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ygopro-scripts
Commits
39dc7ef0
Commit
39dc7ef0
authored
Jun 27, 2017
by
mercury233
Committed by
GitHub
Jun 27, 2017
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fc41fec8
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constant.lua
constant.lua
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constant.lua
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39dc7ef0
...
@@ -116,7 +116,7 @@ REASON_REPLACE =0x1000000 --代替
...
@@ -116,7 +116,7 @@ REASON_REPLACE =0x1000000 --代替
REASON_DRAW
=
0x2000000
--抽卡
REASON_DRAW
=
0x2000000
--抽卡
REASON_REDIRECT
=
0x4000000
--改变去向(大宇宙,带菌等)
REASON_REDIRECT
=
0x4000000
--改变去向(大宇宙,带菌等)
REASON_REVEAL
=
0x8000000
--翻开卡组(森罗)
REASON_REVEAL
=
0x8000000
--翻开卡组(森罗)
REASON_LINK
=
0x10000000
--
REASON_LINK
=
0x10000000
--
用于连接召唤
--Location Reason
--Location Reason
LOCATION_REASON_TOFIELD
=
0x1
--Duel.GetLocationCount()預設值,凱薩競技場
LOCATION_REASON_TOFIELD
=
0x1
--Duel.GetLocationCount()預設值,凱薩競技場
LOCATION_REASON_CONTROL
=
0x2
--Card.IsControlerCanBeChanged()使用
LOCATION_REASON_CONTROL
=
0x2
--Card.IsControlerCanBeChanged()使用
...
@@ -131,7 +131,7 @@ SUMMON_TYPE_RITUAL =0x45000000 --仪式召唤
...
@@ -131,7 +131,7 @@ SUMMON_TYPE_RITUAL =0x45000000 --仪式召唤
SUMMON_TYPE_SYNCHRO
=
0x46000000
--同调召唤
SUMMON_TYPE_SYNCHRO
=
0x46000000
--同调召唤
SUMMON_TYPE_XYZ
=
0x49000000
--超量召唤
SUMMON_TYPE_XYZ
=
0x49000000
--超量召唤
SUMMON_TYPE_PENDULUM
=
0x4a000000
--灵摆召唤
SUMMON_TYPE_PENDULUM
=
0x4a000000
--灵摆召唤
SUMMON_TYPE_LINK
=
0x4c000000
--
SUMMON_TYPE_LINK
=
0x4c000000
--
连接召唤
--Status --卡片当前状态
--Status --卡片当前状态
STATUS_DISABLED
=
0x0001
--效果被无效
STATUS_DISABLED
=
0x0001
--效果被无效
STATUS_TO_ENABLE
=
0x0002
--将变成有效
STATUS_TO_ENABLE
=
0x0002
--将变成有效
...
@@ -251,7 +251,7 @@ EFFECT_TYPE_QUICK_O =0x0100 --诱发即时效果
...
@@ -251,7 +251,7 @@ EFFECT_TYPE_QUICK_O =0x0100 --诱发即时效果
EFFECT_TYPE_TRIGGER_F
=
0x0200
--诱发必发效果
EFFECT_TYPE_TRIGGER_F
=
0x0200
--诱发必发效果
EFFECT_TYPE_QUICK_F
=
0x0400
--诱发即时必发效果(熊猫龙等)
EFFECT_TYPE_QUICK_F
=
0x0400
--诱发即时必发效果(熊猫龙等)
EFFECT_TYPE_CONTINUOUS
=
0x0800
--由事件觸發的輔助用效果/永續效果
EFFECT_TYPE_CONTINUOUS
=
0x0800
--由事件觸發的輔助用效果/永續效果
EFFECT_TYPE_XMATERIAL
=
0x1000
--
EFFECT_TYPE_XMATERIAL
=
0x1000
--
作为超量素材时超量怪兽获得的效果(十二兽)
--========== Flags ========== --效果的特殊性质
--========== Flags ========== --效果的特殊性质
EFFECT_FLAG_INITIAL
=
0x0001
--可以发动的
EFFECT_FLAG_INITIAL
=
0x0001
--可以发动的
EFFECT_FLAG_FUNC_VALUE
=
0x0002
--此效果的Value属性是函数
EFFECT_FLAG_FUNC_VALUE
=
0x0002
--此效果的Value属性是函数
...
