Commit 1fda4bef authored by salix5's avatar salix5

edit, timing

parent 5158efe1
...@@ -5,7 +5,6 @@ function c7922915.initial_effect(c) ...@@ -5,7 +5,6 @@ function c7922915.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetTarget(c7922915.target) e1:SetTarget(c7922915.target)
e1:SetOperation(c7922915.activate) e1:SetOperation(c7922915.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
......
...@@ -138,7 +138,7 @@ STATUS_BATTLE_RESULT =0x0040 --傷害計算結果預計要破壞的怪獸 ...@@ -138,7 +138,7 @@ STATUS_BATTLE_RESULT =0x0040 --傷害計算結果預計要破壞的怪獸
STATUS_SPSUMMON_STEP =0x0080 --效果特召處理中 STATUS_SPSUMMON_STEP =0x0080 --效果特召處理中
STATUS_FORM_CHANGED =0x0100 --改变过表示形式 STATUS_FORM_CHANGED =0x0100 --改变过表示形式
STATUS_SUMMONING =0x0200 --召唤中 STATUS_SUMMONING =0x0200 --召唤中
STATUS_EFFECT_ENABLED =0x0400 --卡片準備就緒(不在移動、召喚、連鎖中) STATUS_EFFECT_ENABLED =0x0400 --卡片準備就緒(不在移動、召喚、魔法陷阱發動中)
STATUS_SUMMON_TURN =0x0800 --在本回合召喚/SET STATUS_SUMMON_TURN =0x0800 --在本回合召喚/SET
STATUS_DESTROY_CONFIRMED =0x1000 --破坏确定 STATUS_DESTROY_CONFIRMED =0x1000 --破坏确定
STATUS_LEAVE_CONFIRMED =0x2000 --連鎖處理完後送去墓地的魔法陷阱 STATUS_LEAVE_CONFIRMED =0x2000 --連鎖處理完後送去墓地的魔法陷阱
......
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