Commit 1f45d40a authored by mercury233's avatar mercury233

fix & update aux.SpiritReturnCondition

parent 114acd4a
...@@ -74,12 +74,13 @@ function c25415052.retreg(e,tp,eg,ep,ev,re,r,rp) ...@@ -74,12 +74,13 @@ function c25415052.retreg(e,tp,eg,ep,ev,re,r,rp)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1) e1:SetCountLimit(1)
e1:SetReset(RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_END)
e1:SetCondition(aux.SpiritReturnCondition) e1:SetCondition(aux.SpiritReturnConditionForced)
e1:SetTarget(c25415052.rettg) e1:SetTarget(c25415052.rettg)
e1:SetOperation(c25415052.retop) e1:SetOperation(c25415052.retop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCondition(aux.SpiritReturnConditionOptional)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function c25415052.rettg(e,tp,eg,ep,ev,re,r,rp,chk) function c25415052.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
......
...@@ -54,7 +54,11 @@ function c44877690.cfilter(c) ...@@ -54,7 +54,11 @@ function c44877690.cfilter(c)
end end
function c44877690.retcon(e,tp,eg,ep,ev,re,r,rp) function c44877690.retcon(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsExistingMatchingCard(c44877690.cfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) then return false end if Duel.IsExistingMatchingCard(c44877690.cfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) then return false end
return aux.SpiritReturnCondition(e,tp,eg,ep,ev,re,r,rp) if e:IsHasType(EFFECT_TYPE_TRIGGER_F) then
return aux.SpiritReturnConditionForced(e,tp,eg,ep,ev,re,r,rp)
else
return aux.SpiritReturnConditionOptional(e,tp,eg,ep,ev,re,r,rp)
end
end end
function c44877690.rettg(e,tp,eg,ep,ev,re,r,rp,chk) function c44877690.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetFlagEffect(44877690)==0 end if chk==0 then return e:GetHandler():GetFlagEffect(44877690)==0 end
......
...@@ -65,12 +65,13 @@ function c52900000.retreg(e,tp,eg,ep,ev,re,r,rp) ...@@ -65,12 +65,13 @@ function c52900000.retreg(e,tp,eg,ep,ev,re,r,rp)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1) e1:SetCountLimit(1)
e1:SetReset(RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_END)
e1:SetCondition(aux.SpiritReturnCondition) e1:SetCondition(aux.SpiritReturnConditionForced)
e1:SetTarget(c52900000.rettg) e1:SetTarget(c52900000.rettg)
e1:SetOperation(c52900000.retop) e1:SetOperation(c52900000.retop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCondition(aux.SpiritReturnConditionOptional)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function c52900000.rettg(e,tp,eg,ep,ev,re,r,rp,chk) function c52900000.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
......
...@@ -162,29 +162,29 @@ function Auxiliary.SpiritReturnReg(e,tp,eg,ep,ev,re,r,rp) ...@@ -162,29 +162,29 @@ function Auxiliary.SpiritReturnReg(e,tp,eg,ep,ev,re,r,rp)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1) e1:SetCountLimit(1)
e1:SetReset(RESET_EVENT+0xd6e0000+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+0xd6e0000+RESET_PHASE+PHASE_END)
e1:SetCondition(Auxiliary.SpiritReturnCondition1) e1:SetCondition(Auxiliary.SpiritReturnConditionForced)
e1:SetTarget(Auxiliary.SpiritReturnTarget1) e1:SetTarget(Auxiliary.SpiritReturnTargetForced)
e1:SetOperation(Auxiliary.SpiritReturnOperation) e1:SetOperation(Auxiliary.SpiritReturnOperation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCondition(Auxiliary.SpiritReturnCondition2) e2:SetCondition(Auxiliary.SpiritReturnConditionOptional)
e2:SetTarget(Auxiliary.SpiritReturnTarget2) e2:SetTarget(Auxiliary.SpiritReturnTargetOptional)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function Auxiliary.SpiritReturnCondition1(e,tp,eg,ep,ev,re,r,rp) function Auxiliary.SpiritReturnConditionForced(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return not c:IsHasEffect(EFFECT_SPIRIT_DONOT_RETURN) and not c:IsHasEffect(EFFECT_SPIRIT_MAYNOT_RETURN) return not c:IsHasEffect(EFFECT_SPIRIT_DONOT_RETURN) and not c:IsHasEffect(EFFECT_SPIRIT_MAYNOT_RETURN)
end end
function Auxiliary.SpiritReturnTarget1(e,tp,eg,ep,ev,re,r,rp,chk) function Auxiliary.SpiritReturnTargetForced(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end end
function Auxiliary.SpiritReturnCondition2(e,tp,eg,ep,ev,re,r,rp) function Auxiliary.SpiritReturnConditionOptional(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return not c:IsHasEffect(EFFECT_SPIRIT_DONOT_RETURN) and c:IsHasEffect(EFFECT_SPIRIT_MAYNOT_RETURN) return not c:IsHasEffect(EFFECT_SPIRIT_DONOT_RETURN) and c:IsHasEffect(EFFECT_SPIRIT_MAYNOT_RETURN)
end end
function Auxiliary.SpiritReturnTarget2(e,tp,eg,ep,ev,re,r,rp,chk) function Auxiliary.SpiritReturnTargetOptional(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end end
......
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