Commit 39dc7ef0 authored by mercury233's avatar mercury233 Committed by GitHub

comment

parent fc41fec8
...@@ -116,7 +116,7 @@ REASON_REPLACE =0x1000000 --代替 ...@@ -116,7 +116,7 @@ REASON_REPLACE =0x1000000 --代替
REASON_DRAW =0x2000000 --抽卡 REASON_DRAW =0x2000000 --抽卡
REASON_REDIRECT =0x4000000 --改变去向(大宇宙,带菌等) REASON_REDIRECT =0x4000000 --改变去向(大宇宙,带菌等)
REASON_REVEAL =0x8000000 --翻开卡组(森罗) REASON_REVEAL =0x8000000 --翻开卡组(森罗)
REASON_LINK =0x10000000 -- REASON_LINK =0x10000000 --用于连接召唤
--Location Reason --Location Reason
LOCATION_REASON_TOFIELD =0x1 --Duel.GetLocationCount()預設值,凱薩競技場 LOCATION_REASON_TOFIELD =0x1 --Duel.GetLocationCount()預設值,凱薩競技場
LOCATION_REASON_CONTROL =0x2 --Card.IsControlerCanBeChanged()使用 LOCATION_REASON_CONTROL =0x2 --Card.IsControlerCanBeChanged()使用
...@@ -131,7 +131,7 @@ SUMMON_TYPE_RITUAL =0x45000000 --仪式召唤 ...@@ -131,7 +131,7 @@ SUMMON_TYPE_RITUAL =0x45000000 --仪式召唤
SUMMON_TYPE_SYNCHRO =0x46000000 --同调召唤 SUMMON_TYPE_SYNCHRO =0x46000000 --同调召唤
SUMMON_TYPE_XYZ =0x49000000 --超量召唤 SUMMON_TYPE_XYZ =0x49000000 --超量召唤
SUMMON_TYPE_PENDULUM =0x4a000000 --灵摆召唤 SUMMON_TYPE_PENDULUM =0x4a000000 --灵摆召唤
SUMMON_TYPE_LINK =0x4c000000 -- SUMMON_TYPE_LINK =0x4c000000 --连接召唤
--Status --卡片当前状态 --Status --卡片当前状态
STATUS_DISABLED =0x0001 --效果被无效 STATUS_DISABLED =0x0001 --效果被无效
STATUS_TO_ENABLE =0x0002 --将变成有效 STATUS_TO_ENABLE =0x0002 --将变成有效
...@@ -251,7 +251,7 @@ EFFECT_TYPE_QUICK_O =0x0100 --诱发即时效果 ...@@ -251,7 +251,7 @@ EFFECT_TYPE_QUICK_O =0x0100 --诱发即时效果
EFFECT_TYPE_TRIGGER_F =0x0200 --诱发必发效果 EFFECT_TYPE_TRIGGER_F =0x0200 --诱发必发效果
EFFECT_TYPE_QUICK_F =0x0400 --诱发即时必发效果(熊猫龙等) EFFECT_TYPE_QUICK_F =0x0400 --诱发即时必发效果(熊猫龙等)
EFFECT_TYPE_CONTINUOUS =0x0800 --由事件觸發的輔助用效果/永續效果 EFFECT_TYPE_CONTINUOUS =0x0800 --由事件觸發的輔助用效果/永續效果
EFFECT_TYPE_XMATERIAL =0x1000 -- EFFECT_TYPE_XMATERIAL =0x1000 --作为超量素材时超量怪兽获得的效果(十二兽)
--========== Flags ========== --效果的特殊性质 --========== Flags ========== --效果的特殊性质
EFFECT_FLAG_INITIAL =0x0001 --可以发动的 EFFECT_FLAG_INITIAL =0x0001 --可以发动的
EFFECT_FLAG_FUNC_VALUE =0x0002 --此效果的Value属性是函数 EFFECT_FLAG_FUNC_VALUE =0x0002 --此效果的Value属性是函数
