Commit 1cc1dbcc authored by woodee's avatar woodee

Merge pull request #229 from mercury233/patch-1

fix
parents 280d2466 65e3833c
...@@ -77,7 +77,7 @@ function c19254117.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -77,7 +77,7 @@ function c19254117.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end end
function c19254117.tgop(e,tp,eg,ep,ev,re,r,rp) function c19254117.tgop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then if tc:IsRelateToEffect(e) then
if Duel.GetAttacker() then Duel.ChangeAttackTarget(tc) end if Duel.GetAttacker() then Duel.ChangeAttackTarget(tc) end
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
...@@ -85,16 +85,16 @@ function c19254117.tgop(e,tp,eg,ep,ev,re,r,rp) ...@@ -85,16 +85,16 @@ function c19254117.tgop(e,tp,eg,ep,ev,re,r,rp)
e1:SetTargetRange(0,LOCATION_MZONE) e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetReset(RESET_PHASE+PHASE_BATTLE) e1:SetReset(RESET_PHASE+PHASE_BATTLE)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
local e3=Effect.CreateEffect(e:GetHandler()) local e2=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET) e2:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_IMMUNE) e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetTargetRange(LOCATION_MZONE,0) e2:SetTargetRange(LOCATION_MZONE,0)
e3:SetTarget(c19254117.attg) e2:SetTarget(c19254117.attg)
e3:SetValue(1) e2:SetValue(1)
e3:SetLabel(tc:GetRealFieldID()) e2:SetLabel(tc:GetRealFieldID())
e3:SetReset(RESET_PHASE+PHASE_BATTLE) e2:SetReset(RESET_PHASE+PHASE_BATTLE)
Duel.RegisterEffect(e3,tp) Duel.RegisterEffect(e2,tp)
end end
end end
function c19254117.attg(e,c) function c19254117.attg(e,c)
......
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