Commit 330b0d58 authored by mercury233's avatar mercury233

fix

parent 57598a08
......@@ -30,10 +30,10 @@ function c53724621.initial_effect(c)
c:RegisterEffect(e3)
end
function c53724621.drcon(e,tp,eg,ep,ev,re,r,rp)
return rp==tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_PENDULUM) and re:GetHandler():IsSetCard(0x9f)
return rp==tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_PENDULUM) and re:GetHandler():IsSetCard(0x9f) and e:GetHandler()~=re:GetHandler()
end
function c53724621.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then Duel.IsPlayerCanDraw(tp,1) end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c53724621.drop(e,tp,eg,ep,ev,re,r,rp)
......
......@@ -68,10 +68,10 @@ function c62312469.stop(e,tp,eg,ep,ev,re,r,rp)
local g3=Duel.SelectMatchingCard(tp,Card.IsAttribute,tp,LOCATION_DECK,0,1,1,nil,ATTRIBUTE_FIRE)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g4=Duel.SelectMatchingCard(tp,Card.IsAttribute,tp,LOCATION_DECK,0,1,1,nil,ATTRIBUTE_WIND)
Duel.MoveSequence(g1:GetFirst(),1)
Duel.MoveSequence(g2:GetFirst(),1)
Duel.MoveSequence(g3:GetFirst(),1)
Duel.MoveSequence(g4:GetFirst(),1)
Duel.MoveSequence(g1:GetFirst(),0)
Duel.MoveSequence(g2:GetFirst(),0)
Duel.MoveSequence(g3:GetFirst(),0)
Duel.MoveSequence(g4:GetFirst(),0)
Duel.SortDecktop(tp,tp,4)
end
end
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