Commit 0ea69101 authored by salix5's avatar salix5

Merge pull request #177 from nekrozar/patch-5

fix "After this card is activated" effect
parents a609a2b7 ca00bae2
...@@ -32,6 +32,7 @@ end ...@@ -32,6 +32,7 @@ end
function c20349913.activate(e,tp,eg,ep,ev,re,r,rp) function c20349913.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT) Duel.Draw(p,d,REASON_EFFECT)
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetCode(EFFECT_CHANGE_DAMAGE)
...@@ -40,6 +41,7 @@ function c20349913.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -40,6 +41,7 @@ function c20349913.activate(e,tp,eg,ep,ev,re,r,rp)
e1:SetValue(c20349913.damval) e1:SetValue(c20349913.damval)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end
end end
function c20349913.damval(e,re,val,r,rp,rc) function c20349913.damval(e,re,val,r,rp,rc)
return val/2 return val/2
......
...@@ -43,6 +43,7 @@ function c22765132.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -43,6 +43,7 @@ function c22765132.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.ConfirmCards(1-tp,g1) Duel.ConfirmCards(1-tp,g1)
end end
end end
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
...@@ -55,6 +56,7 @@ function c22765132.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -55,6 +56,7 @@ function c22765132.activate(e,tp,eg,ep,ev,re,r,rp)
e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN) e1:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN)
end end
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end
end end
function c22765132.sumlimit(e,c,sump,sumtype,sumpos,targetp,se) function c22765132.sumlimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsLocation(LOCATION_EXTRA) return c:IsLocation(LOCATION_EXTRA)
......
...@@ -5,6 +5,7 @@ function c26285788.initial_effect(c) ...@@ -5,6 +5,7 @@ function c26285788.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,26285788+EFFECT_COUNT_CODE_OATH) e1:SetCountLimit(1,26285788+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(c26285788.target)
e1:SetOperation(c26285788.activate) e1:SetOperation(c26285788.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
if c26285788.global_effect==nil then if c26285788.global_effect==nil then
...@@ -26,6 +27,9 @@ function c26285788.addcount(e,tp,eg,ep,ev,re,r,rp) ...@@ -26,6 +27,9 @@ function c26285788.addcount(e,tp,eg,ep,ev,re,r,rp)
c=eg:GetNext() c=eg:GetNext()
end end
end end
function c26285788.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) end
end
function c26285788.activate(e,tp,eg,ep,ev,re,r,rp) function c26285788.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
...@@ -48,6 +48,7 @@ function c53208660.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -48,6 +48,7 @@ function c53208660.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoHand(g1,nil,REASON_EFFECT) Duel.SendtoHand(g1,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g1) Duel.ConfirmCards(1-tp,g1)
end end
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
...@@ -56,6 +57,7 @@ function c53208660.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -56,6 +57,7 @@ function c53208660.activate(e,tp,eg,ep,ev,re,r,rp)
e1:SetValue(1) e1:SetValue(1)
e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN) e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end
end end
function c53208660.indtg(e,c) function c53208660.indtg(e,c)
return (c:GetSequence()==6 or c:GetSequence()==7) and c:IsSetCard(0x98) return (c:GetSequence()==6 or c:GetSequence()==7) and c:IsSetCard(0x98)
......
...@@ -53,6 +53,7 @@ function c57728570.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -53,6 +53,7 @@ function c57728570.activate(e,tp,eg,ep,ev,re,r,rp)
local dg=g:Select(1-tp,1,3,nil) local dg=g:Select(1-tp,1,3,nil)
Duel.Destroy(dg,REASON_EFFECT) Duel.Destroy(dg,REASON_EFFECT)
end end
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetCode(EFFECT_CHANGE_DAMAGE)
...@@ -65,4 +66,5 @@ function c57728570.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -65,4 +66,5 @@ function c57728570.activate(e,tp,eg,ep,ev,re,r,rp)
e2:SetCode(EFFECT_NO_EFFECT_DAMAGE) e2:SetCode(EFFECT_NO_EFFECT_DAMAGE)
e2:SetReset(RESET_PHASE+PHASE_END,2) e2:SetReset(RESET_PHASE+PHASE_END,2)
Duel.RegisterEffect(e2,tp) Duel.RegisterEffect(e2,tp)
end
end end
...@@ -43,6 +43,7 @@ function c57815601.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -43,6 +43,7 @@ function c57815601.activate(e,tp,eg,ep,ev,re,r,rp)
g:Sub(sg) g:Sub(sg)
Duel.SendtoGrave(g,REASON_EFFECT) Duel.SendtoGrave(g,REASON_EFFECT)
end end
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
...@@ -51,6 +52,7 @@ function c57815601.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -51,6 +52,7 @@ function c57815601.activate(e,tp,eg,ep,ev,re,r,rp)
e1:SetTarget(c57815601.splimit) e1:SetTarget(c57815601.splimit)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end
end end
function c57815601.splimit(e,c) function c57815601.splimit(e,c)
return not c:IsSetCard(0xb5) return not c:IsSetCard(0xb5)
......
