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ygopro-scripts
Commits
3e54309a
Commit
3e54309a
authored
Oct 04, 2016
by
salix5
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constant.lua
constant.lua
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constant.lua
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3e54309a
...
@@ -422,7 +422,7 @@ EFFECT_ATTACK_ALL =193 --可以攻击所有怪兽
...
@@ -422,7 +422,7 @@ EFFECT_ATTACK_ALL =193 --可以攻击所有怪兽
EFFECT_EXTRA_ATTACK
=
194
--增加攻击次数
EFFECT_EXTRA_ATTACK
=
194
--增加攻击次数
EFFECT_MUST_BE_ATTACKED
=
195
--必须攻击此卡
EFFECT_MUST_BE_ATTACKED
=
195
--必须攻击此卡
EFFECT_ONLY_BE_ATTACKED
=
196
--只能攻击此卡
EFFECT_ONLY_BE_ATTACKED
=
196
--只能攻击此卡
EFFECT_ATTACK_DISABLED
=
197
--攻击無效(Duel.NegateAttack())
EFFECT_ATTACK_DISABLED
=
197
--攻击無效(Duel.NegateAttack()
專用
)
EFFECT_NO_BATTLE_DAMAGE
=
200
--不会给对方造成战斗伤害
EFFECT_NO_BATTLE_DAMAGE
=
200
--不会给对方造成战斗伤害
EFFECT_AVOID_BATTLE_DAMAGE
=
201
--不会对自己造成战斗伤害
EFFECT_AVOID_BATTLE_DAMAGE
=
201
--不会对自己造成战斗伤害
EFFECT_REFLECT_BATTLE_DAMAGE
=
202
--反弹战斗伤害
EFFECT_REFLECT_BATTLE_DAMAGE
=
202
--反弹战斗伤害
...
@@ -447,7 +447,7 @@ EFFECT_EXTRA_RITUAL_MATERIAL =243--在墓地当做仪式祭品
...
@@ -447,7 +447,7 @@ EFFECT_EXTRA_RITUAL_MATERIAL =243--在墓地当做仪式祭品
EFFECT_NONTUNER
=
244
--同时当作调整以外的怪兽(幻影王 幽骑)
EFFECT_NONTUNER
=
244
--同时当作调整以外的怪兽(幻影王 幽骑)
EFFECT_OVERLAY_REMOVE_REPLACE
=
245
--代替去除超量素材
EFFECT_OVERLAY_REMOVE_REPLACE
=
245
--代替去除超量素材
EFFECT_SCRAP_CHIMERA
=
246
--废铁奇美拉
EFFECT_SCRAP_CHIMERA
=
246
--废铁奇美拉
EFFECT_PRE_MONSTER
=
250
--可存取怪獸的各項數值
EFFECT_PRE_MONSTER
=
250
--可存取怪獸的各項數值
(Card.AddMonsterAttribute()專用)
EFFECT_MATERIAL_CHECK
=
251
--检查素材
EFFECT_MATERIAL_CHECK
=
251
--检查素材
EFFECT_DISABLE_FIELD
=
260
--无效区域(扰乱王等)
EFFECT_DISABLE_FIELD
=
260
--无效区域(扰乱王等)
EFFECT_USE_EXTRA_MZONE
=
261
--怪兽区域封锁
EFFECT_USE_EXTRA_MZONE
=
261
--怪兽区域封锁
...
@@ -465,7 +465,7 @@ EFFECT_NECRO_VALLEY_IM =293 --不受「王家长眠之谷」的影响
...
@@ -465,7 +465,7 @@ EFFECT_NECRO_VALLEY_IM =293 --不受「王家长眠之谷」的影响
EFFECT_REVERSE_DECK
=
294
--翻转卡组
EFFECT_REVERSE_DECK
=
294
--翻转卡组
EFFECT_REMOVE_BRAINWASHING
=
295
--洗脑解除
EFFECT_REMOVE_BRAINWASHING
=
295
--洗脑解除
EFFECT_BP_TWICE
=
296
--2次战斗阶段
EFFECT_BP_TWICE
=
296
--2次战斗阶段
EFFECT_UNIQUE_CHECK
=
297
--場上只能存在1張(Card.SetUniqueOnField())
EFFECT_UNIQUE_CHECK
=
297
--場上只能存在1張(Card.SetUniqueOnField()
專用
)
EFFECT_MATCH_KILL
=
300
--Match胜利(胜利龙)
EFFECT_MATCH_KILL
=
300
--Match胜利(胜利龙)
EFFECT_SYNCHRO_CHECK
=
310
--基因组斗士
EFFECT_SYNCHRO_CHECK
=
310
--基因组斗士
EFFECT_QP_ACT_IN_NTPHAND
=
311
--对方回合从自己手卡发动(失乐的圣女)
EFFECT_QP_ACT_IN_NTPHAND
=
311
--对方回合从自己手卡发动(失乐的圣女)
...
...
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