Commit 14e00d93 authored by mercury233's avatar mercury233

add TIMING_BATTLED

parent 7c9d0631
......@@ -3,7 +3,7 @@ function c87497553.initial_effect(c)
--effect
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetHintTiming(TIMING_DAMAGE,TIMINGS_CHECK_MONSTER+TIMING_DAMAGE)
e1:SetHintTiming(TIMING_BATTLED,TIMINGS_CHECK_MONSTER+TIMING_BATTLED)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,87497553+EFFECT_COUNT_CODE_OATH)
......
......@@ -776,6 +776,7 @@ TIMING_TOGRAVE =0x800000 --进墓地时点
TIMING_BATTLE_PHASE =0x1000000 --战斗阶段时点
TIMING_EQUIP =0x2000000 --装备时点
TIMING_BATTLE_STEP_END =0x4000000 --戰鬥步驟結束時
TIMING_BATTLED =0x8000000 --伤害计算后时点
----组合时点
TIMINGS_CHECK_MONSTER =0x1c0 -- 怪兽正面上场
--Global flag --特殊标记
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment