c59255742.ffilter(c)
return c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_WARRIOR) and c:IsType(TYPE_SYNCHRO)
return c:IsFusionAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_WARRIOR) and c:IsType(TYPE_SYNCHRO)
end
function c59255742.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
......@@ -37,7 +37,7 @@ function c72378329.initial_effect(c)
c:RegisterEffect(e4)
end
function c72378329.ffilter(c)
return c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_DARK)
return c:IsRace(RACE_DRAGON) and c:IsFusionAttribute(ATTRIBUTE_DARK)
end
function c72378329.splimit(e,se,sp,st)
return bit.band(st,SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION
......
......@@ -43,7 +43,7 @@ function c74009824.ffilter1(c)
return c:IsFusionSetCard(0x9d)
end
function c74009824.ffilter2(c)
return c:IsAttribute(ATTRIBUTE_WIND) or c:IsHasEffect(4904633)
return c:IsFusionAttribute(ATTRIBUTE_WIND) or c:IsHasEffect(4904633)
end
function c74009824.exfilter(c,g)
return c:IsFaceup() and c:IsCanBeFusionMaterial() and not g:IsContains(c)
......
......@@ -45,7 +45,7 @@ function c74822425.ffilter1(c)
return c:IsFusionSetCard(0x9d)
end
function c74822425.ffilter2(c)
return c:IsAttribute(ATTRIBUTE_EARTH) or c:IsHasEffect(4904633)
return c:IsFusionAttribute(ATTRIBUTE_EARTH) or c:IsHasEffect(4904633)
end
function c74822425.exfilter(c,g)
return c:IsFaceup() and c:IsCanBeFusionMaterial() and not g:IsContains(c)
......
......@@ -2,7 +2,7 @@
function c75286621.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcCodeFun(c,86120751,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_LIGHT),1,true,true)
aux.AddFusionProcCodeFun(c,86120751,aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_LIGHT),1,true,true)
--negate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(75286621,0))
......
......@@ -2,7 +2,7 @@
function c85908279.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcCodeFun(c,86120751,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WATER),1,true,true)
aux.AddFusionProcCodeFun(c,86120751,aux.FilterBoolFunction(Card.IsFusionAttribute,ATTRIBUTE_WATER),1,true,true)
--cannot target
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
......
--捕食植物サンデウ・キンジー
--The 'EFFECT_CHANGE_FUSION_ATTRIBUTE' effect is temporary
function c89181134.initial_effect(c)
--fusattribute
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
if EFFECT_CHANGE_FUSION_ATTRIBUTE then
e1:SetCode(EFFECT_CHANGE_FUSION_ATTRIBUTE)
else
e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
end
e1:SetValue(ATTRIBUTE_DARK)
e1:SetCode(EFFECT_CHANGE_FUSION_ATTRIBUTE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(c89181134.attrtg)
e1:SetValue(c89181134.attrval)
c:RegisterEffect(e1)
--fusion summon
local e2=Effect.CreateEffect(c)
......@@ -28,6 +23,11 @@ end
function c89181134.attrtg(e,c)
return c:GetCounter(0x1041)>0
end
function c89181134.attrval(e,c,rp)
if rp==e:GetHandlerPlayer() then
return ATTRIBUTE_DARK
else return c:GetAttribute() end
end
function c89181134.filter0(c,tp)
return c:IsCanBeFusionMaterial() and (c:IsControler(tp) or (c:IsFaceup() and c:GetCounter(0x1041)>0))
end
......
......@@ -19,7 +19,7 @@ function c90555947.initial_effect(c)
end
c90555947.miracle_synchro_fusion=true
function c90555947.ffilter(c)
return c:IsAttribute(ATTRIBUTE_EARTH) and c:IsType(TYPE_SYNCHRO)
return c:IsFusionAttribute(ATTRIBUTE_EARTH) and c:IsType(TYPE_SYNCHRO)
end
function c90555947.discon(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
......
......@@ -50,7 +50,7 @@ function c94977269.ffilter1(c)
return c:IsFusionSetCard(0x9d)
end
function c94977269.ffilter2(c)
return c:IsAttribute(ATTRIBUTE_DARK) or c:IsHasEffect(4904633)
return c:IsFusionAttribute(ATTRIBUTE_DARK) or c:IsHasEffect(4904633)
end
function c94977269.exfilter(c,g)
return c:IsFaceup() and c:IsCanBeFusionMaterial() and not g:IsContains(c)
......
......@@ -493,6 +493,9 @@ EFFECT_PATRICIAN_OF_DARKNESS =345 --由對手選擇攻擊對象(黑暗貴族)
EFFECT_EXTRA_ATTACK_MONSTER =346 --對怪獸攻擊X次
EFFECT_UNION_STATUS =347 --同盟状态
EFFECT_OLDUNION_STATUS =348 --旧同盟状态
EFFECT_ADD_FUSION_ATTRIBUTE =349 --reserve
EFFECT_REMOVE_FUSION_ATTRIBUTE =350 --reserve
EFFECT_CHANGE_FUSION_ATTRIBUTE =351 --用作融合素材时的属性
--下面是诱发效果的诱发事件、时点 (如果是TYPE_SINGLE则自己发生以下事件后触发,如果TYPE_FIELD则场上任何卡发生以下事件都触发)
EVENT_STARTUP =1000 --游戏开始时
......
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