Commit 50b9a595 authored by mercury233's avatar mercury233

new

parent f89d5a60
--インタラプト・レジスタンス
function c2414168.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(2414168,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DAMAGE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c2414168.spcon)
e1:SetTarget(c2414168.sptg)
e1:SetOperation(c2414168.spop)
c:RegisterEffect(e1)
--def
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(2414168,1))
e2:SetCategory(CATEGORY_DEFCHANGE)
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(c2414168.defcon)
e2:SetOperation(c2414168.defop)
c:RegisterEffect(e2)
end
function c2414168.spcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp
end
function c2414168.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c2414168.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(ev)
e1:SetReset(RESET_EVENT+0x1ff0000)
c:RegisterEffect(e1)
Duel.SpecialSummonComplete()
end
end
function c2414168.defcon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=a:GetBattleTarget()
e:SetLabelObject(d)
return a:IsControler(1-tp) and d and d:IsDefensePos() and d:IsControler(tp) and d~=e:GetHandler()
end
function c44891812.defop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=e:GetLabelObject()
if tc:IsRelateToBattle() and tc:IsFaceup() and c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_DEFENSE_FINAL)
e1:SetValue(c:GetDefense())
e1:SetReset(RESET_PHASE+PHASE_DAMAGE)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetValue(1)
e2:SetReset(RESET_PHASE+PHASE_DAMAGE)
tc:RegisterEffect(e2)
end
end
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