@@ -458,7 +458,7 @@ EFFECT_CANNOT_BE_FUSION_MATERIAL =235--不能做融合素材
...
@@ -458,7 +458,7 @@ EFFECT_CANNOT_BE_FUSION_MATERIAL =235--不能做融合素材
EFFECT_CANNOT_BE_SYNCHRO_MATERIAL
=
236
--不能做同调素材
EFFECT_CANNOT_BE_SYNCHRO_MATERIAL
=
236
--不能做同调素材
EFFECT_SYNCHRO_MATERIAL_CUSTOM
=
237
--同调素材限制
EFFECT_SYNCHRO_MATERIAL_CUSTOM
=
237
--同调素材限制
EFFECT_CANNOT_BE_XYZ_MATERIAL
=
238
--不能做超量素材
EFFECT_CANNOT_BE_XYZ_MATERIAL
=
238
--不能做超量素材
EFFECT_CANNOT_BE_LINK_MATERIAL
=
239
--
EFFECT_CANNOT_BE_LINK_MATERIAL
=
239
--
不能做连接素材
EFFECT_SYNCHRO_LEVEL
=
240
--做同调素材时的等级
EFFECT_SYNCHRO_LEVEL
=
240
--做同调素材时的等级
EFFECT_RITUAL_LEVEL
=
241
--做仪式祭品时的等级
EFFECT_RITUAL_LEVEL
=
241
--做仪式祭品时的等级
EFFECT_XYZ_LEVEL
=
242
--做超量素材时的等级
EFFECT_XYZ_LEVEL
=
242
--做超量素材时的等级
...
@@ -466,7 +466,7 @@ EFFECT_EXTRA_RITUAL_MATERIAL =243--在墓地当做仪式祭品
...
@@ -466,7 +466,7 @@ EFFECT_EXTRA_RITUAL_MATERIAL =243--在墓地当做仪式祭品
EFFECT_NONTUNER
=
244
--同时当作调整以外的怪兽(幻影王 幽骑)
EFFECT_NONTUNER
=
244
--同时当作调整以外的怪兽(幻影王 幽骑)
EFFECT_OVERLAY_REMOVE_REPLACE
=
245
--代替去除超量素材
EFFECT_OVERLAY_REMOVE_REPLACE
=
245
--代替去除超量素材
EFFECT_SCRAP_CHIMERA
=
246
--废铁奇美拉
EFFECT_SCRAP_CHIMERA
=
246
--废铁奇美拉
EFFECT_TUNE_MAGICIAN_X
=
247
--
EFFECT_TUNE_MAGICIAN_X
=
247
--
调弦之魔术师超量素材限制
EFFECT_PRE_MONSTER
=
250
--可存取怪獸的各項數值(Card.AddMonsterAttribute()專用)
EFFECT_PRE_MONSTER
=
250
--可存取怪獸的各項數值(Card.AddMonsterAttribute()專用)
EFFECT_MATERIAL_CHECK
=
251
--检查素材
EFFECT_MATERIAL_CHECK
=
251
--检查素材
EFFECT_DISABLE_FIELD
=
260
--无效区域(扰乱王等)
EFFECT_DISABLE_FIELD
=
260
--无效区域(扰乱王等)
...
@@ -619,7 +619,7 @@ CATEGORY_LEAVE_GRAVE =0x4000000 --离开墓地效果
...
@@ -619,7 +619,7 @@ CATEGORY_LEAVE_GRAVE =0x4000000 --离开墓地效果
CATEGORY_LVCHANGE
=
0x8000000
--改变等级效果
CATEGORY_LVCHANGE
=
0x8000000
--改变等级效果
CATEGORY_NEGATE
=
0x10000000
--使发动无效效果
CATEGORY_NEGATE
=
0x10000000
--使发动无效效果
CATEGORY_ANNOUNCE
=
0x20000000
--發動時宣言卡名的效果
CATEGORY_ANNOUNCE
=
0x20000000
--發動時宣言卡名的效果
CATEGORY_FUSION_SUMMON
=
0x40000000
CATEGORY_FUSION_SUMMON
=
0x40000000
--融合召唤效果(暴走魔法阵)
--Hint
--Hint
HINT_EVENT
=
1
HINT_EVENT
=
1
HINT_MESSAGE
=
2
HINT_MESSAGE
=
2
...
...
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