...@@ -21,6 +21,7 @@ function c63630268.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -21,6 +21,7 @@ function c63630268.operation(e,tp,eg,ep,ev,re,r,rp)
if tc:IsRelateToEffect(e) and tc:IsPosition(POS_FACEUP_ATTACK) then if tc:IsRelateToEffect(e) and tc:IsPosition(POS_FACEUP_ATTACK) then
Duel.ChangePosition(tc,POS_FACEUP_DEFENCE) Duel.ChangePosition(tc,POS_FACEUP_DEFENCE)
end end
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetCode(EFFECT_CHANGE_DAMAGE)
...@@ -29,6 +30,7 @@ function c63630268.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -29,6 +30,7 @@ function c63630268.operation(e,tp,eg,ep,ev,re,r,rp)
e1:SetValue(c63630268.damval) e1:SetValue(c63630268.damval)
e1:SetReset(RESET_PHASE+PHASE_END,1) e1:SetReset(RESET_PHASE+PHASE_END,1)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end
end end
function c63630268.damval(e,re,val,r,rp,rc) function c63630268.damval(e,re,val,r,rp,rc)
return val/2 return val/2
......
...@@ -23,7 +23,7 @@ function c7165085.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -23,7 +23,7 @@ function c7165085.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or tc:IsFaceup() then if not tc:IsRelateToEffect(e) or tc:IsFaceup() then
if c:IsRelateToEffect(e) then if c:IsRelateToEffect(e) and e:IsHasType(EFFECT_TYPE_ACTIVATE) then
c:CancelToGrave() c:CancelToGrave()
Duel.SendtoDeck(c,nil,2,REASON_EFFECT) Duel.SendtoDeck(c,nil,2,REASON_EFFECT)
end end
...@@ -73,7 +73,7 @@ function c7165085.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -73,7 +73,7 @@ function c7165085.activate(e,tp,eg,ep,ev,re,r,rp)
end end
end end
end end
if c:IsRelateToEffect(e) then if c:IsRelateToEffect(e) and e:IsHasType(EFFECT_TYPE_ACTIVATE) then
c:CancelToGrave() c:CancelToGrave()
Duel.SendtoDeck(c,nil,2,REASON_EFFECT) Duel.SendtoDeck(c,nil,2,REASON_EFFECT)
end end
......
...@@ -66,6 +66,7 @@ function c84117021.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -66,6 +66,7 @@ function c84117021.activate(e,tp,eg,ep,ev,re,r,rp)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
end end
end end
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetCode(EFFECT_CHANGE_DAMAGE)
...@@ -78,6 +79,7 @@ function c84117021.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -78,6 +79,7 @@ function c84117021.activate(e,tp,eg,ep,ev,re,r,rp)
e2:SetCode(EFFECT_NO_EFFECT_DAMAGE) e2:SetCode(EFFECT_NO_EFFECT_DAMAGE)
e2:SetReset(RESET_PHASE+PHASE_END) e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp) Duel.RegisterEffect(e2,tp)
end
end end
function c84117021.sumcon(e,tp,eg,ep,ev,re,r,rp) function c84117021.sumcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c84117021.filter,1,nil) return eg:IsExists(c84117021.filter,1,nil)
......
...@@ -20,6 +20,7 @@ function c95254840.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -20,6 +20,7 @@ function c95254840.activate(e,tp,eg,ep,ev,re,r,rp)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.ChangePosition(g,POS_FACEUP_DEFENCE) Duel.ChangePosition(g,POS_FACEUP_DEFENCE)
end end
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_TO_GRAVE_REDIRECT) e1:SetCode(EFFECT_TO_GRAVE_REDIRECT)
...@@ -28,6 +29,7 @@ function c95254840.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -28,6 +29,7 @@ function c95254840.activate(e,tp,eg,ep,ev,re,r,rp)
e1:SetValue(LOCATION_HAND) e1:SetValue(LOCATION_HAND)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp) Duel.RegisterEffect(e1,tp)
end
end end
function c95254840.rmtg(e,c) function c95254840.rmtg(e,c)
return c:IsSetCard(0x9f) and c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE+REASON_EFFECT) return c:IsSetCard(0x9f) and c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE+REASON_EFFECT)
......
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