...@@ -458,7 +458,7 @@ EFFECT_CANNOT_BE_FUSION_MATERIAL =235--不能做融合素材 ...@@ -458,7 +458,7 @@ EFFECT_CANNOT_BE_FUSION_MATERIAL =235--不能做融合素材
EFFECT_CANNOT_BE_SYNCHRO_MATERIAL =236--不能做同调素材 EFFECT_CANNOT_BE_SYNCHRO_MATERIAL =236--不能做同调素材
EFFECT_SYNCHRO_MATERIAL_CUSTOM =237--同调素材限制 EFFECT_SYNCHRO_MATERIAL_CUSTOM =237--同调素材限制
EFFECT_CANNOT_BE_XYZ_MATERIAL =238--不能做超量素材 EFFECT_CANNOT_BE_XYZ_MATERIAL =238--不能做超量素材
EFFECT_CANNOT_BE_LINK_MATERIAL =239-- EFFECT_CANNOT_BE_LINK_MATERIAL =239--不能做连接素材
EFFECT_SYNCHRO_LEVEL =240--做同调素材时的等级 EFFECT_SYNCHRO_LEVEL =240--做同调素材时的等级
EFFECT_RITUAL_LEVEL =241--做仪式祭品时的等级 EFFECT_RITUAL_LEVEL =241--做仪式祭品时的等级
EFFECT_XYZ_LEVEL =242--做超量素材时的等级 EFFECT_XYZ_LEVEL =242--做超量素材时的等级
...@@ -466,7 +466,7 @@ EFFECT_EXTRA_RITUAL_MATERIAL =243--在墓地当做仪式祭品 ...@@ -466,7 +466,7 @@ EFFECT_EXTRA_RITUAL_MATERIAL =243--在墓地当做仪式祭品
EFFECT_NONTUNER =244--同时当作调整以外的怪兽(幻影王 幽骑) EFFECT_NONTUNER =244--同时当作调整以外的怪兽(幻影王 幽骑)
EFFECT_OVERLAY_REMOVE_REPLACE =245--代替去除超量素材 EFFECT_OVERLAY_REMOVE_REPLACE =245--代替去除超量素材
EFFECT_SCRAP_CHIMERA =246--废铁奇美拉 EFFECT_SCRAP_CHIMERA =246--废铁奇美拉
EFFECT_TUNE_MAGICIAN_X =247-- EFFECT_TUNE_MAGICIAN_X =247--调弦之魔术师超量素材限制
EFFECT_PRE_MONSTER =250 --可存取怪獸的各項數值(Card.AddMonsterAttribute()專用) EFFECT_PRE_MONSTER =250 --可存取怪獸的各項數值(Card.AddMonsterAttribute()專用)
EFFECT_MATERIAL_CHECK =251 --检查素材 EFFECT_MATERIAL_CHECK =251 --检查素材
EFFECT_DISABLE_FIELD =260 --无效区域(扰乱王等) EFFECT_DISABLE_FIELD =260 --无效区域(扰乱王等)
...@@ -619,7 +619,7 @@ CATEGORY_LEAVE_GRAVE =0x4000000 --离开墓地效果 ...@@ -619,7 +619,7 @@ CATEGORY_LEAVE_GRAVE =0x4000000 --离开墓地效果
CATEGORY_LVCHANGE =0x8000000 --改变等级效果 CATEGORY_LVCHANGE =0x8000000 --改变等级效果
CATEGORY_NEGATE =0x10000000 --使发动无效效果 CATEGORY_NEGATE =0x10000000 --使发动无效效果
CATEGORY_ANNOUNCE =0x20000000 --發動時宣言卡名的效果 CATEGORY_ANNOUNCE =0x20000000 --發動時宣言卡名的效果
CATEGORY_FUSION_SUMMON =0x40000000 CATEGORY_FUSION_SUMMON =0x40000000 --融合召唤效果(暴走魔法阵)
--Hint --Hint
HINT_EVENT =1 HINT_EVENT =1
HINT_MESSAGE =2 HINT_MESSAGE =2
......
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