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ygopro-scripts
Commits
1fda4bef
Commit
1fda4bef
authored
Jan 02, 2017
by
salix5
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edit, timing
parent
5158efe1
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2 changed files
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2 deletions
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-2
c7922915.lua
c7922915.lua
+0
-1
constant.lua
constant.lua
+1
-1
No files found.
c7922915.lua
View file @
1fda4bef
...
@@ -5,7 +5,6 @@ function c7922915.initial_effect(c)
...
@@ -5,7 +5,6 @@ function c7922915.initial_effect(c)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMING_END_PHASE
)
e1
:
SetTarget
(
c7922915
.
target
)
e1
:
SetTarget
(
c7922915
.
target
)
e1
:
SetOperation
(
c7922915
.
activate
)
e1
:
SetOperation
(
c7922915
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
...
...
constant.lua
View file @
1fda4bef
...
@@ -138,7 +138,7 @@ STATUS_BATTLE_RESULT =0x0040 --傷害計算結果預計要破壞的怪獸
...
@@ -138,7 +138,7 @@ STATUS_BATTLE_RESULT =0x0040 --傷害計算結果預計要破壞的怪獸
STATUS_SPSUMMON_STEP
=
0x0080
--效果特召處理中
STATUS_SPSUMMON_STEP
=
0x0080
--效果特召處理中
STATUS_FORM_CHANGED
=
0x0100
--改变过表示形式
STATUS_FORM_CHANGED
=
0x0100
--改变过表示形式
STATUS_SUMMONING
=
0x0200
--召唤中
STATUS_SUMMONING
=
0x0200
--召唤中
STATUS_EFFECT_ENABLED
=
0x0400
--卡片準備就緒(不在移動、召喚、
連鎖
中)
STATUS_EFFECT_ENABLED
=
0x0400
--卡片準備就緒(不在移動、召喚、
魔法陷阱發動
中)
STATUS_SUMMON_TURN
=
0x0800
--在本回合召喚/SET
STATUS_SUMMON_TURN
=
0x0800
--在本回合召喚/SET
STATUS_DESTROY_CONFIRMED
=
0x1000
--破坏确定
STATUS_DESTROY_CONFIRMED
=
0x1000
--破坏确定
STATUS_LEAVE_CONFIRMED
=
0x2000
--連鎖處理完後送去墓地的魔法陷阱
STATUS_LEAVE_CONFIRMED
=
0x2000
--連鎖處理完後送去墓地的魔法陷阱
...
...
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